@breakneck I don't think there is any one, actual definition for an indie game. I just think it's a bummer that the word has lost its meaning as a game from independent developers. It's not that big of a deal, but it kind of downplays the achievement from actually independent developers, especially when games with massive funding get to be nominated on award shows.
That said, Dave the Diver is definitely a good game and I don't blame the developer. The problem is with news sites and other media using the word carelessly.
@Maubari You don't need to like it (I sure don't), but you got to admit that digital makes a lot of sense for Sony. First of all, they get much more revenue from them, since they don't need to print the disc and case, and the retailer doesn't take their cut of the price (not to mention shipping/logistics). Secondly, Sony doesn't benefit from second hand market. Thirdly, games are going to be bigger and bigger, and I'm not sure that future disc technology can keep up with it. Finally, games are almost never finished on launch day, so you'll need to update it through internet anyway or even download a big chunk of the game.
As for the Stadia, PSP Go and Xbox Series S... Stadia failed because it is cloud gaming with weird payment model, not because it was digital. PSP Go failed because it launched too early for digital to make sense, not all games were available digitally, and Sony was too greedy to support standard SD cards. Xbox Series S on the other hand has apparently sold three times more than Series X. Hardly a failure, although Xbox in general is not going super strong.
I love physical media but I don't think it's guaranteed at all that future consoles will support it. Guess we'll have to wait and see.
It's a great game. I admit that I wasn't the biggest fan of the combat system in the early game, but by the end it gets so much better. I also really enjoyed the story, characters and the world.
It was a great Direct. The new 2D Zelda game looks great, Metroid Prime 4 looks solid, Marvel vs Capcom collection was a huge surprise, and Dragon Quest 3 remake looks amazing. I also really liked MIO: Memories in Orbit, definitely getting that at some point.
I never really understood why Platinum trophies are a big deal. I don't mind having trophies, but it's weird how some people seem to be more interested in getting some arbitrary achievements than playing the game just for the fun of it.
@nessisonett While I agree that Sony should do better, I don't think PCSX2 is really comparable to Sony's in-house emulator. PCSX2 started development in 2001 and has had hundreds of contributors (although I think the core development team is smaller). They lack the documentation and funding, but they have the next best reason to continue development. Passion for gaming. Never underestimate open-source development.
Additionally, I think there are different priorities for a commercial release such as Sly Cooper. It needs to be stable, and the user shouldn't need to tweak the settings to make it work (which is something that is often required with emulators). That said, I have had the game crash once already, so Sony hasn't done the best job either way.
Now, I haven't played the PS4 version but the PS5 version is definitely serviceable. It could be improved by giving options for higher resolutions and (in my opinion more importantly) integer scaling, but it plays the game smoothly without any major visual artefacts. Hope they fix this syncing issue on PS4 though.
Played some Sly Cooper today, and it plays well on PS5. The image quality isn't perfect, and no matter what visual filters you use, the image is going to be a bit soft. I'd really appreciate it if they added integer scaling as an option.
That said, it's a good game and you quickly forget about image quality when playing it. I do think that keeping the internal resolution at 480p is the way to go since the artwork was designed around it. But they really should improve the scaling method.
@get2sammyb Can you explain what those visual filters do? Especially Classic Arcade and Modern Arcade. Also, does the Default setting use integer scaling to produce sharp pixels, or is it a blurry mess?
@NEStalgia It's not just Nvidia by the way. There's a bunch of AMD sponsored games that lack features such as DLSS. Coincidence? Maybe, maybe not. But it does seem very much like all of the component manufacturers have made decisions that could be seen as anti-consumer.
@themightyant I wish they would add this to the article. I've noticed many times before that Push Square likes to do clickbaity and sensational articles. Context is everything, and the same quote can mean two very different things depending on whether the context is included or not.
I don't want to argue with anyone, just giving some constructive criticism.
@Cry_Zero I hope they give the option to use integer scaling. I think the artwork doesn't hold up with higher resolutions, so I'd prefer original resolution with sharp pixels.
@salvadorhealth Nah, I don't think Xbox is in trouble. They're just turning into something else. Not only a console, but a brand spanning over multiple platforms.
Spending insane amount of money on Activision-Blizzard was risky for sure. However, it could still be worth it since the biggest games are going to be multiplatform, and they will be making a lot of money. Having Call of Duty be console exclusive would be dumb as hell, since that would limit their profits. So Call of Duty, Doom etc being multiplatform makes a lot of sense to me.
Edit: That said, I don't think all of their games are going to be multiplatform in the near future. Only those that make sense. I personally think all online games should be multiplatform in order to keep the playerbase large and active.
@KeanuReaves Fair enough, but this is better for players so I'm personally happy about this. I have a PS5 (and Switch and PC), but it's good news that more people get to play this game.
Console exclusives will not go away anytime soon (especially on Playstation and Nintendo), but I think it's always a good thing when people get to play games on whatever platform they own. No reason (other than money) to force them to spend a small fortune on expensive hardware if they already have a system that could play the game.
@KeanuReaves They make money with software, not hardware. Increasing sales of a game by releasing on multiple platform makes a lot of sense. I can understand them not releasing on Xbox since I doubt this game would sell a lot there, but it certainly will sell a lot on Switch.
Yes, they definitely will make more money if they sell the game on their own storefront (Nintendo, Steam etc take around 30% of the price). But I'm confident that this will more than double the sales of the game. Maybe even triple them.
@KawakiisaFraud I think it would be absolutely fantastic news if they released Horizon Zero Dawn on Switch 2. I doubt they will, but everyone would benefit from it. Nintendo fans would get a decent game, and Sony would sell a game to a whole new audience. It wouldn't hurt their own sales at all, since it's a fairly old game already.
@Medic_alert This will make them a lot of money. Selling only on Playstation, they would have 60 million potential customers, and let's face it, not all of them are interested in Lego games. On Switch however, there are 140 million potential customers. I'm pretty sure larger chunk of them are interested in Lego games than on Playstation.
Honestly, not releasing on Switch would be a huge mistake. So I think Sony made the right call here.
It makes a lot of sense to release on Switch as well. It has by far the biggest userbase (not counting PC) with 140 million units sold. It's very family friendly and affordable system as well, so I can see a lot of parents getting Lego Horizon for their kids on Switch.
@AK4tywill Complete Edition, Game of the Year Edition, Final Mix, Director's Cut... What does it matter what you call it, as long as they explain what the re-release contains?
@Gamer_X It's not okay for Sony to mislead people, but thankfully this won't affect most people. But at this point, knowing how some PS5 games are quite low-res, it would be misleading to have the 8K on the box, so I can understand why they removed it.
And what are you rambling about other companies? I have very little reason to defend Sony if that's what you mean. They've done plenty of stuff that I've criticized, including the whole Helldivers and PSN situation.
@GeeForce I think the reason is simply that most desktop PCs don't support video output through USB-C. Many laptops do, but desktop PCs in general connect through Displayport or HDMI.
@ShaneReactions Well, desktop PCs usually have like 8 USB-A ports and one or two USB-C port. Makes sense to use USB-A.
Have seen a single second of actual gameplay of this game? I mean sure, we have in-engine footage... but that means nothing since it's not clear on what hardware it's running on, and is not at all reflective of the gameplay experience either.
Edit: Turns out there is some footage that looks like actual gameplay. Not on console though, so we'll just have to wait and see how this looks on PS5 and Xbox.
I'm very excited to see more PS2 games getting re-released, but I'm also a little bit disappointed in the PS1 and PSP library. I understand that licensing can be difficult with games like Gran Turismo etc, but it just feels like the most memorable games are nowhere to be seen.
In the affected countries where PSN isn't supported, PS5 consoles can't be sold either (officially). So PC is the only place where people could get these games without buying the console abroad and breaking the terms of service of PSN.
So I'd argue that it's a bit anti-consumer to require the PSN when there isn't a good reason to require it. I'm sure there would be plenty of people interested in buying these games.
@AdamNovice I think a reasonable amount of PS5 players are still interested in PC ports. At least people with Steam Deck or a similar portable device, or a high-end PC that can push beyond the capabilities of a console.
I got the Steam version, and so far the game has been fantastic. It has such a strong atmosphere, great puzzles and so many secrets. Definitely GOTY material, unless something very special comes later.
@Neither_scene While I agree that multiplatform is the way to go, it also makes sense financially to launch on their own platform first. Simply because Sony (like pretty much every store) takes 30% cut. Ideally for them people will not have the patience to wait for multiplatform releases, and just get the games on Xbox. Even better if people double dip and get it for both Xbox and PS5/Switch.
That said, for online focused titles it makes sense to launch on all the platforms simultaneously to get some momentum going.
@wildcat_kickz Yes, I agree that review bombing was unnecessary. But the principle behind it is still solid. You can't always expect things to get better without fighting towards the goal, preferably in a constructive manner of course.
There were some claims that the community manager of Arrowhead supported the review bombing, but I haven't done any research whether it was true. Doesn't really matter anymore, but I do believe that this conclusion is what they wanted as well.
@TheAmbienWalrus Trophy integration shouldn't be an issue whatsoever. Including PSN login is fine, as long as it's optional. So PSN members can use Playstation trophies. And for the non-PSN members they can still have Steam achievements.
@wildcat_kickz I think this cape would be a proof that sometimes making a stand and voicing your opinion can actually cause change for the better. It's also a proof that sometimes publishers/developers are actually listening to player feedback. Even though the reviews were negative, this cape would be all about positivity.
That is a shame. They made such a good job with THPS 1+2. I personally have more nostalgia for Tony Hawk Pro Skater 3 and 4 anyway, so I would've loved to see them get a re-release.
Wow. So many salty people here over a positive thing that lets more people play and enjoy a game, and also improves user experience. Can't we all just be happy about this?
@Grumblevolcano Yeah. To be fair, whenever a game requires a Bethesda account login, a lot of people are not happy about it. Never got quite this big though, probably because they didn't add it after launch (as far as I know, anyway).
Comments 378
Re: Huge Dragon's Dogma 2 PS5 Update Adds Frame Rate Settings, 120FPS Is an Option
So is it 40fps in 120hz container similar to Spider-Man games on PS5?
Re: PS5, PS4 Indie Sensation Dave the Diver Takes a Titillating Twist in NIKKE Crossover
@breakneck I don't think there is any one, actual definition for an indie game. I just think it's a bummer that the word has lost its meaning as a game from independent developers. It's not that big of a deal, but it kind of downplays the achievement from actually independent developers, especially when games with massive funding get to be nominated on award shows.
That said, Dave the Diver is definitely a good game and I don't blame the developer. The problem is with news sites and other media using the word carelessly.
Re: PS5, PS4 Indie Sensation Dave the Diver Takes a Titillating Twist in NIKKE Crossover
It's not really an indie game though. But close enough I suppose.
Re: PlayStation Likely to Go All-Digital By PS7, Analyst Predicts
@Maubari You don't need to like it (I sure don't), but you got to admit that digital makes a lot of sense for Sony. First of all, they get much more revenue from them, since they don't need to print the disc and case, and the retailer doesn't take their cut of the price (not to mention shipping/logistics). Secondly, Sony doesn't benefit from second hand market. Thirdly, games are going to be bigger and bigger, and I'm not sure that future disc technology can keep up with it. Finally, games are almost never finished on launch day, so you'll need to update it through internet anyway or even download a big chunk of the game.
As for the Stadia, PSP Go and Xbox Series S... Stadia failed because it is cloud gaming with weird payment model, not because it was digital. PSP Go failed because it launched too early for digital to make sense, not all games were available digitally, and Sony was too greedy to support standard SD cards. Xbox Series S on the other hand has apparently sold three times more than Series X. Hardly a failure, although Xbox in general is not going super strong.
I love physical media but I don't think it's guaranteed at all that future consoles will support it. Guess we'll have to wait and see.
Re: Poll: One Year Later, What Are Your Thoughts on Final Fantasy 16?
It's a great game. I admit that I wasn't the biggest fan of the combat system in the early game, but by the end it gets so much better. I also really enjoyed the story, characters and the world.
Re: These Are All the PS5, PS4 Announcements from the Latest Nintendo Direct
It was a great Direct. The new 2D Zelda game looks great, Metroid Prime 4 looks solid, Marvel vs Capcom collection was a huge surprise, and Dragon Quest 3 remake looks amazing. I also really liked MIO: Memories in Orbit, definitely getting that at some point.
Re: Dragon Quest 3 HD-2D Remake Is a Full $60 Release on PS5
It looks amazing, so seems like a fair price to me.
Re: Valorant Is Another Free PS5 FPS with a Rubbish Trophy List
I never really understood why Platinum trophies are a big deal. I don't mind having trophies, but it's weird how some people seem to be more interested in getting some arbitrary achievements than playing the game just for the fun of it.
Re: One of PS2's Most Overlooked First-Party Games Is Coming to PS5, PS4
@Specky Fatal Frame or Project Zero depending on the area. They're on multiple platforms. There's a couple of them on PS4/PS5 as well.
Re: Sly Cooper and the Thievius Raccoonus PS4 Reportedly 'Runs Almost 10% Faster Than It Should'
@nessisonett While I agree that Sony should do better, I don't think PCSX2 is really comparable to Sony's in-house emulator. PCSX2 started development in 2001 and has had hundreds of contributors (although I think the core development team is smaller). They lack the documentation and funding, but they have the next best reason to continue development. Passion for gaming. Never underestimate open-source development.
Additionally, I think there are different priorities for a commercial release such as Sly Cooper. It needs to be stable, and the user shouldn't need to tweak the settings to make it work (which is something that is often required with emulators). That said, I have had the game crash once already, so Sony hasn't done the best job either way.
Now, I haven't played the PS4 version but the PS5 version is definitely serviceable. It could be improved by giving options for higher resolutions and (in my opinion more importantly) integer scaling, but it plays the game smoothly without any major visual artefacts. Hope they fix this syncing issue on PS4 though.
Re: Star Wars Outlaws Has a Meaty 30-Hour Main Story
Sounds good, I really don't want games that last 50h just to play through the story. I would be satisfied with 15-20h for a full priced game.
Re: Hands On: They're Rough Around the Edges, But It's Awesome to Have PS2 Games Back on PS5, PS4
Played some Sly Cooper today, and it plays well on PS5. The image quality isn't perfect, and no matter what visual filters you use, the image is going to be a bit soft. I'd really appreciate it if they added integer scaling as an option.
That said, it's a good game and you quickly forget about image quality when playing it. I do think that keeping the internal resolution at 480p is the way to go since the artwork was designed around it. But they really should improve the scaling method.
Re: Tomb Raider Legend Unearths 480p, 30fps Performance on PS5, PS4
@Tecinthebrain Probably because PCSX2 has been in development for 22 years and has over 300 contributors on Github.
Re: Tomb Raider Legend Unearths 480p, 30fps Performance on PS5, PS4
It's interesting how this game is 20€ but Sly Cooper is 10€ and the Star Wars game only 5€.
Re: Hands On: They're Rough Around the Edges, But It's Awesome to Have PS2 Games Back on PS5, PS4
@get2sammyb Can you explain what those visual filters do? Especially Classic Arcade and Modern Arcade. Also, does the Default setting use integer scaling to produce sharp pixels, or is it a blurry mess?
Re: Prince of Persia: Sands of Time Remake Gets the Tiniest of Teasers, Now Targeting 2026
Thankfully we've had two excellent Prince of Persia games this year, both of which are getting more content soon as well.
Re: Xbox Really Wasn't Happy with PlayStation's Call of Duty Marketing Deal
@NEStalgia It's not just Nvidia by the way. There's a bunch of AMD sponsored games that lack features such as DLSS. Coincidence? Maybe, maybe not. But it does seem very much like all of the component manufacturers have made decisions that could be seen as anti-consumer.
Re: Xbox Really Wasn't Happy with PlayStation's Call of Duty Marketing Deal
@themightyant I wish they would add this to the article. I've noticed many times before that Push Square likes to do clickbaity and sensational articles. Context is everything, and the same quote can mean two very different things depending on whether the context is included or not.
I don't want to argue with anyone, just giving some constructive criticism.
Re: Legendary PS2 Platformer Sly Cooper Will Have a Platinum on PS5, PS4
@Cry_Zero I hope they give the option to use integer scaling. I think the artwork doesn't hold up with higher resolutions, so I'd prefer original resolution with sharp pixels.
Re: Xbox Really Wasn't Happy with PlayStation's Call of Duty Marketing Deal
@salvadorhealth Nah, I don't think Xbox is in trouble. They're just turning into something else. Not only a console, but a brand spanning over multiple platforms.
Spending insane amount of money on Activision-Blizzard was risky for sure. However, it could still be worth it since the biggest games are going to be multiplatform, and they will be making a lot of money. Having Call of Duty be console exclusive would be dumb as hell, since that would limit their profits. So Call of Duty, Doom etc being multiplatform makes a lot of sense to me.
Edit: That said, I don't think all of their games are going to be multiplatform in the near future. Only those that make sense. I personally think all online games should be multiplatform in order to keep the playerbase large and active.
Re: Legendary PS2 Platformer Sly Cooper Will Have a Platinum on PS5, PS4
Let's hope that the emulation quality is good.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
@KeanuReaves Fair enough, but this is better for players so I'm personally happy about this. I have a PS5 (and Switch and PC), but it's good news that more people get to play this game.
Console exclusives will not go away anytime soon (especially on Playstation and Nintendo), but I think it's always a good thing when people get to play games on whatever platform they own. No reason (other than money) to force them to spend a small fortune on expensive hardware if they already have a system that could play the game.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
@KeanuReaves They make money with software, not hardware. Increasing sales of a game by releasing on multiple platform makes a lot of sense. I can understand them not releasing on Xbox since I doubt this game would sell a lot there, but it certainly will sell a lot on Switch.
Yes, they definitely will make more money if they sell the game on their own storefront (Nintendo, Steam etc take around 30% of the price). But I'm confident that this will more than double the sales of the game. Maybe even triple them.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
@KawakiisaFraud I think it would be absolutely fantastic news if they released Horizon Zero Dawn on Switch 2. I doubt they will, but everyone would benefit from it. Nintendo fans would get a decent game, and Sony would sell a game to a whole new audience. It wouldn't hurt their own sales at all, since it's a fairly old game already.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
@Medic_alert This will make them a lot of money. Selling only on Playstation, they would have 60 million potential customers, and let's face it, not all of them are interested in Lego games. On Switch however, there are 140 million potential customers. I'm pretty sure larger chunk of them are interested in Lego games than on Playstation.
Honestly, not releasing on Switch would be a huge mistake. So I think Sony made the right call here.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
It makes a lot of sense to release on Switch as well. It has by far the biggest userbase (not counting PC) with 140 million units sold. It's very family friendly and affordable system as well, so I can see a lot of parents getting Lego Horizon for their kids on Switch.
Re: Batman: Arkham Dev Allegedly Enlisted to Work on Hogwarts Legacy After Suicide Squad Flop
@AK4tywill Complete Edition, Game of the Year Edition, Final Mix, Director's Cut... What does it matter what you call it, as long as they explain what the re-release contains?
Re: Bloodborne Inspired Kart Racing Game Is Free Now on Steam
Played a few races on Steam Deck. Pretty fun game, but I'll have to test the split-screen multiplayer later. Always glad to see more kart racers.
Re: Bloodborne Inspired Kart Racing Game Is Free Now on Steam
Looks like fun, I'll check it out.
Re: SteamWorld Heist 2 Gets Glorious, Extended Look at Ricochet Gameplay on PS5, PS4
Very excited for this game. I highly recommend checking out the original SteamWorld Heist. It's so much fun!
Re: PS5 Packaging No Longer Mentions 8K, Some Fans Accuse Sony of False Advertising
@Gamer_X It's not okay for Sony to mislead people, but thankfully this won't affect most people. But at this point, knowing how some PS5 games are quite low-res, it would be misleading to have the 8K on the box, so I can understand why they removed it.
And what are you rambling about other companies? I have very little reason to defend Sony if that's what you mean. They've done plenty of stuff that I've criticized, including the whole Helldivers and PSN situation.
Re: PS5 Packaging No Longer Mentions 8K, Some Fans Accuse Sony of False Advertising
I bet those two people in existence with 8K televisions are very disappointed.
Re: PSVR2's PC Adapter Available on 7th August, Costs $60
@GeeForce I think the reason is simply that most desktop PCs don't support video output through USB-C. Many laptops do, but desktop PCs in general connect through Displayport or HDMI.
@ShaneReactions Well, desktop PCs usually have like 8 USB-A ports and one or two USB-C port. Makes sense to use USB-A.
Re: Latest State of Play Is One of the Worst-Received PS5 Shows Yet
It had Monster Hunter and Astro Bot. What else could you possibly want?
Re: Astro Bot Looks Absolutely Glorious, Lands on PS5 This September
Definitely one of the most exciting PS5 games this year. Astro's Playroom was so much fun, and this one seems to be more of the same. A lot more.
Re: Open World Racer Test Drive Unlimited: Solar Crown Swerves onto PS5 in September
Have seen a single second of actual gameplay of this game? I mean sure, we have in-engine footage... but that means nothing since it's not clear on what hardware it's running on, and is not at all reflective of the gameplay experience either.
Edit: Turns out there is some footage that looks like actual gameplay. Not on console though, so we'll just have to wait and see how this looks on PS5 and Xbox.
Re: PS5, PS4's Brand New PS2 Emulator Features Up-Rendering, Rewind, Quick Saves, More
I'm very excited to see more PS2 games getting re-released, but I'm also a little bit disappointed in the PS1 and PSP library. I understand that licensing can be difficult with games like Gran Turismo etc, but it just feels like the most memorable games are nowhere to be seen.
Re: New PS2 Emulator Appears to Be Imminent on PS5, PS4
I just wish they put some effort into their classic library. I'd love to buy some PS1 and PSP games but there's barely anything there to get.
Re: Sony Delists Ghost of Tsushima PC from Steam Regions in Line with Helldivers 2
In the affected countries where PSN isn't supported, PS5 consoles can't be sold either (officially). So PC is the only place where people could get these games without buying the console abroad and breaking the terms of service of PSN.
So I'd argue that it's a bit anti-consumer to require the PSN when there isn't a good reason to require it. I'm sure there would be plenty of people interested in buying these games.
Re: God of War Ragnarok Set for PC, New Report Claims
@AdamNovice I think a reasonable amount of PS5 players are still interested in PC ports. At least people with Steam Deck or a similar portable device, or a high-end PC that can push beyond the capabilities of a console.
Re: Mini Review: Animal Well (PS5) - Mysterious Metroidvania a Pure Puzzle Box on PS Plus
I got the Steam version, and so far the game has been fantastic. It has such a strong atmosphere, great puzzles and so many secrets. Definitely GOTY material, unless something very special comes later.
Re: Prey 2 Fan Account Falls Silent Following Arkane Studio Closure, Ending 2,560-Day Streak
@zhoont Overrated and underrated are both completely arbitrary terms. It all depends on what your own, subjective opinion is.
Re: PS5 Launch Makes Sea of Thieves One of USA's Best-Selling Games
@Neither_scene While I agree that multiplatform is the way to go, it also makes sense financially to launch on their own platform first. Simply because Sony (like pretty much every store) takes 30% cut. Ideally for them people will not have the patience to wait for multiplatform releases, and just get the games on Xbox. Even better if people double dip and get it for both Xbox and PS5/Switch.
That said, for online focused titles it makes sense to launch on all the platforms simultaneously to get some momentum going.
Re: Helldivers 2 May Turn Negative Steam Reviews into a Fashionable In-Game Cape
@wildcat_kickz Yes, I agree that review bombing was unnecessary. But the principle behind it is still solid. You can't always expect things to get better without fighting towards the goal, preferably in a constructive manner of course.
There were some claims that the community manager of Arrowhead supported the review bombing, but I haven't done any research whether it was true. Doesn't really matter anymore, but I do believe that this conclusion is what they wanted as well.
Re: Helldivers 2 PSN Requirement Backtracked on PC After Brutal Review Bombing Campaign
@TheAmbienWalrus Trophy integration shouldn't be an issue whatsoever. Including PSN login is fine, as long as it's optional. So PSN members can use Playstation trophies. And for the non-PSN members they can still have Steam achievements.
Re: Helldivers 2 May Turn Negative Steam Reviews into a Fashionable In-Game Cape
@wildcat_kickz I think this cape would be a proof that sometimes making a stand and voicing your opinion can actually cause change for the better. It's also a proof that sometimes publishers/developers are actually listening to player feedback. Even though the reviews were negative, this cape would be all about positivity.
Re: Activision Reportedly Rejected Vicarious Visions' Tony Hawk's Pro Skater 3 + 4 Pitch
That is a shame. They made such a good job with THPS 1+2. I personally have more nostalgia for Tony Hawk Pro Skater 3 and 4 anyway, so I would've loved to see them get a re-release.
Re: Helldivers 2 PSN Requirement Backtracked on PC After Brutal Review Bombing Campaign
Wow. So many salty people here over a positive thing that lets more people play and enjoy a game, and also improves user experience. Can't we all just be happy about this?
Re: Helldivers 2 PSN Requirement Backtracked on PC After Brutal Review Bombing Campaign
This is great news! They did the right thing.
Re: Sony Doubles Down on Helldivers 2 PSN Requirement by Taking It Off Sale for PC in Numerous Countries
@Grumblevolcano Yeah. To be fair, whenever a game requires a Bethesda account login, a lot of people are not happy about it. Never got quite this big though, probably because they didn't add it after launch (as far as I know, anyway).