
While the impact and shock of the game's announcement was somewhat robbed by myriad rumours, God of War: Sons of Sparta is still a very welcome side project.
Developed by retro specialist Mega Cat Studios in collaboration with Santa Monica Studio, this is a full-on, side-scrolling Metroidvania action game, taking place long before the events of the original. It's a big departure for the series (quick shoutout to God of War: Betrayal), so how does a God of War game even work in this format, and is it any good?
We've played the first hour or so, and we're here to answer those questions.
As mentioned, Sons of Sparta is a prequel, starring a much younger Kratos, alongside his brother Deimos, long before the events of the other games.
An adult Kratos, voiced by T.C. Carson, narrates the adventure, recounting the game's events in a story told to his daughter Calliope.
Pleasingly, the game begins as all God of War games do — with a boss fight. While not on nearly the same level as some of the inaugural battles in the main titles, you're thrown in the deep end right away before the main rhythms of a Metroidvania settle in.
And this is very much your typical 2D Metroidvania — there's an emphasis on combat and basic platforming, you have a vast map to fill out as you explore, and you gradually gain new equipment and abilities that allow you to progress further and further.
The early goings have you returning to your Spartan village, and the signs are all there. We found several impassable obstacles that we'll clearly be returning to later.
The combat is obviously a big part of God of War, and while it was never going to be a one-to-one with the 3D games, Sons of Sparta makes efforts to mimic past titles.
Equipped with a spear and shield, you begin with a basic three-hit combo, a block/parry, and a dodge. Enemies have both health and stun meters, and after a short while, you unlock Brutal Kills, which finish them off when fully stunned.
Orbs of various colours spill out of enemies when damaged, which is of course very familiar. Yellow orbs fill a Spirit meter, which allows you to execute Spartan Spirit attacks. These do less damage but more stun, and they also draw out green health orbs from enemies.
Parrying foes with your shield feels very similar to the parry from the Norse games, and later skills allow you to counter melee blows as well as projectiles. The timing is fairly tight, but it's very satisfying to pull off.
Combat so far feels pretty simple, but we're still very early on in the adventure.
The animation work is really nice, and while it can look a bit flat in screenshots, the pixel art style works for us. In fact, the presentation is broadly very good; full voice acting helps provide a premium feel, there's an orchestral score, and the UI feels like it's been lifted straight out of God of War Ragnarok.
In many ways, Sons of Sparta feels like it's cherry-picked elements from across the entire franchise and packed it all into a side-scrolling format. There are hidden chests to open, new equipment from the Gods of Olympus, and skills to unlock using red orbs.
We still have a long way to go before we're ready to make our full assessment. There are weapon upgrades we've yet to really delve into and various side missions and collectibles we don't know much about yet. However, God of War: Sons of Sparta's early goings show promise.
It bears many of the series' usual hallmarks, and they all seem to work remarkably well in a 2D Metroidvania structure.
The story doesn't feel like it's really gotten going yet, and we're still settling into the combat, but we're excited to keep playing, which can only be a good sign.
Have you been playing God of War: Sons of Sparta? What are your thoughts on the game so far? Tell us what you think in the comments section below — but no spoilers!





Comments 95
Will be starting this as soon I get home from work! I said it before but I just love the retro vibe to it, happy to see early impressions are good.
Edit: I love the fact that easy difficulty is called boy 😭
Game is great. Would love to see them given betrayal to remake and expand on. Sony's 2026 is insane.
Looks great, I think Sony should've dropped it on switch also as I'd like it portable. But I'm definitely gonna pick this up.
This, silent hill, Res evil, gta and a new castlevania. Playstation got me dining well 2026
It's great to see Sony trying different things. I know the platform gets a lot of stick (and sometimes rightly so). However the state of play showed Sony is diversifying in interesting ways with this and investing heavily in the new Kena game.
I'm not that into the live service games, but they're still very heavily focused on single player experiences and also key imo is exploring all the different scales of investment with it's massive IP library.
I'm looking forward to this but first, I need to conquer mount Kami!
Cannot wait to play this over the weekend!!
Quick question; is multiplayer local, or resigned to an online connection, or both?
@J2theEzzo As far as I know it's local, but I've yet to see any mention of multiplayer in the game at all. It's possible it's unlocked later, will investigate.
This seems perfect for play on the PS Portal'. Going to give it a go this weekend for sure!
Locked in, thank you for the insight.
I’ve played about an hour but it’s good. I wouldn’t say it’s great just yet—I want to see how the game evolves over time. The combat does feel crunchy, and good. It has Metroidvania aspects which I’m excited about because you’ll obviously unlock new abilities as you go, and the way the maps are set up, I think they will be very interesting.
Looks amazing, such a great surprise. Absolutely love Megacat studios, there Megadrive games are top tier as well. Same for Bitmap bureau with the awesome Terminator 2D no fate.
I really love how it looks. Kinda reminds me of Shadow of the Beast. It has a turbocharged Amiga/Genesis flavour to it.
I didn't like the art style, the movement, and don't like side-scrollers, so this game is more definitely not something that I will play. Hopefully the other GoW game in development is more like the previous two...
Was really hoping this would be as pretty as the Prince of Persia game.. was really looking forward to this announcement until I saw the art design.. I’m happy for those who can tolerate 1990s style art but I’ve been spoiled, unfortunately
@Fiendish-Beaver previous two? Have you forgotten about the other 5(?) games? (3 full console games & 2 handheld games)
I've not forgotten them, @RolyTheBeerGeek, as I know they exist. However, I have not played them! I've only played the previous two games...
Great writeup, fully agree! The visuals are extremely nice in person with SO much detail in the backgrounds.
The combat is evolving nicely (there are even Runic abilities!) and TC Carson is doing a great job.
I felt the vibration was way overdone and in a rare move for me I turned it off. That's my only real complaint, looking forward to playing more!
Looks cool but wondering why the same folk outraged about Horizon Gathering's art style are not outraged about this. Don't say MP, so everyone else can make MP games except PlayStation...what a joke 😆 and I'm not even a MP fan that much.
I’m curious what the mid-late game looks like because it’ll be a strange choice if we don’t evolve into the God of War over the course of the game.
I actually think the visual style of this looks really nice. Glad they didn’t go with the Prince of Persia style as I prefer pixel art and this looks top notch.
I’ll probably buy it this evening.
"gotten going"? Is it 'murdering the English language' time?
Going to wait for full reviews, but I really don't like the art style at all, seems VERY flat in those screen caps... perhaps it's better in motion as you suggest. But I already have 5+ metroidvanias on my backlog I have to get to, this one will have to wait unless it's getting ridiculous scores.
@TheArt Selective Bias nothing more nothing less.
@SterlingEyes I prefer pixel art to PoP art also but this ain't it. Don't get me wrong the craftsmanship appears to be impeccable. It is some of the most detailed pixel art I have ever seen. But artistically it is awful. The color pallete is especially bad with all the browns and greys and I also think it looks a bit generic. I am hopeful there are later levels, not shown in the trailer, that will be more impressive but what I have seen is ugly even if the technical execution is well done.
I'm glad to hear the gameplay is fun. Now there's one thing Sony needs to do: release a physical copy.
@get2sammyb True it looks kinda similar to Shadow of the Beast. The remake was awesome too but sadly i heard it doesn't sold well 😔
@Quintumply please keep us updated on that! I'd love to play this with my brother in local Coop but I'm seeing mixed answers online.
@TheArt I think Horizon is a bit of a punching bag for many which doesn't help. But at the same time art styles can fail to click. Marathons art for example is almost universally praised even if the game itself seems to be having some issues. I've seen people say the pixel art looks cheap for This.
For example I thought Castlevanias art style today was too busy for my eyes but online it's almost universally beloved.
Does anyone know if this streams directly to the PS Portal or only from your PS5? The former is the only way I play my PS games nowadays because of an occupied TV
I loved the PSP games but do not like the look of this one.
Looks great wonder if there's difficulty settings?
I’ve put two hours into it so far and I’m loving it. It def feels premium with controls that are rock solid and smooth,it’s surprisingly story heavy for a metroidvania which I love,the combat is fun and starting to open up and the pixel art is absolutely beautiful with the areas having nice variety of things going on in the background. It also has challenges that you’ll naturally be working towards while playing that offer myriad rewards as well as sidequests and a deep codex which I always love.
@Dan12836666 there is it offers the typical easy,normal and hard
@Baoki ???
The game pages will have this info right at the top, it says it does.
@cainhurst94 nothing about this pixel art is cheap it looks almost just like Blasphemous and those games def don’t look cheap. Tbh most of it comes down to console warriors hating and the super hardcore ps fans that can’t stand anything that isn’t super realistic graphics especially from series where that’s usually the norm. Like hunters gathering is absolutely beautiful with some of the best animations in gaming and crazy amount of detail and looks like Mitchell and the Machines but it’s a playable game but because the main series has super realistic graphics the fans are throwing a hissy fit and saying some of the dumbest ***** about the game.
@CallMeDuraSouka Thanks that's good to hear! It's on my to play list know, I think it fits the handheld well.
The art style is so bad in this and it makes the animations all look so generic and bland as well. It might play ok but it definitely isn't even a slightly good looking game. The idea of a God of War Metroidvania is so cool and I couldn't be more bummed by this.
"Rise from your grave"
@Elock Come on, now. It may not be to your tastes and that's fine, but it's definitely got some beautiful pixel art going on.
Man, after great Silksong this looks bland and cost more.
@Flora2122 my thoughts exactly.
I’ll defo get this and will probably love it, the artwork really isn’t doing it for me though for some reason and I love a good 2D sidescroller. Maybe I’ll change my mind when I see it on my tv.
N.i.c.e. God of war sons of Sparta looks phenomenal. Kratos the g.o.a.t .🐐 👑 word up son
The art style really reminds me of Blasphemous, and that's a good thing! Both games have really good spritework.
Also a friend of mine drives past Mega Cat Studio's office for work every day which is a funny coincidence lol.
Look like a great game for my steam deck ( portable) is this game exclusive to ps console only?
Not paying £30 for it.....should be on ps plus...maybe I will get it on sale in the future....
Anyone know the length ?
@guacguacboo I’m sure Stephen will figure that out over the coming days.
I'm gonna play it, because I love the franchise.
But...
Just a few trailers before this one, they showed Castlevania's new 2D title, which it looks better by miles.
Can't help thinking what this GoW title could have achieved if they at least used that type of graphics instead of the current pixel party. Somewhat disappointing...
Looks horrible. People dont $500 for a PS5 to play a SNES looking game. Look at Castlevania game, thats looks great.
@CallMeDuraSouka got that thanks
@TheArt The horizon art style is colorfully bold and cartoonish, and feels juvenile and more like a modern kids cartoon. Every character also feels like it’s made by committee. For this God of War title it is more muted pixel art that’s more reminiscent of what people who grew up in the early days of gaming have some nostalgia for. Horizon feels like it’s targeting younger generation who play Fortnite while this title feels like it’s targeting an older generation.
@wittedbugle Nope... was just saying that 5 comments above.
@guacguacboo Coop footage is visible in the State of Play trailer between 01:03 and 01:06...
Maybe there's a special/harder way to do it?
It looks promising, but I think it would benefit greatly from more vibrant colours. It just looks kind of... muted and brown.
Gamesradar have sayed its not very good at all in there on going early review so ill have see what other reviews say
Honestly, this was the biggest disappointment I had watching it. Not because I think the game will be bad, but because I thought it would be a mainline game. Way too big of a tease to set this up. This looks okay... I guess?
I started a replay of Ragnarok last weekend but think i might justpick this up looks great.
@get2sammyb I would not personally. It looks like a million indie PC games that have come out over the last 5+ years. I don't find any of it pleasing to look at. Even the enemy designs that they've shown don't spark any interest.
And after hearing Jaffe mention the 10 years before the events of the first game when Kratos was going errands for the gods I can't help but think how much infinitely cooler of a backdrop that would be
Nah, the pixel art is definitely not the best. Looks a bit generic. I love games like Celeste, Stardew Valley, Cave Story, and VVVVVV, so it's not an anti-pixel art bias on my part - I really just don't think it looks very good.
If I saw a game with this art style under a different title, I'd overlook it in a heartbeat. Because it's God of War though, I paid a bit more attention to the gameplay and it seems fun. I just wish there was a bit more character or style to the art.
@Anthony_Daniels playing it in portal is as good as it gets
@charliecarrot there’s plenty of character like what. It’s a beautiful game and looks almost as good as blasphemous 1 and 2 which are my go to for pixel art games
@Snick27 "People dont $500 for a PS5 to play a SNES looking game"
Oh really? Meanwhile PC master race build a $1000+ gaming rig to emulate old SNES / PS1 games and also play games that doesn't need expensives+powerful hardware to run like Minesweeper, Minecraft, Fortnite, Among Us and tons of indies that doesn't look big budget.
In the end people wants to play fun games either they looks big budget or not.
@Dan12836666 gamesradar is a joke lol. The few other early impressions I’ve seen have liked it and the rating in the ps store is very high. Gameradars review have been ***** lately especially their Crisol review which was a massive joke
Removed - flaming/arguing
@wittedbugle the characters move super smoothly and so are the animations like what are you doing lol
@Shinnok789 the games are going for two totally different looks so why compare? This went the more blasphemous look which I prefer because those are some of the most beautiful games on console and this got really close to looking as good as them
@Flora2122 silk song has a different artstyle it went for which you might prefer and that’s fine but trying to compare two completely different artstyles is pointless
@dark_knightmare2 its one review ill look at every review before thinking whether get it or not 1st
@dark_knightmare2 bright bold colors and cartoonish character designs describes Fortnite. They share this similarity, which would contradict your statement that they look nothing alike? Wouldn’t it?
@Quintumply Cheers!
@Quintumply It's a post game challenge mode. Santa Monica Twitter just had an update
https://x.com/SonySantaMonica/status/2022393739986244098
David Jaffe has a video trashing it, so you know it is good.
(I do not care for the color temp, personally)
Looks rubbish.
@kcarnes9051 they don’t look anything alike and fortnite didn’t invent that style even if they did lol.The game looks like the movie Mitchell vs the Machines if anything not to mention Fortnite would kill to have the amount of detail that hunters gathering has not to mention how far ahead it is animation wise
@wittedbugle well unlike you I’m playing it and it’s the furthest thing from wonky as hell.
It's not what I would expect SIE to offer up for my PS5 pro but I hope those who play it enjoy it.
I went to pick it up yesterday but changed my mind the moment I saw it was 25 quid, seems a little steep to me. I am not in a rush due to massive backlog so I'll just sit this one out for now.
Yeah, while I was really excited about rumours reveal trailer killer my excitement and seeing much better looking Castlevenia game definetely didn't help. I will pick it up on a sale still.
I do want to play it, it just looks a bit sparse. I've no problem with the art style, but it certainly wasn't helped by that awesome Castlevania trailer before it. And I agree with others £25 feels a bit steep.
Time will tell.
I'm looking forward to trying this game but man I'd love to play it on the go on either my Switch 2 or Steam Deck because I prefer my Metroidvania games in a portable format.
Ah well, I wouldn't be surprised to see it come to PC in the future. This fulfilling my handheld format with a double dipping purchase for PC.
@cainhurst94 That explains it! Thanks for that.
So disappointed with the graphics on this one. Very poor!
@dark_knightmare2 why are you being intellectually dishonest? I said they have bold colorful cartoony art designs. Both do. They share this similarity. You said they’re nothing alike. Yet they are alike in this way. Yet you come at me with an irrelevant argument that Fortnite didn’t invent its style and Horizon has more detail. Did I say anything about who invented it? Do two styles need to be exactly the same in detail to share similarities? Stop being dishonest and stop coming at me with irrelevant points.
God of What? what a joke for the saga!
@Fritz167 ye its not great ive heard but reviews are saying its just ok all it is a stop gap for the real God of war games I suppose its better than nothing but its not really a god of war game
@kcarnes9051 because them being bold and colorful doesn’t make them alike ***** if that was true you could do that for thousands of games,movies,shows etc but we don’t because that would be ridiculous.
It's a very solid game. Very fun
@dark_knightmare2 bold, colorful and cartoonish. And, yes, anything that shares these attributes would have similarities. Congratulations on learning what a similarity is.
I’m literally shocked about some hype some guys are getting about that game. It’s kind of generic side scroller, pretty bland. Would be fine if it was free to play Plus add on but paid game like that?
Really nothing special.
@J2theEzzo its both
i wanted real pixel art, 16 or 32-bit hack n slash beat em up as prime greek kratos with over the top gore and shredding again in a brooding gritty atmosphere like ghost of sparta and GoW1.
I enjoyed the first couple hours but its design choices make it a real slog. Any meaningful abilities are being drip fed... despite playing for 8 hours, my character is still only at level 2 and the only decent ability ive got are sprint sandals. The rest are naff weapons and a stupid magic bust that keeps getting repurposed. Combat isnt great either. The graphics are lovely but where is the blood and guts?? ... and I really dont like the main character design or the way he moves. It just doesnt have that Metroidvania feel where you put your controller down and cant wait for your next play session to explore more. I do like the dualsense implementation though. The rumble is great, the gamepad's light colour changes depending on what magic you select and its use as a walkie talkie is very amusing. A GoW Metroidvania should have been an easy home run ... wish they had entrusted it to a dev team with a decent history of MV games.
I love pixel graphics, but the artwork here, is just bland and boring, with an ugly color scheme. Wouldn't surprise me, if some backgrounds were made with AI.
If they wouldn't fully commit to make it look like a proper 16 or 32bit pixel game, they should just have gone with 2,5D instead.
This high res pixel look, just don't work for me.
@DarianStarfrog Well, slightly misleading, as it isnt a fully co-op campaign, as has been somewhat made to look like, and it's just an added 2 player bonus made, for once the game's been beaten. No real interest in a tacked on multiplayer mode!
I just gave it a try and I find myself quite enjoying it. It's definitely a decent game, though I'd argue that had not been a God of War spinoff, it would have been completely forgettable.
Looks horrible.
Looks good for this style.
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