@truerbluer Here’s a quote from Hermen Hulst over at the blog:
“As we assured you before with our plans to bring select titles to PC, our efforts beyond console in no way diminish our commitment to the PlayStation community, nor our passion to keep making amazing single-player, narrative-driven experiences.”
Time will tell if the single-player output decreases or not, but it certainly doesn’t look like it’s in the plans according to Mr. Hulst.
@Grumblevolcano Most likely Ragnarok and PSVR 2, yeah. But I don’t see too many PC announcements at a showcase event, perhaps one or two if any. I know Returnal has been rumored for a while to be getting a PC port so we’ll see.
I can see Spiderman 2 making an appearance as well.
That was probably one of the best launch trailers of all time.
I was already going to buy TLoU: Part I because it’s one of the best games ever and I want to have the definitive version of the game. But it kind of felt like an obligatory purchase before, whereas after this trailer I actually feel hyped to go through it again.
Sony needs to come up with at least one new classic title added per month to the premium tier, and it should be given the full premium treatment, including added trophy support.
I doubt most who tried Premium are doing it for the streaming or the limited amount of demos. It was the nostalgia to play beloved classics that got people to try the highest tier.
If Sony can’t recognize that, I doubt the Premium tier will retain many subscribers in the long run.
Almost seems like the extra tier should have been for the classic games, and premium should have given the large game catalogue?
I’m just thinking about it from a business perspective, not through the lense of us as a consumer.
But I have no idea what their strategy for the Premium tier is at this point. I thought for sure there would be at least 1 curated classic per month. Is that so hard to do? My premium tier runs out next January and I see no reason to keep it so far.
There are alot of these little types of games on the store, but it’s never been an issue for me because I always know what I’m looking for if I’m on the store and I’ll just search for it.
I guess if you are someone who just randomly feels like browsing the pages of the store because they want to buy something but they don’t know what that is, I could see it being an annoyance.
@sanderson72 Fair enough. I think Hermen Hulst is a genuine dude as well, coming from a developer studio in Guerilla. It’s just Jim Ryan that seems like he’s barely touched a controller before.
Will be playing Destiny 2 mainly. There’s a Solstice event currently where you can get upgraded armor pieces, so I plan on making some high-stat armor for my Hunter.
Also some Binding of Isaac: Repentance on the side.
Ok now it makes sense why Intercept is being removed from PS+ Extra.
I’ll look back on KZ: SF multiplayer with fond memories. Spent a good couple months grinding out all the online trophies. It has a very underrated online multiplayer, and you can even play by yourself with the excellent bot system Guerilla implemented.
But I can’t imagine there’s that many playing it in 2022 so it makes sense to close down.
Visually, looks like a big improvement over the Remaster. Especially in character model and the environment.
Improved AI will definitely make for more tense encounters on Grounded mode, looking forward to that. It’s a shame that it didn’t get the full gameplay treatment from TLoU: Part II however. That’s what I was really hoping for.
The dualsense usage looks great with the various guns and bow having different feels to them. We’ll see how well it’s done, hopefully more on the level of Returnal than, say, Ratchet & Clank: Rift Apart.
The improved environmental destruction looks great as well.
Some great improvements overall, although I was hoping for even more.
@Rubssi In the case of TLoU, we actually do know roughly the split between the PS3 and the PS4 versions because Sony put out a graph during one of their financial reports that displays the split:
As you can see, The PS4 version actually sold more than the PS3 version. A little over 10 million copies on PS4, and a little under 10 million copies on PS3.
@Texan_Survivor You say that, and yet Ghost of Tsushima Director’s Cut was at the top of the NPD charts in sales when it re-released in August 2021 🤷🏻♂️
There’s no reality where the Director’s Cut didn’t boost software sales when it was at or near the very top of the NPD charts when it came out. That’s just silly to try to say.
And it’s not just about a $10 upgrade path for people who already owned Ghost on PS4. There are others who got or will be getting a PS5 that never had a PS4, and the Director’s Cut is the definitive version of the game for PS5 that many will pick up.
Are we really trying to act like the Director’s Cut didn’t sell just because some people have access to the PS4 version? Are you really trying to say that if TLoU II had come out with it’s own Director’s Cut that it wouldn’t have reached the top of the sales charts just like Ghost of Tsushima: Director’s Cut did? If so, that’s nonsense.
True, we can’t put a number on exactly how much of an increase generous post-launch support has on a game.
But like I was saying to cap, we do know that when TLoU Part I was remastered and re-released on the PS4 it had a massive impact in overall lifetime sales of the game. TLoU 1 was at 7 million copies sold on the PS3 at the 13-month mark of release when it was remastered and re-released on PS4, and we know that lifetime sales of the game are at or near 20 million. A huge portion of that 20 million are PS4 copies.
The first game also got the story expansion DLC in Left Behind which did very well. This type of support can only be a positive for a game’s sales in the long run.
But this…
“I wouldn't be able to quantify how much of an impact post launch content would have on sales just like I wouldn't be able to quantify how much of an impact a pre-established IP would have on a sequel's sales figures.”
Is pretty much precisely my point and why I think the comparison of sales between the two games is silly. So I think we agree ultimately.
Yeah for sure, I don’t disagree with anything you said. You are basically saying the exact same points that capgod and serialsid made with slightly different wording.
Now imagine if Naughty Dog released a free online coop multiplayer mode for TLoU II 3 months after it came out. Then imagine Naughty Dog releasing a DLC story expansion at the 13-month mark to coincide with the PS5 release of TLoU II: WLF Ultimate Edition on PS5, remastered and released for the new gen.
Do you not think this type of post-launch support has a massive help with the sales of a game?
My only point from the beginning is there’s a night and day difference between the way these two games were handled, making the comparison trivial in the first place.
Yup agree to disagree. If TLoU 2 re-released on PS5, with a new expansion, and free online coop, it would be much further of a gap between the two games than it is currently.
Ghost of Tsushima was at or near the very top of the sales charts as reported by NPD when the Director’s Cut re-released on PS5 in August 2021. So if you don’t believe having multiple SKUs of a game across two different generations of consoles will increase its sales, then we can just call it a day and move on.
It’s the very same reason why comparing sales of TLoU 2 with TLoU is a trivial pursuit. TLoU was re-released barely a year after it came out remastered on PS4, and was selling on two SKUs across two gens of console and it provided a massive boost in sales. You’re trying to say that a re-release doesn’t affect sales much, but we know that’s not true because the PS4 version of TLoU sold extremely well and is the only reason the first game has reached around 20 million copies sold between the PS3 and PS4.
Everytime new content gets made for a game, there is renewed interest and it boosts sales. The online coop may not be a huge thing, but it was 100% free and no doubt added value after launch.
But the online coop Legends was not the biggest thing. The Iki Island expansion was huge for Ghost after release, it had all new story content and was about 1/3 the size of the main game. Stuff like that definitely gets people playing and buying your game again.
Then you have a new port on a new console (PS5) sold at full price with a re-release. That is incomparable to just releasing a free patch, like what happened with TLoU 2.
But I do think my points regarding post-launch support are valid. One game received a massive amount of support since it released with additional content, and one didn’t.
Every time a game gets a re-release, or an expansion, or added online multiplayer, those are the types of things that will renew interest in the game and boost its sales.
If TLoU 2 received all those same additions after it came out, no doubt that would have further increased its sales beyond its current numbers.
@Serialsid
Both games received the same amount of discounts after they came out. The difference being that Ghost re-released on PS5 with a Director’s Cut with an included expansion that put it back to a non-discounted price.
But all fair points. I just think it’s an apple to oranges comparison between the two games because they were each handled so differently after release.
Impressive for a new IP for sure, but it did get a re-release already on PS5 with improvements, also got a DLC Iki Island expansion, plus a free coop multiplayer update in Legends since release. So it had the PS4 version and PS5 version sales combined to total that number.
TLoU 2 received no director’s cut, no re-release, no expansion, no added coop, nothing to really boost sales post-release like Ghost of Tsushima had and it still managed to outsell Ghost.
Congrats to Sucker Punch nonetheless, but the comparison to TLoU 2 seems a little unfair when the post-launch support has been so drastically different between the two games.
Amazing get for Sony. I never gave Destiny 2 a chance until earlier this year, but it is easily my most played game of 2022.
It has the best feeling controls of any fps I’ve played, and it’s just incredibly impressive how Bungie designed the ongoing and ever evolving world. Extremely addictive gameplay loop.
Congrats to Horizon II. I can’t say it’s the best game I’ve played this year, because Gran Turismo 7 is by far giving me the most enjoyment out of any game in 2022 so far.
But Horizon: FW is a very good game and I can see how it would be some people’s GotY.
It depends on how you define the term “cash grab”.
If a cash grab is something that is designed to make money then yeah, no sh*t, this as well as practically every game made is a cash grab whose purpose is to entice you to pay for it.
But if we’re talking cash grab as in a lazy effort with minimal work put into it, then anyone who honestly thinks that doesn’t have much experience playing Naughty Dog games. The last thing they can be accused of is phoning it in.
Comments 1,279
Re: PlayStation Acquires Savage Game Studios, Focusing on Mobile Games
@truerbluer Here’s a quote from Hermen Hulst over at the blog:
“As we assured you before with our plans to bring select titles to PC, our efforts beyond console in no way diminish our commitment to the PlayStation community, nor our passion to keep making amazing single-player, narrative-driven experiences.”
Time will tell if the single-player output decreases or not, but it certainly doesn’t look like it’s in the plans according to Mr. Hulst.
Re: PlayStation Acquires Savage Game Studios, Focusing on Mobile Games
What has this studio put out so far?
Re: Americans Earn the Fewest Platinum Trophies for PS5, PS4
It’s not the size of the platinums, it’s how you use…oh wait what was the topic again?
Re: Filming Concludes on 'Special' Twisted Metal TV Show
@Grumblevolcano Most likely Ragnarok and PSVR 2, yeah. But I don’t see too many PC announcements at a showcase event, perhaps one or two if any. I know Returnal has been rumored for a while to be getting a PC port so we’ll see.
I can see Spiderman 2 making an appearance as well.
Re: Filming Concludes on 'Special' Twisted Metal TV Show
@Grumblevolcano Those and Factions II.
Re: PS5 Price Increase Confirmed for UK, Europe, Japan, Canada, and More
For once it pays to be an early adopter. I do feel for the countries affected.
Re: The Last of Us: Part I Launch Trailer Is Here, Looks Incredible on PS5
That was probably one of the best launch trailers of all time.
I was already going to buy TLoU: Part I because it’s one of the best games ever and I want to have the definitive version of the game. But it kind of felt like an obligatory purchase before, whereas after this trailer I actually feel hyped to go through it again.
Re: Sony Reveals Official PS5 Pro Controller, DualSense Edge
It looks really nice but how will it perform compared to a custom Battle Beaver? That will be the deciding factor for me.
Re: Next Destiny 2 DLC Lightfall Out 28th February 2023
Can’t wait to explore Neptune!
Re: Sony Confirms PSVR2's Release Date for Early 2023
Cannot wait to try this thing out for myself. Horizon: Call of the Mountain is a good start, but we need more game announcements like that.
I really hope I can play Gran Turismo 7 in VR.
Re: In the Crossover of the Century, Destiny 2 Is Getting Fortnite Skins
If it’s sold for bright dust I’ll probably snag em, but for silver it’s a pass.
Can’t wait for that Bungie livestream though!
Re: Sony's Death Stranding Special Delivered to PC Game Pass on 23rd August
Great game for Gamepass, but it sucks that its only the base game and not the Director’s Cut. That’s the definitive version to play.
Re: All PS5, PS4 Crossplay Games
Curious to know why Destiny 2 is not listed.
Re: Rollerdrome (PS5) - Just As Good As Tony Hawk's Pro Skater
Huh, for some reason I thought this was some online multiplayer arena-type game all this time.
Had no idea this had a regular campaign with levels. Made my interest go up signifcantly.
Re: Poll: Are You Happy with Your PS Plus Extra, Premium Games for August 2022?
Trials of Mana is a good get. Will probably check that one out.
Re: PS Plus Premium, Deluxe Subscribers Bemused by August Update
Sony needs to come up with at least one new classic title added per month to the premium tier, and it should be given the full premium treatment, including added trophy support.
I doubt most who tried Premium are doing it for the streaming or the limited amount of demos. It was the nostalgia to play beloved classics that got people to try the highest tier.
If Sony can’t recognize that, I doubt the Premium tier will retain many subscribers in the long run.
Re: PS Plus Extra, Premium PS5, PS4 Games for August 2022 Announced
Almost seems like the extra tier should have been for the classic games, and premium should have given the large game catalogue?
I’m just thinking about it from a business perspective, not through the lense of us as a consumer.
But I have no idea what their strategy for the Premium tier is at this point. I thought for sure there would be at least 1 curated classic per month. Is that so hard to do? My premium tier runs out next January and I see no reason to keep it so far.
Re: Press X for Trophies Is a Sad Indictment of PS5, PS4 Today
There are alot of these little types of games on the store, but it’s never been an issue for me because I always know what I’m looking for if I’m on the store and I’ll just search for it.
I guess if you are someone who just randomly feels like browsing the pages of the store because they want to buy something but they don’t know what that is, I could see it being an annoyance.
Re: The Last of Us 2 Is 'One of the Greatest Games Ever Made' Say Avengers Endgame Directors
It’s not my favorite game of all time, but it’s probably the most impressive game to me of all time.
Re: Announcements, World Premieres Coming in Gamescom Opening Night Live This Month
This will be a good appetizer to Sony’s showcase in September.
Re: Random: Xbox Boss Can't Wait for God of War Ragnarok Either
@sanderson72 Fair enough. I think Hermen Hulst is a genuine dude as well, coming from a developer studio in Guerilla. It’s just Jim Ryan that seems like he’s barely touched a controller before.
Re: Random: Xbox Boss Can't Wait for God of War Ragnarok Either
@sanderson72 There’s still Shuhei and Cerny. Both real gamers who are passionate about what they do.
Re: Reaction: Meta Quest 2's Price Hike Will Have PSVR2 Relieved or Rubbing Its Hands
There is no chance that the PSVR 2 will be more than the PS5. I doubt it’s more than the digital only PS5’s price of $399 personally.
Re: Social Media Sleuthing Has Fans Pining for Horizon Forbidden West DLC
Given the quality of Frozen Wilds, any DLC from Guerilla would be welcome.
Re: Talking Point: What Are You Playing This Weekend? - Issue 436
Will be playing Destiny 2 mainly. There’s a Solstice event currently where you can get upgraded armor pieces, so I plan on making some high-stat armor for my Hunter.
Also some Binding of Isaac: Repentance on the side.
Happy gaming everyone.
Re: Killzone Shadow Fall PS4 Servers Will Shut Down, Three Other Games Too
Ok now it makes sense why Intercept is being removed from PS+ Extra.
I’ll look back on KZ: SF multiplayer with fond memories. Spent a good couple months grinding out all the online trophies. It has a very underrated online multiplayer, and you can even play by yourself with the excellent bot system Guerilla implemented.
But I can’t imagine there’s that many playing it in 2022 so it makes sense to close down.
Re: Killzone Shadow Fall Standalone Co-Op Mode Leaving PS Plus Extra
I don’t see why anything first-party should ever leave PS+ Extra.
Re: Sony Posts Official The Last of Us: Part I PS5 Gameplay in Extended Look
@OrtadragoonX
Yeah I think you’re right. Redesigning the layout of the areas to accomodate more advanced controls from Part II is perhaps expecting too much.
It would’ve been awesome though.
Re: Sony Posts Official The Last of Us: Part I PS5 Gameplay in Extended Look
Visually, looks like a big improvement over the Remaster. Especially in character model and the environment.
Improved AI will definitely make for more tense encounters on Grounded mode, looking forward to that. It’s a shame that it didn’t get the full gameplay treatment from TLoU: Part II however. That’s what I was really hoping for.
The dualsense usage looks great with the various guns and bow having different feels to them. We’ll see how well it’s done, hopefully more on the level of Returnal than, say, Ratchet & Clank: Rift Apart.
The improved environmental destruction looks great as well.
Some great improvements overall, although I was hoping for even more.
Re: Big Destiny 2 Showcase Coming Next Month, Will Reveal What's Next
Cannot wait for the new season. The best ongoing game just keeps getting better.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@Rubssi Sure, here you go:
https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2019/GNS_E.pdf
My bad, I thought it was from their financial report but it actually came from Sony’s 2019 Investor’s Day briefing.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@Rubssi In the case of TLoU, we actually do know roughly the split between the PS3 and the PS4 versions because Sony put out a graph during one of their financial reports that displays the split:
http://www.gamekyo.com/images_1/3bbc7ed5e5e8a609dcd98a66a6a0124520190521061913.png
As you can see, The PS4 version actually sold more than the PS3 version. A little over 10 million copies on PS4, and a little under 10 million copies on PS3.
Re: The Callisto Protocol Is Looking Like a Must Play on PS5, PS4
Looks like a day one purchase for horror fans. Can’t wait.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@Texan_Survivor You say that, and yet Ghost of Tsushima Director’s Cut was at the top of the NPD charts in sales when it re-released in August 2021 🤷🏻♂️
There’s no reality where the Director’s Cut didn’t boost software sales when it was at or near the very top of the NPD charts when it came out. That’s just silly to try to say.
And it’s not just about a $10 upgrade path for people who already owned Ghost on PS4. There are others who got or will be getting a PS5 that never had a PS4, and the Director’s Cut is the definitive version of the game for PS5 that many will pick up.
Are we really trying to act like the Director’s Cut didn’t sell just because some people have access to the PS4 version? Are you really trying to say that if TLoU II had come out with it’s own Director’s Cut that it wouldn’t have reached the top of the sales charts just like Ghost of Tsushima: Director’s Cut did? If so, that’s nonsense.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@Rubssi
True, we can’t put a number on exactly how much of an increase generous post-launch support has on a game.
But like I was saying to cap, we do know that when TLoU Part I was remastered and re-released on the PS4 it had a massive impact in overall lifetime sales of the game. TLoU 1 was at 7 million copies sold on the PS3 at the 13-month mark of release when it was remastered and re-released on PS4, and we know that lifetime sales of the game are at or near 20 million. A huge portion of that 20 million are PS4 copies.
The first game also got the story expansion DLC in Left Behind which did very well. This type of support can only be a positive for a game’s sales in the long run.
But this…
“I wouldn't be able to quantify how much of an impact post launch content would have on sales just like I wouldn't be able to quantify how much of an impact a pre-established IP would have on a sequel's sales figures.”
Is pretty much precisely my point and why I think the comparison of sales between the two games is silly. So I think we agree ultimately.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@Rubssi
Yeah for sure, I don’t disagree with anything you said. You are basically saying the exact same points that capgod and serialsid made with slightly different wording.
Now imagine if Naughty Dog released a free online coop multiplayer mode for TLoU II 3 months after it came out. Then imagine Naughty Dog releasing a DLC story expansion at the 13-month mark to coincide with the PS5 release of TLoU II: WLF Ultimate Edition on PS5, remastered and released for the new gen.
Do you not think this type of post-launch support has a massive help with the sales of a game?
My only point from the beginning is there’s a night and day difference between the way these two games were handled, making the comparison trivial in the first place.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@CapGod
Yup agree to disagree. If TLoU 2 re-released on PS5, with a new expansion, and free online coop, it would be much further of a gap between the two games than it is currently.
Ghost of Tsushima was at or near the very top of the sales charts as reported by NPD when the Director’s Cut re-released on PS5 in August 2021. So if you don’t believe having multiple SKUs of a game across two different generations of consoles will increase its sales, then we can just call it a day and move on.
It’s the very same reason why comparing sales of TLoU 2 with TLoU is a trivial pursuit. TLoU was re-released barely a year after it came out remastered on PS4, and was selling on two SKUs across two gens of console and it provided a massive boost in sales. You’re trying to say that a re-release doesn’t affect sales much, but we know that’s not true because the PS4 version of TLoU sold extremely well and is the only reason the first game has reached around 20 million copies sold between the PS3 and PS4.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@CapGod
Everytime new content gets made for a game, there is renewed interest and it boosts sales. The online coop may not be a huge thing, but it was 100% free and no doubt added value after launch.
But the online coop Legends was not the biggest thing. The Iki Island expansion was huge for Ghost after release, it had all new story content and was about 1/3 the size of the main game. Stuff like that definitely gets people playing and buying your game again.
Then you have a new port on a new console (PS5) sold at full price with a re-release. That is incomparable to just releasing a free patch, like what happened with TLoU 2.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@CapGod Yeah agreed, both games did very well.
But I do think my points regarding post-launch support are valid. One game received a massive amount of support since it released with additional content, and one didn’t.
Every time a game gets a re-release, or an expansion, or added online multiplayer, those are the types of things that will renew interest in the game and boost its sales.
If TLoU 2 received all those same additions after it came out, no doubt that would have further increased its sales beyond its current numbers.
@Serialsid
Both games received the same amount of discounts after they came out. The difference being that Ghost re-released on PS5 with a Director’s Cut with an included expansion that put it back to a non-discounted price.
But all fair points. I just think it’s an apple to oranges comparison between the two games because they were each handled so differently after release.
Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4
@CapGod
Impressive for a new IP for sure, but it did get a re-release already on PS5 with improvements, also got a DLC Iki Island expansion, plus a free coop multiplayer update in Legends since release. So it had the PS4 version and PS5 version sales combined to total that number.
TLoU 2 received no director’s cut, no re-release, no expansion, no added coop, nothing to really boost sales post-release like Ghost of Tsushima had and it still managed to outsell Ghost.
Congrats to Sucker Punch nonetheless, but the comparison to TLoU 2 seems a little unfair when the post-launch support has been so drastically different between the two games.
Re: Sony Officially Acquires Bungie, Accelerates Vision to Create Generation-Spanning Entertainment
Amazing get for Sony. I never gave Destiny 2 a chance until earlier this year, but it is easily my most played game of 2022.
It has the best feeling controls of any fps I’ve played, and it’s just incredibly impressive how Bungie designed the ongoing and ever evolving world. Extremely addictive gameplay loop.
Re: Poll: What PS Stars Rewards Do You Want?
Let me get 100% trophy completion which I would do for free anyway, and that would be awesome to get rewarded for it.
Re: Horizon Forbidden West Has Its First GOTY Award Already
Congrats to Horizon II. I can’t say it’s the best game I’ve played this year, because Gran Turismo 7 is by far giving me the most enjoyment out of any game in 2022 so far.
But Horizon: FW is a very good game and I can see how it would be some people’s GotY.
Re: PS Plus Extra, Premium PS5, PS4 Games for July 2022 Revealed
Stray and FFVII: Intergrade are the ones I’m most interested in. Will probably try the added psp classics as well.
Re: Video: The Best The Last of Us Moments We Can't Wait to Replay on PS5
So many great moments in this game.
I haven’t played TLoU part I since 2016, so around six years ago. It’s going to be a great nostalgia trip for me to go through it again.
Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?
@Ravix
Great minds and all that. But I thought you brought up some very good additional points as well.
Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?
It depends on how you define the term “cash grab”.
If a cash grab is something that is designed to make money then yeah, no sh*t, this as well as practically every game made is a cash grab whose purpose is to entice you to pay for it.
But if we’re talking cash grab as in a lazy effort with minimal work put into it, then anyone who honestly thinks that doesn’t have much experience playing Naughty Dog games. The last thing they can be accused of is phoning it in.
Re: PS5 Remake The Last of Us: Part I Has Gone Gold
I’d like to see some gameplay footage of the remake before launch. Good sign that it’s gone gold already.
Re: The Last of Us PS5 Remake Is Meticulously Built and Crafted, Not a Cash Grab
Very much looking forward to the September release, and revisiting one of the best games ever made and seeing the enhancements from the original.
Re: Talking Point: What Are You Playing This Weekend? - Issue 434
I’ll be playing some Destiny 2 with the clan, sprinkled with some Gran Turismo 7 and The Binding of Isaac: Repentance on the side.
Happy gaming everyone.