I only got around to playing Resi 9 after all the DLSS5 furore, but after having spent the majority of the game's length with Grace, I can attest that seeing that image again is monumentally jarring.
I'm basically brand new to Trails having just played FC, but I finished it a few months ago and really enjoyed it so I'm keen to see where the story goes given how the first game ended.
@Leinad7 This is kind of my worry — after playing (and very much enjoying) three Spidey games, I feel like I'm pretty much sated — I don't want to burn out on the formula
@Dragoon1994 an M2-led native port of Dynamite Headdy would be awesome — the one that was on that last MegaDrive collection suffers from pretty noticeable input lag
You can buy the Metal Slug Anthology on the PS5, the port of a PS2 collection first released in 2007. This features all six of the original games and Metal Slug X, but not the aforementioned Metal Slug XX.
I'd strongly recommend that you don't, though - the input lag (a crucial factor in games such as Metal Slug) is horrendous. The Hamster ACA NEOGEO ports are far superior.
In today's episode, we learned that we can't always get things as soon as we want. Patience is typically rewarded with excellence. So don't rush things; work hard and take your time, and you'll find that all that effort will be worth it in the end.
@get2sammyb Ah, good to know - thanks. Also, is there a fair amount of dialogue to skim through? I don't necessarily mind the YA style of it, but when games basically become visual novels but claim to be a different genre, that's when my patience starts to wane.
@RBMango in my mind I'll always associate them with the Crash Bandicoot games (as Warped was the first thing I fired up on PS1, and that intro "NAUGHTY DAWWWWG" always stuck with me), but it's kinda wild to think that the only series they've worked on between that and TLoU are Jak & Daxter and Uncharted
@GeminiX53 It's something I've definitely considered, although given the backlog (and just having time to play games in general) I sometimes wonder if it'd be an exercise in futility. I've got my PS2/PS3 still hooked up and I dabble with them occasionally, but enough to warrant a whole extra couple of shelves/units to accomodate the consoles and games?
Now can Sega hurry up and port / remaster / reboot Gunstar Heroes to modern platforms thankupls
And OutRun 2/2006
@GeminiX53 Yeah I think becuase there are usually more moving parts with videogames it's harder to pin down all the various rights holders for what could feasibly be a small return on investment/effort. I'm by no means defending it btw, I think it's criminal that so many games have been denied official releases because of some decades-old licensing deal, or that they include a chunk of audio that was filched from a movie from 40+ years ago (looking at you, Golden Axe)
Looks okay — style feels a bit late '00s/early '10s (I guess that's retro now?) like it's trying just a little bit too hard, but it seems like good harmless fun. I would hope it doesn't outstay its welcome; that relentless musou gameplay can get a bit monotonous
Because I've got dozens of games in my backlog as it is — I'll definitely get around to Shinobi sooner or later but I'll likely buy it when it goes on sale
Buying a £70 game with no option to return/exchange if you dont like it is insanity IMO
I almost never buy physical games full price on launch — I'd certainly never pay full RRP on a digital AAA game I can't at least trade in when I'm finished with it.
I can tell the difference when Digital Foundry flick the switch on and off, but Ray Tracing is one of those things I would never miss for a nanosecond if it suddenly disappeared from gaming.
@Atariboy Yeah Sonic 3 is one of the most infamous ones, but off the top of my head, GTA, Tony Hawks, Lollipop Chainsaw, No More Heroes all have had licensed music removed; Golden Axe has audio samples nicked from movies which apparently mean they can't rerelease them intact, X-Men Arcade had to have all the voice samples re-recorded because of some rights issue (although that did sound fantastic, almost indistinguishable from the original)
Also can't help but feel everytime "only-mp" game comes out I go "If only there was a campaign in that world, even if it's 5-6 hours long".
Same — i've become a bit numb to it now, but I've seen SO many really interesting and lavishly-designed trailers (gameplay and CG) and when it dawns on me that it's online/MP-only my interest instantly evaporates.
I'd be genuinely curious to know what percentage of people would choose to pay the full £70 RRP on a digital AAA game over a physical/resellable copy (which usually go about £5-10 off in yer Currys and Argoses), or just hang around for a sale
@Veritas7Ax Yeah I picked it up for a fiver on sale — it did feel awfully shallow; after I'd finished every level I felt I'd seen everything I needed to see, but i'll dive back in to see the new content.
Why is the music changed? Rights, royalties, an argument with the original composer, what? This is a gross change and the kind of thing games journalists should be pushing developers on.
They really need to sort out the laws on music licensing for videogames, or at least be brave enough to pay the original composer their dues — so many retro releases seem to have some sort of wrinkle in the audio department
Still hanging on a SEGA arcade collection, all the games from Yakuza series for a start with histories, similar to the ATARI 50 collection (which is awesome btw).
Yeah the Sega Ages line has been pretty solid, I just wish they could sort out all the licensing issues for games like Afterburner, Out Run 2 and Golden Axe and make them available.
This whole thing feels like the “Why do we need automobiles when horse-drawn carriages work fine?” kind of argument.
But because the leaps in generational fidelity become less and less discernible, It's less of a "horse -> car" difference, more a "horse -> horse with a marginally glossier coat"
@SpringDivorce Yeah, gyro controls are fine for like, a minute tops but your aim starts to drift and has to be reset constantly, it absolutely breaks the immersion
And then there's the name: 2XKO. It doesn't say anything about the premise, world, story, characters, or even the license. It's a League of Legends fighter for goodness sake and you can't even gleam that from the title.
I was following the dev team on IG for a fair while (I never played LoL but I was a bit fan of Arcane) and I was never 100% clear on how the game tied in to LoL, if at all!
Seeing this pop up as an announcement in my YouTube feed was surreal.
Yeah, same — it was late in the day and I was half asleep, but it was a very surprising thing to see! And I know the models probably aren't that complex in the grand scheme of things, but they have absolutely nailed that model train look from the original show.
@Oram77 If entertainment exists in some form, chances are high that some CEO is shoehorning it into a longform TV show format, and trying to sell you a subscription service to watch it on.
I've noticed that a lot of the artists I follow are now frequently showing time lapse videos of their art, presumably because they now feel pressure to legitimise their talents. Thanks, AI (and the people who seem hell bent on pushing it), as well from the myriad of trash you've inflicted on the world you've put even more pressure on hard working illustrators to vindicate themselves.
Comments 693
Re: 'It Was a Positive': Resident Evil Requiem Dev Is Pleased by Heated Reaction to DLSS 5 Grace
I only got around to playing Resi 9 after all the DLSS5 furore, but after having spent the majority of the game's length with Grace, I can attest that seeing that image again is monumentally jarring.
Re: September Is Suddenly an Insane Month for New PS5 Games
I'm basically brand new to Trails having just played FC, but I finished it a few months ago and really enjoyed it so I'm keen to see where the story goes given how the first game ended.
@Leinad7 This is kind of my worry — after playing (and very much enjoying) three Spidey games, I feel like I'm pretty much sated — I don't want to burn out on the formula
Re: 'You Can Play Your Purchased Games As Usual': Sony Breaks Silence on PS5, PS4 Game Expiry DRM
@Markatron84 The collective vocal internet is not known for its calmness nor its patience
Re: Sony's MLB The Show Goes Free-to-Play on Mobile, and It's Gonna Be Huge
Will they every release a movie adaptation of this game, and then, Street Fighter style, release a game based off that, so you'll have:
MLB: The Show: The Movie: The Game
Re: These 6+ PS5, PS4 Games Will Be Delisted in May and June
I kinda gave up trying to ascertain what bits of which Pinball game I'd purchased and which ones had carried over to PS5 — none, apparently.
Re: All-Time Great Ultra Street Fighter 4 on Sale for the First Time in 5 Years, Lowest Ever Price
Ooo and Shatter Remastered is only £4 at the moment as well — Yoink, and double-yoink.
Re: SEGA to Revive Old IP Like Outrun, Streets of Rage, and NiGHTS in New SEGA Universe Project
@Dragoon1994 an M2-led native port of Dynamite Headdy would be awesome — the one that was on that last MegaDrive collection suffers from pretty noticeable input lag
Re: Trails in the Sky 2nd Chapter Bundles First Game Remaster in Japan, But Not the West
Seems like an odd omission — having just finished First Chapter I'd quite like to give the original version a whirl.
Re: Xbox Will 'Reevaluate' Its Game Exclusivity, Throwing Potential Doubt Over PS5 Ports
@Slideaway1983 PS5 is an ex-Xbox box.
Re: Metal Slug Is Back! SNK Teases New PS5 Game for Series' 30th Anniversary
get2sammyb wrote:
I'd strongly recommend that you don't, though - the input lag (a crucial factor in games such as Metal Slug) is horrendous. The Hamster ACA NEOGEO ports are far superior.
Re: He-Man's Bad Ass PS5 Brawler Just Got Delayed Two Weeks Before Release
In today's episode, we learned that we can't always get things as soon as we want. Patience is typically rewarded with excellence. So don't rush things; work hard and take your time, and you'll find that all that effort will be worth it in the end.
Until next time!
Re: 'Who on Earth Would Want This?': Almost 90% of PS5 Fans Not Interested in New 'Playerbase' Program
Yeah, no thanks — I don't even like having my picture taken when playing the Mario Kart Arcade
Re: Professor Layton Makes His Long-Awaited PS5 Debut Later This Year, Almost 20 Years After the Series Started
get2sammyb wrote:
Presumably on Steam.
Re: People of Note (PS5) - A Catchy Musical RPG That Hits Most of the Right Beats
@get2sammyb Ah, good to know - thanks. Also, is there a fair amount of dialogue to skim through? I don't necessarily mind the YA style of it, but when games basically become visual novels but claim to be a different genre, that's when my patience starts to wane.
Re: People of Note (PS5) - A Catchy Musical RPG That Hits Most of the Right Beats
Yeah this looks right up my alley as well — and ten hours seems like a nice short jaunt - I'll likely fire this up once I'm done with RE9
Re: The Last of Us Multiplayer Was 80% Complete Before Cancellation, Spent 7 Years in Development
@RBMango in my mind I'll always associate them with the Crash Bandicoot games (as Warped was the first thing I fired up on PS1, and that intro "NAUGHTY DAWWWWG" always stuck with me), but it's kinda wild to think that the only series they've worked on between that and TLoU are Jak & Daxter and Uncharted
Re: Marvel MaXimum Collection (PS5) - A Retro Comic Book Beat-'Em-Up Bonanza
@GeminiX53 It's something I've definitely considered, although given the backlog (and just having time to play games in general) I sometimes wonder if it'd be an exercise in futility. I've got my PS2/PS3 still hooked up and I dabble with them occasionally, but enough to warrant a whole extra couple of shelves/units to accomodate the consoles and games?
Re: Marvel MaXimum Collection (PS5) - A Retro Comic Book Beat-'Em-Up Bonanza
PaperAlien wrote:
And OutRun 2/2006
@GeminiX53 Yeah I think becuase there are usually more moving parts with videogames it's harder to pin down all the various rights holders for what could feasibly be a small return on investment/effort. I'm by no means defending it btw, I think it's criminal that so many games have been denied official releases because of some decades-old licensing deal, or that they include a chunk of audio that was filched from a movie from 40+ years ago (looking at you, Golden Axe)
Re: Amazon's Tomb Raider Series Pauses Production as Star Sophie Turner Suffers Injury
Tomb Sprainer.
Re: Tell Us if You Love or Hate Stupid Never Dies, the Most Divisive Action RPG Coming to PS5
Looks okay — style feels a bit late '00s/early '10s (I guess that's retro now?) like it's trying just a little bit too hard, but it seems like good harmless fun. I would hope it doesn't outstay its welcome; that relentless musou gameplay can get a bit monotonous
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
Because I've got dozens of games in my backlog as it is — I'll definitely get around to Shinobi sooner or later but I'll likely buy it when it goes on sale
Re: Poll: Has PS5's Dynamic Pricing Debacle Changed Your Relationship with the PS Store at All?
rat-paradise wrote:
I almost never buy physical games full price on launch — I'd certainly never pay full RRP on a digital AAA game I can't at least trade in when I'm finished with it.
Re: As PS6 Delay Rumours Swirl, Fans Debate Ray Tracing's Worth
I can tell the difference when Digital Foundry flick the switch on and off, but Ray Tracing is one of those things I would never miss for a nanosecond if it suddenly disappeared from gaming.
Re: Thomas and Friends: Wonders of Sodor Turns Nostalgic Adults into Big Kids Later This Month on PS5, PS4
I didn't realise until less than a year ago that there was a whole middle section to the theme tune
Re: Opinion: If Sony's Doubling Down on Its Most Popular Franchises, Where's Uncharted?
Didn't we wrap things up narratively with Uncharted 4? Let's let Nathan enjoy a well earned respite
Re: Konami's Iconic X-Men Arcade Game Coming to PS5 Alongside Other Marvel Classics
I very much welcome this collection.
To die.
Re: Mini Review: Rayman: 30th Anniversary Edition (PS5) - A Limbless But Not Quite Soulless Retro Collection
@Atariboy Yeah Sonic 3 is one of the most infamous ones, but off the top of my head, GTA, Tony Hawks, Lollipop Chainsaw, No More Heroes all have had licensed music removed; Golden Axe has audio samples nicked from movies which apparently mean they can't rerelease them intact, X-Men Arcade had to have all the voice samples re-recorded because of some rights issue (although that did sound fantastic, almost indistinguishable from the original)
Re: If This Marathon Trailer Doesn't Get You Hyped for the PS5 FPS, Nothing Will
Scottyy wrote:
Same — i've become a bit numb to it now, but I've seen SO many really interesting and lavishly-designed trailers (gameplay and CG) and when it dawns on me that it's online/MP-only my interest instantly evaporates.
Re: PS Store Adds Another Layer of Transparency to PS5, PS4 Game Pricing
I'd be genuinely curious to know what percentage of people would choose to pay the full £70 RRP on a digital AAA game over a physical/resellable copy (which usually go about £5-10 off in yer Currys and Argoses), or just hang around for a sale
Re: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
@LowDefAl I say "radical"! That's my thing that I say!
Re: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
@Scottyy Yeah, I fear nostalgia is doing a lot of heavy lifting with these games; they're little more than just Crazy Taxi / GTA reskins
Re: Roguelite Double Dragon Gaiden Is Quietly Becoming a PS5, PS4 Must Play
@Veritas7Ax Yeah I picked it up for a fiver on sale — it did feel awfully shallow; after I'd finished every level I felt I'd seen everything I needed to see, but i'll dive back in to see the new content.
Re: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
vrubayka wrote:
Oh Ultimate Destruction? Yeah that game was awesome wasn't it? Very ahead of its time
Re: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
ShadowRJ wrote:
That's what I'm curious to know as well — I'd imagine everything is owned by Disney now but as you say I'm sure there's way more to it.
I'd really love to see whatever powers that be pull their finger out and make the Simpsons Arcade available for modern consoles again
Re: Roguelite Double Dragon Gaiden Is Quietly Becoming a PS5, PS4 Must Play
Spare a thought for the unfortunate mutated monsters Bimmy and Jammy from Double Dragon Neon
Re: Mini Review: Rayman: 30th Anniversary Edition (PS5) - A Limbless But Not Quite Soulless Retro Collection
Locopath wrote:
They really need to sort out the laws on music licensing for videogames, or at least be brave enough to pay the original composer their dues — so many retro releases seem to have some sort of wrinkle in the audio department
Re: This Musical Turn-Based RPG Could Be a Breath of Fresh Air on PS5, and It's Out Very Soon
@SodaPop6548 Yeah, same — from the initial announcement trailer it looked right up my alley, a lot of cute/silly/breezy fun.
Re: Sonic 4 Movie Has Found the Voice of Amy Rose
Versonica Mars
Re: PS5 Is Becoming a Really Great Place to Play Retro Games
somnambulance wrote:
Wait, is it Atari who owns the rights for those two games?
Futureshark wrote:
Yeah the Sega Ages line has been pretty solid, I just wish they could sort out all the licensing issues for games like Afterburner, Out Run 2 and Golden Axe and make them available.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
ButterySmooth30FPS wrote:
But because the leaps in generational fidelity become less and less discernible, It's less of a "horse -> car" difference, more a "horse -> horse with a marginally glossier coat"
Re: PS1 Time Crisis Targeting PS5, PS4 with Gyro Aiming via PS Plus Premium
@SpringDivorce Yeah, gyro controls are fine for like, a minute tops but your aim starts to drift and has to be reset constantly, it absolutely breaks the immersion
Re: God of War Trilogy Remake Announced for PS5
I figured they'd just be ports of the PS3 HD collection
Re: Rumour: 'Most' of Highguard's Dev Team Laid Off Just Two Weeks After Live Service Shooter's Launch
What a terrible state for the industry to be in, this can't keep happening
Re: It's Not Looking Good for Fighting Game 2XKO, Just Weeks After PS5 Debut
Wakkawipeout wrote:
I was following the dev team on IG for a fair while (I never played LoL but I was a bit fan of Arcane) and I was never 100% clear on how the game tied in to LoL, if at all!
Re: Notorious NES Movie Tie-In Jaws Comes to PS5 This Week, with Expanded ROM Hack
@Ernimus_Prime they'll eventually run out of the limited amount of games that AVGN covered
Re: Rumoured Rayman PS5 Remaster Is Real, Says Series Creator
rayman_yeah.mp3
Re: The Team Behind Train Sim World Is Making a Full Thomas and Friends Game for PS5, PS4
RBMango wrote:
Yeah, same — it was late in the day and I was half asleep, but it was a very surprising thing to see! And I know the models probably aren't that complex in the grand scheme of things, but they have absolutely nailed that model train look from the original show.
Re: Baldur's Gate 3 Story Will Continue in New HBO TV Show
@Oram77 If entertainment exists in some form, chances are high that some CEO is shoehorning it into a longform TV show format, and trying to sell you a subscription service to watch it on.
Re: Snow Bros Classic Collection Brings a Trio of Frosty Faves to PS5
I've noticed that a lot of the artists I follow are now frequently showing time lapse videos of their art, presumably because they now feel pressure to legitimise their talents. Thanks, AI (and the people who seem hell bent on pushing it), as well from the myriad of trash you've inflicted on the world you've put even more pressure on hard working illustrators to vindicate themselves.
Re: Snow Bros Classic Collection Brings a Trio of Frosty Faves to PS5
@somnambulance yeah, it's snow joke