Comments 624

Re: SEGA Actually Admits Persona 5 Royal-Style Re-Releases May Result in Stunted Game Sales

Andee

Pat_trick wrote:

No sh*t, Sherlock.

Exactly this. When they're notorious for doing it, it just makes me less eager to buy their games — especially considering how long they take to finish. And by the time the re-release version comes out, I've probably already moved on.

If they made it a more seamless process to upgrade to the new version for existing owners (not at least making the save game transfer is unforgiveable), I would be far more interested in going in on them; Persona 5 Royal was one of the best games I've played this year.

Re: Mortal Kombat Legacy Kollection Underfire for 'Atrocious' Input Lag on PS5

Andee

Is input lag just an inherent, unavoidable aspect of pre-HD games being emulated on modern displays? I don't think I've ever played one where there wasn't at least some noticeable lag — presumably the only way around it would be a ground up port running natively on PS5 hardware (which is what the Sonic Origins games are, are they not?)

Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners

Andee

@ShogunRok wrote:

RIP BioWare, only a matter of time until they're gutted along with a bunch of other studios who don't work on key franchises.

Yeah that was my first thought as well. If there was any lingering doubt that Dragon Age as a series was completely dead in the water, I imagine this news utterly clinches it.

Would it be too naive to float the notion that the former talent from Bioware might be able to regroup as a new, independent dev studio that could create spiritual successors to ME and DA that are just different enough so as not to incur the wrath of EA's legal department?

Re: Earthion (PS5) - A Scorching Shmup That Soars Beyond Nostalgia

Andee

get2sammyb wrote:

it’s extraordinary how modern development tools have enabled a two-man team to extract this much power from the 37-year-old hardware.

I'd be very curious to know, but do we know what "Megabit" size the game would have been had it been released on a cart? Apparently the Mega Drive as a console had far more power than I think people were aware of, as many games of the era were ultimately hobbled by the limited amount of available memory on the cartridges that they were willing to shell out for.