Comments 693

Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners

Andee

@ShogunRok wrote:

RIP BioWare, only a matter of time until they're gutted along with a bunch of other studios who don't work on key franchises.

Yeah that was my first thought as well. If there was any lingering doubt that Dragon Age as a series was completely dead in the water, I imagine this news utterly clinches it.

Would it be too naive to float the notion that the former talent from Bioware might be able to regroup as a new, independent dev studio that could create spiritual successors to ME and DA that are just different enough so as not to incur the wrath of EA's legal department?

Re: Earthion (PS5) - A Scorching Shmup That Soars Beyond Nostalgia

Andee

get2sammyb wrote:

it’s extraordinary how modern development tools have enabled a two-man team to extract this much power from the 37-year-old hardware.

I'd be very curious to know, but do we know what "Megabit" size the game would have been had it been released on a cart? Apparently the Mega Drive as a console had far more power than I think people were aware of, as many games of the era were ultimately hobbled by the limited amount of available memory on the cartridges that they were willing to shell out for.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

Andee

ShogunRok wrote:

The personality's still there but it's perhaps not quite as flamboyant in places — it doesn't take as many creative liberties (based on what I remember).

Yeah I've heard the dialogue is a little more transliterated than the original which, while more authentic, can sometimes dilute the personality a little bit (i've seen it in a couple of anime redubs)

ShogunRok wrote:

There's still a lot of dialogue here, but the story isn't populated by a gigantic cast of characters like it is in Daybreak, so it feels more manageable.

I'm starting to become really allergic to dialogue-heavy games, particularly in non-RPG genres where it's entirely unwarranted, but is the dialogue in Trails at least decent and compelling/likeable?

Re: Clair Obscur Will Become a Franchise, Expedition 33 the First Game

Andee

RBMango wrote:

I don't want them to franchise Clair Obscur if we're going to get multiple attempts at recapturing the inspiration and passion behind E33 instead of going for something completely different each time. The worst-case scenario is another game set in E33's world and lore, because it runs the risk of diluting what made it special.

My thoughts exactly — one of the things I enjoyed most about CU:E33 was that it was an original, standalone experience — when you start ladling extra narrative and lore onto something you run the risk of crushing it under its own weight. I really hope they don't oversaturate it, and it becomes something like Assassins Creed where they churn a new one out every year.

Re: Phew! C. Viper's Turning Up the Temperature in Street Fighter 6 on PS5, PS4

Andee

@get2sammyb I've a broad, somewhat basic question about season passes in general (as I've never gone in on them) — do you basically pay for each individual Year/Season, and the new characters are trickled out until that season ends? If all I want is the new characters/levels, but don't care about cosmetics/in-game currency, what would be the thing that I need to buy if I already have the base game?

Re: Worried About AI in Game Development? It's Here, and It's Only Getting Worse

Andee

Considering how much AI slop already exists on the storefronts, I would like to hope that people are voting with their wallets, and acknowledging the difference between what's good and what's bad, but people can be fickle. Just because developers claim to be using AI in some capacity, doesn't necessarily mean that what they put out will be actually any good.