News Article

PS4 Firmware Update v1.50 Prepares You for the Next Generation

Posted by Sammy Barker

Greatness awaits

The days of hooking up your console and whacking in a cartridge on launch day are long gone, so you’ll need to set aside a spot of extra time before you play your PlayStation 4 on 15th November in North America and 29th November in Europe. Sony has taken to the PlayStation Blog to reveal an exhaustive list of features that will be unlocked as part of its next generation system’s initial v1.50 firmware update. Are you sitting comfortably? Then let’s begin.

The download – which will consume 300MB of your console’s hard drive – will unlock a number of advertised features, including Remote Play. You’ll also need the latest PlayStation Vita system software update for this to function, which will add the PS4 Link application to the portable. In addition to streaming console games to the handheld, this will allow you to interact with titles such as The Playroom, where you’ll be able to draw images on the touchscreen and send them to your television.

Other features added as part of the firmware update will include the ability to record, take screenshots, and upload gameplay footage to services such as Facebook and Twitter. There’s no word on YouTube in the blog post, so we’re assuming that that’s off the agenda for the time being. If that’s not social enough for you, you’ll be able to broadcast live gameplay via services such as Twitch and Ustream, while the patch will also allow you to engage in Party Chat with up to eight other people.

Elsewhere, the firmware update will allow you to play games as you download them, log multiple accounts into a single system, and even navigate the console’s dashboard using voice controls. The background music player will allow you to stream audio from Sony’s own Music Unlimited service as you play games, while the patch will also enable online multiplayer for those of you with PlayStation Plus accounts, as well as Blu-ray and DVD playback. Lastly, the console’s suspend and resume mode – which allows you to pause and restart gameplay as you please – will be made available at a later date.

There’s a lot of content here, but you can seek out more information on the PlayStation Blog if you’re still confused. Obviously, a lot of these features will require you to be logged into the PlayStation Network, which is why they won’t work until you install the patch. At just 300MB, though, we doubt that it will take you too long to pull the update off the server – as long as Sony’s systems don’t crash the second that everyone desperately attempts to download it.

[via blog.eu.playstation.com]

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User Comments (30)

-CraZed-

#4

-CraZed- said:

The update sounds great. Looking forward to the camera integration and multiuser trophies across all games this gen!

Have to get myself a Vita before I get excited about remote play. Never worked well enough for my tastes between PS3/PSP so I remain very skeptical but hopeful. Reviews on the feature in the wild will determine whether I buy a Vita.

Otherwise the update sounds promising and I can't wait to check out the new UI and use my real name for my handle!

get2sammybAdmin

#6

get2sammyb said:

@MadchesterManc Well, yeah - obviously that. I was more referring to the fact that this launch is actually starting to feel real, though. Excited for the next Vita update, too.

CanisWolfred

#7

CanisWolfred said:

I'm grasping at straws to find a positive here...it'll be a good test to see how fast you can download something from Playstation when it's under heavy load?

Squiggle55

#8

Squiggle55 said:

I'm left wondering if there will be a direct connection remote play option or if wifi is the only choice this time. Direct connection seems to always work better than wifi right now.

I'm also disappointed that in the playstation blog post they said "We anticipate that most PS4 titles will be playable on the PS Vita system through Remote Play." I'd rather they would say "we know for a FACT that every single PS4 game WILL be remote playable unless it makes use of the Playstation Eye Camera, because we MANDATED it."

Sanquine

#9

Sanquine said:

@Sammy including Remote Play. You’ll also need the latest PlayStation Vita system software update for this to function, which will add the PS4 Link application to the portable!

This was all i want to know:D

irken004

#10

irken004 said:

300mb isn't bad at all. I suppose we could go ahead and make twitch or ustream accounts so we don't have to go through that on launch day.

rjejr

#11

rjejr said:

I was just writng this morning how I'm glad I didn't wait until Christmas morning to get a Wi U so I don't have to deal w/ all that stuff Christmas morning when I should be playing games.

When I got my PS3 4 years ago as a Christmas present I opened it up a few days before and set up all the settings and DL a bunch of demos so it was a little more ready to go after we opened it.

Guess there's no way to avoid the crush on launch day though. Sony should be able to handle a million DL though, it's not like 30 or 40 million consoles trying to DL stuff.

dudeware

#12

dudeware said:

Did anybody read the official one and see that suspend/resume mode isn't available at launch, wtf that was one of the greatest features and the one I was the most excited for!!

Madd_Hatter401

#13

Madd_Hatter401 said:

I have this weird thing with new games and consoles where I smell the product lol.. I will just smell the controller and other contents of the package while this downloads :D

Grockumus

#14

Grockumus said:

@Madd_Hatter401
I thought I was the only one! When I first open a new game, I crack open the case, and just take a big whiff of the inside! (the smell varies depending on whether or not there's an instruction manual inside)
@dudeware
UGH! I was REALLY looking forward to that feature as well! I love how the Vita has it, and I don't have to keep turning it off completely every time I set it down to take a break.

BlueProxy

#16

BlueProxy said:

Not a big deal imo. It's the first of many during PS4's life cycle. At least most of the time, the patches fix bugs and add a new feature here and there. Still, I hope they keep them to a minimal.

Gamer83

#17

Gamer83 said:

Well, on the plus side 300MB shouldn't take too long. And at least it's not like the X1's launch day update which only temporarily whipes away certain sh*t that I'm guessing will be added back at some point.

eLarkos

#18

eLarkos said:

I don't like this modern idea that incomplete products can be put to the market with the attitude that they can be patched later. Maybe its the old school gamer in me. However this update is relatively minor and its great its being released launch day. The wii u had a larger update and the 3ds was only half of what it is today at launch.

Templar_Dante

#19

Templar_Dante said:

Yeah yeah, manufacturing started in June, FW1.00 is whats flashed for launch at the factory and features werent ready in June.

artemisthemp

#20

artemisthemp said:

I just hope Sony have consider the among of load this update will put on their servers since, I don't really want to see US/EU Day 1 post about users been unable to play their PS4, because Sony server decided to abandon ship

Alpha

#21

Alpha said:

i am looking forward ot these updates, but i will be getting a ps4 later in the console cycle

charlesnarles

#22

charlesnarles said:

@eLarkos you're missing that the hardware is 100% done, and why would you limit yourself to a non-upgradable firm/software (like up till PS2)?

eLarkos

#24

eLarkos said:

@charlesnarles Yea you are right, its nice for a product to be able to evolve over time. It's just a preference of mine that the consoles and games are released fully functional. Im happy to wait for this stuff. Like games patching in multiplayer or big chunks of the game... I would rather everyone hold their horses and let the game or console be completed before release

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