@PossibLeigh It's a 3 button game: Guard (Square), Punch (X or Triangle), Kick (Circle).
The fighting is mostly similar to Tekken but the combat is more free-flowing. The fighting styles are based on real martial arts so there's no fantastical moves like fireballs. The inputs are mostly timing based as opposed to Street Fighter's quarter motions and the fighting is centred around counterattacking unlike the juggling in Tekken.
I think this State of Play is also Guerrilla's last chance to announce a HZD 60fps patch for PS5. If it doesn't happen I think we can safely rule it out of ever happening. Would be an embarrassment for Guerrilla after seeing the other 1st parties capably putting out patches for their games.
For those old enough to remember, back in the mid 90s Virtua Fighter was absolutely massive. You couldn't escape coverage from magazines and TV back then (from a UK perspective) and VF2 single-handedly kept the Sega Saturn from complete irrelevance. Good times.
Sad to see how the franchise has become all but a distant memory with most gamers these days giving no reverence for its significant impact to 3D gaming.
@art_of_the_kill Ordinarily if it was another game I'd be slightly wary too but this game specifically has been showcased as only currently being possible on PS5 due to the intrinsic use of the custom SSD in game design.
From a business standpoint it makes little sense for it to go to PC when only a fraction of all PC players would even be able to meet the requirements to play the game as is; it would be a complete waste of development resources to re-do the game to accommodate the larger selling base on weaker hardware.
I see the "PlayStation 5 Console Exclusive" text at the end is already being picked apart all over YouTube and Twitter as a sure sign that it's also going to PC.
It's clearly a mistake just like Demon's Souls was but there's been way too many messaging blunders that it's no wonder people are starting to question the competence of PlayStation's marketing.
Rockstar released a grand total of 1 new game all last gen (RDR2). Let's hope this gen fares better but somehow I'm skeptical, especially after the departures of Dan Houser and Lazlow Jones, two instrumental people in their past success.
All console games that have crossplay with PC should have their online paywall removed.
PS+, Xbox Live and Switch Online subscriptions supposedly pay for server costs, but PC players don't have to pay AND get access to all console players!? How exactly is that fair for console users?
The only fair solution is if the paywall for consoles is removed or PC players have to pay for crossplay, and we know the latter is absolutely never going to happen.
Exclusives matter and are arguably the most important factor when deciding a system. Just look at all previous generations of consoles and try to recall the best games that released on them. I'm willing to bet that most people will find that exclusives (timed or full) are going to be in their top 5 picks for the system.
In my opinion, the best generations have always been the ones where each platform had multiple exclusives. I hate how Xbox have forfeited exclusives to PC, I want them to entice me to their platform not give me a reason to avoid them. The original Xbox and Xbox 360 had great exclusives that are fondly remembered to this day. The same can't be said about Xbox One or Series S|X.
There's people that love to spread the rhetoric that "exclusives are anti-consumer" and feel like they're entitled to every game under the sun on their system. Imagine if that were to happen, how awful would gaming be if every system was just a homogenous box that played games like a DVD/Blu-Ray player. Nintendo would be dead and buried, nobody would want to deal with their feeble hardware and their quality and innovation will plummet just like Sega did after they became a multiplatform developer. Competition will be non-existent since everyone will just buy the system they can afford - they'll all play the same games so who cares! There will be no drive to push the medium forward since every game will be beholden to release on every platform to maintain the "pro-consumer" stance and none will be able to take advantage of any unique features for the sake of parity.
Look at the big video streaming services like Disney+, Amazon Prime and Netflix. It's not like they share their original content amongst themselves. They know the value of their own shows that they've invested time and money in, so why should they go on their competitor's service to benefit them? Where's the anti-consumer crying here? I don't understand how this belief that exclusive games are anti-consumer became so popular in recent times, it's a business not a charity!
@Umar For me I'm okay with certain niche and underperforming games going to PC but I want PlayStation to have the best version of their own games or at the very least comparable to PC. It's ridiculous that their very own capable platform (PS5) won't enhance many of their own PS4 games to reach PC levels.
@ViolentEntity Exactly, imagine a game like Bloodborne gets ported to PC with a fully unlocked frame rate, 4K resolution support and all frame-pacing issues fixed. How do you think that will make PS5 owners feel? No patch (if even possible) will make the game look and run as good as the PC version and the only other option would be to release a remaster or in the (most likely) worst case scenario, nothing happens so they're stuck with the exact same 2015 PS4 game at 1080p, 30fps and frame-pacing issues. So PC players get the optimal game while PlayStation owners are stuck with a substandard version. Of course PS fans are going to be angry about it because their long-term platform support gets them nothing while a group that never supported PS gets the best version. Informed people will quickly abandon PlayStation if this continues, and so far it seems to be the case with HZD, Death Stranding and Quantic Dream games not getting any enhancement patches to bring them close to PC settings.
Depending on what games they are, this could lead to a "snake eating itself" situation:
Game comes out only on PlayStation
Game doesn't generate enough revenue to satisfy Sony
Game gets ported to PC for additional revenue
Revenue gets reinvested into new game development
Repeat cycle
This will encourage many people to switch to PC and cut PlayStation out of the cycle entirely. Game sales on PlayStation will drop and Sony will have no choice but to continue releasing on PC with quick turnaround to recoup lost PlayStation sales or eat heavy costs. The cycle will continue indefinitely and the need for PlayStation hardware will go away for many people, especially the enthusiast crowd who care about graphics and performance.
All of sudden PlayStation consoles seem like bad value when PC will get all Xbox exclusives in addition to PlayStation games, with no online paywalls and the ease of piracy (which let's be real, is prominent but people love to pretend it's insignificant). PlayStation will only be one step ahead of total redundancy that is Xbox.
This also undermines PS5's backwards compatibility and boost mode which are no longer attractive selling points for those that skipped PS4.
Not until it's £30 or less. To me £50 is asking too much for 3 games from 2 gens ago that have only been slightly touched up when there are new exciting games worth saving out for.
I don't think he's talking about bringing HL: Alyx or any other Valve game to PS5/PSVR but instead probably making another attempt at a "console Steam box".
Newell has been outspoken about his dislike for Sony and PlayStation over the years and never fails to take jabs at them given the opportunity; just look at this recent interview where without hesitation picks Xbox over PS5:
No head of a game studio would outright pick one platform over the other if they intended to create and sell games for both of them but the fact that he doesn't even mention a single positive unique feature about PS5 speaks volumes.
And let's not forget Valve's tepid support for PlayStation over the years; leaving EA to make a woeful port of The Orange Box while they handled the Xbox 360 version themselves and completely skipping both Left 4 Dead 1 and 2 on PS3 for no given reason. It took up until 2010 for him to realise he's losing sales on a growing PS3 playerbase that he came back grovelling on Sony's E3 stage to announce Portal 2 on PS3.
I haven't bought an OPM UK magazine since the beginning of the PS2 generation but had practically every issue up until PS2 launched. It's funny how I used to hold their reviews in high regard but looking back they really had some awful reviews that were complete outliers to the general consensus: giving 9/10 to Star Wars Episode 1 (later discovering the reviewer was bribed with a trip to Skywalker Ranch), 10/10 to EVERY PS1 Tomb Raider (massive bias towards UK devs) and worst of all, only giving 7/10 to Castlevania: Symphony of the Night which basically doomed the game into obscurity in the UK.
I think this pretty much confirms that Crash, Spyro and maybe Tony Hawk are all going to be on hiatus again and we probably won't get any new entires for a long time now (if at all).
Game looks fantastic and will undoubtably become PS5's biggest true exclusive. Hopefully it's a massive success and will convince Sony to drop cross-gen for major upcoming titles so we can get more games that showcase the PS5's strengths like this.
Reading reports from people who are currently playing the game that it's punishingly hard. This game is going to anger and annoy a lot of people; those unfamiliar with roguelikes/roguelites are in for a rude awakening.
I predict there will be a lot of people buying it under the impression that it's a cool looking sci-fi third-person shooter. Then as soon as they discover that it's actually a roguelite (dying sets you back to the beginning and levels are procedurally generated) the regret will kick in esp with the £70 price.
My biggest concern about this gen is starting to come true:
The stock shortage is just going to prolong cross-gen games for a lot longer. This really sucks for those of us who want true current generation games that actually make use of the new hardware and now we'll probably be waiting at least 2 more years until devs transition fully to only making current gen games.
@Floki All I meant is the Series S will be the lowest common denominator for this gen and all multiplat games will be using it as the base system to develop from. This simply means only a few devs will go above and beyond to make DualSense features intrinsic to gameplay when the majority will ignore it or provide a half-baked approach, just like the touchpad on PS4.
@sikthvash I think you're underestimating how much of a leap in power it has been this gen, but I can understand why since so far only Demon's Souls showcased it while everything else has been hindered by being cross-gen.
The thing about PC is so far there haven't been any true multiplatform generation exclusives i.e. only on PS5 and Xbox Series. The reason low and medium spec PCs can run current games is because they're still being designed for PS4 and Xbox One as base platforms. It'll be interesting to see what happens in a few years time when (if?) multiplat devs move solely to PS5 and Xbox Series and how PC ports will be affected and whether it'll force PC owners to upgrade and get NVMe SSDs with approximate console speeds or be left behind.
The reason I'm bitter about Series S is because currently it's getting an easy ride playing games designed for PS4 and Xbox One but when true next gen only games start arriving, Microsoft will be forcibly making devs scale back their ambitions to accommodate the Series S. This is also unprecedented because no generation has ever launched with 2 models of the same platform with such a big power difference. The way I see it, MS will either have to abandon Series S like they did with Kinect and anger a lot of people or they will forcibly keep the bar low for all multiplatform devs while PS5, PC and Series X owners suffer the consequences.
Developers at id, Remedy, Infinity Ward, 4A Games have spoken about how the Series S will hold back multiplatform development.
Do you really think games like Ratchet & Clank: Rift Apart could even work on a Series S? Multiplatform devs have to completely compromise their design and vision to make games even work on a Series S. Games like Rift Apart that utilise the hardware for instantaneous loading could never be made by multiplatform devs as long as Series S parity is enforced. It'll only be Sony and their 3rd party exclusives that'll be able to make full use of the hardware.
Like you said there is very little difference between PS5 and Series X, so yes, PS5 wouldn't compromise development for Series X, but Series S (and last gen) certainly will.
Tell me, why Halo Infinite was delayed again? Why was the reception to its reveal so unanimously negative? Could it be weaker platforms holding it back?
@thefourfoldroot The weak Xbox Series S will hold back all multiplatform games for the entire generation by forcing content parity across all systems. The only way games will fully utilise hardware is if Sony continues securing console and timed exclusives which will give devs an incentive to make the most of all the features.
This game deserves to flop on PlayStation, it's the only way Sony will get the message that their longtime supporters deserve equal if not better treatment.
The least they could have done is added some exclusive content or modes to the PS versions but I presume they were blindsided by the Game Pass deal and it was too late.
It's also no coincidence that the game currently sits on a yellow Metascore; the first time in the franchise's 15 year history. If ever there was evidence that an annual exclusive going multiplatform would harm quality, this is it!
This game would have been on my radar had it not been announced as a roguelike/roguelite; a genre I absolutely cannot enjoy despite giving a chance to multiple games: Hades, Dead Cells, Rogue Legacy, Binding of Isaac, Spelunky and disliking all of them.
Both Jeff Ross and John Garvin the game director and creative director/writer have left Bend. Who would even lead development of the sequel when the two key personnel are gone?
It seems very unlikely to me that this series will get a real sequel; maybe they can make a spin-off multiplayer game using the already made world and assets.
@Divergent95 Sure but you have to understand that in general social media there's a lot more PC and Xbox people who are part of the conversation rejoicing about this news and using this a crutch to diminish the necessity and value of PS hardware. But if you look at PS specific sites and communities, the vast majority dislike the direction Sony are heading in and are also questioning the need to even buy PS hardware if exclusives will go elsewhere anyway.
@Divergent95 According to SteamSpy, HZD has to date sold between 1 million - 2 million on Steam after being on sale for almost 9 months, which frankly seems very weak for a game of that calibre. Not forgetting the 30/70 split with Steam on the sale price.
Jim Ryan in his GQ interview said "there was no massive adverse reaction" to the HZD port so they'll continue. I'm thinking... did you even look at your own PS Blog comments or PS community sites like here? Even the polls show that PS fans are overwhelmingly against this.
It's good to see PlayStation fans making their voices heard when it comes to these PC ports, unlike Xbox fans who just succumbed to Microsoft's PC day-and-date strategy and couldn't even challenge them to remove Xbox Live Gold for free to play games until just recently.
Funny how there's hysteria that Sony could in future shut down a simple time sync server while there's no concern whatsoever that Steam and Epic won't at some point way in the future shut their servers too, there's no contingency talks about that!
I recently played through the Jak Collection on PS3 and only really found the first game enjoyable. Jak II and 3 were a complete shift in genre and tone and I didn't enjoy them at all. They became poor GTA clones and all the platforming and tropical charm of the first game was replaced with shooting and driving in dull apocalyptic environments.
If they do revisit this series I hope it's like the first game and not the sequels.
If this gets us closer to Virtua Fighter 6, I'll gladly take it.
Also Sega, please revive Shinobi, OutRun, Sega Rally and Virtua Tennis while you're at it or at least farm them out to other devs like Streets of Rage 4.
@thefourfoldroot I get that but all of Microsoft's purchases benefit their ecosystem and owners with added features and exclusives only for their platform, how does investing in eSports leagues and tournaments benefit PlayStation users in any way?
I'm not saying Sony needs to do exactly as Microsoft and buy big established companies; they clearly don't have the money for that. But they should at least take a grassroots approach to build new internal studios and poach talent just like Microsoft's The Initiative did when they started up.
Microsoft is buying entire publishers and studios and eyeing apps like Discord, all of which they can and will lock down to their platform.
Meanwhile Sony is investing in fighting game tournaments and eSports leagues where the games being played are and will remain multiplatform anyway! So how exactly does this benefit PS owners?
Again just like buying EVO, this is just a vanity purchase that serves nothing to PlayStation owners. All this does is marginally increase PS brand awareness which to me seems like such a low priority when there's far more pressing issues that need to be addressed.
Up to now I had given both Jim Ryan and Hermen Hulst the benefit of doubt that they were doing what was best for PlayStation and their customers, but to recap:
£70 for all first party games
"We believe in generations" then announcing Horizon Forbidden West, Miles Morales, Sackboy are all cross-gen while refusing to state whether the new God of War also is (spoiler: it probably is)
The closure of PS3, PSP and Vita online stores while their competitor doubles down on committing to backwards compatibility
The promise of more PS4 ports to PC causing hesitation in people to invest in PS5 if to find that only a few years later they come to PC with more bells and whistles than the PS5 version while also being cheaper and no online multiplayer costs attached (even piratable)
The ridiculous form factor of the PS5 console itself; no consideration for most people's entertainment unit setups
The half-baked PS5 UI with missing basic features not carried over from PS4 like folders and deleting games from library as well as missing 1440p, Quick Resume, Auto HDR and VRR support that their competitor offers
Poor DualSense quality control with reported drift issues starting to become widespread
The downsizing and closures of their Japanese and European first party studios paired with the exodus of talented veterans
Wasting money on vanity purchases like buying EVO, a move that offers nothing to PlayStation owners
Resting on their laurels regarding acquiring studios when their competitor is on a buying streak: Bethesda (id, Arkane, Tango, MachineGames), Ninja Theory, Obsidian, Double Fine, inXile, Compulsion; all former multiplatform studios forever gone from PlayStation
Finally this, Microsoft getting to one up Sony by announcing Sony's own game on their Game Pass service while PlayStation chumps have to pay full price on day one
This is such a colossal screw up by Sony for PlayStation owners and all but confirms to me that Jim Ryan and Hermen Hulst are so out of their depth compared to their predecessors and have been literally coasting on the success of PS4 into this generation.
I have conflicted feelings towards Media Molecule.
On one hand, their games all get high scores and accolades and the studio is often lauded by industry peers (including Hideo Kojima) as having an incredible and whimsical creative culture, so it's good to see Sony continue to nurture it.
However all their games have focused all too much on creation and sharing rather than playing and consequently their games have suffered from poorly implemented gameplay and bland design, leaving their community to provide the interesting content.
I know Sony and others see them as a prestigious studio but aside from the first LBP (mainly due to hype) their games have not sold well and have little appeal to the wide gaming audience.
I feel a studio as talented as MM is being wasted serving a niche community when all this time they could have been making traditional high quality AAA gameplay-centric games alongside their sister studios at Sony.
I was pretty disappointed after watching alpha gameplay footage. It seems like a carbon copy of Left 4 Dead, both in gameplay and visuals with the addition of "cards" that affect stats; a system that seems rife for monetisation and balance breaking.
This would have been acceptable if it released in the early 2010s but now we're over a decade apart from Left 4 Dead 2 and it's disappointing how little the visuals and gameplay have improved from that 2009 game. The game even recycles a lot of animations from Left 4 Dead (e.g. using a medpack) that just look dated today.
I watched some streams of this and it looked so chaotic and awful. Capcom needs to stop trying to make competitive Resident Evil multiplayer a thing and add some more content into the RE single player; new characters, scenarios, unlocks etc. The past few RE games can be completed well within 4 hours with little else to do afterwards.
I have no interest in Bethesda games aside from DOOM but the silver lining of this move is that it should incentivise Sony to double down on PlayStation exclusives and keep them on their platform, lest they want to see their playerbase erode away to Xbox and PC especially.
I don't understand why Sony doesn't leverage the power and backwards compatibility of PS5 to enhance their exclusives instead of focusing on porting games to PC.
They're completely undermining PS5's backwards compatibility by making these PC ports. The backwards compatibility alone would have breathed new life into PS4 game sales, especially for those who missed out on PS4 exclusives because they were too snobbish to play them on PS4 frame rates and resolutions. That way they would still get 100% of sales revenue (on PS Store) and retain players on their ecosystem instead of splitting it 70/30 with Valve or 88/12 with Epic for one-time purchases.
Imagine if Guerrilla had spent time optimising Horizon for PS5 instead of wasting months patching the PC Port. That would have enticed so many more people to get a PS5 coupled with the sequel announcement.
Instead these PC ports are just going to condition them to hold out for a few years to get the game delivered to them on a silver platter. And with confirmation that Horizon Forbidden West is being developed for both PS4 and PS5 (another awful decision), it practically guarantees that it will come to PC too (since the game by design can't take advantage of PS5's bespoke hardware), so no need for a PS5!
I've said that I don't mind their C-tier games going to PC, but if prestigious exclusives start getting ports, people's desire to own PlayStation hardware will plummet and will ultimately have a knock on effect on 1st party game development. For example, designing games to work for lower end PCs to maximise sales and ignoring the bespoke strengths of PlayStation hardware (SSD etc) or including MTX for continual revenue from otherwise one-time sales on platforms not their own; Steam, Epic etc.
@3MonthBeef I don't think that applies to Switch, which can be played using a normal controller on a TV without any forced motion controls or touch mechanics.
What I mean by directly compete with Nintendo is that they should have focused on luring Nintendo fans by making games that would appeal to the same audience. They delivered a perfect response to Mario with Astro Bot but it remained locked to PSVR so the vast majority never got to experience it.
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Re: Rumoured PS Plus Game Virtua Fighter 5: Ultimate Showdown Announced as PS4 Exclusive
@PossibLeigh It's a 3 button game: Guard (Square), Punch (X or Triangle), Kick (Circle).
The fighting is mostly similar to Tekken but the combat is more free-flowing. The fighting styles are based on real martial arts so there's no fantastical moves like fireballs. The inputs are mostly timing based as opposed to Street Fighter's quarter motions and the fighting is centred around counterattacking unlike the juggling in Tekken.
Re: Horizon Forbidden West PS5 Gameplay Reveal This Thursday in New State of Play Livestream
I think this State of Play is also Guerrilla's last chance to announce a HZD 60fps patch for PS5. If it doesn't happen I think we can safely rule it out of ever happening. Would be an embarrassment for Guerrilla after seeing the other 1st parties capably putting out patches for their games.
Re: Rumoured PS Plus Game Virtua Fighter 5: Ultimate Showdown Announced as PS4 Exclusive
For those old enough to remember, back in the mid 90s Virtua Fighter was absolutely massive. You couldn't escape coverage from magazines and TV back then (from a UK perspective) and VF2 single-handedly kept the Sega Saturn from complete irrelevance. Good times.
Sad to see how the franchise has become all but a distant memory with most gamers these days giving no reverence for its significant impact to 3D gaming.
Re: Zurkon Jr. Guides Us Through Weapons and Traversal in Ratchet & Clank: Rift Apart Video
@art_of_the_kill Just tweeted by James Stevenson (Insomniac Community Director): https://twitter.com/JamesStevenson/status/1394717189626728453
Hopefully that clears up the FUD spreaders.
Re: Zurkon Jr. Guides Us Through Weapons and Traversal in Ratchet & Clank: Rift Apart Video
@art_of_the_kill Ordinarily if it was another game I'd be slightly wary too but this game specifically has been showcased as only currently being possible on PS5 due to the intrinsic use of the custom SSD in game design.
From a business standpoint it makes little sense for it to go to PC when only a fraction of all PC players would even be able to meet the requirements to play the game as is; it would be a complete waste of development resources to re-do the game to accommodate the larger selling base on weaker hardware.
Also, it's listed under the "exclusive" section on the official site: https://www.playstation.com/en-gb/ps5/games/
And Insomniac themselves have stated it's exclusively on PS5:
https://twitter.com/insomniacgames/status/1392872514339049472
Re: Zurkon Jr. Guides Us Through Weapons and Traversal in Ratchet & Clank: Rift Apart Video
I see the "PlayStation 5 Console Exclusive" text at the end is already being picked apart all over YouTube and Twitter as a sure sign that it's also going to PC.
It's clearly a mistake just like Demon's Souls was but there's been way too many messaging blunders that it's no wonder people are starting to question the competence of PlayStation's marketing.
Re: GTA 5 PS5 Releases 11th November, GTA Online Free for Three Months
Rockstar released a grand total of 1 new game all last gen (RDR2). Let's hope this gen fares better but somehow I'm skeptical, especially after the departures of Dan Houser and Lazlow Jones, two instrumental people in their past success.
Re: All PS5 and PS4 Crossplay Games
All console games that have crossplay with PC should have their online paywall removed.
PS+, Xbox Live and Switch Online subscriptions supposedly pay for server costs, but PC players don't have to pay AND get access to all console players!? How exactly is that fair for console users?
The only fair solution is if the paywall for consoles is removed or PC players have to pay for crossplay, and we know the latter is absolutely never going to happen.
Re: Sony on Upcoming PS5 Games: Wait Until You See What's Coming from Our Third-Party Partners
Exclusives matter and are arguably the most important factor when deciding a system. Just look at all previous generations of consoles and try to recall the best games that released on them. I'm willing to bet that most people will find that exclusives (timed or full) are going to be in their top 5 picks for the system.
In my opinion, the best generations have always been the ones where each platform had multiple exclusives. I hate how Xbox have forfeited exclusives to PC, I want them to entice me to their platform not give me a reason to avoid them. The original Xbox and Xbox 360 had great exclusives that are fondly remembered to this day. The same can't be said about Xbox One or Series S|X.
There's people that love to spread the rhetoric that "exclusives are anti-consumer" and feel like they're entitled to every game under the sun on their system. Imagine if that were to happen, how awful would gaming be if every system was just a homogenous box that played games like a DVD/Blu-Ray player. Nintendo would be dead and buried, nobody would want to deal with their feeble hardware and their quality and innovation will plummet just like Sega did after they became a multiplatform developer. Competition will be non-existent since everyone will just buy the system they can afford - they'll all play the same games so who cares! There will be no drive to push the medium forward since every game will be beholden to release on every platform to maintain the "pro-consumer" stance and none will be able to take advantage of any unique features for the sake of parity.
Look at the big video streaming services like Disney+, Amazon Prime and Netflix. It's not like they share their original content amongst themselves. They know the value of their own shows that they've invested time and money in, so why should they go on their competitor's service to benefit them? Where's the anti-consumer crying here? I don't understand how this belief that exclusive games are anti-consumer became so popular in recent times, it's a business not a charity!
Re: PlayStation Studios' Creator Page Is Live on Steam, And Teasing More PC Ports
@Umar For me I'm okay with certain niche and underperforming games going to PC but I want PlayStation to have the best version of their own games or at the very least comparable to PC. It's ridiculous that their very own capable platform (PS5) won't enhance many of their own PS4 games to reach PC levels.
Re: PlayStation Studios' Creator Page Is Live on Steam, And Teasing More PC Ports
@ViolentEntity Exactly, imagine a game like Bloodborne gets ported to PC with a fully unlocked frame rate, 4K resolution support and all frame-pacing issues fixed. How do you think that will make PS5 owners feel? No patch (if even possible) will make the game look and run as good as the PC version and the only other option would be to release a remaster or in the (most likely) worst case scenario, nothing happens so they're stuck with the exact same 2015 PS4 game at 1080p, 30fps and frame-pacing issues. So PC players get the optimal game while PlayStation owners are stuck with a substandard version. Of course PS fans are going to be angry about it because their long-term platform support gets them nothing while a group that never supported PS gets the best version. Informed people will quickly abandon PlayStation if this continues, and so far it seems to be the case with HZD, Death Stranding and Quantic Dream games not getting any enhancement patches to bring them close to PC settings.
Re: PlayStation Studios' Creator Page Is Live on Steam, And Teasing More PC Ports
Depending on what games they are, this could lead to a "snake eating itself" situation:
This will encourage many people to switch to PC and cut PlayStation out of the cycle entirely. Game sales on PlayStation will drop and Sony will have no choice but to continue releasing on PC with quick turnaround to recoup lost PlayStation sales or eat heavy costs. The cycle will continue indefinitely and the need for PlayStation hardware will go away for many people, especially the enthusiast crowd who care about graphics and performance.
All of sudden PlayStation consoles seem like bad value when PC will get all Xbox exclusives in addition to PlayStation games, with no online paywalls and the ease of piracy (which let's be real, is prominent but people love to pretend it's insignificant). PlayStation will only be one step ahead of total redundancy that is Xbox.
This also undermines PS5's backwards compatibility and boost mode which are no longer attractive selling points for those that skipped PS4.
Re: Poll: Did You Buy Mass Effect Legendary Edition?
Not until it's £30 or less. To me £50 is asking too much for 3 games from 2 gens ago that have only been slightly touched up when there are new exciting games worth saving out for.
Re: Valve Boss Gabe Newell Hints PS5, PS4 Projects Could Be Announced This Year
I don't think he's talking about bringing HL: Alyx or any other Valve game to PS5/PSVR but instead probably making another attempt at a "console Steam box".
Newell has been outspoken about his dislike for Sony and PlayStation over the years and never fails to take jabs at them given the opportunity; just look at this recent interview where without hesitation picks Xbox over PS5:
https://youtu.be/BVjPUExAqaY?t=190
No head of a game studio would outright pick one platform over the other if they intended to create and sell games for both of them but the fact that he doesn't even mention a single positive unique feature about PS5 speaks volumes.
And let's not forget Valve's tepid support for PlayStation over the years; leaving EA to make a woeful port of The Orange Box while they handled the Xbox 360 version themselves and completely skipping both Left 4 Dead 1 and 2 on PS3 for no given reason. It took up until 2010 for him to realise he's losing sales on a growing PS3 playerbase that he came back grovelling on Sony's E3 stage to announce Portal 2 on PS3.
Re: Sony Invests in Discord, Full Integration Coming to PS5, PS4 Next Year
As a strictly single player, non-social console user this news does nothing for me but I'm happy for those that find it beneficial for them.
Re: Official PlayStation Magazine UK Canned, PLAY Branding Resurrected
I haven't bought an OPM UK magazine since the beginning of the PS2 generation but had practically every issue up until PS2 launched. It's funny how I used to hold their reviews in high regard but looking back they really had some awful reviews that were complete outliers to the general consensus: giving 9/10 to Star Wars Episode 1 (later discovering the reviewer was bribed with a trip to Skywalker Ranch), 10/10 to EVERY PS1 Tomb Raider (massive bias towards UK devs) and worst of all, only giving 7/10 to Castlevania: Symphony of the Night which basically doomed the game into obscurity in the UK.
Re: Crash Bandicoot 4 Dev Enlisted for Call of Duty, Er, Duty
I think this pretty much confirms that Crash, Spyro and maybe Tony Hawk are all going to be on hiatus again and we probably won't get any new entires for a long time now (if at all).
Re: Ratchet & Clank: Rift Apart Gameplay Trailer Looks Simply Sublime
Game looks fantastic and will undoubtably become PS5's biggest true exclusive. Hopefully it's a massive success and will convince Sony to drop cross-gen for major upcoming titles so we can get more games that showcase the PS5's strengths like this.
Re: Poll: Will You Be Buying Returnal?
Reading reports from people who are currently playing the game that it's punishingly hard. This game is going to anger and annoy a lot of people; those unfamiliar with roguelikes/roguelites are in for a rude awakening.
Re: Poll: Will You Be Buying Returnal?
I predict there will be a lot of people buying it under the impression that it's a cool looking sci-fi third-person shooter. Then as soon as they discover that it's actually a roguelite (dying sets you back to the beginning and levels are procedurally generated) the regret will kick in esp with the £70 price.
Re: This PS5 Ad Isn't Going to Make Stock Any Easier to Find
My biggest concern about this gen is starting to come true:
The stock shortage is just going to prolong cross-gen games for a lot longer. This really sucks for those of us who want true current generation games that actually make use of the new hardware and now we'll probably be waiting at least 2 more years until devs transition fully to only making current gen games.
Re: Resident Evil Village Has Gyro Aiming on PS5, But It's Busted
@sikthvash The guy you linked is a notorious Xbox fanboy that constantly spreads FUD about PlayStation and it's been proven false:
https://twitter.com/ZhugeEX/status/1384874257558163458
Re: Resident Evil Village Has Gyro Aiming on PS5, But It's Busted
@Floki All I meant is the Series S will be the lowest common denominator for this gen and all multiplat games will be using it as the base system to develop from. This simply means only a few devs will go above and beyond to make DualSense features intrinsic to gameplay when the majority will ignore it or provide a half-baked approach, just like the touchpad on PS4.
Re: Resident Evil Village Has Gyro Aiming on PS5, But It's Busted
@sikthvash I think you're underestimating how much of a leap in power it has been this gen, but I can understand why since so far only Demon's Souls showcased it while everything else has been hindered by being cross-gen.
The thing about PC is so far there haven't been any true multiplatform generation exclusives i.e. only on PS5 and Xbox Series. The reason low and medium spec PCs can run current games is because they're still being designed for PS4 and Xbox One as base platforms. It'll be interesting to see what happens in a few years time when (if?) multiplat devs move solely to PS5 and Xbox Series and how PC ports will be affected and whether it'll force PC owners to upgrade and get NVMe SSDs with approximate console speeds or be left behind.
The reason I'm bitter about Series S is because currently it's getting an easy ride playing games designed for PS4 and Xbox One but when true next gen only games start arriving, Microsoft will be forcibly making devs scale back their ambitions to accommodate the Series S. This is also unprecedented because no generation has ever launched with 2 models of the same platform with such a big power difference. The way I see it, MS will either have to abandon Series S like they did with Kinect and anger a lot of people or they will forcibly keep the bar low for all multiplatform devs while PS5, PC and Series X owners suffer the consequences.
Re: Resident Evil Village Has Gyro Aiming on PS5, But It's Busted
@sikthvash I suggest you read these:
https://www.gamesradar.com/uk/xbox-series-s-could-bottleneck-some-next-gen-games-developers-suggest/
https://wccftech.com/xbox-series-s-ram-not-an-issue-but-gpu-performance-presents-challenges-for-future-titles-4a-games/
Developers at id, Remedy, Infinity Ward, 4A Games have spoken about how the Series S will hold back multiplatform development.
Do you really think games like Ratchet & Clank: Rift Apart could even work on a Series S? Multiplatform devs have to completely compromise their design and vision to make games even work on a Series S. Games like Rift Apart that utilise the hardware for instantaneous loading could never be made by multiplatform devs as long as Series S parity is enforced. It'll only be Sony and their 3rd party exclusives that'll be able to make full use of the hardware.
Like you said there is very little difference between PS5 and Series X, so yes, PS5 wouldn't compromise development for Series X, but Series S (and last gen) certainly will.
Tell me, why Halo Infinite was delayed again? Why was the reception to its reveal so unanimously negative? Could it be weaker platforms holding it back?
Re: Resident Evil Village Has Gyro Aiming on PS5, But It's Busted
@thefourfoldroot The weak Xbox Series S will hold back all multiplatform games for the entire generation by forcing content parity across all systems. The only way games will fully utilise hardware is if Sony continues securing console and timed exclusives which will give devs an incentive to make the most of all the features.
Re: Out Today: MLB The Show 21 Launches at Full Price on PS5, PS4
This game deserves to flop on PlayStation, it's the only way Sony will get the message that their longtime supporters deserve equal if not better treatment.
The least they could have done is added some exclusive content or modes to the PS versions but I presume they were blindsided by the Game Pass deal and it was too late.
It's also no coincidence that the game currently sits on a yellow Metascore; the first time in the franchise's 15 year history. If ever there was evidence that an annual exclusive going multiplatform would harm quality, this is it!
Re: Returnal's Latest Dev Diary Discusses Enemies and Bosses, Shows New Gameplay
This game would have been on my radar had it not been announced as a roguelike/roguelite; a genre I absolutely cannot enjoy despite giving a chance to multiple games: Hades, Dead Cells, Rogue Legacy, Binding of Isaac, Spelunky and disliking all of them.
Re: Over 15,000 People Have Signed a Petition for Days Gone 2
Both Jeff Ross and John Garvin the game director and creative director/writer have left Bend. Who would even lead development of the sequel when the two key personnel are gone?
It seems very unlikely to me that this series will get a real sequel; maybe they can make a spin-off multiplayer game using the already made world and assets.
Re: Days Gone Is Still a Stunner in PC Features Trailer
@Divergent95 Sure but you have to understand that in general social media there's a lot more PC and Xbox people who are part of the conversation rejoicing about this news and using this a crutch to diminish the necessity and value of PS hardware. But if you look at PS specific sites and communities, the vast majority dislike the direction Sony are heading in and are also questioning the need to even buy PS hardware if exclusives will go elsewhere anyway.
Re: Days Gone Is Still a Stunner in PC Features Trailer
@Divergent95 According to SteamSpy, HZD has to date sold between 1 million - 2 million on Steam after being on sale for almost 9 months, which frankly seems very weak for a game of that calibre. Not forgetting the 30/70 split with Steam on the sale price.
Jim Ryan in his GQ interview said "there was no massive adverse reaction" to the HZD port so they'll continue. I'm thinking... did you even look at your own PS Blog comments or PS community sites like here? Even the polls show that PS fans are overwhelmingly against this.
Re: Days Gone Is Still a Stunner in PC Features Trailer
It's good to see PlayStation fans making their voices heard when it comes to these PC ports, unlike Xbox fans who just succumbed to Microsoft's PC day-and-date strategy and couldn't even challenge them to remove Xbox Live Gold for free to play games until just recently.
Re: Horizon Forbidden West's Aloy Set for Fortnite Cameo
Cool, a multiplatform character appears on a multiplatform game!
Re: PS4 Clock Battery Problem Proven, But Don't Panic Right Now
Funny how there's hysteria that Sony could in future shut down a simple time sync server while there's no concern whatsoever that Steam and Epic won't at some point way in the future shut their servers too, there's no contingency talks about that!
Re: Naughty Dog Wishes It Was Working on New Jak & Daxter Game
I recently played through the Jak Collection on PS3 and only really found the first game enjoyable. Jak II and 3 were a complete shift in genre and tone and I didn't enjoy them at all. They became poor GTA clones and all the platforming and tropical charm of the first game was replaced with shooting and driving in dull apocalyptic environments.
If they do revisit this series I hope it's like the first game and not the sequels.
Re: Kojima Reportedly in Talks with Xbox as PS5’s Abandoned Prompts Conspiracy Theories
It's way too strange that an unknown indie company that has zero games developed is suddenly making a photo realistic looking AAA PS5 exclusive.
There's no way an indie developer would make a PS5 exclusive when practically every 3rd party exclusive also has a PC release announced alongside.
I'm sure there's more to this than what the blog post is letting on...
Re: Virtua Fighter 5 Could Be Making a Comeback on PS4
If this gets us closer to Virtua Fighter 6, I'll gladly take it.
Also Sega, please revive Shinobi, OutRun, Sega Rally and Virtua Tennis while you're at it or at least farm them out to other devs like Streets of Rage 4.
Re: Sony Strengthens eSports Drive by Making PS5 Official Console of NBA 2K League
@thefourfoldroot I get that but all of Microsoft's purchases benefit their ecosystem and owners with added features and exclusives only for their platform, how does investing in eSports leagues and tournaments benefit PlayStation users in any way?
I'm not saying Sony needs to do exactly as Microsoft and buy big established companies; they clearly don't have the money for that. But they should at least take a grassroots approach to build new internal studios and poach talent just like Microsoft's The Initiative did when they started up.
Re: Sony Strengthens eSports Drive by Making PS5 Official Console of NBA 2K League
Microsoft is buying entire publishers and studios and eyeing apps like Discord, all of which they can and will lock down to their platform.
Meanwhile Sony is investing in fighting game tournaments and eSports leagues where the games being played are and will remain multiplatform anyway! So how exactly does this benefit PS owners?
Re: Sony Strengthens eSports Drive by Making PS5 Official Console of NBA 2K League
Again just like buying EVO, this is just a vanity purchase that serves nothing to PlayStation owners. All this does is marginally increase PS brand awareness which to me seems like such a low priority when there's far more pressing issues that need to be addressed.
Re: Sony Game MLB The Show 21 Will Be Free with Game Pass on Xbox, Full-Price on PS5, PS4
Up to now I had given both Jim Ryan and Hermen Hulst the benefit of doubt that they were doing what was best for PlayStation and their customers, but to recap:
Re: Sony Game MLB The Show 21 Will Be Free with Game Pass on Xbox, Full-Price on PS5, PS4
Can't wait for the inevitable twist of the knife if comparisons show the Xbox Series X version performing better than the PS5 version.
What an absolute blunder for your home platform and playerbase if this happens.
Re: Sony Game MLB The Show 21 Will Be Free on Xbox, Full Price on PS5, PS4
This is such a colossal screw up by Sony for PlayStation owners and all but confirms to me that Jim Ryan and Hermen Hulst are so out of their depth compared to their predecessors and have been literally coasting on the success of PS4 into this generation.
Re: Random: WipEout PS1 Intro Remake Is a Total Knockout
Fun fact, WipEout is the only Sony IP that has appeared on every PlayStation hardware:
PS1: WipEout, 2097, 3
PS2: Fusion
PSP: Pure, Pulse
PS3: HD, Fury
PSV: 2048
PS4: Omega
PSVR: VR
Will this continue for PS5...?
Re: Sony to Continue Investing in Dreams Developer Media Molecule
I have conflicted feelings towards Media Molecule.
On one hand, their games all get high scores and accolades and the studio is often lauded by industry peers (including Hideo Kojima) as having an incredible and whimsical creative culture, so it's good to see Sony continue to nurture it.
However all their games have focused all too much on creation and sharing rather than playing and consequently their games have suffered from poorly implemented gameplay and bland design, leaving their community to provide the interesting content.
I know Sony and others see them as a prestigious studio but aside from the first LBP (mainly due to hype) their games have not sold well and have little appeal to the wide gaming audience.
I feel a studio as talented as MM is being wasted serving a niche community when all this time they could have been making traditional high quality AAA gameplay-centric games alongside their sister studios at Sony.
Re: Back 4 Blood Delays Zombie Killing Action to October
I was pretty disappointed after watching alpha gameplay footage. It seems like a carbon copy of Left 4 Dead, both in gameplay and visuals with the addition of "cards" that affect stats; a system that seems rife for monetisation and balance breaking.
This would have been acceptable if it released in the early 2010s but now we're over a decade apart from Left 4 Dead 2 and it's disappointing how little the visuals and gameplay have improved from that 2009 game. The game even recycles a lot of animations from Left 4 Dead (e.g. using a medpack) that just look dated today.
Re: Resident Evil Re:Verse Grabs Open Beta on PS4 Next Month
I watched some streams of this and it looked so chaotic and awful. Capcom needs to stop trying to make competitive Resident Evil multiplayer a thing and add some more content into the RE single player; new characters, scenarios, unlocks etc. The past few RE games can be completed well within 4 hours with little else to do afterwards.
Re: Future Bethesda Games Will Ship 'Where Game Pass Exists'
I have no interest in Bethesda games aside from DOOM but the silver lining of this move is that it should incentivise Sony to double down on PlayStation exclusives and keep them on their platform, lest they want to see their playerbase erode away to Xbox and PC especially.
Re: Bogus Leak Dupes Web with Purported PS4 to PC Ports
I don't understand why Sony doesn't leverage the power and backwards compatibility of PS5 to enhance their exclusives instead of focusing on porting games to PC.
They're completely undermining PS5's backwards compatibility by making these PC ports. The backwards compatibility alone would have breathed new life into PS4 game sales, especially for those who missed out on PS4 exclusives because they were too snobbish to play them on PS4 frame rates and resolutions. That way they would still get 100% of sales revenue (on PS Store) and retain players on their ecosystem instead of splitting it 70/30 with Valve or 88/12 with Epic for one-time purchases.
Imagine if Guerrilla had spent time optimising Horizon for PS5 instead of wasting months patching the PC Port. That would have enticed so many more people to get a PS5 coupled with the sequel announcement.
Instead these PC ports are just going to condition them to hold out for a few years to get the game delivered to them on a silver platter. And with confirmation that Horizon Forbidden West is being developed for both PS4 and PS5 (another awful decision), it practically guarantees that it will come to PC too (since the game by design can't take advantage of PS5's bespoke hardware), so no need for a PS5!
I've said that I don't mind their C-tier games going to PC, but if prestigious exclusives start getting ports, people's desire to own PlayStation hardware will plummet and will ultimately have a knock on effect on 1st party game development. For example, designing games to work for lower end PCs to maximise sales and ignoring the bespoke strengths of PlayStation hardware (SSD etc) or including MTX for continual revenue from otherwise one-time sales on platforms not their own; Steam, Epic etc.
Re: Sony Officially Confirms Re-Organisation of Japan Studio
@3MonthBeef I don't think that applies to Switch, which can be played using a normal controller on a TV without any forced motion controls or touch mechanics.
What I mean by directly compete with Nintendo is that they should have focused on luring Nintendo fans by making games that would appeal to the same audience. They delivered a perfect response to Mario with Astro Bot but it remained locked to PSVR so the vast majority never got to experience it.