This was a weak showcase overall, they devoted too much to previously announced games and remasters when the last section should have been the primary focus. Alan Wake and GTA V are 2 gens removed from now and they hardly look any better.
Insomniac is really the only studio carrying the PS5 with news that both Wolverine and Spider-Man 2 are PS5 exclusives though I wish they showed in-engine footage to really see what more PS5-only games are capable of. Makes me think they're quite a long way off, esp Wolverine which has no year attached.
I was a little let down by both GT 7 and GoW Ragnarok. GT 7 looked visually downgraded to me from its initial reveal last year and GoW Ragnarok so far looks like an expansion rather than a full blown sequel with seemingly recycled locations, models and animations. I'm sure they'll both turn out great but can't help but wonder how incredible they would have been if they were made for PS5 only.
This game really should have only been announced as a PS4 game. It's been revealed that it began development on PS4 so it's already bound by the limits of that console. If this released only as a PS4 game with free enhancement patches on PS5 for improved loading, resolution and frame rate, the backlash would have been minimal especially given the game price is lower on PS4 than would be on PS5.
Understandably people would be upset that there's no native PS5 version but this game from the beginning was never going to take full advantage of the console. They're simply slapping a PS5 label and releasing it on that console so they can justify increasing the price and guilting people into buying or re-buying that version for the "best" experience even though all game content will be exactly the same on both versions.
I have to applaud Microsoft for their handling of cross-gen titles. Their "Smart Delivery" approach is commendable; buy the game once at a single price-point and play the optimal version of the game whether you play it on a last-gen console or upgrade to current-gen without needing to worry about re-buying the game.
Meanwhile at PlayStation if you pick the last-gen version, be prepared to cough up again for the current-gen should you choose to upgrade or cope being saddled with a sub-optimal last-gen version on your current-generation hardware.
At least you could somewhat justify the price hike for the current-gen exclusives but this game will supposedly have the exact same content on both PS4 and PS5. The only demonstrable difference has been the resolution and frame rate. So we're being charged an extra £10 for what is essentially two toggle settings in an options menu.
This Ryan/Hulst era is squarely about making as much money as they can squeeze out of their loyal fanbase with little regard to actually listening to concerns and satisfying their dedicated long-time fans and customers. The PS4's success has led to a new level of arrogance that even manages to top the early PS3 days.
@BRUTALSAM This is utter nonsense, console sales are extremely important otherwise why even bother making the hardware at all? PlayStation's main revenue source is from the 3rd party games sold on its platform (retail or PSN) and PS+ subscriptions. More console sales = more customers, it's really that simple.
They make less money on PC ports because they have to share revenue with Valve and Epic and also contend with the rampant piracy; something that never was a concern on their own platform. Moves like this is jeopardising their business and actively discouraging people from joining PlayStation.
The rumours suggest this is going to be digital only and also release on Switch and mobile so I would greatly temper expectations.
What I expect is a fairly low-effort remaster of the PS2 games with a bump in resolution and frame rate and possibly right stick camera control for GTA III and VC. I also fully expect the original soundtracks to be completely butchered and replaced with other songs.
@MaikonCSGarcia I know Sony was forced by MLB to go cross-platform, my point is Sony went the extra mile to develop 2 new native Xbox versions; one current gen for Series X|S and one last gen for Xbox One when they could have just left it with the Xbox One version. Compare that with Microsoft who won't even offer PS5 upgrades to an OLD PS4 game and gives the bare minimum PS4 port to fulfil the cross-platform Psychonauts 2 agreement.
People saying Sony would have done the same... You do know that Sony released a native Xbox Series version of MLB the Show 21 alongside a last gen Xbox One version right? They could have just left it with the Xbox One version to fulfil the MLB agreement.
Microsoft chose to intentionally withhold a PS5 upgrade for this game and doesn't even bother providing a PS5 native release of Psychonauts 2, despite the game being announced well before the MS purchase, they're only allowing the bare minimum (crippled) PS4 release as part of the agreement.
I think it's quite petty to skip providing upgrades on already released games. I fully understand new games from the studio skipping PlayStation but this just leaves a sour taste to PS owners. It's not like this game is a selling point for MS anyway, the sequel is.
If MS was smart, they would have given the upgrade to PS5 owners and used it to lure them for the sequel.
I don't understand the logic behind people's belief that PC port sales will allow Sony to make better games? How has that worked out for Microsoft who went day and date on PC, I don't see any exciting world class games that push the envelope coming out from them.
If anything, this is only going to make Sony pivot faster towards GaaS model games because they'll want to extract as much money as they can from PC gamers, who are on a platform where they make no money from 3rd party sales. The console gamers who've traditionally enjoyed polished complete single player games will suffer as a result. Just look at the GaaS rumours of the upcoming games from Haven and Deviation Games.
Can someone explain what is the incentive for a PS5 owner to buy Deathloop at full retail price when we know in advance that any possible sequel will be locked to Xbox/Windows? And that's definitely going to happen; just look at Hellblade 2 for proof. At least the original Hellblade came out on PS4 before the MS buyout of Ninja Theory but with Deathloop we already know it's going to be the last release on PlayStation. It seems strange to dedicate an entire State of Play for a Microsoft game but I suppose agreements were probably made prior to the buyout but the optics here don't look great.
Isn't Shuhei Yoshida the head of Indies for PlayStation? Has he gotten maybe in over his head for this role?
I remember during the early PS4 days when Shahid Kamal Ahmad and Adam Boyes were in charge, indie devs like Jonathan Blow and Supergiant Games were flocking to PlayStation and had nothing but praise for the way there were being treated.
Kojima has full autonomy and can do whatever he wants and PlayStation fans need to accept that third parties have no benefit being platform exclusive when they can make more money on multiple platforms, unless a platform holder is footing the bill for development thus obligated to remain exclusive. It's not like the PS1 and PS2 days when third parties could get away with only releasing games on PlayStation due to the sheer size of the playerbase alone being enough for returns. Remember the outrage when Devil May Cry 4 and Final Fantasy XIII went multiplatform? You can blame the PS3's low sales as the cause of this and it was from that point that all former third party exclusives would become multiplatform.
This is why first party games are more important than ever for a platform's success but unfortunately the current PlayStation administration seems to think otherwise.
If only Hulst would just come clean and say that Nixxes will be their PC porting studio it would put a lot of people at ease, especially those on the fence of buying a PS5 and any future Sony hardware because that's certainly what many will interpret this purchase as.
I have to hand it to Microsoft, they're single handedly responsible for baiting Sony into putting games on PC. If MS kept their exclusives on Xbox I'm certain they would have fared better in the console competition and wouldn't have become the embarrassment that Xbox One was. If games like Forza Horizon, Ori and Gears remained only playable on Xbox I certainly would have bought the console for those games and am sure many others would have too. But as soon as they went day one PC/Xbox their consoles became completely redundant.
Now MS has every advantage on PC, they have the default controller that works natively on all modern games and they have their own Windows platform to push Game Pass and take 100% revenue from. Meanwhile Sony has to split their sales revenue with Valve and Epic while conforming to Xbox controller standards so their games work on PC. MS has effectively benefitted the most from Sony's PC ports as it draws people away from PlayStation and gives MS a base to peddle Game Pass to. Sony only makes money from one time sales on PC and nothing from 3rd parties. Now Sony will be losing out a lot unless they start to implement microtransactions just like all the other major 3rd parties do on PC and their game design and philosophy will be changed irrecoverably going forward.
PlayStation has completely alienated me as a long time fan of the brand, I see no reason to get a PS5 if this is the strategy moving forward. If 2 years is all it takes for games to get ported to PC then I'm just going to go all in on PC where I'll also get every Xbox game.
Their communication has been so poor, the least they could have done is reassure PlayStation owners that exclusives will remain at least for the duration of the whole generation but they couldn't even tell us that; says a lot about the confidence in their own products.
I'm disappointed that there hasn't been an outcry over the paywall requirement for cross-play with PC players. I don't understand how console gamers can happily continue paying for PS+/Xbox Live/Nintendo Online to cross-play with PC players who don't have to pay anything and get access to the entire pool of console players. Not only that but PC players have every advantage: input device of their choice, maximum frame rates, increased FOV, ultrawide resolutions; it's completely unbalanced in their favour.
I know most of the popular cross-play games are free-to-play anyway, which is fine but what irks me is when retail games that have cross-play with PC still require an online paywall on console like Street Fighter V. These online subscriptions supposedly cover server and maintenance costs but then why do PC players not have to contribute at all? How is it fair that console players have to pay for the entire cost of cross-playing with PC players? Either the paywall for PC cross-play needs to be dropped or charge PC players for cross-play access to console players. We all know the latter will never happen though.
Sony sure are going out of their way to convince me not to get a PS5 with all the moves they're pulling: cross-gen tent-pole titles, PC ports, MLB launching day one on Game Pass, and now PS5 exclusives potentially getting ported back a gen. This has to be the least committed I've ever seen Sony be to their latest hardware since the Vita. The PS5 is looking more and more like PS4 Pro 2 these days with the addition of a premium game price tag.
@Ear_wiG I'll remain cautiously optimistic but must admit the open world aspect is worrying especially because what I like about their other games is the interconnected level design. I fear the open world will just be a big field to traverse to different locations and probably fight enemies along the way.
How many more times do the Demon's Souls/Dark Souls themes need to be retread by From Software? Bloodborne was incredible because it was so distinctly different to their other games. This just looks like a more lore heavy open world Dark Souls and that formula is really starting to run thin.
@LiamCroft I'm fine with them not including a campaign, it has never been the draw or strength of the series anyway. They simply haven't justified to me why the price has increased by £10 when there's seemingly less content than the previous game. For me I just find the price to content ratio lopsided.
@LiamCroft I personally can never justify paying the same or greater price than a single player game because a multiplayer-only game's lifespan is entirely reliant on the number of people playing, which will eventually decline over time. If you look at the most popular multiplayer-only games today you'll see they're largely free-to-play (Fortnite, Warzone, Apex Legends) or annual sports games that have traditional single player modes.
Once the game population dies down you're left with an expensive paperweight with little resale value (even worse if you go digital). I suppose those that only buy 2-3 games a year and devote their time solely to those few games can probably justify the price but personally I can't justify spending that much money on something that has a guaranteed limited lifespan.
Looking at EA's official pre-order price links the UK prices for the standard edition are:
PS5 & Xbox Series X|S = £69.99
PS4 & Xbox One = £59.99
PC = £49.99
These prices are absurd for a multiplayer only game and even worse for console owners who have to pay for PS+/Xbox Live just to play the game.
EA have also hinted at cross-play, making the console pricing all the more laughable when PC players get everything the current gen consoles offer (128 players, 4K, 60+fps, RT) and now potentially the entire console playerbase without the paywall to play online.
Have to say I'm a little disappointed the SSD utilisation is merely a gimmick in the grand scheme of things after being touted how key it was for the game design. Still a solid par for the course Ratchet game that was always expected.
I guess Sony expects this game to tide PS5 owners for the next 2-3 years seeing as there's no announced upcoming PS5 exclusives.
@art_of_the_kill The writing was on the wall as soon as they dropped the "Only on PlayStation" label and the publishing arm changed name to "PlayStation Studios". That name reeks of branching out of PlayStation hardware to stamp the name across other devices and it was proven correct.
Even the DualSense can't be used as an exclusive PS5 feature anymore, the Metro devs have already implemented it on their enhanced PC version. You would think that Sony would lock that down and force devs making games on PlayStation to sign an agreement that DualSense features are exclusive to PS5, but no! All the PS5 has now is the custom SSD, which won't even be utilised for game design thanks to their cross-gen initiative and will soon be caught up and overtaken by PC SSDs by the time it does.
That just leaves a console that appeals to casuals and uninformed tech-illiterates who still think PCs are as complicated to use as they were in the 90s and 2000s and that you somehow can't use a controller or play on a TV. It's a shame that a lot of PS owners and fans don't even care about this with some even encouraging putting exclusives out of PlayStation because "it's good more people can play" or "it makes them money for more exclusives" ignoring the fact that they've opened Pandora's box and PCs will now continue getting every exclusive with significantly better visuals and performance while they remain stuck with worse versions of games like Days Gone, HZD and Death Stranding, the sales of which aid to fund the next PC ports, good job!
How nice of Sony to inform us some 7 months after launch that all of their upcoming first party titles that they used to showcase the power of PS5 are now cross-gen. It's not like people were deceived into thinking owning a PS5 was the only way to play them or anything... /s
Also, nice of Hulst "to emphasise that PlayStation will remain the best place to play our PlayStation Studios titles at launch". So PlayStation consoles are pretty much early access machines now where we have the privilege of paying £70 for games; he didn't even confirm that some games will remain exclusive anymore, just that they'll "look at the right times to launch each game" on PC and reiterated the 2 year gap between Days Gone PS4 to PC like it's some kind of hardship to strive off 2 years to receive a far superior version.
I've never seen the desirability of a console fall so quickly. They had everything going for them going into this gen and they've thrown it all away to chase other markets and continue exploiting their die hard fanbase for greater profit. I have completely lost interest in PS5 now, which saddens me because I loved all previous PS consoles and had been an ardent supporter since 1996 but it's no longer rational to buy a PS5 knowing its games aren't going to remain exclusive or even the best way to play and will miss out on whatever other studios Microsoft chooses to acquire.
But you didn't answer my question, when should they cease cross-gen games? What's the motivation to even get a PS5 if all games continue to release for PS4 as well, it's certainly not just for a bump in resolution and framerate that's for sure.
To be clear I'm not saying all games need to be just for PS5 right away but all 1st party games absolutely should as well as unannounced 3rd party games in development.
@WallyWest Why does that matter? The price of a PS5 will eventually go down and so will its scarcity while this game (and other cross-gen titles) will forever remain constrained by last gen tech. When should they stop cross-gen games then? Do you not want the latest hardware to be taken full advantage of?
@Icey664 Unfortunately we're probably going to wait until at least 2023 for that to happen. There's too many selfish people that will gladly sacrifice quality and ambition just so they can continue playing on their ancient 2013 hardware at the detriment of others, and I say this as someone who doesn't even have a PS5.
Does anyone find the environments looking a little... static? Like there's very little foliage movement aside from when she moves through the red tall grass area. There's no wind blowing leaves and materials either and the footprints in the sand don't seem prominent. Also there's something odd about the lighting on Aloy, it looks like there's a glow around the character that gives off a "green screen" effect, it especially looks odd when she moves in shadowy areas and goes underwater. Her hair remains perfectly intact underwater and the strands don't even float when she emerges, not to mention she doesn't even look like she went underwater at all after she emerges. I know these are nit-picks but I was expecting a lot more attention to detail for a supposed PS5 showpiece. These are probably some of the compromises they had to make being cross-gen and all.
@Carl-G Yes, your annual PS+ subscriptions are funding PC ports, while PC gamers get to cross-play online with PS players for free, no subscriptions required! How fair does this proposition seem to you as a PS player?
Another thing people are grossly overlooking is the push to selling to China and the ramifications that will have on game content. They're now going to self-censor their own games to appease that market and stifle creativity so that the games are sanitised for the Chinese market.
I am not hopeful for the direction Sony are heading in that's screaming profits over passion.
@Northern_munkey The article I posted is slightly newer than yours but regardless it makes no business sense for Microsoft to spend all that money to buy Bethesda just to continue to operate like nothing's changed. They will leverage their acquisition to bolster their own platforms by making exclusives otherwise what's the point?
The only Bethesda games for PS5 are the aforementioned and updates for preexisting service games like Elder Scrolls Online and Fallout 76. That's all it's going to get.
@Areus I don't see that happening anytime soon. They're going to get their cake and eat it too selling £70 games and PS+ subscriptions to fund further PC ports unless PS customers wisen up. Also they seem outright happy that MLB 21 is now multiplatform and still managed to top US PSN in spending despite Game Pass giving it away. They know their PS customers are complacent with PS5 and will continue to take advantage of them.
@PegasusActual93 Literally all the games you listed are 3rd party and got PC ports about a year after their PS release if you look up their history. It's not the same thing as 1st party studios owned by Sony themselves. Also that was back when PC ports were complete garbage with no unified controller support which meant the PS versions were still the primary versions that most people played. I have no problems with 3rd parties going multiplatform regardless, they're not beholden to only make games for one platform and shouldn't be either.
@Spyroescape What exactly is wrong with PS fans feeling special? Are you saying PS fans shouldn't be treated right by their own company? It's not about 6 year old exclusives, the slides clearly spell out that they're adopting a GAAS model for future titles "both on and off console". How "fine" is PS5 that they're promoting 2 games, Deathloop and Ghostwire: Tokyo that will never see sequels from on their platform again? What is the incentive for PS5 owners to support these games at full retail price knowing they'll never get any follow up games and their direct competitor will reap all the benefits from their sales?
Welp, this basically confirms it's the end of the road for the Sony we knew and loved from PS1-PS4. I fear it's the end of true exclusives now, I guess the first hint was the removal of "Only on PlayStation" from PS5 boxes but these slides outright confirm they're going to push for a GAAS model on BOTH console and "other platforms" i.e. PC and it makes sense since they could only make money from one-time purchases on PC before but now they're going to shoehorn in GAAS microtransactions in future titles for continual revenue and console gamers are affected too.
All this proves to me is that they have lost all confidence in their own products and PS customers that now they're willing to completely ruin the prestige of these exclusives that they've spent decades building all for the sake of greed by pushing "service-led experiences" i.e. GAAS and putting them on other platforms while PS chumps shell out £70 for temporary exclusives.
As someone who was planning on getting a PS5, I really don't know anymore... I guess the first sign of a PS5 "exclusive" going to PC would cement my decision to skip getting the console altogether now.
@PossibLeigh Actually Dead or Alive is the closest comparison and has a shared DNA with Virtua Fighter. The original DoA was released on Sega Model 2 arcade hardware and DoA 5 even had VF fighters as guest characters so there is a bit of crossover between the franchises.
@PossibLeigh It's a 3 button game: Guard (Square), Punch (X or Triangle), Kick (Circle).
The fighting is mostly similar to Tekken but the combat is more free-flowing. The fighting styles are based on real martial arts so there's no fantastical moves like fireballs. The inputs are mostly timing based as opposed to Street Fighter's quarter motions and the fighting is centred around counterattacking unlike the juggling in Tekken.
I think this State of Play is also Guerrilla's last chance to announce a HZD 60fps patch for PS5. If it doesn't happen I think we can safely rule it out of ever happening. Would be an embarrassment for Guerrilla after seeing the other 1st parties capably putting out patches for their games.
For those old enough to remember, back in the mid 90s Virtua Fighter was absolutely massive. You couldn't escape coverage from magazines and TV back then (from a UK perspective) and VF2 single-handedly kept the Sega Saturn from complete irrelevance. Good times.
Sad to see how the franchise has become all but a distant memory with most gamers these days giving no reverence for its significant impact to 3D gaming.
@art_of_the_kill Ordinarily if it was another game I'd be slightly wary too but this game specifically has been showcased as only currently being possible on PS5 due to the intrinsic use of the custom SSD in game design.
From a business standpoint it makes little sense for it to go to PC when only a fraction of all PC players would even be able to meet the requirements to play the game as is; it would be a complete waste of development resources to re-do the game to accommodate the larger selling base on weaker hardware.
I see the "PlayStation 5 Console Exclusive" text at the end is already being picked apart all over YouTube and Twitter as a sure sign that it's also going to PC.
It's clearly a mistake just like Demon's Souls was but there's been way too many messaging blunders that it's no wonder people are starting to question the competence of PlayStation's marketing.
Rockstar released a grand total of 1 new game all last gen (RDR2). Let's hope this gen fares better but somehow I'm skeptical, especially after the departures of Dan Houser and Lazlow Jones, two instrumental people in their past success.
All console games that have crossplay with PC should have their online paywall removed.
PS+, Xbox Live and Switch Online subscriptions supposedly pay for server costs, but PC players don't have to pay AND get access to all console players!? How exactly is that fair for console users?
The only fair solution is if the paywall for consoles is removed or PC players have to pay for crossplay, and we know the latter is absolutely never going to happen.
Exclusives matter and are arguably the most important factor when deciding a system. Just look at all previous generations of consoles and try to recall the best games that released on them. I'm willing to bet that most people will find that exclusives (timed or full) are going to be in their top 5 picks for the system.
In my opinion, the best generations have always been the ones where each platform had multiple exclusives. I hate how Xbox have forfeited exclusives to PC, I want them to entice me to their platform not give me a reason to avoid them. The original Xbox and Xbox 360 had great exclusives that are fondly remembered to this day. The same can't be said about Xbox One or Series S|X.
There's people that love to spread the rhetoric that "exclusives are anti-consumer" and feel like they're entitled to every game under the sun on their system. Imagine if that were to happen, how awful would gaming be if every system was just a homogenous box that played games like a DVD/Blu-Ray player. Nintendo would be dead and buried, nobody would want to deal with their feeble hardware and their quality and innovation will plummet just like Sega did after they became a multiplatform developer. Competition will be non-existent since everyone will just buy the system they can afford - they'll all play the same games so who cares! There will be no drive to push the medium forward since every game will be beholden to release on every platform to maintain the "pro-consumer" stance and none will be able to take advantage of any unique features for the sake of parity.
Look at the big video streaming services like Disney+, Amazon Prime and Netflix. It's not like they share their original content amongst themselves. They know the value of their own shows that they've invested time and money in, so why should they go on their competitor's service to benefit them? Where's the anti-consumer crying here? I don't understand how this belief that exclusive games are anti-consumer became so popular in recent times, it's a business not a charity!
@Umar For me I'm okay with certain niche and underperforming games going to PC but I want PlayStation to have the best version of their own games or at the very least comparable to PC. It's ridiculous that their very own capable platform (PS5) won't enhance many of their own PS4 games to reach PC levels.
@ViolentEntity Exactly, imagine a game like Bloodborne gets ported to PC with a fully unlocked frame rate, 4K resolution support and all frame-pacing issues fixed. How do you think that will make PS5 owners feel? No patch (if even possible) will make the game look and run as good as the PC version and the only other option would be to release a remaster or in the (most likely) worst case scenario, nothing happens so they're stuck with the exact same 2015 PS4 game at 1080p, 30fps and frame-pacing issues. So PC players get the optimal game while PlayStation owners are stuck with a substandard version. Of course PS fans are going to be angry about it because their long-term platform support gets them nothing while a group that never supported PS gets the best version. Informed people will quickly abandon PlayStation if this continues, and so far it seems to be the case with HZD, Death Stranding and Quantic Dream games not getting any enhancement patches to bring them close to PC settings.
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Re: Talking Point: Did PlayStation Showcase 2021 Deliver on the Hype?
This was a weak showcase overall, they devoted too much to previously announced games and remasters when the last section should have been the primary focus. Alan Wake and GTA V are 2 gens removed from now and they hardly look any better.
Insomniac is really the only studio carrying the PS5 with news that both Wolverine and Spider-Man 2 are PS5 exclusives though I wish they showed in-engine footage to really see what more PS5-only games are capable of. Makes me think they're quite a long way off, esp Wolverine which has no year attached.
I was a little let down by both GT 7 and GoW Ragnarok. GT 7 looked visually downgraded to me from its initial reveal last year and GoW Ragnarok so far looks like an expansion rather than a full blown sequel with seemingly recycled locations, models and animations. I'm sure they'll both turn out great but can't help but wonder how incredible they would have been if they were made for PS5 only.
Re: Fans Want Sony to Reconsider Horizon Forbidden West's PS4 to PS5 Upgrade
This game really should have only been announced as a PS4 game. It's been revealed that it began development on PS4 so it's already bound by the limits of that console. If this released only as a PS4 game with free enhancement patches on PS5 for improved loading, resolution and frame rate, the backlash would have been minimal especially given the game price is lower on PS4 than would be on PS5.
Understandably people would be upset that there's no native PS5 version but this game from the beginning was never going to take full advantage of the console. They're simply slapping a PS5 label and releasing it on that console so they can justify increasing the price and guilting people into buying or re-buying that version for the "best" experience even though all game content will be exactly the same on both versions.
Re: Sony Will Make You Pay Extra to Upgrade Horizon Forbidden West from PS4 to PS5
I have to applaud Microsoft for their handling of cross-gen titles. Their "Smart Delivery" approach is commendable; buy the game once at a single price-point and play the optimal version of the game whether you play it on a last-gen console or upgrade to current-gen without needing to worry about re-buying the game.
Meanwhile at PlayStation if you pick the last-gen version, be prepared to cough up again for the current-gen should you choose to upgrade or cope being saddled with a sub-optimal last-gen version on your current-generation hardware.
At least you could somewhat justify the price hike for the current-gen exclusives but this game will supposedly have the exact same content on both PS4 and PS5. The only demonstrable difference has been the resolution and frame rate. So we're being charged an extra £10 for what is essentially two toggle settings in an options menu.
This Ryan/Hulst era is squarely about making as much money as they can squeeze out of their loyal fanbase with little regard to actually listening to concerns and satisfying their dedicated long-time fans and customers. The PS4's success has led to a new level of arrogance that even manages to top the early PS3 days.
Re: Rumour: Uncharted PC Collection Is Probably Real, But Leaked Image Looks Fake
@BRUTALSAM This is utter nonsense, console sales are extremely important otherwise why even bother making the hardware at all? PlayStation's main revenue source is from the 3rd party games sold on its platform (retail or PSN) and PS+ subscriptions. More console sales = more customers, it's really that simple.
They make less money on PC ports because they have to share revenue with Valve and Epic and also contend with the rampant piracy; something that never was a concern on their own platform. Moves like this is jeopardising their business and actively discouraging people from joining PlayStation.
Re: Promising PS4 Exclusive WiLD Has Allegedly Been Canned
Don't worry, at least we still have Capcom's Deep Down and Rockstar's Agent to look forward to.
Re: Rumour: GTA 3, Vice City, San Andreas Being Remastered for PS5, PS4 with 'New and Old Graphics'
The rumours suggest this is going to be digital only and also release on Switch and mobile so I would greatly temper expectations.
What I expect is a fairly low-effort remaster of the PS2 games with a bump in resolution and frame rate and possibly right stick camera control for GTA III and VC. I also fully expect the original soundtracks to be completely butchered and replaced with other songs.
Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5
@MaikonCSGarcia I know Sony was forced by MLB to go cross-platform, my point is Sony went the extra mile to develop 2 new native Xbox versions; one current gen for Series X|S and one last gen for Xbox One when they could have just left it with the Xbox One version. Compare that with Microsoft who won't even offer PS5 upgrades to an OLD PS4 game and gives the bare minimum PS4 port to fulfil the cross-platform Psychonauts 2 agreement.
Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5
People saying Sony would have done the same... You do know that Sony released a native Xbox Series version of MLB the Show 21 alongside a last gen Xbox One version right? They could have just left it with the Xbox One version to fulfil the MLB agreement.
Microsoft chose to intentionally withhold a PS5 upgrade for this game and doesn't even bother providing a PS5 native release of Psychonauts 2, despite the game being announced well before the MS purchase, they're only allowing the bare minimum (crippled) PS4 release as part of the agreement.
Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5
I think it's quite petty to skip providing upgrades on already released games. I fully understand new games from the studio skipping PlayStation but this just leaves a sour taste to PS owners. It's not like this game is a selling point for MS anyway, the sequel is.
If MS was smart, they would have given the upgrade to PS5 owners and used it to lure them for the sequel.
Re: Sony Confirms Nixxes Purchase Will Aid Future PC Ports
I don't understand the logic behind people's belief that PC port sales will allow Sony to make better games? How has that worked out for Microsoft who went day and date on PC, I don't see any exciting world class games that push the envelope coming out from them.
If anything, this is only going to make Sony pivot faster towards GaaS model games because they'll want to extract as much money as they can from PC gamers, who are on a platform where they make no money from 3rd party sales. The console gamers who've traditionally enjoyed polished complete single player games will suffer as a result. Just look at the GaaS rumours of the upcoming games from Haven and Deviation Games.
Re: State of Play Livestream Confirmed for Thursday, Featuring Deathloop
Can someone explain what is the incentive for a PS5 owner to buy Deathloop at full retail price when we know in advance that any possible sequel will be locked to Xbox/Windows? And that's definitely going to happen; just look at Hellblade 2 for proof. At least the original Hellblade came out on PS4 before the MS buyout of Ninja Theory but with Deathloop we already know it's going to be the last release on PlayStation. It seems strange to dedicate an entire State of Play for a Microsoft game but I suppose agreements were probably made prior to the buyout but the optics here don't look great.
Re: Report: How PlayStation Is Failing Indie Developers
Isn't Shuhei Yoshida the head of Indies for PlayStation? Has he gotten maybe in over his head for this role?
I remember during the early PS4 days when Shahid Kamal Ahmad and Adam Boyes were in charge, indie devs like Jonathan Blow and Supergiant Games were flocking to PlayStation and had nothing but praise for the way there were being treated.
Re: Random: PlayStation Fans Start Petition to Cancel Hideo Kojima's Rumoured Xbox Game
Kojima has full autonomy and can do whatever he wants and PlayStation fans need to accept that third parties have no benefit being platform exclusive when they can make more money on multiple platforms, unless a platform holder is footing the bill for development thus obligated to remain exclusive. It's not like the PS1 and PS2 days when third parties could get away with only releasing games on PlayStation due to the sheer size of the playerbase alone being enough for returns. Remember the outrage when Devil May Cry 4 and Final Fantasy XIII went multiplatform? You can blame the PS3's low sales as the cause of this and it was from that point that all former third party exclusives would become multiplatform.
This is why first party games are more important than ever for a platform's success but unfortunately the current PlayStation administration seems to think otherwise.
Re: Sony Acquires Dutch Developer Nixxes to Beef Up First-Party Tech Support
If only Hulst would just come clean and say that Nixxes will be their PC porting studio it would put a lot of people at ease, especially those on the fence of buying a PS5 and any future Sony hardware because that's certainly what many will interpret this purchase as.
Re: PS4 Exclusive Ghost of Tsushima Could Be Coming to PC as 'Only on PlayStation' Is Removed from Box
I have to hand it to Microsoft, they're single handedly responsible for baiting Sony into putting games on PC. If MS kept their exclusives on Xbox I'm certain they would have fared better in the console competition and wouldn't have become the embarrassment that Xbox One was. If games like Forza Horizon, Ori and Gears remained only playable on Xbox I certainly would have bought the console for those games and am sure many others would have too. But as soon as they went day one PC/Xbox their consoles became completely redundant.
Now MS has every advantage on PC, they have the default controller that works natively on all modern games and they have their own Windows platform to push Game Pass and take 100% revenue from. Meanwhile Sony has to split their sales revenue with Valve and Epic while conforming to Xbox controller standards so their games work on PC. MS has effectively benefitted the most from Sony's PC ports as it draws people away from PlayStation and gives MS a base to peddle Game Pass to. Sony only makes money from one time sales on PC and nothing from 3rd parties. Now Sony will be losing out a lot unless they start to implement microtransactions just like all the other major 3rd parties do on PC and their game design and philosophy will be changed irrecoverably going forward.
Re: PS4 Exclusive Ghost of Tsushima Could Be Coming to PC as 'Only on PlayStation' Is Removed from Box
PlayStation has completely alienated me as a long time fan of the brand, I see no reason to get a PS5 if this is the strategy moving forward. If 2 years is all it takes for games to get ported to PC then I'm just going to go all in on PC where I'll also get every Xbox game.
Their communication has been so poor, the least they could have done is reassure PlayStation owners that exclusives will remain at least for the duration of the whole generation but they couldn't even tell us that; says a lot about the confidence in their own products.
Re: Sony: We Support and Encourage Crossplay Across Consoles
I'm disappointed that there hasn't been an outcry over the paywall requirement for cross-play with PC players. I don't understand how console gamers can happily continue paying for PS+/Xbox Live/Nintendo Online to cross-play with PC players who don't have to pay anything and get access to the entire pool of console players. Not only that but PC players have every advantage: input device of their choice, maximum frame rates, increased FOV, ultrawide resolutions; it's completely unbalanced in their favour.
I know most of the popular cross-play games are free-to-play anyway, which is fine but what irks me is when retail games that have cross-play with PC still require an online paywall on console like Street Fighter V. These online subscriptions supposedly cover server and maintenance costs but then why do PC players not have to contribute at all? How is it fair that console players have to pay for the entire cost of cross-playing with PC players? Either the paywall for PC cross-play needs to be dropped or charge PC players for cross-play access to console players. We all know the latter will never happen though.
Re: PS4 Demon's Souls Discovered in PlayStation Database
Sony sure are going out of their way to convince me not to get a PS5 with all the moves they're pulling: cross-gen tent-pole titles, PC ports, MLB launching day one on Game Pass, and now PS5 exclusives potentially getting ported back a gen. This has to be the least committed I've ever seen Sony be to their latest hardware since the Vita. The PS5 is looking more and more like PS4 Pro 2 these days with the addition of a premium game price tag.
Re: Elden Ring Dated for January 2022 on PS5, PS4 in New Trailer
@Ear_wiG I'll remain cautiously optimistic but must admit the open world aspect is worrying especially because what I like about their other games is the interconnected level design. I fear the open world will just be a big field to traverse to different locations and probably fight enemies along the way.
Re: Elden Ring Dated for January 2022 on PS5, PS4 in New Trailer
How many more times do the Demon's Souls/Dark Souls themes need to be retread by From Software? Bloodborne was incredible because it was so distinctly different to their other games. This just looks like a more lore heavy open world Dark Souls and that formula is really starting to run thin.
Re: Battlefield 2042 Goes Near Future on PS5 and PS4, Out in October
@LiamCroft I'm fine with them not including a campaign, it has never been the draw or strength of the series anyway. They simply haven't justified to me why the price has increased by £10 when there's seemingly less content than the previous game. For me I just find the price to content ratio lopsided.
Re: Battlefield 2042 Goes Near Future on PS5 and PS4, Out in October
@LiamCroft I personally can never justify paying the same or greater price than a single player game because a multiplayer-only game's lifespan is entirely reliant on the number of people playing, which will eventually decline over time. If you look at the most popular multiplayer-only games today you'll see they're largely free-to-play (Fortnite, Warzone, Apex Legends) or annual sports games that have traditional single player modes.
Once the game population dies down you're left with an expensive paperweight with little resale value (even worse if you go digital). I suppose those that only buy 2-3 games a year and devote their time solely to those few games can probably justify the price but personally I can't justify spending that much money on something that has a guaranteed limited lifespan.
Re: Battlefield 2042 Goes Near Future on PS5 and PS4, Out in October
Looking at EA's official pre-order price links the UK prices for the standard edition are:
These prices are absurd for a multiplayer only game and even worse for console owners who have to pay for PS+/Xbox Live just to play the game.
EA have also hinted at cross-play, making the console pricing all the more laughable when PC players get everything the current gen consoles offer (128 players, 4K, 60+fps, RT) and now potentially the entire console playerbase without the paywall to play online.
Re: Ratchet & Clank: Rift Apart (PS5) - Intergalactic Stunner Puts PS5's Power on Display
Have to say I'm a little disappointed the SSD utilisation is merely a gimmick in the grand scheme of things after being touted how key it was for the game design. Still a solid par for the course Ratchet game that was always expected.
I guess Sony expects this game to tide PS5 owners for the next 2-3 years seeing as there's no announced upcoming PS5 exclusives.
Re: PlayStation Studios Boss Suggests God of War Ragnarok, Gran Turismo 7 Are Also Coming to PS4
@art_of_the_kill The writing was on the wall as soon as they dropped the "Only on PlayStation" label and the publishing arm changed name to "PlayStation Studios". That name reeks of branching out of PlayStation hardware to stamp the name across other devices and it was proven correct.
Even the DualSense can't be used as an exclusive PS5 feature anymore, the Metro devs have already implemented it on their enhanced PC version. You would think that Sony would lock that down and force devs making games on PlayStation to sign an agreement that DualSense features are exclusive to PS5, but no! All the PS5 has now is the custom SSD, which won't even be utilised for game design thanks to their cross-gen initiative and will soon be caught up and overtaken by PC SSDs by the time it does.
That just leaves a console that appeals to casuals and uninformed tech-illiterates who still think PCs are as complicated to use as they were in the 90s and 2000s and that you somehow can't use a controller or play on a TV. It's a shame that a lot of PS owners and fans don't even care about this with some even encouraging putting exclusives out of PlayStation because "it's good more people can play" or "it makes them money for more exclusives" ignoring the fact that they've opened Pandora's box and PCs will now continue getting every exclusive with significantly better visuals and performance while they remain stuck with worse versions of games like Days Gone, HZD and Death Stranding, the sales of which aid to fund the next PC ports, good job!
Re: PlayStation Studios Boss Suggests God of War Ragnarok, Gran Turismo 7 Are Also Coming to PS4
How nice of Sony to inform us some 7 months after launch that all of their upcoming first party titles that they used to showcase the power of PS5 are now cross-gen. It's not like people were deceived into thinking owning a PS5 was the only way to play them or anything... /s
Also, nice of Hulst "to emphasise that PlayStation will remain the best place to play our PlayStation Studios titles at launch". So PlayStation consoles are pretty much early access machines now where we have the privilege of paying £70 for games; he didn't even confirm that some games will remain exclusive anymore, just that they'll "look at the right times to launch each game" on PC and reiterated the 2 year gap between Days Gone PS4 to PC like it's some kind of hardship to strive off 2 years to receive a far superior version.
I've never seen the desirability of a console fall so quickly. They had everything going for them going into this gen and they've thrown it all away to chase other markets and continue exploiting their die hard fanbase for greater profit. I have completely lost interest in PS5 now, which saddens me because I loved all previous PS consoles and had been an ardent supporter since 1996 but it's no longer rational to buy a PS5 knowing its games aren't going to remain exclusive or even the best way to play and will miss out on whatever other studios Microsoft chooses to acquire.
Re: Ubisoft Claims It Won't Abandon PS4 Version of Far Cry 6
@LastYearsModel You're either misremembering or had no frame of reference to how bad it was at the time:
Black Flag: https://www.youtube.com/watch?v=AgM4burl7-I
Far Cry 4: https://www.youtube.com/watch?v=n34YBYaSFxA
Re: Ubisoft Claims It Won't Abandon PS4 Version of Far Cry 6
@WallyWest https://twitter.com/Chris_Dring/status/1363546988097208328
Miles Morales has already sold more on PS5 than PS4 despite the smaller base and it's already back at #1 as of just last week:
https://twitter.com/Chris_Dring/status/1399367496310968321
But you didn't answer my question, when should they cease cross-gen games? What's the motivation to even get a PS5 if all games continue to release for PS4 as well, it's certainly not just for a bump in resolution and framerate that's for sure.
To be clear I'm not saying all games need to be just for PS5 right away but all 1st party games absolutely should as well as unannounced 3rd party games in development.
Re: Ubisoft Claims It Won't Abandon PS4 Version of Far Cry 6
@WallyWest Why does that matter? The price of a PS5 will eventually go down and so will its scarcity while this game (and other cross-gen titles) will forever remain constrained by last gen tech. When should they stop cross-gen games then? Do you not want the latest hardware to be taken full advantage of?
Re: Ubisoft Claims It Won't Abandon PS4 Version of Far Cry 6
@Icey664 Unfortunately we're probably going to wait until at least 2023 for that to happen. There's too many selfish people that will gladly sacrifice quality and ambition just so they can continue playing on their ancient 2013 hardware at the detriment of others, and I say this as someone who doesn't even have a PS5.
Re: Horizon Forbidden West Mesmerises in 14 Minute Gameplay Sequence
@Ralizah I agree with the "green screen" looking environment, that's the closest way to describe it.
Re: Horizon Forbidden West Mesmerises in 14 Minute Gameplay Sequence
Does anyone find the environments looking a little... static? Like there's very little foliage movement aside from when she moves through the red tall grass area. There's no wind blowing leaves and materials either and the footprints in the sand don't seem prominent. Also there's something odd about the lighting on Aloy, it looks like there's a glow around the character that gives off a "green screen" effect, it especially looks odd when she moves in shadowy areas and goes underwater. Her hair remains perfectly intact underwater and the strands don't even float when she emerges, not to mention she doesn't even look like she went underwater at all after she emerges. I know these are nit-picks but I was expecting a lot more attention to detail for a supposed PS5 showpiece. These are probably some of the compromises they had to make being cross-gen and all.
Re: Uncharted 4 Heading to PC, Investor Presentation Claims
@Carl-G Yes, your annual PS+ subscriptions are funding PC ports, while PC gamers get to cross-play online with PS players for free, no subscriptions required! How fair does this proposition seem to you as a PS player?
Re: Uncharted 4 Heading to PC, Investor Presentation Claims
Another thing people are grossly overlooking is the push to selling to China and the ramifications that will have on game content. They're now going to self-censor their own games to appease that market and stifle creativity so that the games are sanitised for the Chinese market.
I am not hopeful for the direction Sony are heading in that's screaming profits over passion.
Re: Uncharted 4 Heading to PC, Investor Presentation Claims
@Northern_munkey The article I posted is slightly newer than yours but regardless it makes no business sense for Microsoft to spend all that money to buy Bethesda just to continue to operate like nothing's changed. They will leverage their acquisition to bolster their own platforms by making exclusives otherwise what's the point?
Re: Uncharted 4 Heading to PC, Investor Presentation Claims
@Northern_munkey Phil Spencer has explicitly said future Bethesda games will be exclusive to "platforms where Game Pass exists"
https://www.eurogamer.net/articles/2021-03-11-phil-spencer-says-future-bethesda-games-will-be-exclusive-to-platforms-where-game-pass-exists
The only Bethesda games for PS5 are the aforementioned and updates for preexisting service games like Elder Scrolls Online and Fallout 76. That's all it's going to get.
Re: Uncharted 4 Heading to PC, Investor Presentation Claims
@Areus I don't see that happening anytime soon. They're going to get their cake and eat it too selling £70 games and PS+ subscriptions to fund further PC ports unless PS customers wisen up. Also they seem outright happy that MLB 21 is now multiplatform and still managed to top US PSN in spending despite Game Pass giving it away. They know their PS customers are complacent with PS5 and will continue to take advantage of them.
@PegasusActual93 Literally all the games you listed are 3rd party and got PC ports about a year after their PS release if you look up their history. It's not the same thing as 1st party studios owned by Sony themselves. Also that was back when PC ports were complete garbage with no unified controller support which meant the PS versions were still the primary versions that most people played. I have no problems with 3rd parties going multiplatform regardless, they're not beholden to only make games for one platform and shouldn't be either.
@Spyroescape What exactly is wrong with PS fans feeling special? Are you saying PS fans shouldn't be treated right by their own company? It's not about 6 year old exclusives, the slides clearly spell out that they're adopting a GAAS model for future titles "both on and off console". How "fine" is PS5 that they're promoting 2 games, Deathloop and Ghostwire: Tokyo that will never see sequels from on their platform again? What is the incentive for PS5 owners to support these games at full retail price knowing they'll never get any follow up games and their direct competitor will reap all the benefits from their sales?
Re: Uncharted 4 Heading to PC, Investor Presentation Claims
Welp, this basically confirms it's the end of the road for the Sony we knew and loved from PS1-PS4. I fear it's the end of true exclusives now, I guess the first hint was the removal of "Only on PlayStation" from PS5 boxes but these slides outright confirm they're going to push for a GAAS model on BOTH console and "other platforms" i.e. PC and it makes sense since they could only make money from one-time purchases on PC before but now they're going to shoehorn in GAAS microtransactions in future titles for continual revenue and console gamers are affected too.
All this proves to me is that they have lost all confidence in their own products and PS customers that now they're willing to completely ruin the prestige of these exclusives that they've spent decades building all for the sake of greed by pushing "service-led experiences" i.e. GAAS and putting them on other platforms while PS chumps shell out £70 for temporary exclusives.
As someone who was planning on getting a PS5, I really don't know anymore... I guess the first sign of a PS5 "exclusive" going to PC would cement my decision to skip getting the console altogether now.
Re: Rumoured PS Plus Game Virtua Fighter 5: Ultimate Showdown Announced as PS4 Exclusive
@PossibLeigh Actually Dead or Alive is the closest comparison and has a shared DNA with Virtua Fighter. The original DoA was released on Sega Model 2 arcade hardware and DoA 5 even had VF fighters as guest characters so there is a bit of crossover between the franchises.
Re: Rumoured PS Plus Game Virtua Fighter 5: Ultimate Showdown Announced as PS4 Exclusive
@PossibLeigh It's a 3 button game: Guard (Square), Punch (X or Triangle), Kick (Circle).
The fighting is mostly similar to Tekken but the combat is more free-flowing. The fighting styles are based on real martial arts so there's no fantastical moves like fireballs. The inputs are mostly timing based as opposed to Street Fighter's quarter motions and the fighting is centred around counterattacking unlike the juggling in Tekken.
Re: Horizon Forbidden West PS5 Gameplay Reveal This Thursday in New State of Play Livestream
I think this State of Play is also Guerrilla's last chance to announce a HZD 60fps patch for PS5. If it doesn't happen I think we can safely rule it out of ever happening. Would be an embarrassment for Guerrilla after seeing the other 1st parties capably putting out patches for their games.
Re: Rumoured PS Plus Game Virtua Fighter 5: Ultimate Showdown Announced as PS4 Exclusive
For those old enough to remember, back in the mid 90s Virtua Fighter was absolutely massive. You couldn't escape coverage from magazines and TV back then (from a UK perspective) and VF2 single-handedly kept the Sega Saturn from complete irrelevance. Good times.
Sad to see how the franchise has become all but a distant memory with most gamers these days giving no reverence for its significant impact to 3D gaming.
Re: Zurkon Jr. Guides Us Through Weapons and Traversal in Ratchet & Clank: Rift Apart Video
@art_of_the_kill Just tweeted by James Stevenson (Insomniac Community Director): https://twitter.com/JamesStevenson/status/1394717189626728453
Hopefully that clears up the FUD spreaders.
Re: Zurkon Jr. Guides Us Through Weapons and Traversal in Ratchet & Clank: Rift Apart Video
@art_of_the_kill Ordinarily if it was another game I'd be slightly wary too but this game specifically has been showcased as only currently being possible on PS5 due to the intrinsic use of the custom SSD in game design.
From a business standpoint it makes little sense for it to go to PC when only a fraction of all PC players would even be able to meet the requirements to play the game as is; it would be a complete waste of development resources to re-do the game to accommodate the larger selling base on weaker hardware.
Also, it's listed under the "exclusive" section on the official site: https://www.playstation.com/en-gb/ps5/games/
And Insomniac themselves have stated it's exclusively on PS5:
https://twitter.com/insomniacgames/status/1392872514339049472
Re: Zurkon Jr. Guides Us Through Weapons and Traversal in Ratchet & Clank: Rift Apart Video
I see the "PlayStation 5 Console Exclusive" text at the end is already being picked apart all over YouTube and Twitter as a sure sign that it's also going to PC.
It's clearly a mistake just like Demon's Souls was but there's been way too many messaging blunders that it's no wonder people are starting to question the competence of PlayStation's marketing.
Re: GTA 5 PS5 Releases 11th November, GTA Online Free for Three Months
Rockstar released a grand total of 1 new game all last gen (RDR2). Let's hope this gen fares better but somehow I'm skeptical, especially after the departures of Dan Houser and Lazlow Jones, two instrumental people in their past success.
Re: All PS5 and PS4 Crossplay Games
All console games that have crossplay with PC should have their online paywall removed.
PS+, Xbox Live and Switch Online subscriptions supposedly pay for server costs, but PC players don't have to pay AND get access to all console players!? How exactly is that fair for console users?
The only fair solution is if the paywall for consoles is removed or PC players have to pay for crossplay, and we know the latter is absolutely never going to happen.
Re: Sony on Upcoming PS5 Games: Wait Until You See What's Coming from Our Third-Party Partners
Exclusives matter and are arguably the most important factor when deciding a system. Just look at all previous generations of consoles and try to recall the best games that released on them. I'm willing to bet that most people will find that exclusives (timed or full) are going to be in their top 5 picks for the system.
In my opinion, the best generations have always been the ones where each platform had multiple exclusives. I hate how Xbox have forfeited exclusives to PC, I want them to entice me to their platform not give me a reason to avoid them. The original Xbox and Xbox 360 had great exclusives that are fondly remembered to this day. The same can't be said about Xbox One or Series S|X.
There's people that love to spread the rhetoric that "exclusives are anti-consumer" and feel like they're entitled to every game under the sun on their system. Imagine if that were to happen, how awful would gaming be if every system was just a homogenous box that played games like a DVD/Blu-Ray player. Nintendo would be dead and buried, nobody would want to deal with their feeble hardware and their quality and innovation will plummet just like Sega did after they became a multiplatform developer. Competition will be non-existent since everyone will just buy the system they can afford - they'll all play the same games so who cares! There will be no drive to push the medium forward since every game will be beholden to release on every platform to maintain the "pro-consumer" stance and none will be able to take advantage of any unique features for the sake of parity.
Look at the big video streaming services like Disney+, Amazon Prime and Netflix. It's not like they share their original content amongst themselves. They know the value of their own shows that they've invested time and money in, so why should they go on their competitor's service to benefit them? Where's the anti-consumer crying here? I don't understand how this belief that exclusive games are anti-consumer became so popular in recent times, it's a business not a charity!
Re: PlayStation Studios' Creator Page Is Live on Steam, And Teasing More PC Ports
@Umar For me I'm okay with certain niche and underperforming games going to PC but I want PlayStation to have the best version of their own games or at the very least comparable to PC. It's ridiculous that their very own capable platform (PS5) won't enhance many of their own PS4 games to reach PC levels.
Re: PlayStation Studios' Creator Page Is Live on Steam, And Teasing More PC Ports
@ViolentEntity Exactly, imagine a game like Bloodborne gets ported to PC with a fully unlocked frame rate, 4K resolution support and all frame-pacing issues fixed. How do you think that will make PS5 owners feel? No patch (if even possible) will make the game look and run as good as the PC version and the only other option would be to release a remaster or in the (most likely) worst case scenario, nothing happens so they're stuck with the exact same 2015 PS4 game at 1080p, 30fps and frame-pacing issues. So PC players get the optimal game while PlayStation owners are stuck with a substandard version. Of course PS fans are going to be angry about it because their long-term platform support gets them nothing while a group that never supported PS gets the best version. Informed people will quickly abandon PlayStation if this continues, and so far it seems to be the case with HZD, Death Stranding and Quantic Dream games not getting any enhancement patches to bring them close to PC settings.