@ChrisDeku First party specifically refers to studios owned by the platform holder. Those games you listed are properties owned by the platform holder but not developed by an internal studio i.e. second party.
@ChrisDeku Team Ninja isn't first-party and I'm pretty sure that game is only "console exclusive" anyway so will end up on PC sooner than later like Nioh did.
God of War
Marvel's Spider-Man
Marvel's Spider-Man: Miles Morales
Uncharted 4: A Thief's End
Uncharted: The Lost Legacy
Sackboy: A Big Adventure
And already announced/leaked for PC:
The Last of Us Part I
Returnal
And these are just the ports for one year; the gap is getting smaller and smaller.
Meanwhile not a single new first party PS5-only game has been announced in all of 2022.
How can anyone honestly feel that PS5 is still the main focus at PlayStation? Even key PlayStation employees like Shuhei Yoshida and Cory Barlog are constantly posting images of their SteamDeck on social media. I can't think of any other business that would allow their public figureheads to repeatedly undermine the product they're selling by promoting a direct rival like this.
Only the second time in history that I can recall where two different games with the exact same name released on the same console. The first time being Need for Speed: Most Wanted on Xbox 360.
As for this RE4 remake, the reveal video left me unimpressed and this announcement only reaffirms that it's deliberately being held back from what it could have been.
I wish these modern fighting games would at least bring back the single player modes that have become absent in recent entries. I don't understand why they removed classic staples like Team Battle, Survival and Time Attack modes from the latest games. I'd even settle for a new Tekken Force mode instead of the lousy Story mode from the last game. The Story mode ends all too quickly and has zero replay value.
I also miss having to actually earn new characters by unlocking them from completing the Arcade mode, but I understand why that's no longer possible due to the heavy online focus these days and requirement for immediate access.
I don't understand how PlayStation fans truly think diversifying into mobile and PC is a good thing for the console. The alleged claim is the money generated there will be pumped into more single player AAA console games but there's absolutely no evidence of that and I can't think of ANY other game company that has successfully used this as a strategy.
All we know for certain is that Sony aims to release 12 live service games by 2025, no mention of any AAA single player games (other than the ones we know, SM2 + Wolverine).
There's already a price hike of £70 for first party games on console and we've yet to see how that's contributed in any way to the improvement of future releases. I'm more willing to believe the price hike is actually contributing more to the mobile and PC divisions and it's the console gamers who are being bled dry with nothing to show for it.
@ryanburnsred So you'd rather have console users continue getting screwed over paying for server costs so that PC players can enjoy playing for free? PC players who can freely create infinite accounts to cheat and hack games with no repercussions? A paywall would greatly deter that from happening and ruining cross-play like it already has for Warzone. Once PSN gets into the mix they're no longer separate ecosystems. I'd wager it would be a greater PR nightmare for Sony when their core console players realise they're being taken advantage of and the only ones forced to pay for the same cross-play servers PC gamers are using.
The PSN during the PS3 era was awful, did you forget about the 2011 network outage where data was stolen? It was because of that that people accepted the need to pay for online for a better more secure service and PSN drastically improved as a result.
If PC players have no issues paying for MMO subscriptions, they shouldn't have an issue with paying a subscription for these upcoming live service games.
@Nepp67 That's exactly why I'm eager to see how they'll handle it. They even went to great lengths to remove multiplayer from these new versions (Uncharted, TLOU) on both PS5 and PC. So I can't wait to see what happens when they release a game with online multiplayer and they don't address the PS+ requirement discrepancy between console and PC. I really hope PlayStation players speak up against any paywall discrepancy if it ultimately does exist, unlike Xbox players who let Microsoft steamroll them into paying XBL Gold for Netflix and free to play games which are otherwise completely free on all other platforms.
@ryanburnsred Well if it's free on PC I'd say it's more embarrassing for PlayStation players if they voluntarily choose to be swindled into paying for PS+ when a competing platform will undoubtably get a superior version day and date with cross-play and PS+ tax free.
@Would_you_kindly PC players already pay MMO subscriptions, these live service games will probably be MMO lite so I can't imagine there'll be any way to circumvent a paywall if the content regularly updates and requires an always online connection.
I'm very curious to see if this is how they'll sneak in PS+ requirements for their live service games on PC. They must surely see how bad it would look if it's only the console players that have to pay for PS+ online play while PC players get a free ride.
@SerJosh97 You missed my point entirely, it's not the game itself that's the issue, it's the fact that a current gen game has been revealed for PC at the same time as PS5. This will undoubtably cannibalise sales on console (of which Sony would have stood to receive 100% of the money) which could have easily been avoided by not mentioning PC until much later after the PS5 release. The announcement only helps to assure PC gamers that it will be a short gap from console release, so no need to bother getting a PS5 for this game, which many will also extrapolate to other first party releases.
@JJ2 I agree, the PS5 release is clearly a smokescreen for the actual goal to get the game on PC without upsetting PlayStation owners. And they're doing this by throwing this remake to them first as a form of appeasement so that Part II can quickly sneak its way onto PC not soon after.
The latest game Sony revealed explicitly states it's coming to both PS5 and PC (The Last of Us Part I). So now even current gen games are being announced for PC not just old PS4 games. There's no way fanboys can spin this anymore, first it was coping with old PS4 games but now we have confirmation that games built from the ground up for PS5 are also PC bound. This alongside the very credible Nvidia leak pretty much confirms every current PlayStation game will go to PC, not just old PS4 games.
To me this doesn't make PS5 a worthwhile purchase anymore and its hardware will never meet its true potential when every game has to be dumbed down to work on mid and low spec PCs.
The consensus seems to be the release gap will be about 2 years but I suspect it'll continually shrink until eventual day and date. The excuse of Sony wanting to hold back PC releases to sell consoles went out the window as soon as they revealed their plans to release PC ports. Now people have all the ammo they need to wait for the superior PC release and skip the PS5, its £70 games and PS+ subscription fees altogether.
@MasterVGuides I believe the stipulation was the game must release on multiple platforms simultaneously, there was nothing stating it had to release on a subscription service from day one.
I find it unbelievable that Sony, who developed the game internally have no leverage to block their own game going to a rival service from day one when they seemingly have the power to block other third parties. This was a moment Microsoft completely clowned Sony and PlayStation owners and have yet to recover from this blunder.
@OrtadragoonX You say the current average PC specs don't stand up to a PS5 but don't you see how this will negatively impact console owners? This means their first party games will intentionally be held back to accommodate porting to mid and low-end PCs, so yet again PS5 owners will be getting screwed over with a system that never reaches its full potential and the features like the DualSense and SSD speeds will never be essential to a game's core design.
If Sony's goal is to reach more customers on PC they'll have to ensure these games are built and designed from the ground up to work on these lower-end PCs, screwing over PS5 owners still waiting for games that actually use the system's full capabilities. We're approaching the 3rd year of the PS5 and as it stands currently it's nothing but a glorified PS4 Pro 2 with early access to first party.
The PS5 is now a system you choose to settle for not the system you really desire, as you've illustrated already. This wouldn't be the case if it had actual high quality exclusives not playable anywhere else.
How pathetic is it that the best place to play your first party games is on a competing platform and not your own.
I can't think of any other business that provides the best version of its products on a competing platform, let alone for a reduced price.
For example, Microsoft and Apple have the foresight to not provide app parity across each of their platforms. Microsoft Office on Mac is a stripped down version with less features compared to Windows. iTunes on Windows is slow, bloated and outdated but still required for iPhone users to manage files. There's nothing stopping them from providing parity between their apps but they deliberately don't in order to lure customers to their own platform for a better experience.
Meanwhile Sony is doing the complete opposite and pushing console players away from PlayStation to PC by offering unlocked framerates, ultrawide resolutions, proper raytracing, Xbox and DualSense controller support, DLSS, freedom to mod and no PS+ online requirements. They're doing a good job propping up PC as the best place to play their games while completely undermining their own PS5 consoles. The only remaining advantage PS5 has is its relatively cheap price, that's it, which is only attractive to casual gamers.
I'll never get those who put story above everything else in a video game, it's like listening to music only for the lyrics and dismissing the actual music which is just as incomprehensible to me.
I play games for the gameplay first and foremost, story would never sway my opinion on how good a game is otherwise Nintendo games would be considered garbage if we all used those standards to determine the quality of a game.
£70 is an absurd asking price for this when it has less content than the PS4 remaster. It should be the same price as Part II was on launch - £50.
I'm very curious to see how fast it comes to PC and at what price it will release because I'm betting it won't be £70. The way it was showcased indicated it'll come to PC very soon i.e. a few months after PS5. Because when the superior version comes to PC and is cheaper than the PS5 version, it's a complete wrap for PS5. Jim Ryan is just gouging his core customers at this point and feeding them scraps while treating the PC players like royalty.
@Marquez We already have the Nvidia leak that's been proven completely accurate as well as Returnal and Sackboy PC screenshots.
Sony's own investor report stated it wants half of its games on PC by 2025. It's time to face reality that Sony's conditioning its console owners into accepting future multiplatform releases.
I think we can now definitively say that first party exclusives are over and PS5 will have none during the course of the generation.
Bold of them to reveal the PC version already, they really must not care that it dissuades people from getting PS5s anymore. Interested to see how this plays out for them because I for one have no desire to get a PS5 at all now.
@Quadalog The saddest thing is the both id@Xbox and Major Nelson tweeted about the release and not one peep from Shuhei Yoshida or anyone who works at Sony. It's so obvious Colin's been blacklisted by Sony at this point.
The biggest thing about this is Spider-Man and Miles Morales weren't even in the Nvidia leak, and if games as prolific as those can go to PC so soon, you can be sure practically every major first party game will too including Spider-Man 2 and Wolverine.
The point is as a business they've never been more successful than they are today and that has no bearing on the quality or quantity of the games they produce.
I don't get how people honestly think making more money will automatically lead to better single player games.
We can use Konami as a direct case study. Konami reported its most profitable year ever just last year and they've long abandoned high quality single player games. None of their money is being reinvested into single player games let alone good quality games. It's all going to the pockets of execs and shareholders and we can expect the same to happen to Sony. When they get a taste of how much money they can make from live service, why would they go back to costly single player games?
I have no confidence that the current leadership is serving in the best interest of PlayStation owners when the current focus seems to be live service games, PC ports, mobile games and tv shows; none of these things are what make hardcore gamers choose PlayStation above everything else.
When business takes precedence over art, we (the players) all suffer.
@Bismarck The DualSense is only supported as a generic controller, only a small number of games actually use the adaptive triggers and haptic feedback on PC and isn't standard yet, and can't be played wirelessly.
@Juanalf For me it's become hard to defend remaining on PlayStation when all its advantages are slowly being eroded away (exclusives, controller, online playerbase etc). I've held off on getting a PS5 because I knew something was iffy about the way they revealed their games. With the Nvidia leaks proving to be entirely accurate, I'll probably get an RTX 4080 at this point and leave PlayStation behind altogether; they need to provide some real reassurance of why I need a PS5 to win me back at this point.
"It's only old games being used to hype up the sequel which will definitely only be on consoles, it's a smart strategy!" (HZD)
"It's only games that flopped critically and commercially, more sales will absolutely lead to a sequel!" (Days Gone)
"Even though it's the highest rated PS4 exclusive, it's still just a PS4 game, relax your shiny new PS5 is still definitely worth it!" (God of War)
Now we're getting bonafide made-just-for-PS5 games coming to PC in less than 2 years. This is honestly quite insulting to PS5 owners and those who felt mislead into believing these games were designed to fully utilise the bespoke features of the PS5 and DualSense. A PC port immediately invalidates the claim that these games were fully designed for PS5 because there's no way Sony would waste time and money on a port that only a tiny fraction of PC players with comparable PS5 specs and DualSense controllers would be able to play, it simply makes no business sense.
Maybe they'll put the single player campaign on the disc this time.
I was interested in trying MW2019 but discovered the disc doesn't even have the campaign on it and you're forced to connect online to download over 100GB of mostly Warzone data to even give you access to the single player campaign. This is what actual unchecked anti-consumer behaviour looks like.
The Xbox playerbase are only into Shooters, Western RPGs and online multiplayer. There's no way Spider-Man would have been the juggernaut it became if it was Xbox exclusive.
@Rafie This is why I can't get excited by any studios Sony decides to acquire anymore. PlayStation owners get nothing from the Bungie deal, there's literally zero incentive to play their games on PlayStation over any other platform. No exclusive content, no price discounts, nothing! With cross-play being more prominent now there's even less reason to remain on PlayStation when other platforms get the entire playerbase too and PC players don't even have to pay for online access.
@Bismarck Where's the source that they're creating their own launcher because I've not heard about this anywhere. Even if it were to happen it's another extra cost to maintain.
You're missing the point, the exclusives are the unique things about consoles. It's the main thing that draws people to decide which platform they want.
PCs will always be more powerful, that's why the only way to lure people to consoles is the exclusives that can't be played on PC. Without exclusives it's just a redundant system that has no appeal to hardcore gamers.
@Bismarck Games going multiplatform would raise development costs and selling on other storefronts would yield a smaller percentage of revenue over their own store. Not to mention being on an open platform like PC leaves them highly susceptible to piracy.
I'm not interested in a console because it's cheap, I'm interested in the unique games it can provide.
Can anyone explain why Nintendo doesn't take this approach? Wouldn't they stand to make a killing selling Mario and Zelda on other platforms? Same with Microsoft, why did they specifically remove Starfield from PlayStation when we know there was a PS version in development. Why does Sony always have to be the benevolent one to offer their exclusives on other platforms?
And what benefit does this bring to current PlayStation owners who are left wondering why they invested in a console that no longer has anything unique to offer except premium prices for early access to worse versions of 1st party games.
@shgamer For me Alan Wake was just an okay game with a lot of annoying mechanics.
I hate how he gets exhausted after just a few seconds of running
The flashlight constantly runs out of power from even single enemy encounters
There's no depth to the combat, you can't strategically shoot different body parts or take a stealth approach, it's the same rinse and repeat encounters throughout the game with no enemy variety
The "possessed" objects that hurl towards you are incredibly annoying
Shamelessly rips off Twin Peaks with super lame stand-ins, especially the George Costanza-like agent of his
The overall story just felt very nonsensical to me and not very engaging
It's pure naivety to believe this GaaS initiative won't impact Sony's single player releases. We're either going to see a drop in quality or quantity of their single player games, so pick your poison.
There's at least 10 GaaS games in development from 1st party studios, that's resources already being divided between GaaS and single player games and we already know that GaaS is seen as the priority now. This means the single player releases will either continue to be short experiences (Miles Morales, Rift Apart) or cross-gen compromised (Forbidden West, GT7), neither of which have justified the £70 asking price to me. I've yet to see a truly outstanding release; Demon's Souls comes close but it's just a new coat of paint on an old PS3 game.
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Re: Sackboy: A Big Adventure PC Version Dated for 27th October
@ChrisDeku First party specifically refers to studios owned by the platform holder. Those games you listed are properties owned by the platform holder but not developed by an internal studio i.e. second party.
Re: Sackboy: A Big Adventure PC Version Dated for 27th October
@ChrisDeku Team Ninja isn't first-party and I'm pretty sure that game is only "console exclusive" anyway so will end up on PC sooner than later like Nioh did.
Re: Sackboy: A Big Adventure PC Version Dated for 27th October
So just in 2022 for PC we have firm releases for:
God of War
Marvel's Spider-Man
Marvel's Spider-Man: Miles Morales
Uncharted 4: A Thief's End
Uncharted: The Lost Legacy
Sackboy: A Big Adventure
And already announced/leaked for PC:
The Last of Us Part I
Returnal
And these are just the ports for one year; the gap is getting smaller and smaller.
Meanwhile not a single new first party PS5-only game has been announced in all of 2022.
How can anyone honestly feel that PS5 is still the main focus at PlayStation? Even key PlayStation employees like Shuhei Yoshida and Cory Barlog are constantly posting images of their SteamDeck on social media. I can't think of any other business that would allow their public figureheads to repeatedly undermine the product they're selling by promoting a direct rival like this.
Re: Resident Evil 4 Remake Is Now Coming to PS4 as Well
Only the second time in history that I can recall where two different games with the exact same name released on the same console. The first time being Need for Speed: Most Wanted on Xbox 360.
As for this RE4 remake, the reveal video left me unimpressed and this announcement only reaffirms that it's deliberately being held back from what it could have been.
Re: Tekken 8 Officially Revealed for PS5
I wish these modern fighting games would at least bring back the single player modes that have become absent in recent entries. I don't understand why they removed classic staples like Team Battle, Survival and Time Attack modes from the latest games. I'd even settle for a new Tekken Force mode instead of the lousy Story mode from the last game. The Story mode ends all too quickly and has zero replay value.
I also miss having to actually earn new characters by unlocking them from completing the Arcade mode, but I understand why that's no longer possible due to the heavy online focus these days and requirement for immediate access.
Re: PlayStation Acquires Savage Game Studios, Focusing on Mobile Games
I don't understand how PlayStation fans truly think diversifying into mobile and PC is a good thing for the console. The alleged claim is the money generated there will be pumped into more single player AAA console games but there's absolutely no evidence of that and I can't think of ANY other game company that has successfully used this as a strategy.
All we know for certain is that Sony aims to release 12 live service games by 2025, no mention of any AAA single player games (other than the ones we know, SM2 + Wolverine).
There's already a price hike of £70 for first party games on console and we've yet to see how that's contributed in any way to the improvement of future releases. I'm more willing to believe the price hike is actually contributing more to the mobile and PC divisions and it's the console gamers who are being bled dry with nothing to show for it.
Re: Sony's Death Stranding Special Delivered to PC Game Pass on 23rd August
They should just register PlayStation as a charity with the way things are going.
Re: Don't Be Surprised if Sony Brings PSN Integration to PC Games
@ryanburnsred So you'd rather have console users continue getting screwed over paying for server costs so that PC players can enjoy playing for free? PC players who can freely create infinite accounts to cheat and hack games with no repercussions? A paywall would greatly deter that from happening and ruining cross-play like it already has for Warzone. Once PSN gets into the mix they're no longer separate ecosystems. I'd wager it would be a greater PR nightmare for Sony when their core console players realise they're being taken advantage of and the only ones forced to pay for the same cross-play servers PC gamers are using.
The PSN during the PS3 era was awful, did you forget about the 2011 network outage where data was stolen? It was because of that that people accepted the need to pay for online for a better more secure service and PSN drastically improved as a result.
If PC players have no issues paying for MMO subscriptions, they shouldn't have an issue with paying a subscription for these upcoming live service games.
Re: Don't Be Surprised if Sony Brings PSN Integration to PC Games
@Nepp67 That's exactly why I'm eager to see how they'll handle it. They even went to great lengths to remove multiplayer from these new versions (Uncharted, TLOU) on both PS5 and PC. So I can't wait to see what happens when they release a game with online multiplayer and they don't address the PS+ requirement discrepancy between console and PC. I really hope PlayStation players speak up against any paywall discrepancy if it ultimately does exist, unlike Xbox players who let Microsoft steamroll them into paying XBL Gold for Netflix and free to play games which are otherwise completely free on all other platforms.
Re: Don't Be Surprised if Sony Brings PSN Integration to PC Games
@ryanburnsred Well if it's free on PC I'd say it's more embarrassing for PlayStation players if they voluntarily choose to be swindled into paying for PS+ when a competing platform will undoubtably get a superior version day and date with cross-play and PS+ tax free.
Re: Don't Be Surprised if Sony Brings PSN Integration to PC Games
@Would_you_kindly PC players already pay MMO subscriptions, these live service games will probably be MMO lite so I can't imagine there'll be any way to circumvent a paywall if the content regularly updates and requires an always online connection.
Re: Don't Be Surprised if Sony Brings PSN Integration to PC Games
I'm very curious to see if this is how they'll sneak in PS+ requirements for their live service games on PC. They must surely see how bad it would look if it's only the console players that have to pay for PS+ online play while PC players get a free ride.
Re: Sony Expands PlayStation Homepage for PC Games
@SerJosh97 You missed my point entirely, it's not the game itself that's the issue, it's the fact that a current gen game has been revealed for PC at the same time as PS5. This will undoubtably cannibalise sales on console (of which Sony would have stood to receive 100% of the money) which could have easily been avoided by not mentioning PC until much later after the PS5 release. The announcement only helps to assure PC gamers that it will be a short gap from console release, so no need to bother getting a PS5 for this game, which many will also extrapolate to other first party releases.
@JJ2 I agree, the PS5 release is clearly a smokescreen for the actual goal to get the game on PC without upsetting PlayStation owners. And they're doing this by throwing this remake to them first as a form of appeasement so that Part II can quickly sneak its way onto PC not soon after.
Re: Sony Expands PlayStation Homepage for PC Games
The latest game Sony revealed explicitly states it's coming to both PS5 and PC (The Last of Us Part I). So now even current gen games are being announced for PC not just old PS4 games. There's no way fanboys can spin this anymore, first it was coping with old PS4 games but now we have confirmation that games built from the ground up for PS5 are also PC bound. This alongside the very credible Nvidia leak pretty much confirms every current PlayStation game will go to PC, not just old PS4 games.
To me this doesn't make PS5 a worthwhile purchase anymore and its hardware will never meet its true potential when every game has to be dumbed down to work on mid and low spec PCs.
The consensus seems to be the release gap will be about 2 years but I suspect it'll continually shrink until eventual day and date. The excuse of Sony wanting to hold back PC releases to sell consoles went out the window as soon as they revealed their plans to release PC ports. Now people have all the ammo they need to wait for the superior PC release and skip the PS5, its £70 games and PS+ subscription fees altogether.
Re: Microsoft Accuses Sony of Paying to Block Games from Xbox Game Pass
@MasterVGuides I believe the stipulation was the game must release on multiple platforms simultaneously, there was nothing stating it had to release on a subscription service from day one.
I find it unbelievable that Sony, who developed the game internally have no leverage to block their own game going to a rival service from day one when they seemingly have the power to block other third parties. This was a moment Microsoft completely clowned Sony and PlayStation owners and have yet to recover from this blunder.
Re: Microsoft Accuses Sony of Paying to Block Games from Xbox Game Pass
Ironic how Sony can prevent third parties from going to Game Pass but suddenly become helpless when it comes to MLB the Show.
Re: Returnal's Steam Page Getting Regular Updates, Reveal Seems Imminent
@OrtadragoonX You say the current average PC specs don't stand up to a PS5 but don't you see how this will negatively impact console owners? This means their first party games will intentionally be held back to accommodate porting to mid and low-end PCs, so yet again PS5 owners will be getting screwed over with a system that never reaches its full potential and the features like the DualSense and SSD speeds will never be essential to a game's core design.
If Sony's goal is to reach more customers on PC they'll have to ensure these games are built and designed from the ground up to work on these lower-end PCs, screwing over PS5 owners still waiting for games that actually use the system's full capabilities. We're approaching the 3rd year of the PS5 and as it stands currently it's nothing but a glorified PS4 Pro 2 with early access to first party.
The PS5 is now a system you choose to settle for not the system you really desire, as you've illustrated already. This wouldn't be the case if it had actual high quality exclusives not playable anywhere else.
Re: Returnal's Steam Page Getting Regular Updates, Reveal Seems Imminent
How pathetic is it that the best place to play your first party games is on a competing platform and not your own.
I can't think of any other business that provides the best version of its products on a competing platform, let alone for a reduced price.
For example, Microsoft and Apple have the foresight to not provide app parity across each of their platforms. Microsoft Office on Mac is a stripped down version with less features compared to Windows. iTunes on Windows is slow, bloated and outdated but still required for iPhone users to manage files. There's nothing stopping them from providing parity between their apps but they deliberately don't in order to lure customers to their own platform for a better experience.
Meanwhile Sony is doing the complete opposite and pushing console players away from PlayStation to PC by offering unlocked framerates, ultrawide resolutions, proper raytracing, Xbox and DualSense controller support, DLSS, freedom to mod and no PS+ online requirements. They're doing a good job propping up PC as the best place to play their games while completely undermining their own PS5 consoles. The only remaining advantage PS5 has is its relatively cheap price, that's it, which is only attractive to casual gamers.
Re: The Last of Us 2 Has Sold an Impressive 10 Million Copies on PS4
I'll never get those who put story above everything else in a video game, it's like listening to music only for the lyrics and dismissing the actual music which is just as incomprehensible to me.
I play games for the gameplay first and foremost, story would never sway my opinion on how good a game is otherwise Nintendo games would be considered garbage if we all used those standards to determine the quality of a game.
Re: The Last of Us: Part I PS5 Trailer Gives Us Our First Taste of Naughty Dog's Remake
£70 is an absurd asking price for this when it has less content than the PS4 remaster. It should be the same price as Part II was on launch - £50.
I'm very curious to see how fast it comes to PC and at what price it will release because I'm betting it won't be £70. The way it was showcased indicated it'll come to PC very soon i.e. a few months after PS5. Because when the superior version comes to PC and is cheaper than the PS5 version, it's a complete wrap for PS5. Jim Ryan is just gouging his core customers at this point and feeding them scraps while treating the PC players like royalty.
Re: Sony Leaks The Last of Us: Part I for PS5, Launching 2nd September
@Marquez We already have the Nvidia leak that's been proven completely accurate as well as Returnal and Sackboy PC screenshots.
Sony's own investor report stated it wants half of its games on PC by 2025. It's time to face reality that Sony's conditioning its console owners into accepting future multiplatform releases.
Re: Sony Leaks The Last of Us: Part I for PS5, Launching 2nd September
@get2sammyb It won't be much later, probably 2 years tops, not long enough to buy a whole console for it.
Re: Sony Leaks The Last of Us: Part I for PS5, Launching 2nd September
I think we can now definitively say that first party exclusives are over and PS5 will have none during the course of the generation.
Bold of them to reveal the PC version already, they really must not care that it dissuades people from getting PS5s anymore. Interested to see how this plays out for them because I for one have no desire to get a PS5 at all now.
Re: Mini Review: Super Perils of Baking (PS5) - Charming Old School Platformer Rises to the Occasion
@Quadalog The saddest thing is the both id@Xbox and Major Nelson tweeted about the release and not one peep from Shuhei Yoshida or anyone who works at Sony. It's so obvious Colin's been blacklisted by Sony at this point.
Re: Poll: What Was Your Favourite PS5, PS4 Game Shown at State of Play?
The Callisto Protocol, despite being cross-gen was way more impressive than Resident Evil 4, a supposed current-gen only game.
Re: Marvel's Spider-Man Remastered and Miles Morales Are Swinging Onto PC
The biggest thing about this is Spider-Man and Miles Morales weren't even in the Nvidia leak, and if games as prolific as those can go to PC so soon, you can be sure practically every major first party game will too including Spider-Man 2 and Wolverine.
Re: Marvel's Spider-Man Remastered Swings Onto PC This August
The PS blog also mentions this includes Miles Morales.
Re: Marvel's Spider-Man Remastered Swings Onto PC This August
Now PC users can mod the original Peter Parker model into the game and get the ultimate version, in effect making both PS4 and PS5 versions obsolete.
Re: Resident Evil 4 Remake Announced for PS5, Out March 2023
This was underwhelming, nothing about it screams only possible on current gen hardware.
Re: Reaction: Why You Shouldn't Worry About Sony's New Strategy
@RevGaming https://www.eurogamer.net/konami-just-had-its-most-profitable-year-ever
The point is as a business they've never been more successful than they are today and that has no bearing on the quality or quantity of the games they produce.
Re: Reaction: Why You Shouldn't Worry About Sony's New Strategy
I don't get how people honestly think making more money will automatically lead to better single player games.
We can use Konami as a direct case study. Konami reported its most profitable year ever just last year and they've long abandoned high quality single player games. None of their money is being reinvested into single player games let alone good quality games. It's all going to the pockets of execs and shareholders and we can expect the same to happen to Sony. When they get a taste of how much money they can make from live service, why would they go back to costly single player games?
I have no confidence that the current leadership is serving in the best interest of PlayStation owners when the current focus seems to be live service games, PC ports, mobile games and tv shows; none of these things are what make hardcore gamers choose PlayStation above everything else.
When business takes precedence over art, we (the players) all suffer.
Re: Talking Point: State of Play Predictions - What Do You Expect?
A bunch of multiplatform games that can be played elsewhere.
Re: The Callisto Protocol No Longer Part of the PUBG Universe
Glad they came to their senses and course corrected in the end.
Re: Rumour: PS5 Exclusive Returnal Likely Heading to PC Soon
@Bismarck The DualSense is only supported as a generic controller, only a small number of games actually use the adaptive triggers and haptic feedback on PC and isn't standard yet, and can't be played wirelessly.
https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_adaptive_triggers_and_haptic_feedback
Re: Rumour: PS5 Exclusive Returnal Likely Heading to PC Soon
@Juanalf For me it's become hard to defend remaining on PlayStation when all its advantages are slowly being eroded away (exclusives, controller, online playerbase etc). I've held off on getting a PS5 because I knew something was iffy about the way they revealed their games. With the Nvidia leaks proving to be entirely accurate, I'll probably get an RTX 4080 at this point and leave PlayStation behind altogether; they need to provide some real reassurance of why I need a PS5 to win me back at this point.
Re: Rumour: PS5 Exclusive Returnal Likely Heading to PC Soon
@Bismarck Then explain why PS5 versions of cross-gen games have handily outsold their PS4 counterparts this gen.
Re: Rumour: PS5 Exclusive Returnal Likely Heading to PC Soon
"It's only old games being used to hype up the sequel which will definitely only be on consoles, it's a smart strategy!" (HZD)
"It's only games that flopped critically and commercially, more sales will absolutely lead to a sequel!" (Days Gone)
"Even though it's the highest rated PS4 exclusive, it's still just a PS4 game, relax your shiny new PS5 is still definitely worth it!" (God of War)
Now we're getting bonafide made-just-for-PS5 games coming to PC in less than 2 years. This is honestly quite insulting to PS5 owners and those who felt mislead into believing these games were designed to fully utilise the bespoke features of the PS5 and DualSense. A PC port immediately invalidates the claim that these games were fully designed for PS5 because there's no way Sony would waste time and money on a port that only a tiny fraction of PC players with comparable PS5 specs and DualSense controllers would be able to play, it simply makes no business sense.
The PS5 continues to become less desirable
Re: Call of Duty: Modern Warfare 2 Out on 28th October for PS5, PS4
Maybe they'll put the single player campaign on the disc this time.
I was interested in trying MW2019 but discovered the disc doesn't even have the campaign on it and you're forced to connect online to download over 100GB of mostly Warzone data to even give you access to the single player campaign. This is what actual unchecked anti-consumer behaviour looks like.
Re: Spider-Man Games Could Have Been Exclusive to Xbox
The Xbox playerbase are only into Shooters, Western RPGs and online multiplayer. There's no way Spider-Man would have been the juggernaut it became if it was Xbox exclusive.
Re: Sony: Acquisition of Bungie Represents a Major Step Forward in Becoming More Multiplatform
@Rafie This is why I can't get excited by any studios Sony decides to acquire anymore. PlayStation owners get nothing from the Bungie deal, there's literally zero incentive to play their games on PlayStation over any other platform. No exclusive content, no price discounts, nothing! With cross-play being more prominent now there's even less reason to remain on PlayStation when other platforms get the entire playerbase too and PC players don't even have to pay for online access.
Re: Sony: Acquisition of Bungie Represents a Major Step Forward in Becoming More Multiplatform
@Bismarck Where's the source that they're creating their own launcher because I've not heard about this anywhere. Even if it were to happen it's another extra cost to maintain.
You're missing the point, the exclusives are the unique things about consoles. It's the main thing that draws people to decide which platform they want.
PCs will always be more powerful, that's why the only way to lure people to consoles is the exclusives that can't be played on PC. Without exclusives it's just a redundant system that has no appeal to hardcore gamers.
Re: Sony: Acquisition of Bungie Represents a Major Step Forward in Becoming More Multiplatform
@Bismarck Games going multiplatform would raise development costs and selling on other storefronts would yield a smaller percentage of revenue over their own store. Not to mention being on an open platform like PC leaves them highly susceptible to piracy.
I'm not interested in a console because it's cheap, I'm interested in the unique games it can provide.
Re: Sony: Acquisition of Bungie Represents a Major Step Forward in Becoming More Multiplatform
Can anyone explain why Nintendo doesn't take this approach? Wouldn't they stand to make a killing selling Mario and Zelda on other platforms? Same with Microsoft, why did they specifically remove Starfield from PlayStation when we know there was a PS version in development. Why does Sony always have to be the benevolent one to offer their exclusives on other platforms?
And what benefit does this bring to current PlayStation owners who are left wondering why they invested in a console that no longer has anything unique to offer except premium prices for early access to worse versions of 1st party games.
Re: Silent Hill 2 Remake from Bloober Team Reportedly in Development
I have no faith that Bloober Team (who've yet to put out a single good game) have the capability to give this classic the treatment it deserves.
It's Bluepoint or bust for me.
Re: Dead Space Remake Welcomes You Back to the USG Ishimura in January 2023
Curious to see how this will stack up against The Callisto Protocol (from the actual creator of Dead Space), which is still scheduled for 2022.
Re: Alan Wake 2 Concept Art Shared, But No News This Summer
@shgamer For me Alan Wake was just an okay game with a lot of annoying mechanics.
Re: Alan Wake 2 Concept Art Shared, But No News This Summer
Remedy is a dev I really want to like because they come up with great concepts but for me their execution has always been lacking.
At the very least I hope in this sequel Alan Wake can move at a brisk speed without constantly getting winded.
Re: Lengthy Gotham Knights Gameplay Walkthrough Revealed
This sure looks like a cross-gen game, cross-gen between PS3 and PS4 that is.
Now it makes sense why WB are desperate to sell their studios if this is the kind of progress we get from 9 years of development time.
Re: Lengthy Gotham Knights Gameplay Walkthrough Revealed
Graphics and frame rate look terrible for what is now supposedly a current gen only game.
Re: Sony Dumps Funds into Live Service Software Firm
It's pure naivety to believe this GaaS initiative won't impact Sony's single player releases. We're either going to see a drop in quality or quantity of their single player games, so pick your poison.
There's at least 10 GaaS games in development from 1st party studios, that's resources already being divided between GaaS and single player games and we already know that GaaS is seen as the priority now. This means the single player releases will either continue to be short experiences (Miles Morales, Rift Apart) or cross-gen compromised (Forbidden West, GT7), neither of which have justified the £70 asking price to me. I've yet to see a truly outstanding release; Demon's Souls comes close but it's just a new coat of paint on an old PS3 game.