Anyone else remember when the UK OPM gave this trash a 9/10 and later it was discovered that the reviewer had been bribed with a trip to the Skywalker Ranch? It was one of the first cases that I remember of outright corruption in the industry.
I really hope Rockstar puts equal amounts of effort into gameplay as they do with the world, characters and presentation this time round, especially the gunplay and movement. It's been the biggest sore spot of this franchise.
@Martijn87 Mind if you name some of these titles? As far as I'm aware no previously purchased game has ever been removed from being downloadable except for P.T. on PS4, which was a free demo.
I think it's best to tread with caution when hyping this and that other game, Phantom Blade Zero. Both games are being developed by studios who've never made console games before and come from mobile game backgrounds.
I do have a little more faith in Stellar Blade than Phantom Blade Zero though, of which my suspicion is that the "combat" gameplay is nothing more than autoplaying scripted events unless proven otherwise.
This franchise reached its critical and cultural peak with the original Modern Warfare 2 in 2009. It's now almost 15 years later and has not even come close to regaining that status. Even though it continues to sell gangbusters it's been nothing but a downward spiral in every other aspect. And with Microsoft now at the helm you can definitely expect it to sink to even greater depths when they begin to enforce a "design for Gamepass" philosophy to future titles.
This studio had the potential of becoming Britain's answer to Nintendo, instead they chose to pursue becoming Britain's answer to Unity and completely misread what their customers wanted along the way.
I feel an 8/10 score for a collection of games 3 generations and older is way too generous; is the score really a good reflection of the standards of games expected today? Especially in the medium of video games where the standards and expectations are raised with every generation, because I'm certain newcomers will be put off from the archaic control scheme and lack of camera control and be left wondering how it received the same score as Spider-Man 2 for example.
In my opinion, when it comes to releases of old games the score should reflect the value of collection rather than the games itself; does it do enough to polish and modernise the games? Because from what I've seen it seems like a bare-bones port job with minor bug fixes. The quality of the games have been well documented for over 20 years; we all know they're all-time classics but that's not what this review should be about imo.
Not interested in a PS5 of any kind until I see a roadmap of games in development. It's been 3 years and the only worthwhile first-party game that isn't a remake/remaster/cross-gen/ported to PC is Spider-Man 2. I need concrete information on what first-party games are in development. If the majority are GaaS titles and the gap for PC ports doesn't increase to at least 3 years then I won't be buying a PS5 at all unless it's severely discounted.
3rd party exclusives are a complete waste of money this day and age. I can't think of a single 3rd party game that was billed as exclusive that actually remained exclusive to a single platform. Nobody's falling for that anymore, like how the GTA IV DLC was supposed to be permanently Xbox exclusive and we saw how that turned out.
Even when the exclusivity deal ends, other platform owners will not be inclined to support "sloppy seconds" thus ultimately harm the full sale potential of a game and continue holding resentment toward the company. Just look at the sales of Square Enix games on Xbox as an example.
I'd much rather Sony give up all 3rd party exclusivity deals and instead leverage their 1st party studios as full platform exclusives. They've already set a bad precedent with the accelerated PC ports, many will now choose to wait for the PC release instead and Sony will certainly lose out on maximising console sales and locking players to their ecosystem.
Can't wait to see what's going to happen when their GaaS games start releasing and requiring PS+ on console and not on PC. Helldivers 2 will be the first real test to see whether the PS fanbase actually has a backbone.
I'm cautiously pessimistic about this. I've always found Remedy games to have a great premise behind them but they always drop the ball when it comes to gameplay execution. This video does nothing to alleviate my concerns and the shockingly poor frame rate for a game so close to release doesn't help either.
Anybody remember the dark ages of Internet Explorer 6?
Well that's exactly what would happen if there was only one gaming platform; massive hardware stagnation with no motivation for innovation. Of course devs would love this because then they could maximise sales by targeting the lowest common denominator and put the least amount of effort into development. It makes no business sense for them to push for high spec requirements because they'll never make their money back if only tiny segment of the market has the means to play the game at all, and we'll all suffer from shoddy looking games.
That's why consoles specifically are crucial for video game advancement. Without a base console to target we would just be getting mobile phone tier games from most devs.
And you can't conflate music and movies to video games because unlike music and movies, games require a minimum base spec of hardware and software to run, hardware that's continually evolving, which isn't the case for movies and music.
@Shinnok789 Unfortunately I don't think unlockable fighters will ever be a thing in fighting games anymore due to the shift in focus to online multiplayer, where every in-game character needs to be immediately accessible for matchups.
@naruball You're the one being disingenous with your comparison, "It's gone as low as 29.39 USD" but your own link shows the game is currently $69.99
And the irony of saying I'm cherry picking when you're listing Amazon prices for physical copies when I clearly stated I made a like-for-like digital retail store comparison. The Amazon prices are worthless to a Digital PS5 owner.
If I wanted to cherry pick I would have just listed any number of legitimate cd-key sellers for PC that price games even lower than on Steam.
I mentioned piracy because everyone that has a PC has that option available to them. It's entirely up to them whether their conscience allows them to make use of this. Consoles will never have PC beat when it comes to digital game pricing unless they incorporate DRM that prevents piracy.
I'm not including temporary discounted prices or subscription addons here. If you want to use these as a price win over PC just remember PC owners can just as easily pull out the piracy card and end the comparison right there.
Anyone still buying these games on console at £70 really ought to re-evaluate their spending habits because you're straight up getting fleeced by Sony.
Again Valve are the real winners of this generation. Both PlayStation and Xbox have succumbed to Steam yet Valve gets to keep an iron grip on Half-Life Alyx, it's as if they understand the importance of exclusives to attract and lock down customers.
The majority of games showcased here were of the quality you'd expect from a Game Awards/Summer Game Fest/PC Gaming show. A bunch of no-name indie devs should not be the main attraction to any console maker's big showcase event, especially when they're not even exclusive in the first place.
Xbox manages to get away with these kinds of game reveals because they at least advertise that all the games on their show will appear on GamePass from day one, so at the very least subscribers will check out games that interests them. Sony on the other hand actually believes their audience will go out and buy most of these games. They're completely out of touch if they sincerely believe the average PlayStation fan/owner cares about 90% of the titles they showcased, which were nothing but CG trailers, live service games and low budget indie titles that don't even justify the need for PS5 hardware.
@TrickyDicky99 It's already happening: the fine print during the Helldivers 2 trailer says "PS Plus membership required for online multiplayer", though it's not clear if that also means for PC but I very much doubt it if they have any hope of actually selling the game there.
I've always maintained that Sony should either drop the paywall when cross-play is involved or charge PC players to access PSN players while still allowing them to play with other PC players for free. Those are the only equitable solutions.
This honestly was pretty disappointing from a visual standpoint. I was hoping to be blown away after all the hype about how Insomniac will fully utilise the PS5's capabilities, but other than the instant loading there's nothing about this that screams current gen only. The textures in particular are still too blurry, like they were on PS4. It also doesn't help that the gameplay isn't shown in 60 fps.
When Jim Ryan said 2-3 years for games to go to PC I hope he meant the big tentpole single player titles will take at least 3 years and not 2. A 3 year gap is just inconvenient enough to make a PS5 purchase worth it but 2 years absolutely isn't. I don't mind if the less successful and more niche titles go to PC within 2 years though like Returnal since they clearly aren't system sellers.
Ideally would have preferred a 4-5 year gap since that's the typical time it takes for a studio to release their next game, so while the old game is releasing on PC the new one is about to come out on PS5.
How many of these titles do we realistically expect to be free-to-play? I can't imagine all of them will be, and will console players accept the PS+ requirement for online when PC players can play for free and cross-platform no less? These are the questions I need answered.
It's one thing to take inspiration from another game but replicating both the gameplay and visual style just comes across as shameless. Even the animations look like they were lifted straight from Jet Set Radio.
Right from the start when Dreams was announced many people could tell it would be a colossal flop. How can a big budget first-party AAA studio not foresee that the kind of "game" Dreams was aiming to be would only appeal to an über niche audience? Did they really expect people to devote valuable time and effort learning to create free content and expect nothing back in return?
Talk about a fundamental misunderstanding of who your core audience is. It also isn't shocking that this project led to some high profile departures from the company. Hopefully now they understand their next project has to be something that actually appeals to their primary audience and not just a freeform tech demo stretched into a retail release. Nail down the gameplay loop first then build a game around that.
"And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware." - Hermen Hulst, 2020
@theMEGAniggle I find it funny how Valve had no problems releasing a Portal collection on Switch expecting nothing in return from Nintendo whereas Sony's been hand delivering their most valued exclusives to Steam and Valve have shown zero desire to reciprocate the gesture.
It makes no sense to release a PS5 Pro. People who are obsessed with playing at the highest frame rates and resolutions will simply choose PC over console. It makes even less sense to release a Pro model for the PS5 because Sony's first-party titles are all releasing on PC now so why would anyone interested in high-end gaming pick a PS5 Pro over a PC?
At least back when the PS4 Pro released Sony had actual exclusives that couldn't be played elsewhere so it made sense to market that console as the best place to play their first-party titles as a last ditch attempt to retain players from migrating over to PC.
A PS5 Pro would be relegated to an incredibly niche audience and I can't imagine it would be profitable.
RE4 is the only thing here that interests me and even that was a let down. I really dislike this remake's art direction. The game is way too dark, the colours are over saturated and the overuse of fog looks awful. The original had a way better visual style to me that actually captured the desolate village feel. The game will probably play fine but can't say I'm happy with the way it looks.
Even if this is happening we know Konami will likely farm it out to some cheap D-tier studios like they did with Contra: Rogue Corps and Silent Hill 2.
That rain looks awful and the overall graphics just don't look any better than the RE2 and RE3 remakes on last gen systems. The lack of graphical progress is really getting annoying now; we're in the 3rd year of this generation and most third parties simply aren't pulling their weight when it comes to visuals. I guess they have no real incentive to when they continue to make cross-gen games and have no hardware to sell. To date there's still nothing that comes close to Demon's Souls visuals, and that was a launch title!
What's more dumb is the PC release gives Sony a 70/30 revenue split so they stand to make even less on PC. Sony is sabotaging their console customer relations and really testing their tolerance with moves like this. Loyal console owners are being punished with a more expensive, technically stunted version of the game while new PC players outside the ecosystem are getting the unfettered bells and whistles treatment, and this time it only took a mere 6 months for this ever shrinking port turnaround.
Like it or not this is the direction Sony is heading in; expensive PS5 games at launch going to PC not long after with additional features making the "definitive" version for sale cheaper with no PS+ requirements for online multiplayer. Hopefully a large number of PS5 owners will start to recognise this pattern as more of these ports continue and respond accordingly.
I'm not mad that they announced this PC release, in fact I applaud Sony for clearly communicating that it would release for PC not long after the PS5 version. At least they gave us the heads up to make our purchasing decision accordingly so nobody needed to rush getting it on PS5 out of port uncertainty. They should take the same transparent approach with all their future announcements so we can really judge for ourselves whether the PS5 is a worthwhile purchase at all.
What really irks me here is the price difference between the PS5 and PC versions. They spent all that time justifying the £70 price hike in articles and tweets from devs only to price it cheaper on PC, whose storefronts split the revenue 70/30. So in the end they release a better version of the same game that isn't crippled by console limitations and reward the PC players with a cheaper price while PS5 owners get royally screwed yet again.
The case is even worse for Returnal which won't even have the PS+ requirements for online play on PC and was falsely marketed as a PS5 exclusive. The minimum specs for Returnal are listed as only needing a GTX 1060 and an SSD is only "recommended" not required. So we have more proof that these games are not designed to fully utilise the PS5 and we will probably never get any true games made just for PS5 now that they're all seemingly PC bound.
I don't buy the excuse that it's selling poorly due to PC players not having the prior games for backstory. The Uncharted games are largely self-contained stories anyway. Explain how Metal Gear Solid V was successful on PC when neither MGS3 or MGS4 ever came to PC.
I bet Sony will still come out and say they were pleased with these pitiful numbers though and will have zero effect on how quick they release their PC ports.
This is nothing but developer incompetence. They spent the last 9 years (!?) developing this PS3 looking game and they still can't manage to achieve 60fps on current gen hardware when almost every game released so far has at least offered a frame rate priority mode in their games.
According to their Steam page, all that's required on PC to achieve 1080p/60fps is a GTX 1660 Ti, which is far weaker than what these current gen consoles have.
People were mislead into buying a PS5 for the better performance believing it was a Sony exclusive game
The game costs £39.99 on Steam while it's still £49.99 on PlayStation Store with no signs of price parity in future
The rhetoric that games are being designed to incorporate PS5's unique features (SSD, DualSense etc.) will never come into fruition as long as these PC ports continue to target low and mid spec PCs with slow hard drives and keyboard/mouse controls, so PS5 owners feel they've essentially just bought an upgraded PS4 Pro
Online features will still require paying for PS+ while being completely free on PC
@__jamiie "Sony have no internal studios other than those they've bought. They aren't Nintendo. They don't have in-house developers. They bought theirs."
What on earth are you talking about?
Polyphony Digital Santa Monica Studio San Diego Studio Pixelopus Team Asobi London Studio
All the above studios were internally established by Sony.
Some things need to be clarified here. If Microsoft wants to bring Game Pass to PlayStation, do they intend to port over all their 1st party games to run natively on PlayStation? Or are they only offering deals with 3rd party publishers on Game Pass for PlayStation?
If it's the former it makes no sense at all because then PlayStation would receive everything Microsoft produces as well as Sony's own 1st party games so why would anyone ever get an Xbox at that point? Even if they are staggered releases Microsoft would stand to lose even more Xbox customers from this, which would be disastrous to their business.
Whereas the latter offer of only 3rd party games on Game Pass for PlayStation is nothing but a trojan horse to undermine game sales on PlayStation and provides a backdoor for Microsoft to directly make money from PlayStation customers while Sony loses out on the 30% cut it would get from purchased games. If Sony were to accept this it would certainly raise suspicion of collusion taking place.
@Agramonte Sure but not everyone has the luxury to get a disc PS5, many settled for the digital PS5 just because that's all they could find.
There's no way anyone can defend the optics with the PC price though. Not only is the PC version full of all the bells and whistles unavailable on console (ultrawide, mods, free online etc), they have the gall to price it lower than the console release. It makes no sense to charge less on PC where they're additionally forced to take a 70% cut, it just shows pure contempt for their console customers. The message being received here is "go to PC to play our games cheaper and better than what our console can ever offer, and now you only have to wait a year for new releases!".
All the signs are clearly pointing to a console exit strategy.
Hulst even said in the interview that all PS games will come to PC after "at least a year" from the PS release with the exception to live service games coming day and date. A one year gap is simply worthless, just go day and date and be done with it already.
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Re: PS Plus Premium Will Add PS1's Star Wars: The Phantom Menace Next
Anyone else remember when the UK OPM gave this trash a 9/10 and later it was discovered that the reviewer had been bribed with a trip to the Skywalker Ranch? It was one of the first cases that I remember of outright corruption in the industry.
Re: GTA 6 Trailer Out Now, 2025 Release Window Revealed
I really hope Rockstar puts equal amounts of effort into gameplay as they do with the world, characters and presentation this time round, especially the gunplay and movement. It's been the biggest sore spot of this franchise.
Re: PlayStation Users Set to Lose Hundreds of TV Shows They Paid For
@Martijn87 Mind if you name some of these titles? As far as I'm aware no previously purchased game has ever been removed from being downloadable except for P.T. on PS4, which was a free demo.
Re: Stellar Blade PS5 Dev Shift Up Allegedly Signs on As Sony Second-Party
I think it's best to tread with caution when hyping this and that other game, Phantom Blade Zero. Both games are being developed by studios who've never made console games before and come from mobile game backgrounds.
I do have a little more faith in Stellar Blade than Phantom Blade Zero though, of which my suspicion is that the "combat" gameplay is nothing more than autoplaying scripted events unless proven otherwise.
Re: Call of Duty: Modern Warfare 3's First PS5, PS4 Campaign Review Is a Massacre
This franchise reached its critical and cultural peak with the original Modern Warfare 2 in 2009. It's now almost 15 years later and has not even come close to regaining that status. Even though it continues to sell gangbusters it's been nothing but a downward spiral in every other aspect. And with Microsoft now at the helm you can definitely expect it to sink to even greater depths when they begin to enforce a "design for Gamepass" philosophy to future titles.
Re: Interest in Destiny 2 Reportedly at an All-Time Low
@Bamila They've got some stiff competition amongst Haven, Firewalk and Media Molecule as the worst purchase.
Re: Media Molecule Confirms Report of Layoffs, Has Begun Consultation Process
This studio had the potential of becoming Britain's answer to Nintendo, instead they chose to pursue becoming Britain's answer to Unity and completely misread what their customers wanted along the way.
Re: Metal Gear Solid: Master Collection (PS5) - Three Classics in One Messy Bundle
I feel an 8/10 score for a collection of games 3 generations and older is way too generous; is the score really a good reflection of the standards of games expected today? Especially in the medium of video games where the standards and expectations are raised with every generation, because I'm certain newcomers will be put off from the archaic control scheme and lack of camera control and be left wondering how it received the same score as Spider-Man 2 for example.
In my opinion, when it comes to releases of old games the score should reflect the value of collection rather than the games itself; does it do enough to polish and modernise the games? Because from what I've seen it seems like a bare-bones port job with minor bug fixes. The quality of the games have been well documented for over 20 years; we all know they're all-time classics but that's not what this review should be about imo.
Re: Poll: Will You Be Buying a PS5 'Slim'?
Not interested in a PS5 of any kind until I see a roadmap of games in development. It's been 3 years and the only worthwhile first-party game that isn't a remake/remaster/cross-gen/ported to PC is Spider-Man 2. I need concrete information on what first-party games are in development. If the majority are GaaS titles and the gap for PC ports doesn't increase to at least 3 years then I won't be buying a PS5 at all unless it's severely discounted.
Re: Horizon Forbidden West Complete Edition Officially Announced for PS5, PC
For those of us keeping score:
Games released by Sony for PS5 in 2023:
Games released/announced by Sony for PC in 2023:
And of course Helldivers 2, Fairgame$ and Concord will launch on both platforms simultaneously.
Re: Final Fantasy 7 Rebirth Is a PS5 Exclusive for 'At Least' Three Months
3rd party exclusives are a complete waste of money this day and age. I can't think of a single 3rd party game that was billed as exclusive that actually remained exclusive to a single platform. Nobody's falling for that anymore, like how the GTA IV DLC was supposed to be permanently Xbox exclusive and we saw how that turned out.
Even when the exclusivity deal ends, other platform owners will not be inclined to support "sloppy seconds" thus ultimately harm the full sale potential of a game and continue holding resentment toward the company. Just look at the sales of Square Enix games on Xbox as an example.
I'd much rather Sony give up all 3rd party exclusivity deals and instead leverage their 1st party studios as full platform exclusives. They've already set a bad precedent with the accelerated PC ports, many will now choose to wait for the PC release instead and Sony will certainly lose out on maximising console sales and locking players to their ecosystem.
Re: State of Play Livestream Revealed for Thursday, a Focus on Indie and Third-Party Games
Tremendous use of resources to promote games that will launch multiplatform instead of showcasing why people should own a PlayStation 5.
Re: PS Plus Essential, Extra, Premium Price Increases Announced by Sony
Can't wait to see what's going to happen when their GaaS games start releasing and requiring PS+ on console and not on PC. Helldivers 2 will be the first real test to see whether the PS fanbase actually has a backbone.
Re: God Damn! Alan Wake 2 Just Looks Incredible on PS5
I'm cautiously pessimistic about this. I've always found Remedy games to have a great premise behind them but they always drop the ball when it comes to gameplay execution. This video does nothing to alleviate my concerns and the shockingly poor frame rate for a game so close to release doesn't help either.
Re: Final Fantasy 16 Producer Reckons One Gaming Platform Would Be Better for Everyone
Anybody remember the dark ages of Internet Explorer 6?
Well that's exactly what would happen if there was only one gaming platform; massive hardware stagnation with no motivation for innovation. Of course devs would love this because then they could maximise sales by targeting the lowest common denominator and put the least amount of effort into development. It makes no business sense for them to push for high spec requirements because they'll never make their money back if only tiny segment of the market has the means to play the game at all, and we'll all suffer from shoddy looking games.
That's why consoles specifically are crucial for video game advancement. Without a base console to target we would just be getting mobile phone tier games from most devs.
And you can't conflate music and movies to video games because unlike music and movies, games require a minimum base spec of hardware and software to run, hardware that's continually evolving, which isn't the case for movies and music.
Re: CD Projekt Exec Suggests Cyberpunk 2077 Launch Not That Bad, Actually, Dunking 'Became a Cool Thing'
The nerve of these guys to now start gaslighting what actually happened.
Re: Sony's PC Port Dev Nixxes Under the Microscope in Studio Profile Video
Imagine having a dedicated studio whose sole purpose is to kneecap your own flagship product.
Re: Mortal Kombat 1 Will Bury Krypt System for Unlocks, Replacement Teased for PS5 Release
@Shinnok789 Unfortunately I don't think unlockable fighters will ever be a thing in fighting games anymore due to the shift in focus to online multiplayer, where every in-game character needs to be immediately accessible for matchups.
Re: PS5 Showpiece Ratchet & Clank: Rift Apart Jumps to the PC Dimension in July
@naruball You're the one being disingenous with your comparison, "It's gone as low as 29.39 USD" but your own link shows the game is currently $69.99
And the irony of saying I'm cherry picking when you're listing Amazon prices for physical copies when I clearly stated I made a like-for-like digital retail store comparison. The Amazon prices are worthless to a Digital PS5 owner.
If I wanted to cherry pick I would have just listed any number of legitimate cd-key sellers for PC that price games even lower than on Steam.
I mentioned piracy because everyone that has a PC has that option available to them. It's entirely up to them whether their conscience allows them to make use of this. Consoles will never have PC beat when it comes to digital game pricing unless they incorporate DRM that prevents piracy.
Re: PS5 Showpiece Ratchet & Clank: Rift Apart Jumps to the PC Dimension in July
@naruball I'm comparing like-for-like digital retail stores at their normal selling price.
Steam has it at £49.99: https://store.steampowered.com/app/1895880/Ratchet__Clank_Rift_Apart/
PS Store has it at £69.99: https://store.playstation.com/en-gb/product/EP9000-PPSA01474_00-RATCHETCLANKRIFT
I'm not including temporary discounted prices or subscription addons here. If you want to use these as a price win over PC just remember PC owners can just as easily pull out the piracy card and end the comparison right there.
Re: PS5 Showpiece Ratchet & Clank: Rift Apart Jumps to the PC Dimension in July
£49.99 on Steam and still £69.99 on PS Store.
Anyone still buying these games on console at £70 really ought to re-evaluate their spending habits because you're straight up getting fleeced by Sony.
Re: PS5 Showpiece Ratchet & Clank: Rift Apart Jumps to the PC Dimension in July
Again Valve are the real winners of this generation. Both PlayStation and Xbox have succumbed to Steam yet Valve gets to keep an iron grip on Half-Life Alyx, it's as if they understand the importance of exclusives to attract and lock down customers.
Re: PlayStation Showcase Completely Divided Fan Opinion
The majority of games showcased here were of the quality you'd expect from a Game Awards/Summer Game Fest/PC Gaming show. A bunch of no-name indie devs should not be the main attraction to any console maker's big showcase event, especially when they're not even exclusive in the first place.
Xbox manages to get away with these kinds of game reveals because they at least advertise that all the games on their show will appear on GamePass from day one, so at the very least subscribers will check out games that interests them. Sony on the other hand actually believes their audience will go out and buy most of these games. They're completely out of touch if they sincerely believe the average PlayStation fan/owner cares about 90% of the titles they showcased, which were nothing but CG trailers, live service games and low budget indie titles that don't even justify the need for PS5 hardware.
Re: Reaction: Sony's PS5, PC Live Service Strategy Won't Work If It's All Samey Shooters
@TrickyDicky99 It's already happening: the fine print during the Helldivers 2 trailer says "PS Plus membership required for online multiplayer", though it's not clear if that also means for PC but I very much doubt it if they have any hope of actually selling the game there.
I've always maintained that Sony should either drop the paywall when cross-play is involved or charge PC players to access PSN players while still allowing them to play with other PC players for free. Those are the only equitable solutions.
Re: Foamstars Is Square Enix's Answer to Splatoon on PS5, PS4
This is Square Enix's response to Splatoon as Balan Wonderworld was to Super Mario Odyssey.
Re: Fairgame$ May Be Sony's Most Tone Deaf PS5, PC Title to Date
You can feel the stench of Ubisoft from this game. This studio does not fit in with Sony's first-party stable at all.
Re: Marvel's Spider-Man 2 Swings Back with Stunning PS5 Gameplay Trailer
This honestly was pretty disappointing from a visual standpoint. I was hoping to be blown away after all the hype about how Insomniac will fully utilise the PS5's capabilities, but other than the instant loading there's nothing about this that screams current gen only. The textures in particular are still too blurry, like they were on PS4. It also doesn't help that the gameplay isn't shown in 60 fps.
Re: Poll: Was This Sony's Best PlayStation Showcase Yet?
This was utterly dreadful and my faith in Sony is now at an all time low.
Re: Sony Won't Back Down on PC Ports, But PS5 Is the Priority
When Jim Ryan said 2-3 years for games to go to PC I hope he meant the big tentpole single player titles will take at least 3 years and not 2. A 3 year gap is just inconvenient enough to make a PS5 purchase worth it but 2 years absolutely isn't. I don't mind if the less successful and more niche titles go to PC within 2 years though like Returnal since they clearly aren't system sellers.
Ideally would have preferred a 4-5 year gap since that's the typical time it takes for a studio to release their next game, so while the old game is releasing on PC the new one is about to come out on PS5.
Re: Sony: We're Not Just Creating 10 Live Service Destiny or Fortnite Games
How many of these titles do we realistically expect to be free-to-play? I can't imagine all of them will be, and will console players accept the PS+ requirement for online when PC players can play for free and cross-platform no less? These are the questions I need answered.
Re: Slick Jet Set Radio Successor Bomb Rush Cyberfunk Should Paint PS5, PS4 After Timed Switch Exclusivity
It's one thing to take inspiration from another game but replicating both the gameplay and visual style just comes across as shameless. Even the animations look like they were lifted straight from Jet Set Radio.
Re: Media Molecule to Cease Live Service for Dreams, Now Working on a New Project
Right from the start when Dreams was announced many people could tell it would be a colossal flop. How can a big budget first-party AAA studio not foresee that the kind of "game" Dreams was aiming to be would only appeal to an über niche audience? Did they really expect people to devote valuable time and effort learning to create free content and expect nothing back in return?
Talk about a fundamental misunderstanding of who your core audience is. It also isn't shocking that this project led to some high profile departures from the company. Hopefully now they understand their next project has to be something that actually appeals to their primary audience and not just a freeform tech demo stretched into a retail release. Nail down the gameplay loop first then build a game around that.
Re: Flagship First-Party Naughty Dog Will Develop for PS5 and PC Moving Forwards
"And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware." - Hermen Hulst, 2020
Re: The Last of Us on PC Attracts 'Mostly Negative' Reviews for Crashes, Poor Performance
I've read that Iron Galaxy are behind this port, the same studio who were behind the abysmal Arkham Knight PC port.
This will probably put a strain on Naughty Dog who'll be simultaneously trying to fix this and work on their next game.
Re: Left 4 Dead, Portal Bonuses Part of The Last of Us PC Version
@theMEGAniggle I find it funny how Valve had no problems releasing a Portal collection on Switch expecting nothing in return from Nintendo whereas Sony's been hand delivering their most valued exclusives to Steam and Valve have shown zero desire to reciprocate the gesture.
Re: Left 4 Dead, Portal Bonuses Part of The Last of Us PC Version
And yet not even a hint that Half-Life: Alyx will come to PSVR2 after all this appeasement from Sony.
This really shows the power dynamic between Sony and Valve and now we can clearly see who actually holds the cards; it ain't Sony!
Re: Talking Point: Is 2024 Too Soon for PS5 Pro?
It makes no sense to release a PS5 Pro. People who are obsessed with playing at the highest frame rates and resolutions will simply choose PC over console. It makes even less sense to release a Pro model for the PS5 because Sony's first-party titles are all releasing on PC now so why would anyone interested in high-end gaming pick a PS5 Pro over a PC?
At least back when the PS4 Pro released Sony had actual exclusives that couldn't be played elsewhere so it made sense to market that console as the best place to play their first-party titles as a last ditch attempt to retain players from migrating over to PC.
A PS5 Pro would be relegated to an incredibly niche audience and I can't imagine it would be profitable.
Re: Poll: Did You Love Sony's Latest State of Play Livestream?
RE4 is the only thing here that interests me and even that was a let down. I really dislike this remake's art direction. The game is way too dark, the colours are over saturated and the overuse of fog looks awful. The original had a way better visual style to me that actually captured the desolate village feel. The game will probably play fine but can't say I'm happy with the way it looks.
Re: Rumour: Konami to Go Big with Metal Gear Solid 3 Remake, New Castlevania in Coming Months
Even if this is happening we know Konami will likely farm it out to some cheap D-tier studios like they did with Contra: Rogue Corps and Silent Hill 2.
Re: Resident Evil 4 Fronts Game Informer Issue, New Gameplay Revealed
That rain looks awful and the overall graphics just don't look any better than the RE2 and RE3 remakes on last gen systems. The lack of graphical progress is really getting annoying now; we're in the 3rd year of this generation and most third parties simply aren't pulling their weight when it comes to visuals. I guess they have no real incentive to when they continue to make cross-gen games and have no hardware to sell. To date there's still nothing that comes close to Demon's Souls visuals, and that was a launch title!
Re: The Last of Us: Part I on PC Costs $20 Less Than PS5 Version
What's more dumb is the PC release gives Sony a 70/30 revenue split so they stand to make even less on PC. Sony is sabotaging their console customer relations and really testing their tolerance with moves like this. Loyal console owners are being punished with a more expensive, technically stunted version of the game while new PC players outside the ecosystem are getting the unfettered bells and whistles treatment, and this time it only took a mere 6 months for this ever shrinking port turnaround.
Like it or not this is the direction Sony is heading in; expensive PS5 games at launch going to PC not long after with additional features making the "definitive" version for sale cheaper with no PS+ requirements for online multiplayer. Hopefully a large number of PS5 owners will start to recognise this pattern as more of these ports continue and respond accordingly.
Re: The Last of Us: Part I Endures and Survives on PC in March
I'm not mad that they announced this PC release, in fact I applaud Sony for clearly communicating that it would release for PC not long after the PS5 version. At least they gave us the heads up to make our purchasing decision accordingly so nobody needed to rush getting it on PS5 out of port uncertainty. They should take the same transparent approach with all their future announcements so we can really judge for ourselves whether the PS5 is a worthwhile purchase at all.
What really irks me here is the price difference between the PS5 and PC versions. They spent all that time justifying the £70 price hike in articles and tweets from devs only to price it cheaper on PC, whose storefronts split the revenue 70/30. So in the end they release a better version of the same game that isn't crippled by console limitations and reward the PC players with a cheaper price while PS5 owners get royally screwed yet again.
The case is even worse for Returnal which won't even have the PS+ requirements for online play on PC and was falsely marketed as a PS5 exclusive. The minimum specs for Returnal are listed as only needing a GTX 1060 and an SSD is only "recommended" not required. So we have more proof that these games are not designed to fully utilise the PS5 and we will probably never get any true games made just for PS5 now that they're all seemingly PC bound.
Re: Uncharted PC Port Has Lowest Player Count of Any Sony Game at Launch
I don't buy the excuse that it's selling poorly due to PC players not having the prior games for backstory. The Uncharted games are largely self-contained stories anyway. Explain how Metal Gear Solid V was successful on PC when neither MGS3 or MGS4 ever came to PC.
I bet Sony will still come out and say they were pleased with these pitiful numbers though and will have zero effect on how quick they release their PC ports.
Re: Despite Scrapping PS4, Gotham Knights Is Just 30fps on PS5
This is nothing but developer incompetence. They spent the last 9 years (!?) developing this PS3 looking game and they still can't manage to achieve 60fps on current gen hardware when almost every game released so far has at least offered a frame rate priority mode in their games.
According to their Steam page, all that's required on PC to achieve 1080p/60fps is a GTX 1660 Ti, which is far weaker than what these current gen consoles have.
Re: Marvel's Spider-Man: Miles Morales Crawls onto PC in November
@Sqush-Pare I can think of a few reasons:
Re: Shocking: Sony Doesn't Want Game Pass on PlayStation, Microsoft Has a Pop at PS Plus
@__jamiie "Sony have no internal studios other than those they've bought. They aren't Nintendo. They don't have in-house developers. They bought theirs."
What on earth are you talking about?
Polyphony Digital
Santa Monica Studio
San Diego Studio
Pixelopus
Team Asobi
London Studio
All the above studios were internally established by Sony.
Re: Shocking: Sony Doesn't Want Game Pass on PlayStation, Microsoft Has a Pop at PS Plus
Some things need to be clarified here. If Microsoft wants to bring Game Pass to PlayStation, do they intend to port over all their 1st party games to run natively on PlayStation? Or are they only offering deals with 3rd party publishers on Game Pass for PlayStation?
If it's the former it makes no sense at all because then PlayStation would receive everything Microsoft produces as well as Sony's own 1st party games so why would anyone ever get an Xbox at that point? Even if they are staggered releases Microsoft would stand to lose even more Xbox customers from this, which would be disastrous to their business.
Whereas the latter offer of only 3rd party games on Game Pass for PlayStation is nothing but a trojan horse to undermine game sales on PlayStation and provides a backdoor for Microsoft to directly make money from PlayStation customers while Sony loses out on the 30% cut it would get from purchased games. If Sony were to accept this it would certainly raise suspicion of collusion taking place.
Re: PS5 Exclusives Will Take at Least One Year to Launch on PC
@Agramonte Sure but not everyone has the luxury to get a disc PS5, many settled for the digital PS5 just because that's all they could find.
There's no way anyone can defend the optics with the PC price though. Not only is the PC version full of all the bells and whistles unavailable on console (ultrawide, mods, free online etc), they have the gall to price it lower than the console release. It makes no sense to charge less on PC where they're additionally forced to take a 70% cut, it just shows pure contempt for their console customers. The message being received here is "go to PC to play our games cheaper and better than what our console can ever offer, and now you only have to wait a year for new releases!".
Re: PS5 Exclusives Will Take at Least One Year to Launch on PC
Sackboy: A Big Adventure
Price on Steam: £49.99
https://store.steampowered.com/app/1599660/Sackboy_A_Big_Adventure/
Price on PSN: £59.99
https://store.playstation.com/en-gb/product/EP9000-PPSA01288_00-SACKBOYADVENTURE/
And no additional PS+ requirements for co-op on PC.
Expect Returnal and others to follow the same pricing discrepancy.
Re: PlayStation Bigwigs Won't Shut Up About PC, Smartphones
All the signs are clearly pointing to a console exit strategy.
Hulst even said in the interview that all PS games will come to PC after "at least a year" from the PS release with the exception to live service games coming day and date. A one year gap is simply worthless, just go day and date and be done with it already.