Comments 174

Re: MindsEye Studio Laying Off More Staff as It Doubles Down on Conspiracy Theory

Vovander

But-but-but it’s the studio founded by the lead developer GTA! Surely that would outweigh dated lack of vision, dated gameplay and non-existing marketing!
Or so I was told by other commenters here pre-release🥲

Good luck to all the people being laid off. Again underlines the importance of assessing the leadership before accepting a job offer.

Re: Resident Evil Requiem (PS5) - Two-in-One Horror Not Quite an All-Timer

Vovander

Thanks for a timely review! Not a fan of the series, but finishing RE2Remake now and might be interested to try this one later on.

What’s your estimated completion percentage (based on achievements unlocked and how many hours did you spend?
Is the weapons upgrade system in place? Are there any interesting gadgets Grace uses?

Re: Sony Considering PS6 Delay to 2028 or Even 2029, New Report Says

Vovander

I think at the start of 2026 it is a bit premature to make forecasts with any degrees of certainty. Rumours from summer 2027 onwards will carry much more weight.

On the decision itself: I don’t think it will be delayed past 2027, as it will have major repercussions for the whole PS ecosystem.

Finally, this is a company that did not pass a chance to release a Pro version although there was much less justification for it than for PS4Pro. I can’t see how they can forgo extra $$$ from new hardware and $80 games.

Re: Final Fantasy 7 Rebirth Was to Get DLC at One Point, Scrapped for the Third Game

Vovander

“With the conclusion of the Final Fantasy VII Remake trilogy, there’s probably going to be a much wider audience for Final Fantasy as a whole”.

That is quite an optimistic take. Just checked the latest figures: FF7 original - over 15 mil; FF7 remake - over 7 mil; FF7 Rebirth - no definite figure, but I would estimate it between 4-5mil.

A lot seems to hang on the assumption that there are millions of players just waiting for part 3 to release and then play trilogy in one go…

Re: Vampire: The Masquerade - Bloodlines 2 (PS5) - A Disastrously Paced, Technical Mess of a Sequel

Vovander

@ShogunRok thanks for a timely review!
Unfortunate that it is not a more positive one.

Could you please elaborate on the following:

1) open-world aspect, besides it being bad. I feel like it is Mafia-style: moving from one main mission to another, with minimum interaction (like picking collectibles);
2) side quests: any interesting lore / mechanics there at all? Or just dialogue/combat/reward loop?
3) playtime - what’s your estimate of total game completion in 15 hrs? I read that developers were saying 20-25 hrs for main story, and up to 40 for total completion. Also, if you could tell your difficulty setting please?
3)

Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?

Vovander

Can’t fully agree about stories, but can feel it in the way they are delivered. It seems that many 1st party releases use the tools of Last of Us to tell their story, without considering how it fits the particular genre/story. These include: slowly following an npc which dumps exposition; a “settlement” area where you can eavesdrop on npc’s conversation; pseudo-gameplay sections, which are not technically cutscenes, as you have some control, but in practice it’s just press forward and X; noc notes everywhere.
It worked wonders in 2013, but after a decade+ of seeing this, I can’t say they are effective in conveying the necessary emotions anymore.