Comments 159

Re: Final Fantasy 7 Rebirth Was to Get DLC at One Point, Scrapped for the Third Game

Vovander

“With the conclusion of the Final Fantasy VII Remake trilogy, there’s probably going to be a much wider audience for Final Fantasy as a whole”.

That is quite an optimistic take. Just checked the latest figures: FF7 original - over 15 mil; FF7 remake - over 7 mil; FF7 Rebirth - no definite figure, but I would estimate it between 4-5mil.

A lot seems to hang on the assumption that there are millions of players just waiting for part 3 to release and then play trilogy in one go…

Re: Vampire: The Masquerade - Bloodlines 2 (PS5) - A Disastrously Paced, Technical Mess of a Sequel

Vovander

@ShogunRok thanks for a timely review!
Unfortunate that it is not a more positive one.

Could you please elaborate on the following:

1) open-world aspect, besides it being bad. I feel like it is Mafia-style: moving from one main mission to another, with minimum interaction (like picking collectibles);
2) side quests: any interesting lore / mechanics there at all? Or just dialogue/combat/reward loop?
3) playtime - what’s your estimate of total game completion in 15 hrs? I read that developers were saying 20-25 hrs for main story, and up to 40 for total completion. Also, if you could tell your difficulty setting please?
3)

Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?

Vovander

Can’t fully agree about stories, but can feel it in the way they are delivered. It seems that many 1st party releases use the tools of Last of Us to tell their story, without considering how it fits the particular genre/story. These include: slowly following an npc which dumps exposition; a “settlement” area where you can eavesdrop on npc’s conversation; pseudo-gameplay sections, which are not technically cutscenes, as you have some control, but in practice it’s just press forward and X; noc notes everywhere.
It worked wonders in 2013, but after a decade+ of seeing this, I can’t say they are effective in conveying the necessary emotions anymore.

Re: Action Shooter MindsEye Continues to Have the Weirdest Gameplay Marketing on PS5

Vovander

@ChrisDeku I have not played SOL, but yes, this is what I’ve heard of it: pretty standard run cover shooter elevated by its story. So that would be the best case outcome for Mindseye.

But even then, Yager had a quite distinct setting and showcased how sand will affect gameplay in pre-release trailers.

Here we were promised cyberpunk, drones, ai, implants and stuff, and the only gadget just highlights enemies?

Re: Action Shooter MindsEye Continues to Have the Weirdest Gameplay Marketing on PS5

Vovander

@NonbinaryStarr I did not call it 1/10) my forecast is 6/10.

I agree with you that it would be nice if more people gave more nuanced reactions. Something like “looks janky, but I am interested in this setting/hungry for a new contemporary open-world/want to support smaller developers”, rather than “gta in cyberpunk setting, from ex-gta directors, yay, gonna be a banger like Exp.33!”

Re: Action Shooter MindsEye Continues to Have the Weirdest Gameplay Marketing on PS5

Vovander

@ChrisDeku gameplay videos are the best piece of evidence (before release) we can have to figure out what the game will be like. Even then, they can be heavily edited and not representative of the final result. All other information is even more unashamedly altered to flatter. What’s your take on these gameplay videos?
@themightyant yes. But I can’t see why they would conceal supposedly the best parts. The reasoning why it should turn out better than it looks is “made by ex-GTA director!” (literally one of the comments I received here), which sounds like highly concentrated copium.