The final major release of 2025, Octopath Traveler 0 feels like the perfect game to welcome in the Christmas season.
The prequel is promising 100 hours of JRPG story and action, as its expands beyond its two predecessors to offer in-depth town-building mechanics. Today, Square Enix has posted a new trailer to serve as a proper introduction to the full title.
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine ring — an epic saga that unfolds across the realm of Orsterra.
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Beginning with a quick look at the character creator, the footage sets up the story and then begins the journey into turn-based battles and town building. You can invite people you meet on your travels to the town, and then give them a home. Buildings and foliage can be placed wherever you like, and then new facilities like the hub expand the capabilities of the town. Farms will produce food and shops sell items.
Octopath Traveler 0 launches for PS5, PS4 on 4th December. Are you rounding out 2025 with Octopath Traveler 0? Let us know in the comments below.





Comments 15
Looking good
I would prefer a 25h experience myself, I don't have time for 100h games.
100 hours is the opposite of a selling point for me.
I like what Expedition 33, Sea of Stars & Chained Echoes all did making the main campaign around 25 - 30 hours. If you really wanted to go deep on those games you could stretch it to 50+, but 100+ is just too much. No sale.
Glad I am not the only one fatigued by 100+ hrs RPGs (and games of other genres)!
This is not for me anymore. I miss the days of 40 hours being the max on a game. For example I played P5R and while it was a great game it just NEVER ended. By the 5th palace I was trying to race through the game just to get it over with and the impact of the finale fell a bit flat as a result of fatigue
town building mechanics? well, that's contributing 30 hours of superfluous content right there alone. hopefully it won't be a mandatory requirement to finish the game.
One game too many I think...
More isn't always better
According to Ampere Analysis, in the month of August, the average PS player played 12.7 hours of video games(Xbox = 7.7, Steam = 11.9). So, a game like this would take the average video game player almost a year to finish? That seems like a massive disconnect.
Has anyone ever stopped to consider that games getting longer is a massive issue for the industry since it’s likely to make people buy fewer games and focus more on the really big ones. Which, lo and behold, appears to be the case over the last few years.
@SeaDaVie This is precisely what the industry is banking on these days. Matt Piscatella revealed some interesting stats on player behavior, revealing that most gamers purchase only a few titles every year (on average 2). We know from Sony’s mouth that most of their income comes from microtransactions rather than new software sales as well. The 100+ hour game is a disconnect from us on this site because we were active gamers during a different era and are a different demographic than the majority of consumers as a result.
The powers that be prefer longer games that can add additional content over time because it continues the investment. Square may be able to add more characters, town builder mechanics, etc over time and that works out for them. Let’s not forget the majority of gamers may be purchasing CoD or an EA sports title and one other title. Being 100+ hours is a selling point to that segment of the population. That segment’s likely not even planning on finishing the game if they pick it up either, but will likely play casually instead and would rather have continuous content.
Octopath looks to be aiming to tap into the portion of that market that is nostalgic toward vintage RPGs. I suspect they’ll be successful with this one. There’s a lot of people that fall into this category.
@somnambulance Not sure where you are getting 2 games a quarter last gen from… the attachment rate for PS4 was an average of 9.6 and 13.8 games per console according to all the metrics I’ve seen. That’s lifetime of the console not 8 per year. That number just sounds wrong.
@themightyant Read it in an article back in the Covid era. Sounds like it may have been wrong info. I’ll see if I can dig it up.
If that’s true, crazy to know I typically double the average user’s generational attachment on a yearly basis. Yikes! 😅
@somnambulance I don’t know how many games I buy anymore. I don’t keep track. But it’s a lot less than I used to when I would buy anything on my wish list if it was on sale. 4-5 games a month easy. Nowadays with a huge backlog + Game Pass I buy far less. But my attachment rate for the PS4 was hundreds of games, even before PS+.
But we’re enthusiasts and the minority. At the other end of the scale is the people that buy a sport game once a year + the occasional massive game like GTA, or people whose consoles are gathering dust.
I’d also suspect that the metric isn’t as useful anymore as a lot of popular games are F2P, which won’t count as a sale, but users may spend far more on MTX.
@themightyant Adjusted my previous comment for non-journalistic integrity.
I’ve started purchasing less, but that’s because I tightened my budget back to what it was circa 2019 this year of $100 a month in spend. As of right now, even with the Switch 2 purchase, I’m looking to stay on budget, though it’ll be close! A solid Gamepass line up really helped that this year (and a slow release schedule outside Gamepass for basically the first half of the year).
Most people I know personally that I’d consider enthusiasts (or former enthusiasts) struggled trading top 10 lists last year, as my group typically does. I suspect Octopath 0 is basically designed for my personal friends and they’ll alternate between it and whatever is on the GotY menu and the live service game of choice.
It is sort of crazy that so many people don’t even buy games now, but rather linger in F2P and spend more on those than the cost of an actual game, huh?
I really wanted to like the first one, but the pacing starts to drag. When a normal battle has 3 - 5 enemies - all of which require multiple turns to bring down - it just makes the experience drag.
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