
Blades of Fire is a dark fantasy action adventure game inspired by Santa Monica Studio's modern God of War series and FromSoftware's Souls series, and it's a fairly compelling melding of the two. Central to its narrative and gameplay is the ability to forge a wide variety of powerful melee weapons, and gathering the materials required to do so forms its central gameplay loop.
Developed by MercurySteam, a Spanish development studio perhaps best known for 2010's Castlevania: Lords of Shadow, Blades of Fire features solid combat and a vast world full of secrets and hidden pathways to explore. However, it is slightly let down by simplistic writing and a rather generic setting.
In ages past, mythical, technologically advanced giant beings known as The Forgers ruled over the world until a cataclysmic conflict wiped them out. As a last act, The Forgers created humans and entrusted to them the secret of The Steel, through the use of which mankind, in turn, came to dominate. Millenia later, Queen Nerea, a childhood friend of protagonist Aran de Lira, has cast a spell to turn the once mighty weapons of her enemies to stone, and rules as a tyrant.

During the game's introduction, Aran acquires one of the legendary hammers of The Forgers, allowing him to take on the herculean task of putting a stop to Queen Nerea. The entire game is based around simply reaching the Royal Palace to defeat the Queen, and one of its greatest strengths is the sense of adventure it imparts as Aran, along with his young companion, Adso, are inevitably side-tracked and delayed in doing so.
Featuring a relatively high difficulty level on even the easiest setting (at least when it comes to boss encounters), combat is very much in the FromSoftware mould, with a few novel twists. For starters, each face button allows Aran to attack from either side, or aim blows at enemies' heads or lower extremities. This system is complicated by certain enemies having various levels of resistance to damage (split between blunt, piercing, and slashing) on different parts of their body, or by only being vulnerable temporarily. There is also no levelling up; Aran's health and stamina can only be improved by finding collectibles in the environment, a la Sekiro.

A massive variety of weapon types allows for implements that deal one or more types of damage, and switching between them mid-combat will often be crucial to success. Aran's stamina bar will need to be appropriately managed to dodge and strike, but interestingly, blocking allows for rapid recovery. Weapons will degrade quickly with use, and can only be repaired so many times (determined by the forging process) before becoming useless. However, they can be recycled for common materials or offered to an NPC for rare components if one gains enough renown through slaying numerous foes.
The Forge is a mechanic and location where Aran can create new weapons, with schematics earned by defeating the enemies that carry them. It's a cool concept, although the grinding required can sometimes be annoying, for example, needing to defeat a specific type of formidable foe 40 times to gain its particular sword variant. There's a forging mini game that rewards fine craftsmanship with additional Forge Stars (the number of times a weapon can be repaired to max durability), and dimensions such as length and heft, along with the specific type of materials used, all make for a highly customisable, somewhat addictive crafting system.

Magical anvils scattered across the world allow access to The Forge and act as fast travel points, as well as places to rest and regain limited-use healing items. However, doing so will cause all non-boss enemies to respawn. It's a familiar setup, complete with the undeniably satisfying unlocking of shortcuts to previous areas. Blades of Fire mixes things up by requiring various runes and keys to progress down specific pathways, with occasional backtracking required through earlier regions. The average player will need well over 60 hours to see Aran's journey through; Blades of Fire's vast game world is much larger than it might initially seem.
A mechanic we particularly enjoyed was Adso's role in all this. Aran's young companion, while occasionally annoying, adds some levity to the otherwise lonely game, and while a non-combatant, will take copious notes on the enemies and areas encountered. His compendium is filled out to various degrees, determined by the number of particular enemies Aran has defeated. This is represented by a lovingly illustrated in-game tome, written from Adso's perspective, and compiles things like enemy types, statistics, weaknesses, and behaviours. He also lends a hand with environmental puzzles and can be called upon for additional regional information.

Blades of Fire looks and runs great on PS5 Pro, maintaining a consistently high frame rate even during battles against dozens of on-screen enemies. We found the art style and direction fairly generic, though, and the design of enemies was pretty lacklustre, with rare exceptions. Human enemies, in particular, reminded us of Gears of War without the characterisation: all bulging biceps, massive hands, and no necks to speak of.
Conclusion
Blades of Fire is a well-made and lengthy action adventure romp that will test your combat skills, provided you can see it through. Taking inspiration from some of gaming's greatest hits, it never quite manages to reach those lofty heights itself, let down by a generic setting and lacklustre art direction. Still, it offers some interesting concepts, with combat and crafting mechanics that remain satisfying throughout.





Comments 57
Nah, I tried the demo. It didn’t click with me. Hated the forging of weapons. And the combat was a bit naff and annoying compared to other titles. But that’s just my opinion.
It’s one of those AA games everyone here keeps asking for so i’m sure its going to sell like gangbusters
I'll take good gameplay over good storytelling any day of the week.
I can afford one AA or indie after DOOM, and I want to support Mercury Steam, but I think I need to go with Expedition 33. Also Tainted Grail is out in a few days, and that might see me uninstall Oblivion.
Never liked Mercury Steam and this one doesn't seem to be the one to change my mind.
You're doing a disservice to the community by only addressing performance on the Pro level hardware.
I hope this doesn't become the norm for PushSquare or else I'll have to start looking fo opinions elsewhere, as that data point means nothing to me (nor the vast majority of PS5 owners).
Too many amazing action games these days to waste time on a “generic… bland… uninspired” game. Amazing combat is great, but if what you’re fighting for and against sucks, then ‘’meh”. Maybe on a deep sale…
I mean this is in the best way possible:
This is the type of cheap gem you'd uncover for the PS3 when browsing the preowned section at your local game store😅.
I'll keep my eye on this👀
Also, maaaaan every time I hear about Mercurysteam, I really wish they were still working on Spacelords 😪.
Played the demo and quite enjoyed it. The combat and forging aspects are pretty fun, and addictive as the article states. Assuredly, one of the most 7 out of 10 7's. A very PS3 style game, in the best way, art direction and all.
@ChrisDeku haha. Good point.
@ChrisDeku Yeah, people definitely mean mediocre games when they say they want AA. Not games like Astro Bot, Clair Obscur, and Split Fiction.
@MFTWrecks (#7) I completely agree.
Really enjoyed the demo, I feel like the combat and forging are engaging enough to give the full game a go.
@DryWater So, only GOTY level games? Got you, I'll let the devs know.
@ChrisDeku Budget isn't the main reason the game won't sell.
You know this is as generic a game as they come, purely based on its oh so generic title - Blades Of Fire ! .....says it all really
Tried the demo, and judging by your review, it is representative of the full experience. If they removed stamina and weapons breaking, I would be tempted to play the full version.
Great review. I was a bit on the fence after playing the demo, as I did really enjoy the combat but there were several small annoyances. The more I played, the more I got used to them and started to enjoy it more. Think I will give this a try.
I was interested until I read souls type combat.
I’m just over that right now
@ChrisDeku Sad but true. I HOPE this does well, but this sort of scope game has not done too well in recent years. Fingers crossed for Mercurysteam, but it isn't on my playlist for the next few months.
@MFTWrecks
In part I would agree with you, and both Pro and base should be covered.
I am also in the camp that strongly holds the belief that locked 60fps should be a bare minimum for all games on PS5 / Pro.
However, I would add that the expectation might be that a large number of PS5 owners (not all), that find performance to be absolutely crutial will have or be planning to upgrade to Pro.
I didn’t play the demo, but I like Mercury Steam so I’ll probably pick this up during a deep sale.
@homelesscretin This sounds like the perfect analogy, and those are my types of games.
@KingPev have you played it?
@MFTWrecks 100% agree. I need to know how games perform on my OG ps5 as I don't have a pro.
I was interrested until "souls-like combat" ...why? just why?
Tried the demo.. Perfect example of why MercurySteam needs external IP. Just look at how well they did with Metroid Dread. This latest game obviously shines decent mechanic through, but setting and finishing touches are just disappointing.
Another Rest = Enemy respawn dealbreaker for me. I hate that game mechanic and I really hate that so many developers feel the need to implement it. An action adventure game without would be welcome (it almost made me abandon Clair Obscur, but I powered through... there were other issues that ultimately made me drop it, though).
@LikelySatan I've played both, Clair Obscur is way better.
Not worth it at launch price.
Maybe when it's gonna be a PS+ monthly game.
Or offered as a free "mystery game" in Epic Store around next year.
I tried and I'd say it is a very good game. Not fantastic but very good. It seems those game where Pushsquare gives 6 or 7, they are at least 8 for me..., like Lords of the fallen, Khazan, Atlas Fallen:) For me it's worth the launch price
@LikelySatan there's a demo of grail and it isn't good news, very bad stutters in a basic inside level, and it hard locked my ps5.
Never happened until this game.
@PsBoxSwitchOwner that's all we ever hear don't get it
@KillerBoy ....to be fair, I've only played the demo. Like I say, it's very 'fantasy souls like generic RPG'....not terrible, just derivative. But ya never know, I might be surprised!
@Steeleye25 oh, I have no doubt that E33 is excellent. It's also more about the weirdo art I come to games for, so it's not really a question. I just started Doom TDA, so it's more about what type of game I want to play alongside that.
So I'll probably grab E33 in a few weeks or so. I know I'll be playing Doom for a hundred hours or so, it it's anything like every other Doom (that isn't BFG Edition). I'm looking forward to it.
@LikelySatan There is absolutely no question. Expedition 33 is the beginning of AAA or AAAA franchise. Zero doubt in my mind
> perhaps best known for 2010's Castlevania: Lords of Shadow
Really? Not Metroid Dread?
@tselliot yep, it's a really special release and I want to give it the breathing room it deserves. I'd rather get into the systems in the game than have to remind myself each time I pick up the controller what RPG I am playing. I'm 43. It will happen to you too, lol.
I'm playing FFT and Star Ocean SSR ATM too, so you most likely get my meaning.
I'm looking forward to CO. But for now it's all about Doooooooooom
I never expected it but I got around 3 hrs playtime from the demo. Didn't like it at first but somewhere down the road it clicked and when I reached the end of the demo I pre-ordered the game instantly.
@Khayl Thanks for the review, pretty much lines up with what I saw in the demo. Any plans to review Tainted Grail as well? Enjoyed that demo too.
@FuriousMachine would you prefer random fight encounters every 5 steps like other jrpgs though?
@BrotherFilmriss pretty much the same for me and usually hate souls like games
@djlard i hate souls like but i actually enjoyed the demo its very forgiving
@Toot1st Not really, no. I would prefer something akin to The Witcher 3, for example, which was pretty much perfectly balanced IMO. That being said, the rest = respawn doesn't have to be a game killer for me; it worked mostly fine in "Jedi: Fallen Order" and the aforementioned "Clair Obscur ...", but all too often these games force me to repeat too much of the game in order to make progress (20 minute trek with scattered encounters before being killed by a boss... repeat? No thanks) and that's where they fail for me.
Don't know if this is one of those, but the fact that the mechanic is in there removes any willingness to try for my part (I would probably not have pre-ordered CO:E33 either had I done my due diligence and discovered the mechanic was present there, though I do not regret getting it regardless)
@Toot1st Forgiving like PS3 era action games?
@FuriousMachine i agree to some extent i also dont like the mechanic in games, but it depends on the type of game jrpg's you always had to have countless random fights to rank up and get stronger but the walking 5 steps then a random was annoying i much prefer how they do in expedition 33 where you decide if you want to have these fights you dont have to respawn them its up to you and even if they do you can easily walk past them.
@Toot1st Absolutely agree with you there, E33 did it in a way that it didn't bother me at all, especially as you could easily heal without backtracking to a rest point (well, relatively speaking). I got a little into act II before I put it aside, and I can't really remember any time feeling I could not continue without going to a rest point (thank you triangle )
I remember playing "Lost Odyssey" on X360 and I absolutely loved that game, but the random encounters did grate after a while, no doubt about it.
@LikelySatan I started playing Doom after finishing Clair Obscur. It's freaking awesome.
@Steeleye50 Definitely my favorite series of all time. I'm drinking it in. I just love how hard they go with each release. That kind of dedication to something so silly is wonderful.
Souls like combat, high difficulty with no levelling, weapon degradation, crafting, weak story, weak art - I think it would be harder for a game to be more outside my niche.
All it needed was first-person and six different currencies
@Rich33 Uh... yeah. But that's not my point.
If they are going to cover performance as a topic in a review, the game should be assessed and the information should be relayed to the reader for both hardware standards.
If they are going to only cover one, then they should use the base level hardware because that is what the majority of readers will have at home and it is easy for those that need it to go elsewhere to find the detailed information regarding their niche (market penetration-wise) hardware.
Ideally, they would assess performance on both, to be clear.
@Northern_munkey You and most of us here, yes.
Anyone else really tired of "Soulslikes"? And the term "Environmental storytelling"?
Just give me a good story action RPG. Is it really that difficult to hire a good writer these days?
I would have purchased this if it didn't have the stupid forging mechanics that it does.
@themightyant so this is a 60-80 hour game...
@bestuardo definitely their best work, but I think the writer is correct. I think most people just assume Dread was by Nintendo.
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