@SailorNemesis It's not selfish at all. Its the way the game is intended to be played. Don't blame us, blame the developers. If you still don't get it then that's on you
@SailorNemesis Yes, it is a genre. The sense of accomplishment you get from these games is the entire point. Look, I'm by no means an "elite" gamer. I suck at games. So if I can make it through these games then anyone can. It just takes some persistence and little bit of patience. So when I tell you If you take out the difficulty you essentially remove the main appeal of the game, I'm telling you the truth. The fact that you can't lower the difficulty at any point forces you to improve as a player, if you had that option it would defeat the purpose. You don't think having the option effects anyone else, but it does. It really does
@GKO900 In an interview with Game Informer the director said that Bluepoint were big fans of the original and specifically wanted to do a remake of Demon's Souls. So while I get why some people think remaking a PS3 game is silly, I'd rather Bluepoint work on something they're passionate about and want to do
@armondo36 What are you basing that information off of? Both Nioh 1 and 2 sold incredibly well, as did Code Vein and Jedi Fallen Order (although I attribute that one to it being Star Wars, not because it's a Souls-like) These kinds of games appeal to a very specific core audience and I believe the developers know that. They clearly sell very well or else they wouldn't keep getting made. You add in stuff like an easy mode, waypoints or progress trackers and all of a sudden it's not even the same game anymore. It's just another generic 3rd person action game. As I said before these games appeal to a very specific core audience and compromising that for people who aren't even fans of the genre in the first place just makes no sense
@armondo36 So what the developers want doesn't matter then? FromSoftware has been making games of this style for 10 years now, from Demon's Souls to Sekiro. And not ONE of those games has offered difficulty options. I can't imagine Fromsoft would be too pleased if Bluepoint went ahead and added an easy mode to their original breakout title.
There are plenty of other games that offer difficulty options, Demon's Souls just happens to not be one of them. Not every game needs to adhere to the same rules
The further separated I become from the whole preorder fiasco the more I see Sony did me a favor by fumbling preorders. Next gen is starting to look rather toss
@SJBUK Loot boxes and MTX come into play to show you that your path of logic is flawed. Not every problem in life is "Life or death" It's an over simplification of the issue and comes across as hand-wavey
@InsertUsername We were told that they would give everyone fair warning, that they wouldn't drop preorders at a moments notice. And that's exactly what happened. But if you want to give Sony a free pass (for some reason) and blame it on the retailers then preorders would have still went up less than 24 hours after their showcase (which had no mention of preorder information at all). If you didn't happen to go on Twitter you could very easily have missed it. Either way you look at it Sony ****ed up. Apologising for them just makes you look like a fanboy
Yeah.....after that little stunt Sony pulled I frankly don't believe a word that comes out of them now. There could just very well NOT be anymore preorders coming and it wouldn't at all surprise me
I think I know what it is about this game that puts me off....it's those character designs. Those bland, generic, faceless character designs devoid of any distinguishable personality traits. Sure the graphics are nice, the gameplay actually looks pretty fun, but I just can't get over those lame-ass character and enemy designs. It just sours the whole thing for me
@Cloud39472 Being multiplat may have contributed slightly? I don't think Dark Souls being multiplatform is THAT big of a factor though. Seeing as it was only on 360 and PS3 at launch (compared to Demon's Souls only being on PS3) There are plenty of multiplatform games that don't go on to become as influential as Dark Souls, and vice versa. Just look at how influential The Last of Us became. That game was stranded on the PS3 just like DeS for a time but that didn't stop it from becoming the breakout success that it was.
But either way I'm right there with you, Demon's Souls deserves the credit. I'm just
trying to explain why Dark Souls is the one that ended up with all that credit
@Cloud39472 The reason Dark Souls gets all the credit is because it took Demon's Souls concept and just did it better. The same thing happened with Nier and Nier Automata, PUBG and Fortnite, ect. It's hard to get people to care about a new idea that's rough around the edges. That's just how it goes some times
@rachetmarvel What do you mean? They showed in engine, real time, behind the back footage of the game being played. They showed platforming, exploration, some melee combat. I even saw a parry mechanic in the trailer watching it again just now. You can't tell me that's not gameplay
Not being too much of a fan of the original I wasn't expecting too much going into the sequel. That said part 2 absolutely blew me away. They took a pretty generic zombie story from the first game and did something very unique with it. It's definitely the most I've been invested in a video game's story in years. I think the people that pick apart and dissect every last micro detail in TLOU2 simply hold this game to a different standard. 90% of video game stories really aren't all that good, and no one really cares. But when it's TLOU and when it's Naughtydog all of a sudden everyone brings out their magnifying glasses and wants to tear it apart. It's like the same thing that happens with Star Wars. People are very selective with what they want to hyper analyze and with what they will forgive or gloss over
@GamingVeteran Eh, I would definitely contribute Ghost of Tsushima's very much inflated 9.3 Metacritic user score on the hatred for TLOU2, But not it's sales. It's one thing to go on a website and give a hyperbolic review but it's entirely different to actually go out and BUY a $60 game just to spite another. I just don't see it
@Medic_Alert You really hit the nail on the head there. Every side quest in the game is a slight variation of the same thing.
"Mongols kidnapped my family" Whoops, they died, better go report back that their family is dead. But hey I avenged them! That's what's important right?
And even when the game tries to do something more interesting with its side content it still ends up being a disappointment. Like when a Monk asks me to go investigate a forest that's haunted by spirits. I already know before I set foot in that forest that it's just a bunch of bandits. Im going to go in there, slaughter them all and report back to the monk and tell him it was nothing.
Idk. The game just doesn't have the sense of wonder or exploration that many other games of this ilk do. The praise this game gets just absolutely baffles me
Comments 417
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@SailorNemesis It's not selfish at all. Its the way the game is intended to be played. Don't blame us, blame the developers. If you still don't get it then that's on you
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@SailorNemesis Yes, it is a genre. The sense of accomplishment you get from these games is the entire point. Look, I'm by no means an "elite" gamer. I suck at games. So if I can make it through these games then anyone can. It just takes some persistence and little bit of patience. So when I tell you If you take out the difficulty you essentially remove the main appeal of the game, I'm telling you the truth. The fact that you can't lower the difficulty at any point forces you to improve as a player, if you had that option it would defeat the purpose. You don't think having the option effects anyone else, but it does. It really does
Re: Watch Dogs Legion - The Dullest Ubisoft Open-Worlder Yet
@Slippship Just because you personally don't agree with the writer's opinion that doesn't in any way make it a bad review
Re: Demon's Souls PS5 vs PS3 Gameplay Comparison Shows Great Upgrade
@GKO900 In an interview with Game Informer the director said that Bluepoint were big fans of the original and specifically wanted to do a remake of Demon's Souls. So while I get why some people think remaking a PS3 game is silly, I'd rather Bluepoint work on something they're passionate about and want to do
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@armondo36 What are you basing that information off of? Both Nioh 1 and 2 sold incredibly well, as did Code Vein and Jedi Fallen Order (although I attribute that one to it being Star Wars, not because it's a Souls-like) These kinds of games appeal to a very specific core audience and I believe the developers know that. They clearly sell very well or else they wouldn't keep getting made. You add in stuff like an easy mode, waypoints or progress trackers and all of a sudden it's not even the same game anymore. It's just another generic 3rd person action game. As I said before these games appeal to a very specific core audience and compromising that for people who aren't even fans of the genre in the first place just makes no sense
Re: Demon's Souls PS5 vs PS3 Gameplay Comparison Shows Great Upgrade
@TheFrenchiestFry But he looks like the original now?
Re: Cyberpunk 2077 Dev 'Not Comfortable, but Confident' in December Release Date
Is there any reason to take what CDPR has to say seriously?
Re: Demon's Souls PS5 Has 'a Lot of New Content'
A perfect backstab you say? As opposed to just a regular one
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@armondo36 So what the developers want doesn't matter then? FromSoftware has been making games of this style for 10 years now, from Demon's Souls to Sekiro. And not ONE of those games has offered difficulty options. I can't imagine Fromsoft would be too pleased if Bluepoint went ahead and added an easy mode to their original breakout title.
There are plenty of other games that offer difficulty options, Demon's Souls just happens to not be one of them. Not every game needs to adhere to the same rules
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
Missed opportunity
Re: Sony to Add More Free PSN Avatars Based on PS5 Games Tomorrow
Oooo boy that Tower Knight avatar tho
Re: Cyberpunk 2077 Delayed into December
Does this make cyberpunk the first game in history to get delayed after going gold?
Re: Reminder: Sekiro: Shadows Die Twice Receives Free Major Update on 28th October
@doctommaso It almost certainly happened, you probably just forgot
Re: Reminder: Sekiro: Shadows Die Twice Receives Free Major Update on 28th October
@doctommaso Anytime you got into an enclosed space like a room or corridor the camera would wig out and disappear up into wolf's backside.
Re: Burger King Provides Your First Look at PS5's Box
I'm not going to dance around like some consumer puppet just to get a PS5.
Re: Looks Like Genshin Impact Has Been a Gigantic Hit
I don't quite understand how a game with a frame rate this bad could win any player's choice award
I feel like if this game wasn't free to play no one would really care about it
Re: Poll: What's Your New PlayStation Trophy Level?
I went from level 20 to 331. Quite the jump lol
Re: Demon's Souls PS5 Details Digital Deluxe Edition
$90? Hahaha, HAHAHAAHAA
Yikes, Sony really is taking the piss 😂
The further separated I become from the whole preorder fiasco the more I see Sony did me a favor by fumbling preorders. Next gen is starting to look rather toss
Re: That PS5 Placeholder Box Art Turned Out to Be the Real Thing
Demon's Souls box art is pretty disappointing. The original's was unique and iconic looking. When I see this it just looks like a standard action game
Re: Crash Bandicoot 4 Looks Better Than Ever in Launch Trailer
Between Mario 3D All-Stars, Crash 4 and Sackboy's Big Adventure it's a good time to be a fan of 3D platformers
Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available
@SJBUK Lol, it's really not that complicated but alright, sure. And thanks, I'll need all the luck I can get thanks to Sony's efforts
Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available
@SJBUK Loot boxes and MTX come into play to show you that your path of logic is flawed. Not every problem in life is "Life or death" It's an over simplification of the issue and comes across as hand-wavey
Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available
@SJBUK I'm not angry, I just don't like how Sony handled their preorders.
But so the situation isn't life or death that means I no longer have the right to complain about it? What kind of logic is that?
So no one should ever complain about loot boxes or microtransactions then, since they're not "life of death"
I just really don't get you corporate apologist types. These companies aren't your friends. They won't sing your praises for going to bat for them
Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available
@InsertUsername We were told that they would give everyone fair warning, that they wouldn't drop preorders at a moments notice. And that's exactly what happened. But if you want to give Sony a free pass (for some reason) and blame it on the retailers then preorders would have still went up less than 24 hours after their showcase (which had no mention of preorder information at all). If you didn't happen to go on Twitter you could very easily have missed it. Either way you look at it Sony ****ed up. Apologising for them just makes you look like a fanboy
Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available
@InsertUsername No, I don't
Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available
Yeah.....after that little stunt Sony pulled I frankly don't believe a word that comes out of them now. There could just very well NOT be anymore preorders coming and it wouldn't at all surprise me
Re: Godfall Gets Its Best PS5 Trailer Yet
I think I know what it is about this game that puts me off....it's those character designs. Those bland, generic, faceless character designs devoid of any distinguishable personality traits. Sure the graphics are nice, the gameplay actually looks pretty fun, but I just can't get over those lame-ass character and enemy designs. It just sours the whole thing for me
Re: Kena: Bridge of Spirits Delayed to Early 2021 on PS5, PS4
Well, there goes yet another reason to get a next gen console at launch.
Re: Two New Demon's Souls PS5 Screenshots Have Shown Up Alongside Placeholder Box Art
I hope that's not the actual final boxart
Re: Poll: How Much Are You Willing to Pay for PS5?
I will not allow myself to go over $600. If it's any higher than that (Which I doubt it will be) I'll be waiting for a price cut
Re: Rumour: Immortals Fenyx Rising Flies to PS5, PS4 on 2nd December
I'm going to do what can only be described as a herculean task: reserve judgment until the Ubisoft Forward
Re: Poll: Did You Buy Marvel's Avengers?
Not gonna lie the game looks a little toss
Re: Fans Think Demon's Souls PS5 Is Close to Release
@Cloud39472 Being multiplat may have contributed slightly? I don't think Dark Souls being multiplatform is THAT big of a factor though. Seeing as it was only on 360 and PS3 at launch (compared to Demon's Souls only being on PS3) There are plenty of multiplatform games that don't go on to become as influential as Dark Souls, and vice versa. Just look at how influential The Last of Us became. That game was stranded on the PS3 just like DeS for a time but that didn't stop it from becoming the breakout success that it was.
But either way I'm right there with you, Demon's Souls deserves the credit. I'm just
trying to explain why Dark Souls is the one that ended up with all that credit
Re: Fans Think Demon's Souls PS5 Is Close to Release
@Cloud39472 The reason Dark Souls gets all the credit is because it took Demon's Souls concept and just did it better. The same thing happened with Nier and Nier Automata, PUBG and Fortnite, ect. It's hard to get people to care about a new idea that's rough around the edges. That's just how it goes some times
Re: Gods & Monsters Has Been Renamed Immortals: Fenyx Rising, Will Be at Ubisoft's Next Livestream
@HotGoomba Aight, I'ma head out
Re: PS5 Indie Kena: Bridge of Spirits Fronts Game Informer Magazine
@rachetmarvel What do you mean? They showed in engine, real time, behind the back footage of the game being played. They showed platforming, exploration, some melee combat. I even saw a parry mechanic in the trailer watching it again just now. You can't tell me that's not gameplay
Re: PS5 Indie Kena: Bridge of Spirits Fronts Game Informer Magazine
@rachetmarvel Yes, there was gameplay shown in the PS5 reveal event
Re: Demon's Souls PS5 Will Bring You Straight Back into the Action to Avenge Your Deaths
@naruball This....is a really bad take. Lol
Re: Gods & Monsters Has Been Renamed Immortals: Fenyx Rising, Will Be at Ubisoft's Next Livestream
I like the name 🤷🏼♂️
Re: Rumour: Taiwan Rating Suggests Gods & Monsters Renamed to Immortals: Fenyx Rising
Definitely like this new title more. "Gods and Monsters" was just awfully generic. It sounded like a free to play mobile game
Re: Talking Point: Did You Love or Loathe Gamescom Opening Night Live?
Little Nightmares 2 and Fall Guys season 2 were literally the only things I cared about. Out of a 2 hour show.
Yeah It was pretty bad
Re: Ratchet & Clank: Rift Apart Has Optional 60FPS Mode on PS5
1080p/60 fps gang gang
Re: Little Nightmares II Comes to PS4 in February, PS5 Version Confirmed
Let's gooooooo
I was kinda holding out for a late October release but February ain't too far off either
Im ready
Re: PS5 Price and Release Date Rumour Is Making Headlines in Japan
"Again, while not outside the realms of possibility, it would be unexpected given its position as one of the console's heavy hitters"
It would be a little weird for Sony to market Miles Morales as an "Uncharted Lost Legacy" kind of game and then proceed to charge full price for it.
Re: Little Nightmares II Gameplay Debut Planned for Gamescom Opening Night Live
This is unironically one of my most anticipated titles. I adored the first one and if this sequel is more of the same I'm all about it
Re: Mortal Shell - A Souls-Like for Hardened Veterans
@Jake3103 Gotcha. Yeah I felt a similar way about Harros during the beta. I much preferred Tiel
Re: Mortal Shell - A Souls-Like for Hardened Veterans
@Jake3103 What shell did you use the most during your playthrough?
Re: The Last of Us 2 Is Sony's Third Best-Seller in US History
Not being too much of a fan of the original I wasn't expecting too much going into the sequel. That said part 2 absolutely blew me away. They took a pretty generic zombie story from the first game and did something very unique with it. It's definitely the most I've been invested in a video game's story in years. I think the people that pick apart and dissect every last micro detail in TLOU2 simply hold this game to a different standard. 90% of video game stories really aren't all that good, and no one really cares. But when it's TLOU and when it's Naughtydog all of a sudden everyone brings out their magnifying glasses and wants to tear it apart. It's like the same thing that happens with Star Wars. People are very selective with what they want to hyper analyze and with what they will forgive or gloss over
Re: Ghost of Tsushima Is Sony's Fourth Best Launch in US History
@GamingVeteran Eh, I would definitely contribute Ghost of Tsushima's very much inflated 9.3 Metacritic user score on the hatred for TLOU2, But not it's sales. It's one thing to go on a website and give a hyperbolic review but it's entirely different to actually go out and BUY a $60 game just to spite another. I just don't see it
Re: Ghost of Tsushima Has the Most Impressive Metacritic User Score of the Console Generation
@Medic_Alert You really hit the nail on the head there. Every side quest in the game is a slight variation of the same thing.
"Mongols kidnapped my family" Whoops, they died, better go report back that their family is dead. But hey I avenged them! That's what's important right?
And even when the game tries to do something more interesting with its side content it still ends up being a disappointment. Like when a Monk asks me to go investigate a forest that's haunted by spirits. I already know before I set foot in that forest that it's just a bunch of bandits. Im going to go in there, slaughter them all and report back to the monk and tell him it was nothing.
Idk. The game just doesn't have the sense of wonder or exploration that many other games of this ilk do. The praise this game gets just absolutely baffles me