Comments 417

Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes

Tchunga

@SailorNemesis Yes, it is a genre. The sense of accomplishment you get from these games is the entire point. Look, I'm by no means an "elite" gamer. I suck at games. So if I can make it through these games then anyone can. It just takes some persistence and little bit of patience. So when I tell you If you take out the difficulty you essentially remove the main appeal of the game, I'm telling you the truth. The fact that you can't lower the difficulty at any point forces you to improve as a player, if you had that option it would defeat the purpose. You don't think having the option effects anyone else, but it does. It really does

Re: Demon's Souls PS5 vs PS3 Gameplay Comparison Shows Great Upgrade

Tchunga

@GKO900 In an interview with Game Informer the director said that Bluepoint were big fans of the original and specifically wanted to do a remake of Demon's Souls. So while I get why some people think remaking a PS3 game is silly, I'd rather Bluepoint work on something they're passionate about and want to do

Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes

Tchunga

@armondo36 What are you basing that information off of? Both Nioh 1 and 2 sold incredibly well, as did Code Vein and Jedi Fallen Order (although I attribute that one to it being Star Wars, not because it's a Souls-like) These kinds of games appeal to a very specific core audience and I believe the developers know that. They clearly sell very well or else they wouldn't keep getting made. You add in stuff like an easy mode, waypoints or progress trackers and all of a sudden it's not even the same game anymore. It's just another generic 3rd person action game. As I said before these games appeal to a very specific core audience and compromising that for people who aren't even fans of the genre in the first place just makes no sense

Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes

Tchunga

@armondo36 So what the developers want doesn't matter then? FromSoftware has been making games of this style for 10 years now, from Demon's Souls to Sekiro. And not ONE of those games has offered difficulty options. I can't imagine Fromsoft would be too pleased if Bluepoint went ahead and added an easy mode to their original breakout title.

There are plenty of other games that offer difficulty options, Demon's Souls just happens to not be one of them. Not every game needs to adhere to the same rules

Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available

Tchunga

@SJBUK I'm not angry, I just don't like how Sony handled their preorders.

But so the situation isn't life or death that means I no longer have the right to complain about it? What kind of logic is that?

So no one should ever complain about loot boxes or microtransactions then, since they're not "life of death"

I just really don't get you corporate apologist types. These companies aren't your friends. They won't sing your praises for going to bat for them

Re: Sony Apologises for PS5 Pre-Order Panic, More to Be Made Available

Tchunga

@InsertUsername We were told that they would give everyone fair warning, that they wouldn't drop preorders at a moments notice. And that's exactly what happened. But if you want to give Sony a free pass (for some reason) and blame it on the retailers then preorders would have still went up less than 24 hours after their showcase (which had no mention of preorder information at all). If you didn't happen to go on Twitter you could very easily have missed it. Either way you look at it Sony ****ed up. Apologising for them just makes you look like a fanboy

Re: Godfall Gets Its Best PS5 Trailer Yet

Tchunga

I think I know what it is about this game that puts me off....it's those character designs. Those bland, generic, faceless character designs devoid of any distinguishable personality traits. Sure the graphics are nice, the gameplay actually looks pretty fun, but I just can't get over those lame-ass character and enemy designs. It just sours the whole thing for me

Re: Fans Think Demon's Souls PS5 Is Close to Release

Tchunga

@Cloud39472 Being multiplat may have contributed slightly? I don't think Dark Souls being multiplatform is THAT big of a factor though. Seeing as it was only on 360 and PS3 at launch (compared to Demon's Souls only being on PS3) There are plenty of multiplatform games that don't go on to become as influential as Dark Souls, and vice versa. Just look at how influential The Last of Us became. That game was stranded on the PS3 just like DeS for a time but that didn't stop it from becoming the breakout success that it was.

But either way I'm right there with you, Demon's Souls deserves the credit. I'm just
trying to explain why Dark Souls is the one that ended up with all that credit

Re: Fans Think Demon's Souls PS5 Is Close to Release

Tchunga

@Cloud39472 The reason Dark Souls gets all the credit is because it took Demon's Souls concept and just did it better. The same thing happened with Nier and Nier Automata, PUBG and Fortnite, ect. It's hard to get people to care about a new idea that's rough around the edges. That's just how it goes some times

Re: The Last of Us 2 Is Sony's Third Best-Seller in US History

Tchunga

Not being too much of a fan of the original I wasn't expecting too much going into the sequel. That said part 2 absolutely blew me away. They took a pretty generic zombie story from the first game and did something very unique with it. It's definitely the most I've been invested in a video game's story in years. I think the people that pick apart and dissect every last micro detail in TLOU2 simply hold this game to a different standard. 90% of video game stories really aren't all that good, and no one really cares. But when it's TLOU and when it's Naughtydog all of a sudden everyone brings out their magnifying glasses and wants to tear it apart. It's like the same thing that happens with Star Wars. People are very selective with what they want to hyper analyze and with what they will forgive or gloss over

Re: Ghost of Tsushima Is Sony's Fourth Best Launch in US History

Tchunga

@GamingVeteran Eh, I would definitely contribute Ghost of Tsushima's very much inflated 9.3 Metacritic user score on the hatred for TLOU2, But not it's sales. It's one thing to go on a website and give a hyperbolic review but it's entirely different to actually go out and BUY a $60 game just to spite another. I just don't see it

Re: Ghost of Tsushima Has the Most Impressive Metacritic User Score of the Console Generation

Tchunga

@Medic_Alert You really hit the nail on the head there. Every side quest in the game is a slight variation of the same thing.

"Mongols kidnapped my family" Whoops, they died, better go report back that their family is dead. But hey I avenged them! That's what's important right?

And even when the game tries to do something more interesting with its side content it still ends up being a disappointment. Like when a Monk asks me to go investigate a forest that's haunted by spirits. I already know before I set foot in that forest that it's just a bunch of bandits. Im going to go in there, slaughter them all and report back to the monk and tell him it was nothing.

Idk. The game just doesn't have the sense of wonder or exploration that many other games of this ilk do. The praise this game gets just absolutely baffles me