In the original Demon's Souls game, the Nexus featured a broken sixth Archstone that hardcore fans believe contained a new world cut from the original PlayStation 3 release. Lore and speculation grew around it, and with the PlayStation 5 remake, many hoped the area would be restored on the next generation. However, that won't be the case. Creative director Gavin Moore confirmed the news in a new interview with Polygon, also stating that the Demon's Souls remake will not feature any difficulty options. Bluepoint is trying to stay as true as possible to the original experience, but there will be other new content.
Moore says: "There are only five unbroken stones in the Nexus, and that’s the same now, as was in the original. So there’s no new Archstone and there’s no new world." Then, on the topic of difficulty modes, he adds: "It’s true to the original. It’s a fair challenge, in my view. It’s all about learning enemy patterns and learning the environments, knowing in combat when to challenge yourself with that risk and reward combat system, when to go in and attack and when to pull back and defend."
So, there we have it. Demon's Souls on PS5 will stay as faithful to the original as it can, skipping the possibility of a sixth Archstone and difficulty modes. How do you react to this? Were you hoping to see a new world? Share your thoughts in the comments below.