The 3D platformer genre is coming back into fashion, and Big Hops is just one example.
This indie effort from Luckshot Games stars you as a young frog who's taken from his home and plonked somewhere else, and the adventure is all about getting back.
Being a frog, Hop has a few tricks up his sleeve. Obviously, he's a natural born hopper, and you'll be doing plenty of jumping and other manoeuvres, including climbing and diving to reach new areas.
What seems even more important, though, is his tongue. Hop can use his tongue for a wide range of purposes — swinging from grapple points, grabbing items, turning valves, and even picking locks.
There's an emphasis on free movement and exploring at your own pace, and part of that is finding Veggies, items you collect that you can throw out into the world to aid you in your platforming.
It looks pretty slick in the above trailer, and there's not long to go before we can see what it's like. Big Hops launches 12th January 2026 on PS5.
Are you interested in this one? Tell us in the comments section below.





Comments 15
Looks ok, but unfortunately when you've played the likes of Mario galaxy, odyssey, DK, Astrobot. Nothing much else compares.
There's a demo on Steam. No price though. Looks like a $4.99 game to me so maybe $19.99? No harm in it existing I guess.🤷♂️
https://store.steampowered.com/app/1221480/Big_Hops/
@Axelay71 Does every 3D platformer have to be a 10/10 generational masterpiece with a AAA budget in order to have value? This game looks great! The movement mechanics look fun and intuitive and the art design is clean and vibrant. I'll definitely be checking this out.
@Wentos always room for mid tier games, especially mid tier 3D platform games
This actually looks awesome.
best platformers I have played recently are Little Taxi Goes Vroom, A Hat in Time, and Tiny Terry's Turbo Trip. All of them exude charm and I've always had a soft spot for 3D platformers growing up on Mario, Croc and bandicoot. If you haven't yet, you gotta try these games out!
Seems like a perfect 7outta10 3D-platformer with an unique twist - Not an immediate buy for me, but maybe in a sale or via PS+
I thought this was referencing a new dual sense feature where you had to lick the controller.
@lacerz (#8) 😂😂😂
I laughed out loud when I saw him swinging! This looks really chill with a sense of humour
@BLKxHER0 Little Taxi Goes Vroom and A Hat in Time are awesome games, but I'd never heard of Tiny Terry's Turbo Trip. Thanks for the recommendation!
Looks like a similar team/artstyle as Gator game.
I saw the tongue and went YES. I love the idea of Chameleon Twist and it's tongue use was interesting for N64. Then I saw the platforming and went oh it's very Mario Sunshine, sigh. I'm intrigued but I need to see more. Using it for puzzles or platforming yes, but the Mario Sunshine jumps don't fit a frog and feel uninspired. It doesn't have to accurately fit a frog but I think more imagination and moveset flexibility is needed.
That aside it has interesting ideas and I'm interested, using the tongue inside the puzzle is very cool and fitting, just not if it has some safe/nostalgia garbage in there, which ruins every Indie platformer for me.
If it does no purchase, Indies need to be able to justify themselves creatively without referencing, justify good mechanics, not go eh bare minimum and still go ok time for some story (I am sick of story, lore nad symbolism/theming nonsense, I'd play as a bar of soap in any location and use shaping/weight and bubbles to get places, I really don't care I'm that gameplay focused), just make a good game, how hard is that, too hard apparently, not be nostalgia baiting all the time, people play platformers for gameplay sometimes not to reference other games or be safer, not always for story, this mixes fair ideas and fitting of the character (or can do more), but if the platforming/(if a sandbox one it better have good missions or else again no purchase, I prefer regular platforming not sandbox/open world busy work, fair minigames, sure, generic tasks I'm out as they don't use the moveset or have interesting setup of minigqames to showcase something else), think better of yourselves or else I will quit platformers if I have to see more garbage from these unoriginal idiot devs who can't put more effort in.
To me Mario Odyssey (not played) I saw the 2D Mario as more a like Link Between Winds 2D thing as a mechanic and not a crossover reference to 2D Mario or Zelda, even if yes it could be, I ignored it, but it's same series so I guess a pass. Cappy seems ok compared to DK64 character barrel, Scaler, Dr Muto, Space Station Silicon Valley, Banjo transformations, etc. type mechanics or scenarios.
Its in how you do it, not making garbage, some calm moments sure, some high moments (for mechanics not writing), whatever in their budget, but if we are just going to circling all the time then I'm out.
@Axelay71 Fair enough to me everything else does as I don't play the mainstream, I play the niche for their ideas left behind I had more fun with not 'quality/popularity/nostaglia/recongiseable characters/IPs'.
I care more about mechanics than boring worlds that don't utilize them at all, that polish is meaningless to me. Nintendo does approach it. Astrobot didn't to me but that doesn't make it bad.
I think it has fair ideas, I mean where is Mario in a frog suit in the 3D games? No where? Or other mechanics. Chameleon Twist on N64 is still great with it's tongue mechanics and no one else has replicated or tried ideas like them since. I liked the Ice Flower in Galaxy, but I also thought Ratchet 2 and 3 did planetoids in a more interesting way then Galaxy but Galaxy had smaller ones with other ideas.
Crush had great 2D/3D mechanics compared to Super Paper Mario or Mutant Mudd/VB Wario Land. It varies.
@Wentos Agreed, I do hate some aspects of this trailer but to me it had a lot I do like, the moveset with the tongue made me excited, the Mario Sunsine movement made me less interested.
But polish makes me care less as platformers need good movesetes, not just cute characters and presentable worlds. Mechanics matter so to me.
Platformers and racing game especially after all the 5/6th gen ones died and went the way they have nowadays, plenty of great ideas ended or still have ideas that can be brought back today. Not just 'oh it's this character/IP, it's great. Yes they need to prove it in mechanics/level design. Or stop nostalgia baiting. Not all of us grew up on Mario/DK/Banjo, or Spyro.
I played Scaler and Kya and many others and I'd like their ideas. Beat Malice last year and loved it, it's slow movement, it's dead world when your defeated, it's humour. Yet many would say it sucked, I enjoyed my time with it and I haven't played iNinja or others yet.
Heck I can compare Kya to BOTW/other Zeldas and I'd still like to see some interesting wind segments in Indies or a Mario game or whatever, platformers have so much they can do and don't. Covering up their skill level is all I want, but it varies per person and their ideas/willingness to give it a go. That I respect more. Them giving it a go and spending the time on it even if it turns out janky I'd still respect them trying.
Splatoon 2 impressed me with it's grapple use the same way Titanfall 2 did with it's time jumping segments or base/house/testing area factory levelution bit. Those were brilliant. We only get those on occasion in games so we have to enjoy them while we can or respect which games are willing to look at games in such a way then just we have likeable characters and worlds and do nothing with them. That's always why I get disappointed. It shouldn't be just visuals/stories it should be how characters control and what you can do with the world (jump in it, interact with it like survival sandboxes that are voxel or vector based, or whatever the case), not static and lifeness and errands doing boring things in them and limiting games to just sight and sound.
Looks fun. Im in
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