Comments 1,363

Re: Top-Notch Metroidvania F.I.S.T. Gets a PS5 Prequel in Zoopunk

SoulsBourne128

To this day, it still feels like a wasted opportunity for Sony on not buying this studio as I would love TiGames to become their first chinese first party studios.

Regardless, this game still needs some polishing but shows promise. At the very least it doesn't seem to be another souls-like action game lol

Re: Poll: How Would You Rate State of Play for November 2025?

SoulsBourne128

Compared to the state of play back in summer, it felt pretty disappointing. Some of these felt more like reminders than actual new updates (MH Wilds being the biggest offender). Not to mention the lack of China Hero or even Team Asobi, and Marvel Tokon's spot here was pointless. All we got was a stage that deconfirmed a lot of the X-Men characters lol it's kinda unfortunate how the only "oh crap" moments I got from the state were two IDW characters coming to Sonic Crossworlds and Artorias coming to Nightreign.

Wandering Sword looks promising though.

Re: State of Play Announced for 11th November, Focus on Japanese PS5 Games

SoulsBourne128

Inb4 people starting posting about Bloodborne Remaster copium even though it's highly unlikely that it'll happen unfortunately lol would be cool to see Team Asobi's new project though. If we might get something from China Hero too, I hope they'll announce an update for Convalleria as it's their second China Hero game that they'll publish and we haven't gotten any big news from it since 2022.

Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised

SoulsBourne128

I'm still very much looking forward for China Hero Project's new games (Loulan looks sick as hell) and I have to give credit to the devs for not inmediately giving up on the game unlike some other devs, but it's hard to call CHP "excellent" atm when Sony themselves kinda threw the main star of the program under the bus all because it didn't get high marks. I said it before but I really think they should have dropped the price to $40 instead of placing a $60-$70 price tag on it to soften the reception a bit. I still hope Sony learns their lessons for Convalleria, as that's their second project that they'll publish and so far looks promising (love me some co-op shooters) but we haven't heard much about it since 2022 I believe.

Re: Rumour: Kratos to Wield 'Egyptian Sword' in God of War's Next Main Game

SoulsBourne128

Sounds cool but I hope it has unique properties like the leviathan axe or the blades of chaos. It can't just be a normal sword lol

My personal idea for it is that it can switch stances. One handed stance lets you use a shield for defensive actions, dual stance that prioritizes on offensive and quick dodges, and two handed stance (polearm form) that's more for crowd control.

Re: Sucker Punch Thinks Only 10% of Studio Would Be Hyped to Make Sly Cooper

SoulsBourne128

@Veritas7Ax This. Also, as much as I can see why a new Sly game wouldn't excite them, that doesn't mean they have to ignore the series. Atleast a remaster collection for PS5 and PC would be nice to have. If not, let another developer handle the series. Personally, I think one sequel is enough if it's to redeem the franchise after the lackluster latest installment.

Re: MindsEye Flopped So Badly That Its Publisher Is Questioning If It Should Publish Games Ever Again

SoulsBourne128

I remember seeing so many people defending this game left and right for no reason and after seeing some gameplay...I just don't get it lol it just looks like a by the numbers shooter game that was cancelled around the PS3/X360 gen before suddenly coming back, and it would have been better off if they left it behind. And don't get me started on that laughable free roam mode.

Re: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Painfully Awkward

SoulsBourne128

@PuppetMaster I fully underatand what you're saying, and I can see why Sony wouldn't go all out on their marketing as they're not the ones publishing most of them, though some callouts would have been nice. F.I.S.T. especially got some special treatment while Anno at the least nabbed a spot at a state of play. I also think that with Lost Soul Aside, I didn't mean that they should delay it to like, 10 more years but rather a few weeks atleast before the end of 2025. Feels like it would have been a better idea if they just released the demo much earlier to collect some of the feedback and see what they could quickly fix before its launch. Granted, I'm also glad that it even managed to be released without getting cancelled but I wouldn't say Sony Asia isn't free from occasionally shutting down projects that don't work as it actually happened with Pervader, which was the only VR game in development but as seen on their website, it's clear that their ambition flew too close to the sun.

Also, while I do love those three China Hero games you mentioned (FIST being my top fave), I also think it's important to atleast acknowledge the lesser known ones, good or bad, to understand where they went right and wrong and see what they can learn in the future, whether it's the buggy launch of In Nightmare, the numerous delays of Boundary or the unwanted gameplay changes of RAN Lost Islands (mind you I only knew about RAN literally today and it's strange how the game is still shown on the China Hero website as it's only on PC rn and from the steam reviews, it seems to be a downgrade from the beta.) But again, despite my issues, I still hope the best for the program and the devs, and imo, even some of their weaker games have some level of charm that's admirable.

Re: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Painfully Awkward

SoulsBourne128

@Questionable_Duck Probably expected. Guess Sony really wanted this to be the next "Stellar Blade" so giving it a $60/$70 price point meant that they had very high expectations, even if the developers thoguht otherwise. Not the first time I see this happen as I recall the devs from Nick All Star Brawl wanted their game to cost around $20 but unfortunately the publishers called the shots and made the game pricier. Again, I really think $40-$50 would have been better. If Monkey King Hero is Back, another game made in collab with Sony Asia, managed to be priced around $40, then so should Lost Soul.

@UnlimitedSevens As one said, it was probably Sony's decision on choosing said price as they really expected this to be another blockbuster hit, when compared to China Hero's other titles which were priced much more accordingly (for the most part), usually between $15-$35. Probably just a nitpick but it's a bit disappointing that a lot of the upcoming China Hero games are mostly action, some trying to catch that initial hype that Lost Soul had, while others just want to keep jumping on the souls-like trend lol the first two China Hero waves weren't perfect but they atleast had variety, from puzzle to shooters to even stealth. But again, that's just a nitpick lol

Re: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Painfully Awkward

SoulsBourne128

@LetterTrackHighlight After learning some of the hurdles they went through according to a post I've read on Twitter, I can only wish them the best of luck on their future titles. In the meantime, I just hope they'll keep polishing their game first instead of quickly abandoning it. Also, about the open world aspect, from what I have found, the reason why they chose that open world gameplay was because open world games were all the rage during early stages in development but of course, it was a bit too ambitious for the team gievn how small they were, so they had to restart the development around 2020, although not without some setbacks due to the pandemic.

Re: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Painfully Awkward

SoulsBourne128

@PuppetMaster You do have a point, but it still need to be said about the quality control here. China Hero games like In Nightmare and even Lost Soul Aside were released with a lot of technical hiccups, which is rather disappointing considering Sony was involved so you would think they would have atleast given them time to iron things out. Not to mention, as much as I really do appreciate their goal with the program, I think it's unfair for some of the games to hog most of the attention. Both AI Limit and Evotinction were some of their recently released games that were actually decent but barely anyone talks about them because of the lackluster marketing Sony gave them when compared to Lost Soul. I just wish they tone down a bit the favoritism and let all the other devs' games get some love too imo.

Re: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Painfully Awkward

SoulsBourne128

@WhoderMan Same thoughts as well. It's weird because a lot of China Hero Project's other titles were atleast decently priced for what they offered, usually costing around $40 or even less. Hell, one of its most recent releases, AI limit, which was surprisingly alright despite some jank, launched with a price tag of $35 and garnered a somewhat decent reception. After reading into some of the development hurdles, I wouldn't be surprised if Sony were responsible for deciding on releasing the game with a high price tag. $40-$50 would have been perfect imo.

Re: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Painfully Awkward

SoulsBourne128

As someone who has been keeping an eye on China Hero Project since 2017 and still hope the best for the developers to continue fixing the game into a much playable state, considering this game was considered as the main star of the program, I feel like it's about time we discuss about some of the problems with China Hero Project itself. From lack of VR acknowledgement to little marketing towards their other titles to games being released in a buggy state at launch to some of the titles getting canned in secret, it's personally frustrating how these things are getting ignored as I think it's important to call them out and show actual support to the devs who worked hard on these games but never gained the benefit all because they were seen as less important as Lost Soul Aside.

I still very much glad that an initiative that can help chinese devs (as well as from other regions like India) find their footing outside their local market exists as it can really help show what developers from various countries are capable of and not just from America, Europe or Japan, but at this point, I'm really starting to wonder if Sony is really doing this out of passion, or just for good publicity.

Anyway, as I said before, I still hope the team continue to improve it (despite some of the controversies), as I really don't want Sony to pull a "Concord" on this game and inmediately move on to pretend it never existed because underneath a lot of this jank, there's great potential here, and I still commend the developer for sticking to its hack and slash roots instead of replacing the gameplay style with a souls-like combat system.