
The core of Digimon Story Time Stranger is fantastic.
As is the case with the Digimon Story Cyber Sleuth games, the underlying system of discovering, raising, and evolving your Digimon is where this long-awaited RPG excels.
However, all too often, Time Stranger stands in its own way, sidelining its brilliantly addictive gameplay loop in favour of a linear, story-driven structure that consistently limits your freedom.
You play as an Agent, a specially trained member of a secret organisation that deals with 'anomalies'. Basically, whenever unexplained phenomena occurs, it's your job to check it out and report upon the disturbance.
The game opens as you're investigating one such anomaly in downtown Tokyo, which just happens to have been the site of a sizeable strangeness years earlier. It's an intriguing intro, and it isn't long until you're face to face with the mysterious Digimon themselves.

As the name Time Stranger suggests, the plot that follows involves hopping across timelines, pretty much at the mercy of the ongoing anomalies. And while time travel can be a tricky narrative hook to get right, the game does offer up some cool twists and turns — eventually.
Before you even hit the title card, you'll be subjected to around ten hours of uninspired detective work, as you walk the streets — and sewers — of Tokyo. Predictable story beats and tiresome, poorly presented side quests will have you questioning the game's intentions.
All the while, you'll be building up a party of allied Digimon for use in turn-based battles. Again, the desire to simply grind levels and experiment with the powers of your new partners is strong, but beyond a single sewer environment that you revisit way too often, you're given no room to play around with any of the title's RPG mechanics.

Fortunately, things take a turn for the better once you reach the Digital World. Unlike the game's repetitive recreation of our own reality, the home of Digimon is wonderfully well realised. These locations are packed with all kinds of creatures and odd architecture, resulting in what is possibly the most convincing depiction of the Digital World in any Digimon game to date.
Arriving in these areas for the first time is a genuine highlight, and Time Stranger finally feels like it's finding its footing. What's more, a plethora of new Digimon are introduced, and your party-building potential skyrockets.
Indeed, there are over 450 'mon to collect throughout the game, and so your options almost feel endless. But to see even half of these Digimon, you'll need to take full advantage of Digivolution — that is, levelling up, evolving, and also de-evolving your partners.
There are constant choices to consider. Each 'mon has its own evolutionary tree, which branches off in loads of different directions depending on the current stats of said monster. And so the grind begins — but it's an enjoyable grind, thanks to the sheer amount of freedom that the Digivolution system presents.

There's always something new to discover, and as mentioned, that's the real joy of Time Stranger.
But the frustration sets in when the game so rarely offers opportunities to actually engage with the aforementioned grind. Stunted, story-driven dungeon design is a huge obstacle here, as running back and forth to reset enemy spawns is an unnecessarily tedious process.
Time Stranger is begging for some kind of randomised dungeon — like Persona 5's Mementos — where you can really get stuck into the mechanical side of the experience. Instead, you've got to make do with a series of short-lived corridors that barely accommodate the growth of your main Digimon party — never mind the hundreds of creatures that you can carry around as back up.

Moving on, the turn-based combat is solid but a bit unspectacular. It revolves around Digimon's usual rock-paper-scissors weakness system, but depth is added through extra elemental weaknesses, temporary buffs, and status effects.
Naturally, the key is to form a party that covers most bases, across both Digimon types and their available abilities. You'll need to think about stuff like stat distribution as well, since a highly defensive foe, for example, will be able to shrug off physical damage — and so you'll need an ally that's proficient in magic skills to bring it down.
There can be a lot of moving parts to Time Stranger's battles, and that's typically why it's a good idea to raise a small army of Digimon. However, boss fights in particular can be a major sticking point.

Generally speaking, it feels like bosses have way too much health on the game's normal difficulty setting. Although unique mechanics do sometimes break these battles down into more manageable phases, they can still seriously test your patience.
The overarching problem here is that if you don't have a team built specifically to deal with the opponent, then you're in for a slog of epic proportions. There were numerous times throughout the campaign where we were essentially stonewalled by a boss because we hadn't brought a very specific type of Digimon with us.
At that point, you're either burning through healing items in a war of attrition or you're knocking the difficulty down to easy. Or, you're loading up an older save so that you can rejig your party — but that's going to require some grinding, and as we've already established, the game's design is always pushing back against such a notion.

You're probably thinking that Time Stranger sounds like an absolute chore, but as we've touched upon, it does get a lot of things right. It's just an almighty shame that many of these elements aren't given the attention that they deserve.
And speaking of deserving things, PS5 players deserve better technical performance. Bafflingly, Time Stranger is capped at just 30 frames-per-second on PS5 and PS5 Pro.
That's not necessarily a deal breaker given that this is a turn-based RPG, but for some mad reason, additional frame rate drops are abundant. The title struggles to maintain its 30fps target outside of battle, and although performance never completely tanks, the dips make for a disappointingly stutter-ridden adventure.
Conclusion
If Digimon Story Time Stranger just sat back and allowed its largely fantastic RPG systems to breathe, it could be counted amongst the finest of Digimon games. But instead, it gets bogged down in disappointingly linear design that limits combat and party-based progression at almost every turn.
Despite being packed with such clear potential, Time Stranger ends up feeling like a frustrating misfire.





Comments 44
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Regular readers might know I'm a big fan of the Cyber Sleuth games and I was really looking forward to Time Stranger — so it stings that this one never really clicked with me.
If you're really into Digimon I think you'll still find a lot to enjoy, but for me, the mechanical side of the game just gets buried far too often.
Here's hoping that updates fix the frame rate, too.
@ShogunRok Sucks that it didnt live up to your expectations. It's actually disappointing to read that Digimon, as fun as it has been continues to struggle with making areas of the games less of a slog. Im a diehard so im hoping i enjoy it regardless of the flaws. But please tell me you can at least skip through the dialogue? Im a fast reader and one thing thats CONSTANTLY bugged me about the more recent games is that there hasnt been a skipping option 😅
@Brydontk I'm almost certain there's a skip option during dialogue but I'm not 100% sure on whether it skips entire scenes or just individual lines.
I do know that you can get through most dialogue very quickly either way, just by mashing through it once you've got the gist.
I know this because the pacing is very similar to Cyber Sleuth, where something will happen in the story, and then three different characters will instantly remind you of what just happened and what you need to do next. The script's in desperate need of an editor at times.
It's a shame it's not as much of a step up in quality as it seemed to be (and the demo suggested) so I think this is one I'll wait to pick up. At least that means it's not fighting Yotei for my time, and I still go back to the Cyber Sleuth games every now and then anyway.
@ShogunRok Ok, i can work with mashing through dialogue. But yeah, the "three different characters reminding you of what just happened" thing is a perfectly described vibe 😂
Last question related to that: I know you said the side quests are super basic, did they at least get rid of the ones that are basically just dialogue busywork? You know, the ones that are random characters telling you to run back and forth to talk to other random characters that end without battles or anything relevant to the more interesting characters/digimon? That was my main contention with Cyber Sleuth
Daaaaaaaamn. Just read a couple of other reviews and they seem to paint the same picture. 😔
Was really hoping that this would be Digimon's big break 😕
If you haven't already, I'd highly recommend Digimom Survive. A banging visual novel that goes for absolute peanuts 🥜
Just an FYI for everyone, this review is an outlier, most reviews hover between 8 and 8.5.
Not throwing shade at ShogunRok's review as it's in depth and he justifies his score quite well, just informing that some reviewers were more satisfied with the game.
@Brydontk Thankfully those super tedious back-and-forth side quests are much rarer now, although there are still instances where you're given a really basic task that involves buying an item (for example) and delivering it.
Sometimes the side quests do involve some fun characters and they're actually quite comedic, but by and large, they feel very low budget and almost a bit tacked on.
It's a shame too, because the rewards tend to be quite useful.
Hopefully this does well commercially and proves to Bamco that Digimon games are actually worth investing in and give the team more budget and freedom to do what they want with future games!
@Pat_trick Yeah I had a feeling my review would be towards the lower end of the spectrum.
It's like the review says, the game clearly gets a lot of stuff right, and so a lot of my criticism probably stems from being able to see the game's unrealised potential.
But yeah, I can also totally see why other reviewers might have liked it a lot more than I did.
I do ultimately hope that the game does well with fans and that Bandai Namco gives the series an even bigger budget.
I almost pre-ordered a bunch of times, even last night, I have 40+ dollars on my wallet and in my mind that’s like free money(even though it isn’t) and so didn’t mind paying the full 70. I really loved cyber sleuth, so this was lowkey my most anticipated game. Now I’m not sure.
Still may get it this week, but waiting might be the better move, like it always is.
@mlm043 Honestly, if you're on the fence and don't mind waiting, it might be worth seeing whether the game gets an update or two.
A lot of the issues I bring up in the review could be improved through patches, like the sometimes iffy combat balance and technical performance.
Reminds me a lot of Cyber Sleuth on Vita. Awesome Digimon character models that were fun to collect and train, and a stubbornly intrusive story that wasn't as interesting as it thought it was.
@ShogunRok Yes I can totally see it. Your negative points about this game mirror my opinions on the previous ones.
There's so much potential but everything drags on for too long, it really looks like they're close to creating a great game, but not quite there yet.
I too hope they succeed, as the blueprint for a fantastic game is there, they just need to listen to feedback and sort out the kinks.
I was surprised by the 30fps + stuttering on my pro! Thats a shame.
I was very disappointed after playing the demo. This game has no right to look this bad and run in 30fps on PS5 Pro. Seems like a Switch version ported to PS5 as is. On top of that, I found it surprisingly boring. I will stick with TitS 😬
@Kanji-Tatsumi That's a very concise way of putting it (and now I kind of regret not doing something similar in the review!).
But I do think the story in Time Stranger is a cut above Cyber Sleuth, thankfully. It is still intrusive and far too hand-holdy at times, but the actual plot and how it unfolds is more interesting than what Cyber Sleuth offered. At least in my opinion.
I think part of that is the greater focus on the Digimon themselves, rather than predominantly human characters.
@ShogunRok I'm sadly to hear it but thankful for your review! I've already pre ordered it based off my enjoyment of the demo so I hope I'll still have fun.
It sounds like this would have benefited from being an open world game. Is there enough variety in the Digi world environments to justify $70?
Noooooooooooo, I was so excited! Pffftt will have to wait for a sale down the line 😮💨
@3Above Hmmm, the answer to that question is a bit yes and no.
There's a nice variety of environments, especially in the Digital World, but they're just not very big. Most are made up of maybe a small village-like area and then a small-ish dungeon.
As you say, I think this game would have benefitted massively from having more open locations that encouraged exploration and additional combat. It feels like most dungeons are over in a matter of minutes.
I do think full price for this game is steep, but it really depends on how much you like Digimon overall. I think super fans will get so much enjoyment out of how well Time Stranger recreates the Digital World in particular.
I found the demo very frustrating, so I'm sad to hear that it doesn't shake off some of those problems as the game goes on.
I don't understand why so many Japanese games / anime feel the need to continuously reexplain the plot to you - even for the kids - the explanations are often more confusing and nonsensical than the initial event.
Wow, just how unoptimized is this game? With visuals that are clearly not pushing any limits, this should be an easy 120fps game on PS5. I'm currently playing Trails in the Sky 1st Chapter, and it easily runs at 120fps on my PS5 Pro.
Why can't we just have 1 banger if a Digimon game 🥺🥺🥺
(Bad) 30fps on PS5 / Pro is a joke, even if battles are turn based.
Really enjoyed the demo so il keep my pre order, still looks and sounds better then any previous digimon games.
Hope they fix and make the game 60fps after I'm done playing Ghost of Yotei
The review reflects my personal thoughts and feelings (or worries) after the playing the demo. There were cool elements and moments, but it felt flat at times and that the composition of elements is not fully clicking. I nevertheless hope that many people will have lots of fun with the new digimon game!
Interesting. Everyone else seemed to have liked it based off of YT reviews.
Hmmm. I started the demo and had it pause for other reasons. It seemed promising enough. It stands at 81 on Open Critic though... this will go into the pile of maybe one day add it to the backlog during a flash sale, as opposed to day 1. I already got Hades 2 and FF Tactics on Switch to keep me occupied with new releases.
Again, I could guess the score from the review title, nicely done PushSquare
Wow everyone gives this game good reviews
@MUG3NHC it rpg does not need 60 fps they probably add it later turn base
@Pat_trick if metacritic is blocked then i will know what is up, I've noticed that recent games have been omitted on the metacritic site, I'm thinking maybe I've made a mistake buying this day one and I'm a fool for doing so for £50 🤔
@UltimateOtaku91 yes, I enjoyed the short time I had with the demo, I've literally caught everything I can get in the demo, maxed them out and I'm just waiting to use my save from the demo to continue on, I'm hoping that I haven't made a mistake in buying this day one but I do remember the time I invested playing the demo when I did so I will give them kudos points for that!
I've played the demo on the pro and i don't recall any crashes or freezing, I'm assuming the retail version will keep this up?
I feel like people put way too much stock in reviews. Back in 2000, Digimon World got fairly average reviews, and it's a cult classic. So many times I saw Dragonball games when I was a kid get low reviews, and yet I loved them.
I really enjoyed the demo, and I'm fairly certain I'll enjoy the full game. I enjoyed Cyber Sleuth, and this seems like a big step up, so I've no reason to believe otherwise.
As for the FPS, I've not had a single problem so far. I don't feel like it's that big of a deal either.
78 on MC so about what i expected for a DM game. I expect i will rate it higher giving my love for the IP.
"The overarching problem here is that if you don't have a team built specifically to deal with the opponent, then you're in for a slog of epic proportions. There were numerous times throughout the campaign where we were essentially stonewalled by a boss because we hadn't brought a very specific type of Digimon with us."
Yes... That's how a strategy game works? It's a boss, if I could just pick the first three Digimon I saw and steamrolled the game I'd be pretty bored.
@IcarusOOT "Why can't my fire type Pokemon beat the water gym? The game is stonewalling me and forcing me to use certain PM to beat it"
Yeah these types of games usually force you into tackling certain problems a certain way. Its why in Pokemon when you fight the Elite Four you make sure bring a team that covers all bases and not a team of only 1 type. The Digimon Stories games have that same design.
Here's to hoping they address these things in a director's cut, I suppose.
It would seem the issue is that its linear. If so, then I can discount that as I don’t like open world - I hate that Pokemon is going open world for example. Linear is fine by me, in fat preferred. I played the demo and liked it so I’ll likely get it but for personal reasons I’m not buying any games this year so will likely pick it up in the new year. Review doesn’t discourage me as it does seem a bit harsh compared with other reviews. Appreciate the read nonetheless.
@DennisReynolds @IcarusOOT Except in Pokemon you can get away with having one super effective move because the health bars of your opponents aren't gigantic.
In Time Stranger, you're given absolutely no clue as to what the boss is weak to before you fight it.
Perfect example: the boss is a Virus type Digimon. That's fine, because you've got two Vaccine Digimon in your party.
Except the boss also has an incredibly high spirit stat, so it's basically immune to magic attacks. And guess what? Only one of your Vaccine Digimon has good physical attacks.
Okay, maybe you can get away with that. But wait, the element of your best physical attack is resisted by the boss — so you're only doing 1.5x damage to a health bar that's already massive.
These issues very quickly stack up against some of the game's later bosses, and you really do get stonewalled.
@ShogunRok If you skip through dialog that is not good. I shows that the story is boring and that is never a good thing.
@ShogunRok @ShogunRok
It's honestly not as big an issue as you make out to be, the game is very easy. Even on hard difficulty for a first playthrough. I didn't lose a single time in the main story despite using a horribly unbalanced team of my favorite Digimon, every fight ended in a clean sweep with or without every favorable advantage.
And if you absolutely want everything stacked in your favor, try again with a different team, this is a strategy game, one strategy doesn't fit every encounter. You should feel challenged.
You are absolutely correct for side battles such as the Outer Dungeons, those are absolutely brutal and require perfect compositions.
But the main story is easy, you cannot get stonewalled in this game, you will be able to easily get through the story, the optional boss battles are where it gets really difficult.
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