Comments 1,220

Re: The Last of Us 2 - Essential Sequel Is Naughty Dog's Best Effort

Scollurio

@Zach_99 Sorry but you have no idea what you're talking about. People were (and are) up in arms because they loved TLOU and TLOU II seems, according to the leaks, to disrespect what made TLOU special in every possible way. This was the outrage. Not that people have a general problem with same-sex relationships or similar themes. If you enjoyed TLOU too, for the special bond between Ellie and Joel and the narrative as a whole, you might as well be disappointed about what's coming for you and it doesn't make you a bigot then. But if you enjoy it, fine, I'm glad for you. Honestly. But for me, treasuring the first game in my heart, it was such a disappointment seeing the simple story (violence begets violence), convoluted narrative (out-of-order-flashbacks), the torture-porn level of brutality (I get it, it's postapocalyptic, but in this game it's really over the top, yes maybe I'm squeamish), the lack of choice in how things play out and the utter gut-wrenching scenes I saw (luckily) in the spoilers made me avoid this, even though I waited for it, like everyone else, for years.

Sincerly hope it lives up to your expectations man.

Re: PS5's First Batch of Titles Appear to Deliver the Native 4K Dream

Scollurio

@Wavey84 Again, all you say is true. Personally I've changed a lot since I started videogames on HD consoles with the Xbox360 back in the day (Oh that sweet sweet Need for Speed Most Wanted, lol). I just don't get wowed by graphics anymore. Like. At all. I get wowed by concepts, like "wow I can enter that building" or "what really, 25 billion stars that can be travelled to? Wow" or "So the environment is fully destructible? Cool!" - all of what I just described would wow me in 1080p, 1440p and probably in 4K too, but only, if it RUNS smoothly. That's why I kind of have a thing for pixel-style-games on my switch. They run all in sweet 60 fps, sure they may look like "garbage" to most, but I really don't care if the concept is fun!

Take something like Mario Kart for example and let's assume it's a game you enjoy. Would you enjoy it more if the resolution was x2 but otherwise the same game? Probably not, you'd probably take more screenshots here and there, marvel over them for a few minutes, and that's that. But imagine you HAD to play it in lower FPS. Terrible. Still same game, but terrible. Now imagine, the same game, in 120 FPS. WOW.

AND NOW imagine a completely new racing experience in Mario Kart, with new concepts, a track builder, track sharing, etc... wouldn't ALL of that be more "wow" than an up in resolution?

And this is exactly my problem with the next console generation. I loved BLOODBORNE but it looked sub par and didn't run great. I'd love to have it run in smooth 60fps or even more. If there were a PC version of it, you could easily have it just by throwing enough hardware at it, but on a console, you're "trapped" by whatever concept of "next gen" the devs follow.

Sorry for long post.
I already saw that we agree on this matter long ago, just couldn't hold my horses!

Re: PS5's First Batch of Titles Appear to Deliver the Native 4K Dream

Scollurio

@Facelord I'm really not so much on the board with raytracing so far, considering what hit it takes on performance, the benefits - to my aging eyes - seem neglible. In the heat of battle - and most games are fast paced these days - I don't think you would notice raytracing much. Then again, in a game like Elder Scrolls for example, I guess it would look stunning, but there is no way they can deliver 4K, 60FPS AND raytracing and hdr - at least not at the beginning of this generation.

Re: PS5's First Batch of Titles Appear to Deliver the Native 4K Dream

Scollurio

@Wavey84 Yeah I agree with you, but you know, you can can wow people with 4K resolution in screenshots, not so much with framerates... but as you said, we should move forward and use videos instead of images to convey an impression of a game - but that point is moot also, since most consumer devices can't display beyond 60 fps.

Then on the other hand, I just go outdoors, shoot my bows and enjoy life in whatever-K-and-FPS-my-eyes-deliver-to-my-brain!

Re: PS5's First Batch of Titles Appear to Deliver the Native 4K Dream

Scollurio

Personally - in the PC gaming space, 1440p and 120 fps has been the sweetspot for me between resolution/fps/cost. FPS far outweigh resolution for me (except when you're working, d'uh). You know what matters even more: fun games. So I truly hope that all that new tech (SSD for example) enable the devs for new concepts, new games like Minecraft, Diablo, DotA and "that game that came before Fortnite, doing the same thing" - basically spawning more or less their own new genres. I'm not so easily wowed by "good" games with perfect graphics, I prefer "perfect games" with "ok graphics" any day!

Re: Gallery: Demon's Souls PS5 Screenshots Are Mind-Blowing

Scollurio

@1_W1NG3D_4NG3L Bloodborne killed me plenty of times, but eventually, with the right playstyle and weapon (that spear thingy) I beat it together with a mate. But we're sweating blood and tears and had to redo certain sections plenty of times until we knew what worked.

I never beat Demon's Souls - your experience may vary, but I found it to be infuriatingly hard. But for the record, I played Demon's first, long before Bloodborne, so maybe I just got better in that type of games and it isn't that hard at all.

Sorry for not being helpful.

Re: New The Last of Us 2 Video Is All About the Story

Scollurio

@Zeke68 Again you don't know the leaks so don't talk about "open minded" I'd love to hear your honest opinion about it once you get to play the game. Not because I want to prove any point, I'm genuinely more interested in your opinion than the game itself.

Re: Reaction: Sony Needs to Show Us a True, Next-Gen PS5 Exclusive After Lukewarm Inside Xbox

Scollurio

We've long reached a point where graphics alone can't impress anymore as it could a few years ago. Concepts can impress, gameplay mechanics, worldbuilding, etc. I think that the Switch in it's current state will be easily able to hold it's stance for a while longer, without going "PRO" or whatever. The only saving grace could be backwards compatibility, so that people can upgrade their hardware and continue playing what they already play. But if there is NO visible benefit - like 4K upscaling or solid 60/120 fps, why would you spend 400-600 bucks on a new console, that doesn't have to offer much innovation besides quicker loading times - at least at launch!

Re: Here's How PS5 Handles Expanded Storage

Scollurio

Theres a simple solution to this. The internal, hell-fast SSD should act as a buffer of sorts. Just like back in the day when SSHDs came out. Where you had a huge storage part (external SSD in this case, 2 TB for example) and a very fast buffer part (internal custom SSD). The system could then keep the often-played data on the faster drive and move things around as needed.You won't be playing more than 3 or 5 titles at once anyways, so this should work perfectly well. Even on "slow" SSDs shoveling HUGE junks of data back- and forth is only a matter of a few short minutes and could happen perfectly fine in the background.

Re: Sony Files Patent for Curious New Cartridge

Scollurio

It will be a user-fillable-cartridge. Once everything has moved to digital, players will be able to download their favorite games from the PS store and then write them onto a cartridge and print a sticker for it, for safekeeping in the physical world. It will use a certain mediaformat inside the cartridge that will only allow to be written ONCE. Of course it will be hacked even before it comes up.

Obviously this is all made up.

Re: Overwatch 2 Shares Multiplayer With the Original Game, Cosmetics Not Left Behind

Scollurio

@FullMetalWesker Well Overwatch was never meant to have a story, it's a competitive PVP teamplay game and most people are interested in it for exactly THIS reason. I enjoyed Overwatch for a while until I noticed it's matchmaking is even worse than that of HotS, but I couldn't care less for a "thrown together story". Now if they announced a proper Diablo MMO, that'd be something different. But I respect different opinions. I for my part think it IS incredibly lazy and a cashgrab out of the rulebook.

Re: Overwatch 2 Shares Multiplayer With the Original Game, Cosmetics Not Left Behind

Scollurio

@OmegaStriver All the cool doods that made Blizzard great are long gone. This is just another Activision puppet trying to make as much profit as possible. If they sold the DLC pack with story and pve content as a one-time-ingame purchase for those, that are interested, it would be fair.

Also, about the graphical overhaul, you can also do this in the existing game, give players the option to play with "classic graphics engine" or "enhanced". If the rest of the game is shared between OW1 and OW2 anyways, what difference does it make? Similar things have been done in games like EverQuest and their own World of Warcraft.