Assassin’s Creed Valhalla is a cross-gen title, scheduled to release on the PlayStation 5 and PlayStation 4 later this year. But does that mean that the next-gen version will run at 60 frames-per-second if its current-gen counterpart is targeting 30 frames-per-second? Microsoft’s official website only specified 4K support for the title on Xbox Series X, and Eurogamer Portugal has since managed to get a statement out of publisher Ubisoft regarding the matter.
“Currently, we can guarantee that Assassin's Creed Valhalla will run at least 30 frames-per-second [on Xbox Series X],” a spokesperson explained, as translated by WCCFTech. “Assassin's Creed Valhalla will benefit from faster loading times, allowing players to immerse themselves in the history and the world without friction. Finally, Assassin's Creed Valhalla will benefit from improved graphics made possible by the Xbox Series X, and we can't wait to see the beautiful world we're creating in stunning 4K resolution.”
The title’s obviously still in development, so things could change as we edge closer to release. It’s also worth stressing that the company’s not discussing the PS5 version at this stage, due to both contractual obligations and Sony’s secrecy. Nevertheless, we wouldn’t recommend pinning your hopes on a 60 frames-per-second port at this stage – it just doesn’t seem like that’s Ubisoft’s priority with this title.
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[source eurogamer.pt, via wccftech.com]
Comments 97
That's a shame, I'd much rather have 60fps instead of 4K.
I hate this approach for years now. They always prefer resolution and graphic details. Why not offer a 60FPS mode. If I were Sony I would force developers at least to provide a 60FPS mode for every game.
60FPS should be bare minimum or GTFO. Seriously, I get that it isn’t as flashy for marketting, but for gameplay it is everything.
I think i'll just buy this for the PS4 instead, that way I can complete the "rebooted" trilogy on the same console and wait for the first true next gen AC game
@Sanctanox yeah but then developers will just leave and release their games on other systems just like they did with the Wii U when Nintendo made using the second screen mandatory
it just adds extra work and cost and developers don't like being dictated too by console manufactures, remember Sony needs the developers more than the developers need Sony, there is always another console
If it doesn't that is pathetic, this is a game designed to run on base Xbox One/PS4 but systems with 4x the CPU and around 8x the GPU power can't run it in 4K 60fps? Next gen more then ever developers need to be giving console owners more choice in graphical options
Seriously? Is 60 fps on open world games really that hard to make considering valhalla is cross-gen games and ps5 has upgraded cpu, gpu, and really fast (up to 100x faster than ps4) storage? I rather have 2k or even 1080p & 60 fps rather than 4k & 30 fps.
Good job Microsoft didn't say "60 FPS will be standard" eh?
At the end of the day publishers and developers will push graphics over frame rate because it's easier to market. If you don't believe me, look at all the time people use photo modes and it isn't to show 60 FPS. People were happy with 30fps before and will be again.
I think the pursuit of native 4K is a waste of resources. It's impossible to tell the difference with some of these checkerboard solutions.
Is this a representation of the grand future of next-gen? Upgrading is starting to look like more of a hassle than it is worth if they can't even make 60fps standard.
My eyes can't even really notice 4k. Just give me 60 fps. What's even the point of these next gen consoles if we are still stuck at 30?
FFS... I'm used to playing games on 30 fps, but this is ridiculous.
Don't expect me to be buying assassins creed on the PS5.
Why? 4K is something only a handful of people can enjoy, 60fps would be a benefit for everyone. Are we really going to have 30fps games this gen too?!
It could be a bit sarcastic from someone who wants to give a vague reply?
Doesnt give any info imo
I want and need 60fps more then i need attempts of photo realism. It is long overdue for 60fps to replace 30fps as the minimum.
Then what is the point of next gen if we can't even jump from 30 to 60fps? The difference it makes (especially with racers) is immense.. This really is worrying for PS5.. As someone who is set to buy both consoles.. This could mean going all - in to just one..
I guess the game was in development for sometime now made for both XboxOne/XboxOne X/PS4 & PS4 Pro, and that's the problem. Because the game was always targeting 30fps from the get go, so I can see why it's a port with a few extra bits that will naturally take advantage of the SSD. that's 6 console versions 7 including PC, until games are made solely for next generation consoles your not truly going to see what these consoles can do.
At one point I preferred resolution to FPS. I’d never noticed the difference until I payed The Surge and Horizon: Zero Dawn at 4K and then at 60 FPS. I won’t cry about it but I would much prefer 60 FPS to 4K.
This is very disappointing news
Having recently gone back to PC gaming I was hoping the new consoles would bring games up to at least 60. It makes a difference, massive difference in some games.
If they're going to run stuff at 30fps then quite simply it's a no for me for the next generation of consoles.
Oh come on they should be able to run at 60fps next gen, if they stopped going for 4k or 8k crap they could at least make 1920x1080p@60hz at least and then whatever for the other resolutions. One small reason why I'm playing PC more because 60fps is so much better
Games like Okami will always be 30 frames per second whether on the PS2 or PS5 because of the way a lots the game systems are linked to the frame rate. I wonder whether assassins Creed Valhalla has made similar choices preventing it from being scalable.
60fps isn't 'just' the way it looks but also affects the way a game feels, the input lag. When a game refreshes at 33ms, you have twice as long between each frame so if you press a button on the controller, that's 'extra' milliseconds that the game waits to process that input and start to action that in game.
In a film, a camera takes a snapshot of the action which are stitched together to create a 'moving' image. A game has to process every 'frame' taking so it will take what ever input its received and process and if the frame rate is lower, you have to wait a bit longer for that input to be processed and have the desired impact.
Dropping resolution too is NO guarantee of delivering a 'locked' 60fps. A good example of this is Rise of the Tomb Raider which runs at a native 4k on XB1X yet reducing the resolution to 1080p - a quarter of the size, cannot give a locked 60fps. Pretty much dropping resolution and/or visual settings does is reduce the workload of the GPU. It can increase frame rate because the GPU can render a smaller frame quicker but there are also CPU processes - AI/physics calculations, telling the GPU what to draw and where etc etc. If that cannot do everything and the GPU can't render the image in 16.6ms (or less), then 60fps won't be achieved. If the CPU takes 15ms for example and the rendering at 4k takes 18ms, that will be enough to hit 4k/30. Dropping to 1080p may cut the rendering time to 6ms, but that still won't hit 16.6m so won't be 60fps.
I am surprised though that this may not be 60fps - if the base console runs at 30fps and is basically identical. If the crowd density, vegetation density, draw distances (so more objects to process for the CPU), increased particles (more to track and more physics for the CPU) etc etc are increased on next gen, then maybe I can understand it.
i think the issue is that it's a cross gen title plus it's also possible that this games was originally going to be on PS4/XB1 only
i think once the inevitable transition period is over then we will probably see more games hitting that 60fps mark
@wiiware no it isn't, a decent spec PC will run The Witcher 3 at double that, even the Xbox One X can run the first area at nearly a locked 60fps.
@FullbringIchigo surely that makes it easier, as by design the game will be less demanding than later titles. It's not like they are having to work around severe limitations anymore
@FullbringIchigo It's not that. It'll run at 60 or more on a good PC.
@FullbringIchigo Not true. These games are also developed for PC, which means they come with settings and you can lower the visuals and increase the frame rate for example. So a 1080p 60fps version already exists. Additionally, they have to downsize the games for consoles anyway, and it's a choice whether they want to optimise it for framerate or resolution.
Developing for second screen requires way more resources, because that completely changes the game (not in a gameplay way, but in terms of coding). And even then I remember that some games didn't even use the GamePad, so I'm certain Nintendo wasn't forcing developers to use the GamePad.
I was hoping for 120 fps for next gen. I don't care for 4K. Now I get 30 fps. Well well well.
@carlos82 but they are working around limitations because they are also making it for the current gen, i think being cross gen is what's the issue here, they should have just made it next gen exclusive
@Octane as i said in my previous post i think the issue is that it's a cross gen game
@BAMozzy the slight difference I'd suggest is the old and rather limited CPU holding the One X back, surely these new CPU's aren't such a limiting factor anymore. A Ryzen 3300X can run Assassin's Creed Odyssey at 60fps on Ultra settings, so surely these can too
No matter the hardware, developers will always have the choice between 30fps and 60fps. 60fps will never be a standard on consoles.
In regards to next-gen only games, will be wanting to push the graphical envelope(due to better hardware), so that means...more 30fps games.
Depending on the work it takes, performance options may be rare next gen too.
Oh dear... can the 4k/8k rubbish... give me 1080p at a minimum 60fps any day
@FullbringIchigo yes but the new consoles don't have them and they'll be building it for PC and I'd be interested to see what it takes to run it at 60fps there
This is why I'm planning to probably build a PC this next gen instead of getting a console. I'm tired of getting stuck with 30 FPS when I could have 60 or more.
@carlos82 i think everyone is also forgetting one simple thing, this is Ubisoft we are talking about, they won't do anything they don't have to do, i'm looking forward to Valhalla don't get me wrong but it's just gonna be a copy/paste of Odysseys engine and game play
Ridiculous. If the whole point of the console generation is simply to push a higher resolution, what's the point in EVERYBODY saying they prefer a smoother frame rate...
For a 12TF machine to run a cross gen title at 30fps is a JOKE. They need to be SELLING these machines now with the hype train.
I'm starting to feel underwhelmed already. Everybody above pretty much echoes this sentiment of fps>resolution.
Upscaled 4k and a high frame rate is infinitely better than 'native 4k' bs.
Oh no! But what about raytracing?/s
Focus on what's important devs, FFS.
@FullbringIchigo in one sense I almost hope they do release it at 30fps and the Cyberpunk comes and is 4K60fps and makes them look stupid
@carlos82 maybe at 1440p. Definitely not at 4k. Not even a 2080Ti with an i9 can maintain a steady 60fps on ultra settings for Odyssey.
@Grimwood the difference between 60fps and 30-25fps is absolutely HUGE. The witcher 3 for example if you played that at 60fps and then went back to 30fps, then the game appears to be running under water. That's why I cant play the crucible on destiny 2 no more, after playing CodMW it just feels unresponsive and juddery in motion
The new gen reveals just keep getting better
I can guarantee this is only the first rock in an upcoming avalanche of studios that say their games will only run at 30 fps on these next-gen consoles. I know a lot of you won't like to hear this, but I'm almost 100% positive that nearly all the big first-party PS5 exclusives will go the same route. They'll prioritize resolution over framerate.
@RBMango in that case what's the point of upgrading to next gen. My ps4pro can do 4k 30fps already. I'm not paying 500quid for faster load times.
@DavLFC The software. That's the reason. If the PS5 can launch with at least one must-have exclusive, it might be worth the upgrade.
@RBMango I'm starting to think for base ps4 owners the leap to ps5 will be substantial, but for ps4pro owners cross gen games will look largely the same.........
@Slotho I should have clarified in that test it was at 1080p to test the limit of the CPU, Im not suggesting that we should be getting everything and native 4K 60fps but at the settings they have for the base consoles then it should be reasonable, then with the likes of DirectML and DLSS (assuming PS5 has something similar) we don't really need native 4K to get great results anyway
@Grimwood maybe this is true for you but for a lot of people (myself) included, the difference between 30 and 60fps is night and day.
That said, they never claimed 60fps wasn't possible. They just can't guarantee it (as of now).
@carlos82 Yeah, it seems ubisoft isn't too good at optimizing games, odyssey on my pc (core i7 2600 3.4ghz & nvidia 1660 ti + ssd) run 60 fps only on open space and will drop to 40 fps on city with npc, while destiny 2 can run 60 fps on my pc with my old video card (nvidia 570 gtx from 2011!).
That's suck, I really want to play new assassin creed game with smooth 60 fps without upgrading my pc again 😕
Ps. The divisions 2 run good on my pc though, I hope at least ubisoft patch the game on ps5 for 60 fps (I don't care about the resolutions).
@DavLFC You hit the nail on the head. Unless you have a really amazing 4K or higher TV, the upgrades this time around won't be as noticeable as the jump from PS3 to PS4.
@NinjaWaddleDee amen. Give me 1080p with more stuff on screen an more enemies.
@carlos82 have to agree. My GTX 1070 handles Odyssey at 1440p, 55-58 fps and only dips to 48 when I link a travel point.
The PS5 GPU is much better than mine so I'm a pretty surprised at this.
And now it all falls into place......No bloody wonder microsoft and ubisoft didn't show ANY gameplay of Valhalla in their next "gen gameplay demonstrations " everybody would have destroyed them including digital foundary, for it being 30fps on series x. They knew it would underwhelming people
Yeah, this sort of thing is one reason I'll likely never fully transition over to home consoles for my power platform purposes. Even if I end up building a new PC that's technically inferior to XSeX, which seems likely, I'll still be able to dial down settings that are pointless to me and customize games to my liking to achieve a smooth level of performance.
I don't have a 4KTV, don't plan on getting a 4KTV, and it sounds like Ubisoft probably won't offer performance modes for people who don't care about higher resolution support.
It's pretty wild that some developers are talking about 120fps support for certain home console games now, but most big companies will likely still be pushing out 30fps versions of their games on home consoles so that they can enable all of the expense visual effects in order to make screenshots and gameplay videos of the game a smidge nicer looking.
@get2sammyb I've just been watching a video of Control using DLSS 2.0 and it can virtually match native 4K from an internal resolution of 1080p and in motion often looks better, plus you get a 125% increase in performance. It's getting to the point where having a native high resolution is madness
@FullbringIchigo They would never ignore a PS5 because they want to make money. They ignored the DS because they did not sell enough games on it. And creating a 60FPS mode is easy as hell in a 4k world. I am a programmer myself. It is just a few minutes of work. Just offer a 2k mode and maybe deactive 1-2 graphic features. Done. It is WAY more work to make a switch version than to make a 60fps version of almost every game on the market.
If it sticks at 30fps. Then they best include a raytracing option....... I've got a horrible feeling even Horizon zero dawn 2 will be 30fps plus raytracing.
Third party software has always been a dud on new hardware, in terms of showing off said hardware abilities.. Has been the case for years, so not massively surprised.
As we have seen repeatedly, cross gen brings an element of laziness too and lastly it is Ubisoft we are talking about.. They will be more interested in milking the game engine from the last two games and making the screen shots as hi res as possible.
Disappointing to see but not a massive surprise in fairness... Games that are purely for the next gen or games from more accomplished devs will show how lazy Ubisoft are being...
Not a game I'm interested in, but that would be fine by me. I'll take more detail over higher frame rates any day, as long as the frame rate is smooth and consistent.
Some games simply don't require 60fps.
@Sanctanox but like i said in another post this is Ubisoft and the game is just gonna be a copy/paste of Odyssey, probably working off the same engine too
Ubisoft aint gonna do anything they don't have too, it's maximum profits for the minimum effort for them
@Ryall I doubt it, all the assassin's creed ran at 60 just fine on pc. I'm guess this is down to games looking better at 30 fps. There will never be a 60fps only generation on consoles. There is always going to be the developers that pushes the graphics for marketing reason.
@FullbringIchigo good point. It boils down to the developer. Take take Dirt 5 for example thats a cross gen game. But codies have already said it will support a 120fps mode on series x. Some developers are willing to put the effort in for crossgen games, and ubisoft clearly are not.
https://twitter.com/aarongr...
Well Ubisoft can peel off that shiny 'Optimised for Xbox Series X' sticker from Assassins Creed Valhalla then.
https://www.xbox.com/en-GB/...
@wiiware yeah your CPU looks to be the limiting factor there, I've got the 7700k and even that isn't too happy in busy areas as I get close to 100% utilisation across all cores. These days even the budget Ryzen CPU's such as the 3300x can match the performance of mine and we have CPU's with double the amount of cores in the new consoles. I suspect as you said they just haven't bothered to optimise their games properly as they focus too much on the 30fps consoles. On the plus side depending on your mother board it should be relatively cheap to upgrade your CPU and that should keep you going for some time.
As an example of what can be done if you try, I have an old laptop with an AMD 6650m which apparantly runs Battlefield 3 at 7.3 fps vs the 72.5 of your old 570. Yet on that I have managed to get Doom 2016 running at over 30fps by messing around in the command console, it's not the prettiest thing I've ever seen but surprisingly playable
@carlos82 As I said in the last paragraph of my original post, IF things are the same - just higher native resolutions, then it really should be able to hit 60fps if the game can run on a current gen console at 30fps. However, if the next gen version ups the draw distance with significantly higher objects (trees, bushes, etc), that puts a lot more work on the CPU, tracking where they are and telling the GPU where to draw all those extra objects. If the game has denser crowds, that's a lot more people for the CPU to track, and all their clothing etc too as well as their AI and to tell the GPU to render. If the game has more particles - whether that is bricks and mortar from a building or individual sparks from metal on a grind stone, each one of those 'bits' has to be tracked and their trajectory calculated, their physics and how they interact with each other and/or other materials - same with hundreds of Arrows from a lot of archers.
All of these can have a big impact on the CPU usage so maybe Ubisoft have decided to use the significantly higher spec CPU and its resources for other things. We really don't know what the 'worst' cases for the CPU are in the game. If they have opted to use the resources for improvements in other areas for example, it may not matter whether the game is 4k or 1080p, it still won't complete a frame and send it out in 16.66ms to deliver 60fps.
Frame rate isn't JUST determined by the GPU and Graphics. It may seem that dropping the Graphical settings improves frame rate - and it does because that is one area that can be tweaked to reduce the overall time to produce a frame. If you can save 3ms by tweaking the time the GPU spends rendering that frame by dropping res, that may be enough to bring the overall time down to under 16.66 or 33.3ms to hit 60 or 30fps. If the CPU, with all the physics, AI, draw calls etc takes 18ms+ to do everything it needs to do per frame, then it doesn't matter if the drop the game to 240p, you will NEVER get below the 16.66ms necessary to deliver 60frames every second.
Sorry but if these devs are incapable of making their games run at 4K 60 with all THAT power under the hood, they should seriously just quit there jobs as they are obviously not very good at it! Looking at PCs running 4K 100FPS or 90FPS.. with hardware only slightly if at all better....
Guaranteeing 30 FPS now? Jeez. I think I'll just stick with the PS4 version then, or get it on PC, or maybe not at launch. Really disappointing to hear.
This is the first sign next gen isn't going to be all it's cracked up to be.
@OneManDroid they're both going to be limited in fps. Not just ps5. Xbox won't run it at 60 either.
I'd rather have checkerboard 4k and great HDR with 60 fps than native 4k at 30 fps and I thought the ps4 pro was already doing that for a few games. Why cant next gen consoles handle this? Hope sony has a killer app for launch or it's quite conceivable that people will just wait to upgrade
I'd never really understood the hype about 60fps, I just figured you wouldn't be able to tell. Movies and TV are 25fps after all.
But after reading these comments, I booted up TLOU to try the different modes. Holy crap, I can actually head shot someone with a pistol. It's so much smoother. Need to try some more now. What other games have the 60fps option?
This is Ubisoft we are talking about, their engine has always been in favor of single core performance. Granted Odyssey was a little better but it was still restricted by single core performance.
As its unlikely that there is a single core PC still being used today, and consoles have suppoerted multicore since the PS3/360 era, its really sad to see this being carried over to next gen.
I have a 2080, and a 1st gen 2700x, i have no issues hitting 60fps at 4k in the majority of games, Odyssey included. Due to the single core limitation i needed a small overclock on the CPU to get it, but its still possible. All other games did not require the overclock. This was also true of FarCry5.
With the XBOXSX having a GPU that is very close to a 2080 in terms of TF, and the CPU being 2nd gen ZEN2 bassed, there is zero excuse for this other than piss poor optimization of the engine.
So i get the option of 1080p 30fps on current gen, or 4k 30fps on next gen, that is no where near enough of a jump to justify a £500 console. The experience will be identical.
And by the way "gaurentee 30fps minimum"? are you kidding me? was there a point during development that sub 30fps was a possibility? Jesus, get it together Ubisoft.
What a joke.
I hope there's at least a "Performance Mode" with 60fps at whatever resolution need it to reach that framerate. I don't even care if it's 1080p...
60fps>>>4k
Good. I hate 60 fps personally.
no wonder they didn't want to show any gameplay
@phil_j Devil May Cry 5 always runs at 60fps — that's a really good example. Fighting games run at 60fps as well, like Tekken 7, Street Fighter V, Mortal Kombat 11, etc.
@RBMango Not saying they won't but it would be INCREDIBLY stupid. Minor graphical upgrades are not going to convince many to plunk down $400-$500. 60fps should be standard.
This is unbelievably bad position for Sony or Microsoft to allow for the next gen. If 60 fps is not STANDARD on next gen consoles then what the eff is the point of them?!?
I really hope sony have seen forum comment section like this one. FPS>res.
can't say i approve of this. every developer shoud be MANDATED by sony to make a 60fps mode. i don't care if it is 1080p/60, i want a locked 60fps mode. how can we go through another 8 years settling for sub 30fps? this is a dealbreaker if it becomes another lazy industry standard.
This has got nothing to do with next gen a.c valhalla is getting developed for ps4/xboxone. Its not exclusively a next gen title. Its available due to ps5 being backwards compatible.
I wonder when will consoles ever upgrade to 60FPS for all games? There is no excuse for 30fps anymore. Developers have the power, and they should use it, not for visuals that many people might not enjoy.
MS &Sony has to start saying something to these third-party publishers. We can't have 30 FPS be the norm for this upcoming gen.
Food for thought:
Just because it will run on XBox One VHS Edition and PS4 Basic does not mean the game is “designed” for those platforms.
I would not be shocked if the game does not even try to go over 1080p/30fps on PS4 Pro/XBOneX. Very likely it will run at constant dynamic drop resolution 720-1080 and 20-30fps on XBoxVHS/PS4Basic
Doesn’t surprise me 4K gaming is hard on even top end PCs on sum games with everything set to ultra.Throw in ray tracing and you struggle even more. 30 FPS be the standard for consoles again at 4K lol. Meanwhile I be playing on my pc with a shiny rtx 3080 ti when it comes out that is twice as powerful as the new consoles 😂
Next gen continues to disappoint
@ShogunRok Its painfull to get this kind of news but its a easy to wait a year to get the console too now. I find HZD on the OG PS4 a great looking game so why spend a ton too upgrade without the 60 FPS upgrade. I can live without the raytracing option. 😆
@Tharsman And somehow HZD that looks better then the new AC will run 30FPS this generation.
@FullbringIchigo Nintendo never made the Wii U gamepad screen mandatory. Even 1st party games like DKC Tropical Freeze don't use it.
It's graphical updates, texturing, and draw distance vs 60fps. It's always going to be the prior things due to the fact that developers always want to push the boundaries of how great the games look, until we reach a plateau where we physically can't make the games any better looking or add anything further to the quality of the models, atmosphere, locale etc, it will continue to supply the minimum framerate to enjoy the game. 60fps is an afterthought applied to remasters, and indie games.
This is a disgrace and if developers are focusing on 4k ultra detail over 60fps I wont be investing in a PS5 for quite some time.
Real gamers have made this perfectly clear over the past several years FPS>Graphics.
I refuse to believe that the hardware of both next gen consoles especially the X is enough to provide high quality graphics with locked 60fps. This reeks of laziness from the developers and the greed of wanting to release these game on current gen systems.
Wait a minute!!! Sony and Microsoft have both been boasting 4K up to 120fps in 4K and even 8K, (I'm sure that Microsoft even boasted 240fps in 4K) for their new consoles so how the hell are we only getting 30fps??? I thought the days of 30fps 4K should have been ended with the next gen?? I am now having 2nd thoughts about getting next gen, I have saved up the money to buy both. I am really confused and highly disappointed
This next gen is looking worse and worse if this is going to be the norm should just stick with current gen
30 should be a relic by mid next gen. Seriously no one has 8 k TVs, and even 4 k isn't even standard. I own one, and at least 80% of my friends only have 1080 p
That's fine. It doesn't bother me because I am not picky. I think 60 fps is not ready fully mainly focus this time. It might be next future console like PS6, next PC model, and XBOX. I dont think it is ready for now. They are obviously focus on 4k and 8k with 30fps before they are moving to 60fps for the NEXT consoles in the future. Not this time around.
I remember very similar issues being raised around the PS4's and XBox One's launch with AC Black Flag. Only Black Flag was 720p for all four consoles it released on. If I recall, the PS4 received a patch to push the resolution to 1080p a little later. My point is, there are always hiccups in the early life of a console generation - it's just coincidence that then and now it's Ubisoft with an Assassin's Creed game not reaching a standard we all expected with the new generation of consoles.
@crimsontadpoles gotta keep the army of 12 year olds happy, that's where the money is.
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