It's not only a visual cue for collectibles, it's multiple visual AND audio cues for progressing through the already linear level
So? Since when a linear game can't have multiple visual and audio cues?
Even in the 90's, a 2D beat em up games like Final Fight or Double Dragon shows constant visual and audio cues from start to finish despite what you do is just walking from left to right to beat enemies and finish the stage. Final Fight for example has "GO!👉!" sign keeps flashing with audio effect throughout the game.
So why Wolverine, a 3D action game who has more gameplay mechanics and level designs can't have multiple visual and audio cues?
I assumed you played the game for how adamant you are in sweeping for it, but it sounds like you have no idea what you're talking about and are bringing up comparisons that don't track whatsoever.
What if i did played it and what's that have to do with me arguing people like you and CashMadness who didn't played the game and weirdly believe visual and audio cues are a taboo in a linear action game?
If the other two Wolverine games use those fart trails as egregiously as Insomiac's, then that's a mark against them too. I would bet as low budget movie tie-in games they're probably pretty mediocre, certainly not the bar you want to be setting for your new 300 million dollar AAA masterpiece, right!?
There's no rule that said a $300 million dollar budget game must not have multiple visual and audio cues to help players.
There's no rule that said Wolverine games can't have and used multiple visual cues to showcase what Wolverine super sense ability looks like as well to help players.
There's no superhero games, either linear or open world, that doesn't have plenty of visual and audio cues.
So what is really your argument here, a superhero action linear game shouldn't have multiple visual and audio cues? Lmao.
Your argument for Resident Evil 2 is ridiculous and can be broadly applied to every game ever. Visual design does not equate to Wolverine's aggressive hand-holding. Neither does Dead Space's navigator, there's a huge difference in both the application and world design. But you already know this, you're just throwing up these weak arguments so you can skirt around the point of ours.
"Weak arguments" cause it doesn't fit your narrative and you can't accept the fact that your friend CashMadness argument is hella dumb.
Oh, and no, I'm not exaggerating. Insomniac absolutely thinks less of you. They don't trust your ability to progress without their constant guidance.
Sure sure, said the exaggerating and emotional guy who got triggered by a simple visual cue and lost the argument 🤷♂️
Before accused me, shouldn't you read CashMadness argument to get the full context?
First he said "We didn't need scent trail in Wolverine games" and i gave him proof previous Wolverine games has it too. Which means this "fart trail" is the standard visual cue to perfectly showcase Wolverine super sense. If the scent trail doesn't fit to showcase Wolverine super sense then surely X2 Wolverine Revenge and Origins Wolverine, both are linear games btw, doesn't used it right?
Second. CashMadness replied to me by listed all his disdain for clicking buttons, mission reminders, visual cues, and said "Making dumb excuses for things that shouldn't be in games is never going to solve anything.", as if visual cues or mission reminder are problems and games shouldn't have it like at all. This is why i called out his dumb statement and brought RE and Dead Space to counter his argument.
But notice how the gem just glitters and the 3D statues visually stand out and that was enough
And without the gem glitters or how the statues looks stand out from the background, a lot of players would give less chances to interact with both object and they will end up wondering a lot where or what they must do. Again, a solid proof that games needs visual cues.
Also. There's no option to turn off the glitter effect and it also apply for ammo or keys throughout the game. But i'm sure back then no one gives a damn about it.
Also Isaac's navigation line is something you activate yourself, it doesn't permeate throughout the game whether you want it there or not like in Wolverine.
Players is required to activate Isaac navigation line a couple of times in order to finish the tutorial and continuing some part of the game.
And almost no one back then make a big fuss about it because let's be honest pretty much most people used the feature like a lot no matter how good they're with remembering maps or if the game ask them to activate it. Despite the hand holding nature, the navigation line makes Dead Space backtracking feels more smooth and less annoying.
Consider perhaps his issue isn't "visual cues" in totality but instead how they're applied proportionally. You know, maybe if there's only one way forward at any given time there isn't a need to have three or four visual/audio reminders to hold the thumb stick up. Don't you think that's a little condescending, like the devs think you're too stupid to know where forward is?
Would Insomniac do better when comes to showcase Wolverine scent trail ability? Sure, that's why they patched it and make the trail less visible. At some point looks like they will patch with option to turn it off too.
But saying as if Insomniac believes their players are too stupid to notice collectibles without the scent trail is an exaggerated statement. This game aims for everyone, not just for "expert gamers" like you or CashMadness who thinks some visual cue for collectible is ruining your gaming session.
@CashMadness Making dumb statement like you did here is never going to solve anything either 🤷♂️
You can say you personally dislike "visual cues" or "mission reminder". But that doesn't mean they shouldn't be in games.
Say Resident Evil for example. You dislike key items shows glittering / flashy effect that tell players they can interact with the object. You prefer just press X at everything until you found something and that's good for you. But that doesn't mean Resident Evil shouldn't have visual cues.
Or Dead Space. Some people said they dislike the navigational line, too hand-holding they said. But that doesn't mean it shouldn't be in the game.
People having opinions on games they haven't played/never intend to play or just find a Streamer/YouTuber whatever that spouts the views they want to hear is mental to me.
It's been like that for a couple of years and recent case seems it got worst with people lost their critical thinking and just follow whatever their favorite streamer / youtubers said.
Previous Wolverine games, X2 Wolverine Revenge and Origins Wolverine, has it.
It's part of his mutant abilities. Just like Spiderman with his spider-sense or Batman with his high tech gadget that can see through walls / track trails / etc.
Will you buy it if they make unique experimental games with unconventional gameplay that looks like What Remains of Edith Finch, Katamari Damacy, or To a T?
Now Insomniac has patched the scent trail to look less visible and even considering option to turn it off, will that enough to make the naysayers calm down and play the game???
And 1.9 million copies in 3 days are solid numbers for a linear superhero action brawler. But since Alinea has mixed record, i think the numbers could be much bigger than they predict.
Doom 3 (BFG Edition), Marine difficulty (PS3) Beat this game again for the 2nd time and i still enjoyed it quite a lot despite it's slower pace & survival horror focus compare to the usual rip and tear Doom.
Since i finished Doom 3 which was quite intense game, this weekend i'm gonna play games with brighter / cheerful vibe and don't involved demons that jump scare me from out of nowhere 😁
Mega Man 8 (Vita)
The Legend of Heroes: Trails in the Sky 2nd Chapter (Vita)
@Leinad7 I rather pay $70 for a linear game with solid 10 hours experience than pay the same or more for a game with 100 hours bloated contents where it feels like a fking chore.
And what games that doesn't have glitches and bugs? You're not making any sense here.
Yes it's true that a lot of current AAA games including from Sony are playing safe. But, when some devs brave enough to took risk with $100+ million budget under their belt to do an experimental game like Kojima did with Death Stranding for example, there's a lot of resistance from gamers themself who just wants to play games that fits with their comfort zone.
And it's not like AA / indies doesn't playing safe either. There's tons of metroidvania, a copy cat / inspired of classic JRPG, 2D shmup, or roguelike in the last decade. But when there's some indies who took risk like Katamari Damacy creator did with To a T, his game ended up as a flop and forced him close to retire.
Sadly, the current gaming industry / market doesn't allowed a lot of space for devs to do experimental games especially with AAA budget. One wrong move and you're done.
I love the first game and it's a 8/10 for me. So this sequel also get 8/10 sounds about right. I don't have problem with "repetitive combat" as long as it's fun and working as the devs intended. Plenty of my favorite action games has "repetitive combat".
Nice review btw 🍻
@TheArt Looks like Wolverine is live rent-free in some people head 🤣
Dreams only flopped when Sony decided to force MM to discontinue support of the robust game making software
It flopped because it doesn't sold well. If it sold well, i'm sure they will keep the support. It's as simple as that.
It had LITERALLY THOUSANDS of amazing and huge games that creators were working on and released demos for
And does those thousands of games gives continue revenue for Sony or Media Molecule?
but instead Sony killed the software before it even had a chance for the games that could truly showcase what the game engine was capable of to release.
They keep Dreams alive like 3-4 years before decided to stop the support. I say that's a fair enough time to show what the engine capable of.
Heck, 6 years later Sony still keep Dreams server alive and allowed people to download, upload, and publish their creations is a big privelege that other Sony games didn't have. Gravity Rush 2 for example, Sony killed the server in less than a year after the game failed to reach minimum target sales.
No wonder Japanese games feels different these days compare to their golden era. Sure they're still producing good games but the artistic design doesn't feel as magnificent and creative as they used to be.
The over dependence on AI not just in video games but pretty much everything is really worrying. Some AI researchers already warned the potential of 10% chance that AI will make human extinct within the next decade, which i think it could happen if i'm looking at more and more young generation can't read or do basic match because they let AI do the work. https://www.bbc.com/news/articles/c790xvnzgnno
@Leinad7 Not just Sony, most major publishers charged $70 for their games. Heck, Nintendo even charged $80 for MK World and FE Fortune Weaves. But i guess Sony is the only bad guys huh.
I'm not sure about this game. I wish they continue Ghostrunner for one more game. Loves the cyberpunk setting and i never feel bored playing as a cyborg ninja who can moves super fast.
Almost forgot about this game but i think they made the right choice to delayed it. Not just they can polished it more but they can avoid the busy month as well direct competition with Castlevania Belmont's Curse.
@Zuljaras From their voices they sounds like boys and i don't know any girls who's name Leonard or Alexander. So, it's safe to say they're boys. The character artist, Mana Ikeda, has similar artstyle with Ayami Kojima where male characters looks androgynous.
I'm surprised to see some people in here who mocks Wolverine combat and called it as repetitive and boring but somehow they praised this game combat which looks quite repetitive and boring since what you do is just chainsawing a group of zombies who moves slow af and almost do nothing over and over.
Oh, i guess it's okay for Japanese devs to make linear and repetitive combat but not for western devs right? Heh.
Anyway. I never played the first game but this one looks really rough especially the hit detection, sound effect, and animation. I'm sure they gonna polish it. But eh, Suda doesn't involve in this game and it just looks rough. I rather spend my money on Wolverine, Stupid Never Dies, Onimusha, and Phantom Blade Zero.
I just hope Zach Cregger hasn't been so put off by the fans that we don't get another one.
Oh i bet he had enough with the "fans" who keeps asking for Leon, Chris, Jill, Claire and screaming this isn't a Resident Evil movie without those characters. I believe from other interview Zach said he will not make a movie based on a popular IP again.
Anyway. I always trust that Zach will knock this out of the park. I'm probably gonna watch this weekend and hopefully the theatre didn't pack with parents who brings their gremlins.
Animal Crossing esque game? Doesn't sound like it fits for PS5 audiences.
@Canadadry
Why this studio has so much backing from sonys leaders is baffling
Because Media Molecule made Little Big Planet series which is sold well around 14-19 million copies and it doesn't require big budget.
And despite Tearaway and Dreams was commercially flop, both games got very positive receptions by critics and gamers. So, the studio probably get one last chance to make a commercial success game. If it failed then Hermen and Nishino will put the studio in the chopping block.
@DennisReynolds I think i've seen some screenshot where Logan is chilling and arm wrestling with Sabretooth in a bar. All these years i've only seen Logan and Sabretooth try to kill each other. In Ultimate X-Men comic, Logan even stab Sabretooth balls with his claws lol. So watching that screenshot of Logan and Sabrettoth chilling like they're buddies seems unreal.
@naruball Why i'm not surprised IGN got exposed again.
@ShadowRJ I've also beaten Bloodborne. Multiple weapons with secondary form doesn't spice up the combat that much. Some weapons even borderline useless. In the end Bloodborne still down to attack-dodge-attack formula with some parry here and there but parry is not useful against enemies who have guns or large bosses since all their attack can't be parry. The fight against Father Gascoigne for example. He doesn't push players to break out from the formula like used more parry or if there's interactive environment that can be used to damage him. I've beaten him in less than 3-4 minutes just doing the same pattern over and over.
And while Bloodborne has a good variety of enemies, most if not all of them still beaten by using the same formula. There's some smart moments where you can lure enemies into environment trap like in the Forbidden Woods or attack them until they fall from a pit / bridge. But there's only a few moment like that in the game.
Looking at Wolverine, so far he has parry, dodge, special moves, environment takedown, rage mechanic, and even a tag team attack. I don't know about enemies variety though (only seen a bit of The Hand ninjas, the cyborg mercenaries, and Sentinels), how his moves evolved throughout the game, or if he later get a weapon since in the comic he sometimes used a special katana. I'm not yet played the game but like i said i have my doubt if the combat more repetitive than Dark Souls or Bloodborne.
@ShadowRJ Well, i have doubt this game combat more repetitive or monotonous than Demon's / Dark Souls or Bloodborne who had very simple attack-dodge-attack loop formula from start to finish which i personally enjoyed but i didn't see reviewers and people complaint about it.
Heck even GTA will have moments of repetition I'm sure (go here, rob this, go here)
Indeed GTA has a lot of repetition. I finished GTA 3, Vice City, San Andreas, 4, and 5, and all of them has similar / repeat missions. Like meet that character at point A mission, escaping cops mision, chasing mission, following this or that character mission, breaking to a place mission, kill all enemies mission, bring a specific car to that point without scratch mission, etc.
GTA 6 surely will have a lot repetitions and ironicly the review will have a different tone and give it a 10/10.
Logan doesn't just kill every person he comes into contact with.
I'm not yet played the game but he doesn't look like a brainless killing machine from some story trailer when he meet, saves, and protecting those mutant kids.
Or when he meets Mystique in a bar which he doesn't kill her either.
Maybe you watched some clips with missing context?
@clianvXAi What kind of new thing do you want them to try?
Never once heard anyone talk about the game. That includes YouTube. Just seems there is zero interest
There's plenty of interest for the game with beginners guides, combo trials, tier list, online matches, tournament matches, and news update on youtube. They will not show up on your feed if you never watch at least two or three videos about the game.
@AdamNovice Yeah the comparison with GG Strive isn't fair and so far there's no official numbers for Tokon too. But i think it's safe to say the game can sell at least 1-2 million copies in year 1. Although i don't know if those numbers are enough for Sony...
I will play it but there's so many games while my money and time are limited.
And no, those review scores didn't put me off since i don't trust reviews, especially after IGN gave God Hand a 3/10, Yakuza 4 a 6.5/10, and Alien Isolation a 5.9/10. I would missed out a lot of good games if i listen to reviewers.
It sounds interesting but i don't think this game will sell well. But i will still buy it when i have the money and time to play it.
@Dalamar Saros is niche not because the roguelike mechanic but niche because it leans heavily on a fast-pace arcadey shooter mixed with classic bullet hell enemies.
@LemanRusk I think Wolverine "Scent mode" is quite similar to Batman Arkham "Detective mode". Some people might found it annoying and feels the mechanic made the game a lot easier despite it fits perfectly with the character source material (Batman used his gadgets for tracking enemies or evidences).
So Insomniac can give an option to completely turn it off like ND did with TloU "Enhance Listen mode". Or like i said maybe make the scent trail looks less visible or used Wolverine health to used the mechanic.
But honestly, when comes to superhero action games like this, i didn't expect of a hands-off approach since it always aims towards casual / mainstreams audiences first.
@CielloArc That's the thing. I don't know what difficulty those reviewers used, could be the easiest one where enemies just standing there and didn't push players to fight more, hence why it looks repetitive. I also don't know if those reviewers has skills issues too where they could play much better by using parry, environmental takedown, etc but decided only do the basic slash and dice.
I want to try the game by myself to get better impression for the combat since i don't trust a lot of reviewers these days.
Wolverine has been present in multiple other mediums, comics of course, movies, cartoons, a manga all of his own, other video games and none of them have visualised his mutant abilities through a massive scent line that carries over into every single last ***** panel/screen/scene.
Well. In X-2: Wolverine Revenge, his mutant senses showed as a massive green scent trails to navigate level, track footprints, or hidden hazards that can be turn on or off with a single button.
Maybe Insomniac can patch the scent trail to looks less transparent / visible or something.
@ShadowRJ I only started reading Spiderman comics from early 90's. But yeah, i heard why a lot of comic readers loves MJ in the '60's because her introduction was very memorable with her being a red head and "Face it tiger" line. Her girl boss personality so different compare to the usual female trope back then.
where MJ looks like a poor mans version of MCU May, has the bad "girl boss" trope
MJ has been a girl boss character for decades. Hence why a lot of Spiderman fans prefer Gwen Stacy, Black Cat / Felicia Hardy, Kitty Pryde, or Betty Brant over MJ as Peter partner.
I wish there's a demo so i could check this "repetitive and boring combat" that some people keeps saying in Wolverine review / news.
I mean, i've seen some people who confidently claimed Ninja Gaiden, Devil May Cry, Bayonetta, God Hand, Doom, and Metal Gear Rising combat as "repetitive and boring". But for me the combat of these games are fun af. So i never trust what others said until i get my hands on the game.
Beside, i've played 7 Insomniac games (3 R&C games, 2 Resistance games, and 1 Spiderman game) and i never feel their action / combat as boring.
Anyway. It's nice they're listening to the feedback.
Sony live service obsessions cost them $3.6 billion for Bungie and $250 million for this game which looks like will follow Concord in the graveyard.
The funny thing is Hermen still sit nicely in his throne without remorse nor punishment while dragging down Playstation brand through the mud and thousands of people got layoff because of his bad management.
Let's see what will happen next with Faigame$, 4:Loop, Horizon Hunter Gathering, and teamLFG. I'm crossing my fingers one of this game ended up as Sony golden goose.
But agreed Playstation needs a massive reset with Hermen and Nishino needs to go.
It's a great JRPG. But after beat it with 70-80 hours playing time (my PSN profiles showed from 5th april to 21st april 2017 & 58% trophies) i have very little reasons to play it again. I didn't even buy Royal version which looks super bloated with new playable character, social links, etc.
But for story and characters, i feel Persona 4 is a better game.
@kevinm360 Wow a very late reply. Yes, Switch has some PS2 ports and the same as PS5 which actually has more PS2 ports with Rogue Galaxy, Ratchet 1-3, Slay Cooper 1-3, Ape Escape 2, Jak & Daxter 1-3 + X, Wild Arms 3 & 4, Arc the Lad: Twilight Spirit, Dark Cloud 1 & 2, Time Splitters 1-3, Onimusha Dawn of Dreams, and Bully. There's also some PS1 and PS3 games on PS5 that not yet port to Switch.
But. I agree that Switch seems like a great all around gaming platform.
@alienwithin Code Violet and Babylon Fall aren't Sony 1st party games. Sony didn't funded nor published them.
There's Final Fantasy games at 70 average score or lower such as Stranger of Paradise, Type-0 HD, Crystal Chronicles, Lightning Returns, and Dirge of Cerberus. But there's also main Final Fantasy games who received higher score at 80+ such as FF XII, XIII, XV, XVI, and VII Remake and a lot people still dissapointed with these games. I guess higher scores are not guaranteed a success.
As for GTA, GTA 2 got 70 metacritic but i'm sure there's plenty of people who loves it.
It's sad how people nowadays obsessed with scores and got brainwashed to think 7 or 8 is a bad score.
@AdamNovice If the single player games flops + with the failure of live service like Concord, Marathon, negative receptions for Horizon Hunter Gathering closed beta, and no hype whatsoever for Fairgames and 4Loop, i think it will give Sony the message that they should get their act together or Playstation will be no more.
But that's a big if Wolverine, Laufey, Until Dawn 2, and Intergalactic failed to sell well. For now, the message only apply towards live service games with Helldivers 2 as the exception.
@CielloArc Yeah it's not looking good for Sony right now. I wonder if this situation will also affect Sony 1st party games sales like Wolverine, Until Dawn 2, Laufey, and Intergalactic.
You act like Sony didnt just finance two of its most weird and controversial games.
Andrew House and Shawn Layden was the one who greenlight Death Stranding and both of them already left Sony. So you're talking about a different Sony here who already gone and replaced by new Sony who cancelled Physint while keeping underperform game with declining player base like Marathon and Fairgames the next Concord.
And it’s not like we dont know that Kojima can get pretty crazy with development costs, because the same thing happened with him and Konami.
And the cost was worth it with Konami received profits from Kojima games. MGS 5 for example, it sold 3 million copies in the first few days and generated $179 million revenue beating Avengers: Age of Ultron box office. In 2016, MGS 5 managed to sold 6 million copies and boost Konami profits up to 150% despite Kojima already left the company. Total numbers for MGS 5 is around 9.5-9.6 million copies. https://www.gamesindustry.biz/mgs-v-sells-6m-pushes-konami-digital-profits-up-by-150-percent
Still weird to see Sony who said they generated record breaking profits got cold feet on spending money towards Kojima who have solid track records. Meanwhile they put utmost trust over Haven Studio who doesn't even release a single game under their belt. Great plan Sony!
I wonder if this is just the beginning. I could see developers abandoning PlayStation if they continue to alienate their creative connections and audience while carrying on down the path they've chosen.
Sadly i think this is just the beginning of a giant crumble for Playstation. The way Sony badly alienated their fans and Kojima will leaves bad impression for 3rd party studios. Now 3rd party studios surely will take a second thought if they want do close partnership with Playstation.
And when the time comes for PS6, i don't see Sony can convince enough 3rd party especially top tier devs to work exclusivesly with them. Right now i don't see a single chance if Kojima, From Software / Miyazaki, Square, Capcom, Sega, Atlus, and Shift Up will make exclusives games for PS6.
I'm not surprise if PS6 launch title will looks lackluster.
I also don't like doom and gloom. But looking at Sony keeps digging bigger holes and shooting their own foot without any sign of recovery, it's just hard to feel positives for them...
@Trojan I never say i expect them to make logical decisions all the time. But after all the huge L's Sony collecting in the last 2 months, i expected them to do one logical decision when comes to their close partnership with Kojima, one of legendary devs who gave huge contribution to Playstation popularity, and somehow Sony still failed to do it.
But again, i was wrong to expect something logical and good coming out from this arrogant and tone deaf Sony under Hermen and Nishino. Oh well, i learnt the lesson here.
Comments 6,751
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@Kingy
So? Since when a linear game can't have multiple visual and audio cues?
Even in the 90's, a 2D beat em up games like Final Fight or Double Dragon shows constant visual and audio cues from start to finish despite what you do is just walking from left to right to beat enemies and finish the stage. Final Fight for example has "GO!👉!" sign keeps flashing with audio effect throughout the game.
So why Wolverine, a 3D action game who has more gameplay mechanics and level designs can't have multiple visual and audio cues?
And there's option to turn off accessibility visual and audio cues. Here's the list straight from Insomniac website.
https://support.insomniac.games/hc/en-us/articles/52228548716819-What-Accessibility-options-does-Marvel-s-Wolverine-feature
What if i did played it and what's that have to do with me arguing people like you and CashMadness who didn't played the game and weirdly believe visual and audio cues are a taboo in a linear action game?
So what is really your argument here, a superhero action linear game shouldn't have multiple visual and audio cues? Lmao.
"Weak arguments" cause it doesn't fit your narrative and you can't accept the fact that your friend CashMadness argument is hella dumb.
Sure sure, said the exaggerating and emotional guy who got triggered by a simple visual cue and lost the argument 🤷♂️
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@Slippship
I'm not yet played Witcher 3 but looks like you're right

Possibly
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@Kingy
Before accused me, shouldn't you read CashMadness argument to get the full context?
First he said "We didn't need scent trail in Wolverine games" and i gave him proof previous Wolverine games has it too. Which means this "fart trail" is the standard visual cue to perfectly showcase Wolverine super sense. If the scent trail doesn't fit to showcase Wolverine super sense then surely X2 Wolverine Revenge and Origins Wolverine, both are linear games btw, doesn't used it right?
Second. CashMadness replied to me by listed all his disdain for clicking buttons, mission reminders, visual cues, and said "Making dumb excuses for things that shouldn't be in games is never going to solve anything.", as if visual cues or mission reminder are problems and games shouldn't have it like at all. This is why i called out his dumb statement and brought RE and Dead Space to counter his argument.
And without the gem glitters or how the statues looks stand out from the background, a lot of players would give less chances to interact with both object and they will end up wondering a lot where or what they must do. Again, a solid proof that games needs visual cues.
Also. There's no option to turn off the glitter effect and it also apply for ammo or keys throughout the game. But i'm sure back then no one gives a damn about it.
Players is required to activate Isaac navigation line a couple of times in order to finish the tutorial and continuing some part of the game.
And almost no one back then make a big fuss about it because let's be honest pretty much most people used the feature like a lot no matter how good they're with remembering maps or if the game ask them to activate it. Despite the hand holding nature, the navigation line makes Dead Space backtracking feels more smooth and less annoying.
Would Insomniac do better when comes to showcase Wolverine scent trail ability? Sure, that's why they patched it and make the trail less visible. At some point looks like they will patch with option to turn it off too.
But saying as if Insomniac believes their players are too stupid to notice collectibles without the scent trail is an exaggerated statement. This game aims for everyone, not just for "expert gamers" like you or CashMadness who thinks some visual cue for collectible is ruining your gaming session.
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@CashMadness Making dumb statement like you did here is never going to solve anything either 🤷♂️
You can say you personally dislike "visual cues" or "mission reminder". But that doesn't mean they shouldn't be in games.
Say Resident Evil for example. You dislike key items shows glittering / flashy effect that tell players they can interact with the object. You prefer just press X at everything until you found something and that's good for you. But that doesn't mean Resident Evil shouldn't have visual cues.

Or Dead Space. Some people said they dislike the navigational line, too hand-holding they said. But that doesn't mean it shouldn't be in the game.

Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@CashMadness Yeah video games shouldn't make people click this or that button.
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@SuperSilverback
It's been like that for a couple of years and recent case seems it got worst with people lost their critical thinking and just follow whatever their favorite streamer / youtubers said.
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@CashMadness
Previous Wolverine games, X2 Wolverine Revenge and Origins Wolverine, has it.

It's part of his mutant abilities. Just like Spiderman with his spider-sense or Batman with his high tech gadget that can see through walls / track trails / etc.
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@Nepp67 Okay 🤷♂️
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@Nepp67
Will you buy it if they make unique experimental games with unconventional gameplay that looks like What Remains of Edith Finch, Katamari Damacy, or To a T?
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
Now Insomniac has patched the scent trail to look less visible and even considering option to turn it off, will that enough to make the naysayers calm down and play the game???
And 1.9 million copies in 3 days are solid numbers for a linear superhero action brawler. But since Alinea has mixed record, i think the numbers could be much bigger than they predict.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
Update for the scent mechanic
https://www.vice.com/en/article/marvels-wolverine-scent-update-patch-notes/
Re: Talking Point: What Are You Playing This Weekend? - Issue 650
Finished:
Beat this game again for the 2nd time and i still enjoyed it quite a lot despite it's slower pace & survival horror focus compare to the usual rip and tear Doom.
Since i finished Doom 3 which was quite intense game, this weekend i'm gonna play games with brighter / cheerful vibe and don't involved demons that jump scare me from out of nowhere 😁
Have a nice weekend everyone 🍻
Re: With the 'Quality, Fidelity, and Play Time' of a $70 PS5 Game, Valor Mortis Asks for $40
@Leinad7 I rather pay $70 for a linear game with solid 10 hours experience than pay the same or more for a game with 100 hours bloated contents where it feels like a fking chore.
And what games that doesn't have glitches and bugs? You're not making any sense here.
Re: Modern AAA Games Are 'Boring', Says The Last of Us Game Director
Yes it's true that a lot of current AAA games including from Sony are playing safe. But, when some devs brave enough to took risk with $100+ million budget under their belt to do an experimental game like Kojima did with Death Stranding for example, there's a lot of resistance from gamers themself who just wants to play games that fits with their comfort zone.
And it's not like AA / indies doesn't playing safe either. There's tons of metroidvania, a copy cat / inspired of classic JRPG, 2D shmup, or roguelike in the last decade. But when there's some indies who took risk like Katamari Damacy creator did with To a T, his game ended up as a flop and forced him close to retire.
Sadly, the current gaming industry / market doesn't allowed a lot of space for devs to do experimental games especially with AAA budget. One wrong move and you're done.
Re: Control Resonant (PS5) - A Wildly Inventive and Drop-Dead Gorgeous Sequel
I love the first game and it's a 8/10 for me. So this sequel also get 8/10 sounds about right. I don't have problem with "repetitive combat" as long as it's fun and working as the devs intended. Plenty of my favorite action games has "repetitive combat".
Nice review btw 🍻
@TheArt Looks like Wolverine is live rent-free in some people head 🤣
Re: Rumour: Media Molecule's Next Game Is Out Next Year and Unlike Anything It's Made Before
@TensuraFan7
It flopped because it doesn't sold well. If it sold well, i'm sure they will keep the support. It's as simple as that.
And does those thousands of games gives continue revenue for Sony or Media Molecule?
They keep Dreams alive like 3-4 years before decided to stop the support. I say that's a fair enough time to show what the engine capable of.
Heck, 6 years later Sony still keep Dreams server alive and allowed people to download, upload, and publish their creations is a big privelege that other Sony games didn't have. Gravity Rush 2 for example, Sony killed the server in less than a year after the game failed to reach minimum target sales.
Re: 'It's Devastating': Hyper Light Drifter Dev Lays Off Nearly All Staff After Publisher Pulls Funding
My sympathy for the devs. Hopefully they'll get a new job asap.
But, this is a crystal clear proof that even small devs / indies are not less risky than big devs as some people claim.
Re: Japanese Game Development Is Now Riddled with Generative AI, Industry Survey Finds
No wonder Japanese games feels different these days compare to their golden era. Sure they're still producing good games but the artistic design doesn't feel as magnificent and creative as they used to be.
The over dependence on AI not just in video games but pretty much everything is really worrying. Some AI researchers already warned the potential of 10% chance that AI will make human extinct within the next decade, which i think it could happen if i'm looking at more and more young generation can't read or do basic match because they let AI do the work.
https://www.bbc.com/news/articles/c790xvnzgnno
Re: With the 'Quality, Fidelity, and Play Time' of a $70 PS5 Game, Valor Mortis Asks for $40
@Leinad7 Not just Sony, most major publishers charged $70 for their games. Heck, Nintendo even charged $80 for MK World and FE Fortune Weaves. But i guess Sony is the only bad guys huh.
Re: With the 'Quality, Fidelity, and Play Time' of a $70 PS5 Game, Valor Mortis Asks for $40
I'm not sure about this game. I wish they continue Ghostrunner for one more game. Loves the cyberpunk setting and i never feel bored playing as a cyborg ninja who can moves super fast.
Re: Delayed to 2027, Bloodstained: The Scarlet Engagement Is Looking Good in New Trailer
Almost forgot about this game but i think they made the right choice to delayed it. Not just they can polished it more but they can avoid the busy month as well direct competition with Castlevania Belmont's Curse.
@Zuljaras From their voices they sounds like boys and i don't know any girls who's name Leonard or Alexander. So, it's safe to say they're boys. The character artist, Mana Ikeda, has similar artstyle with Ayami Kojima where male characters looks androgynous.
Re: Lollipop Chainsaw 2 Officially Announced for PS5, Early Gameplay Looks Rough as Heck
I'm surprised to see some people in here who mocks Wolverine combat and called it as repetitive and boring but somehow they praised this game combat which looks quite repetitive and boring since what you do is just chainsawing a group of zombies who moves slow af and almost do nothing over and over.
Oh, i guess it's okay for Japanese devs to make linear and repetitive combat but not for western devs right? Heh.
Anyway. I never played the first game but this one looks really rough especially the hit detection, sound effect, and animation. I'm sure they gonna polish it. But eh, Suda doesn't involve in this game and it just looks rough. I rather spend my money on Wolverine, Stupid Never Dies, Onimusha, and Phantom Blade Zero.
Re: Movie Review: Resident Evil - The Best Resident Evil Film Ever
Oh i bet he had enough with the "fans" who keeps asking for Leon, Chris, Jill, Claire and screaming this isn't a Resident Evil movie without those characters. I believe from other interview Zach said he will not make a movie based on a popular IP again.
Anyway. I always trust that Zach will knock this out of the park. I'm probably gonna watch this weekend and hopefully the theatre didn't pack with parents who brings their gremlins.
Re: Rumour: Media Molecule's Next Game Is Out Next Year and Unlike Anything It's Made Before
Animal Crossing esque game? Doesn't sound like it fits for PS5 audiences.
@Canadadry
Because Media Molecule made Little Big Planet series which is sold well around 14-19 million copies and it doesn't require big budget.
And despite Tearaway and Dreams was commercially flop, both games got very positive receptions by critics and gamers. So, the studio probably get one last chance to make a commercial success game. If it failed then Hermen and Nishino will put the studio in the chopping block.
Re: This New Community Activity Widget Tells You What's Hot Right Now on PS5
What's the point of this popularity contest feature showing games like Fortnite, COD, yearly 2K sport games, GTA 5 etc in the chart???
Re: Poll: Are You Playing Marvel's Wolverine on PS5?
@Weebleman
This 🤝
Re: Poll: Are You Playing Marvel's Wolverine on PS5?
@DennisReynolds I think i've seen some screenshot where Logan is chilling and arm wrestling with Sabretooth in a bar. All these years i've only seen Logan and Sabretooth try to kill each other. In Ultimate X-Men comic, Logan even stab Sabretooth balls with his claws lol. So watching that screenshot of Logan and Sabrettoth chilling like they're buddies seems unreal.
@naruball Why i'm not surprised IGN got exposed again.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@ShadowRJ I've also beaten Bloodborne. Multiple weapons with secondary form doesn't spice up the combat that much. Some weapons even borderline useless. In the end Bloodborne still down to attack-dodge-attack formula with some parry here and there but parry is not useful against enemies who have guns or large bosses since all their attack can't be parry. The fight against Father Gascoigne for example. He doesn't push players to break out from the formula like used more parry or if there's interactive environment that can be used to damage him. I've beaten him in less than 3-4 minutes just doing the same pattern over and over.
And while Bloodborne has a good variety of enemies, most if not all of them still beaten by using the same formula. There's some smart moments where you can lure enemies into environment trap like in the Forbidden Woods or attack them until they fall from a pit / bridge. But there's only a few moment like that in the game.
Looking at Wolverine, so far he has parry, dodge, special moves, environment takedown, rage mechanic, and even a tag team attack. I don't know about enemies variety though (only seen a bit of The Hand ninjas, the cyborg mercenaries, and Sentinels), how his moves evolved throughout the game, or if he later get a weapon since in the comic he sometimes used a special katana. I'm not yet played the game but like i said i have my doubt if the combat more repetitive than Dark Souls or Bloodborne.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@ShadowRJ Well, i have doubt this game combat more repetitive or monotonous than Demon's / Dark Souls or Bloodborne who had very simple attack-dodge-attack loop formula from start to finish which i personally enjoyed but i didn't see reviewers and people complaint about it.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@EquiinoxGII
Indeed GTA has a lot of repetition. I finished GTA 3, Vice City, San Andreas, 4, and 5, and all of them has similar / repeat missions. Like meet that character at point A mission, escaping cops mision, chasing mission, following this or that character mission, breaking to a place mission, kill all enemies mission, bring a specific car to that point without scratch mission, etc.
GTA 6 surely will have a lot repetitions and ironicly the review will have a different tone and give it a 10/10.
Re: Poll: Are You Playing Marvel's Wolverine on PS5?
@TerranIV
I'm not yet played the game but he doesn't look like a brainless killing machine from some story trailer when he meet, saves, and protecting those mutant kids.

Or when he meets Mystique in a bar which he doesn't kill her either.

Maybe you watched some clips with missing context?
@clianvXAi What kind of new thing do you want them to try?
Re: Marvel Tokon Dev Apologises for PC Launch Woes, Outline Future Balance Updates
@Boxmonkey
There's plenty of interest for the game with beginners guides, combo trials, tier list, online matches, tournament matches, and news update on youtube. They will not show up on your feed if you never watch at least two or three videos about the game.
@AdamNovice Yeah the comparison with GG Strive isn't fair and so far there's no official numbers for Tokon too. But i think it's safe to say the game can sell at least 1-2 million copies in year 1. Although i don't know if those numbers are enough for Sony...
Re: Marvel's Wolverine PS5 Launch Marked with Celebratory Art from Other PS Studios
Love Firesprite with the meme reference and Housemarque looks fire.
Re: Poll: Are You Playing Marvel's Wolverine on PS5?
I will play it but there's so many games while my money and time are limited.
And no, those review scores didn't put me off since i don't trust reviews, especially after IGN gave God Hand a 3/10, Yakuza 4 a 6.5/10, and Alien Isolation a 5.9/10. I would missed out a lot of good games if i listen to reviewers.
Re: Stupid Never Dies Is a Hard Sell, But It Could Offer Weird Action Unlike Anything Else on PS5
It sounds interesting but i don't think this game will sell well. But i will still buy it when i have the money and time to play it.
@Dalamar Saros is niche not because the roguelike mechanic but niche because it leans heavily on a fast-pace arcadey shooter mixed with classic bullet hell enemies.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@LemanRusk I think Wolverine "Scent mode" is quite similar to Batman Arkham "Detective mode". Some people might found it annoying and feels the mechanic made the game a lot easier despite it fits perfectly with the character source material (Batman used his gadgets for tracking enemies or evidences).
So Insomniac can give an option to completely turn it off like ND did with TloU "Enhance Listen mode". Or like i said maybe make the scent trail looks less visible or used Wolverine health to used the mechanic.
But honestly, when comes to superhero action games like this, i didn't expect of a hands-off approach since it always aims towards casual / mainstreams audiences first.
@CielloArc That's the thing. I don't know what difficulty those reviewers used, could be the easiest one where enemies just standing there and didn't push players to fight more, hence why it looks repetitive. I also don't know if those reviewers has skills issues too where they could play much better by using parry, environmental takedown, etc but decided only do the basic slash and dice.
I want to try the game by myself to get better impression for the combat since i don't trust a lot of reviewers these days.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@LemanRusk
Well. In X-2: Wolverine Revenge, his mutant senses showed as a massive green scent trails to navigate level, track footprints, or hidden hazards that can be turn on or off with a single button.

Maybe Insomniac can patch the scent trail to looks less transparent / visible or something.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@ShadowRJ I only started reading Spiderman comics from early 90's. But yeah, i heard why a lot of comic readers loves MJ in the '60's because her introduction was very memorable with her being a red head and "Face it tiger" line. Her girl boss personality so different compare to the usual female trope back then.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@belmont
MJ has been a girl boss character for decades. Hence why a lot of Spiderman fans prefer Gwen Stacy, Black Cat / Felicia Hardy, Kitty Pryde, or Betty Brant over MJ as Peter partner.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
I wish there's a demo so i could check this "repetitive and boring combat" that some people keeps saying in Wolverine review / news.
I mean, i've seen some people who confidently claimed Ninja Gaiden, Devil May Cry, Bayonetta, God Hand, Doom, and Metal Gear Rising combat as "repetitive and boring". But for me the combat of these games are fun af. So i never trust what others said until i get my hands on the game.
Beside, i've played 7 Insomniac games (3 R&C games, 2 Resistance games, and 1 Spiderman game) and i never feel their action / combat as boring.
Anyway. It's nice they're listening to the feedback.
Re: Marathon's Future Questioned as Bungie Delays Big Update and Scraps Seasonal Schedule
Sony live service obsessions cost them $3.6 billion for Bungie and $250 million for this game which looks like will follow Concord in the graveyard.
The funny thing is Hermen still sit nicely in his throne without remorse nor punishment while dragging down Playstation brand through the mud and thousands of people got layoff because of his bad management.
Let's see what will happen next with Faigame$, 4:Loop, Horizon Hunter Gathering, and teamLFG. I'm crossing my fingers one of this game ended up as Sony golden goose.
But agreed Playstation needs a massive reset with Hermen and Nishino needs to go.
Re: As a Gundam Nut, I'm Happy to Report Rogue Orbit Looks Fantastic in New PS5 Gameplay Footage
The only Gundam games i ever played was Gundam Musou 1 and Gundam Battle Assault or Endless Duel.
This one kinda looks fun but i'm not sure if i want to invest on a Gundam game since my interest and hype with the series isn't like 10-20 years ago.
Re: Poll: 10 Years Later, Is Persona 5 a True JRPG Masterpiece?
It's a great JRPG. But after beat it with 70-80 hours playing time (my PSN profiles showed from 5th april to 21st april 2017 & 58% trophies) i have very little reasons to play it again. I didn't even buy Royal version which looks super bloated with new playable character, social links, etc.
But for story and characters, i feel Persona 4 is a better game.
Re: PS2 May Survive the Switch's Assault on Gaming History
@kevinm360 Wow a very late reply. Yes, Switch has some PS2 ports and the same as PS5 which actually has more PS2 ports with Rogue Galaxy, Ratchet 1-3, Slay Cooper 1-3, Ape Escape 2, Jak & Daxter 1-3 + X, Wild Arms 3 & 4, Arc the Lad: Twilight Spirit, Dark Cloud 1 & 2, Time Splitters 1-3, Onimusha Dawn of Dreams, and Bully. There's also some PS1 and PS3 games on PS5 that not yet port to Switch.
But. I agree that Switch seems like a great all around gaming platform.
Re: Wolverine PS5 Is One of the Lowest Rated First-Party Sony Games of the Generation
@alienwithin Code Violet and Babylon Fall aren't Sony 1st party games. Sony didn't funded nor published them.
There's Final Fantasy games at 70 average score or lower such as Stranger of Paradise, Type-0 HD, Crystal Chronicles, Lightning Returns, and Dirge of Cerberus. But there's also main Final Fantasy games who received higher score at 80+ such as FF XII, XIII, XV, XVI, and VII Remake and a lot people still dissapointed with these games. I guess higher scores are not guaranteed a success.
As for GTA, GTA 2 got 70 metacritic but i'm sure there's plenty of people who loves it.
It's sad how people nowadays obsessed with scores and got brainwashed to think 7 or 8 is a bad score.
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@AdamNovice If the single player games flops + with the failure of live service like Concord, Marathon, negative receptions for Horizon Hunter Gathering closed beta, and no hype whatsoever for Fairgames and 4Loop, i think it will give Sony the message that they should get their act together or Playstation will be no more.
But that's a big if Wolverine, Laufey, Until Dawn 2, and Intergalactic failed to sell well. For now, the message only apply towards live service games with Helldivers 2 as the exception.
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@CielloArc Yeah it's not looking good for Sony right now. I wonder if this situation will also affect Sony 1st party games sales like Wolverine, Until Dawn 2, Laufey, and Intergalactic.
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@LogicStrikesAgain
Andrew House and Shawn Layden was the one who greenlight Death Stranding and both of them already left Sony. So you're talking about a different Sony here who already gone and replaced by new Sony who cancelled Physint while keeping underperform game with declining player base like Marathon and Fairgames the next Concord.
And the cost was worth it with Konami received profits from Kojima games. MGS 5 for example, it sold 3 million copies in the first few days and generated $179 million revenue beating Avengers: Age of Ultron box office. In 2016, MGS 5 managed to sold 6 million copies and boost Konami profits up to 150% despite Kojima already left the company. Total numbers for MGS 5 is around 9.5-9.6 million copies.
https://www.gamesindustry.biz/mgs-v-sells-6m-pushes-konami-digital-profits-up-by-150-percent
Still weird to see Sony who said they generated record breaking profits got cold feet on spending money towards Kojima who have solid track records. Meanwhile they put utmost trust over Haven Studio who doesn't even release a single game under their belt. Great plan Sony!
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@Old-Red
Sadly i think this is just the beginning of a giant crumble for Playstation. The way Sony badly alienated their fans and Kojima will leaves bad impression for 3rd party studios. Now 3rd party studios surely will take a second thought if they want do close partnership with Playstation.
And when the time comes for PS6, i don't see Sony can convince enough 3rd party especially top tier devs to work exclusivesly with them. Right now i don't see a single chance if Kojima, From Software / Miyazaki, Square, Capcom, Sega, Atlus, and Shift Up will make exclusives games for PS6.
Then Arrowhead said Sony will not involved with their next game. Not sure if the game still comes to Playstation or not.
https://www.gamespot.com/articles/helldivers-dev-self-funding-next-game-playstation-not-involved/1100-6531576/
I'm not surprise if PS6 launch title will looks lackluster.
I also don't like doom and gloom. But looking at Sony keeps digging bigger holes and shooting their own foot without any sign of recovery, it's just hard to feel positives for them...
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@Trojan I never say i expect them to make logical decisions all the time. But after all the huge L's Sony collecting in the last 2 months, i expected them to do one logical decision when comes to their close partnership with Kojima, one of legendary devs who gave huge contribution to Playstation popularity, and somehow Sony still failed to do it.
But again, i was wrong to expect something logical and good coming out from this arrogant and tone deaf Sony under Hermen and Nishino. Oh well, i learnt the lesson here.