
God of War: Sons of Sparta drew some criticism over its decision to advertise two-player co-op, when in reality, the main game is a single player affair.
There is a couch co-op roguelike mode included in the 2D action game, but it's only unlocked after completing the main story — no small feat considering it's about 20 hours long.
In a new PS Blog post, it's explained that the reason it's locked off is because it gives players a chance to get used to the combat and enemy types, as that's the focus of the mode, named the Pit of Agonies.
Anyway, that doesn't really matter anymore; if you want to play this roguelike mode, either alone or with a buddy, you can actually do so at any time.
All you need to do is enter the following code on the game's starting menu:
Up Up Down Down Left Right Left Right L1 R1 Touch Pad
Once done correctly, the mode will appear in the menu. Ta-da!
Pit of Agonies is a roguelike challenge mode for one or two players in which you enter a series of combat arenas. Once each room is cleared, you pick a bonus (e.g. a special weapon, or boost to certain stats) and move to the next one.
You'll also accumulate a special in-game currency that can be spent on permanent upgrades that persist between runs, meaning you will gradually become stronger over time.
It's a fun way to keep you playing, and now it's been opened up to everyone — not just those who've rolled credits on the chunky Metroidvania.
Are you playing Pit of Agonies in God of War: Sons of Sparta? Tell us in the comments section below.
[source blog.playstation.com]
PlayStation Buttons based on work by VictorPines, CC BY-SA 4.0, via Wikimedia Commons





Comments 22
All that outrage for nothing 🤣
Who in the world was actually complaining, though? God forbid a mode/new way to play unlock after beating the game. I thought we liked unlocking things in games. I sure wish I had an end game maxed out character right out of the gate for every game that has ng+😂
@ButterySmooth30FPS Didn't they probably only include this because people were upset though?
An honest to god cheat code! That takes me back. Don’t know why you’d need a tank in co-op GoW though
@MonkeyGibs I thought people wanted smaller projects from PS Studios, but I guess not…
@Deadhunter If they just now patched this in, probably, but not if it’s been there from the start.
Up, up, down, down, left, right, left, right, B A start
Just because we use cheats doesn’t mean we’re not smart
Moldy Peaches. Anyone?
@ButterySmooth30FPS Kinda cringe now ain't it lol
Holy crap a cheat code in the year of our lord 2026
@ButterySmooth30FPS I think many people do want smaller projects from Sony but perhaps not unreasonably they wanted a bit more than a 65 on Metacritic. That's nearer Redfall than Red Faction.
I Believe that their is room for both Playing a game to unlock content or for the more impatient types just buy it and get early.
@ButterySmooth30FPS I know I do. I really enjoyed the game. I'm surprised no one has mentioned it, but when you boot up the game it says Santa Monica studios presents, I wonder if we will see other first party studios Shepherding indie studios making smaller games based on their establishment ips.
@themightyant Metascores are meaningless, although one of my top games last year was MindsEye…
@ButterySmooth30FPS We each like what we like and if you likes Mindseye all power to you. I quite enjoyed Anthem. But that's not to say Metascores aren't meaningless they offer a useful glimpse at what the wider audience thinks of a game.
The Konami code with L1, R1, Touch Screen replacing B, A, Start. Interesting. So it’s Gods of War (plural). 😉 Got it.
Do many modern video games even use cheat codes anymore? On NES, Super NES, Genesis, and handhelds, cheat codes were all the rage. There was no internet back then. You’d ALWAYS go straight to the magazine rack area at Target, Walgreens, Walmart, B. Dalton, Borders Books, Barnes & Noble (or to someplace else with a good magazine rack of game magazines) just to check out the newly discovered cheat codes…and I’d go there all sneaky-like with a piece of scratch paper and pen to write them all down.
Back then, you might have one or two subscriptions to things like EGM or Game Informer, but if you didn’t have a job or super-understanding parents, you didn’t have enough money to buy all the magazines you needed to keep up with the codes you wanted/needed, and the compilation books of cheat codes they had were never new enough to include the brand new games that just released that month). Living back then was definitely something. Instant gratification? Nope. It was delayed gratification, and it felt all the sweeter when you FINALLY got that cheat code you wanted.
Lmao at all the "It's false marketing! The title is Sons of Sparta! See?! With an S! His brother also in front cover! Give me a refund Sonyyyy! Waaaaaaaaa!!!!" outrage 🤣
I can't imagine the outrage from those people if they live in the 90's when they see Akuma in the front cover for Super SF II Turbo but his character portrait doesn't show up in character select screen without cheat code 🤣. Heck, you can't fight him in arcade mode unless you played without a single continues and grab multiple perfect ko's until the last stage. They must be really mad at Capcom 🤣
Mmm, guys having the mode locked behind either beating the game OR entering a cheat code doesn't fundamentally undermine those 'false marketing' criticisms.
I never cared, but really feels like their point is going right over your head if you think this completely invalidates their outrage.
@themightyant Plenty of good games with metacritic score similar to Sons of Sparta. But sadly people rely too much on metacritic.
@PuppetMaster Never said it was a bad game, just that people might reasonably have expected more than a 65 from Sony / God of War.
@ButterySmooth30FPS "Metascores are meaningless"
Yeah because we all have the time and money to try out EVERY game and make a judgement for ourselves.
@TheArt Watching clips of gameplay on YouTube doesn’t take up a ton of time.
@ButterySmooth30FPS I watch them too but they aren't really reviewing to see if a game is actually worthwhile. We can't risk the money.
@TheArt Not review videos, just straight-up gameplay without commentary. That way you can see the game’s performance, what it (mostly) looks like, and how some of the mechanics work.
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