
Update []:
Arc System Works has shared a dedicated video, showing off various recent changes made to Marvel Tokon: Fighting Souls.
Based on feedback received from players during playtests and betas, it seems the studio is keen to respond to what fans want to see from the tag-team fighting game:
Original Story: Sony and Arc System Works' exciting fighting game, Marvel Tokon: Fighting Souls, finally got a release date (and a few more confirmed characters) at the recent State of Play, and it seems to be shaping up very nicely.
There are just a few months between now and the game's launch on 6th August 2026, and it seems the developer is spending that time implementing some feedback from players to make it as good as it can be.
In a statement posted to social media, producer Takeshi Yamanaka shares his gratitude for all the support as the team enters the final stretch.
The update confirms Arc System Works is "currently refining the game design based on feedback from event demos and Closed Beta Tests 1 & 2". Indeed, the fighting game community had a lot of notes for the team, and it appears the studio is paying attention.
"Some improvements are visible in the [latest] trailer, including updates to the Assist mechanic, faster character switching, and adjustments to Link Attacks," the statement reads. "Additional changes, such as tuning the frequency of area transitions, are not shown in the trailer."
The newest build of the game will be shown off with hands-on demos "at gaming events around the world", starting with the ARC WORLD TOUR Finals in Seoul, South Korea. The build will include Magik, Wolverine, and Danger, the newly confirmed trio of fighters.
"Stay tuned for more announcements as we reveal additional characters and game modes," it concludes. "We believe that your feedback is essential to the long-term success and growth of this game, so please, lend us your strength!"
We expect to see a whole bunch more of Tokon in the months ahead, including the remainder of the roster of playable characters. It seems ArcSys is planning to unveil them in themed teams, which is an interesting approach.
Are you excited to learn more about Tokon? Tell us in the comments section below.
[source x.com]





Comments 19
Lady Deadpool with anime aesthetic would be f... delicious pls make it happen
That's good to know. A lot of the common criticisms was that auto combos were too good and that there wasn't much incentive to tag other characters. It's always going to be a tricky balancing act between being a 4v4 and a 1v1 with assists.
Still a little hesitant to buy the game right at launch. Not because of the quality of the product, but because of the simple fact that all fighting games nowadays release new paid characters every year.
I grew up playing fighting games that were complete at launch, with you having to progress to unlock new characters. Now you buy the base game and you will still need to spend money on a recurring basis if you want to have all the characters.
@nolifebr Unfortunately this is how it is now and likely how it's going to stay. The upside is that you get a game that keeps evolving and keeps things fresh for years instead of a new game to buy every year or 2.
@nolifebr What I tend to do is get the game day 1 (If I wanted it) and just get season passes when they get discounted.
This is what Highguard devs should do; hold multiple beta test and take players feedback before release the game. But eh, i guess it's too late for them
Anyway. I trust ArcSys understood their job. This isn't their first rodeo so i expect a polished and fun game at launch.
@nolifebr "I grew up playing fighting games that were complete at launch, with you having to progress to unlock new characters"
Which games are you talking about here?
@PuppetMaster Same thing happened to Concord as well. You can only get so much feedback from friends and peers, actual players will tell you the main problems.
@nolifebr Ah this ol' chestnut. You're talking mostly about Tekken there. Fun fact - the old Tekken games typically had base rosters with 10 characters. You unlocked another 10 or so. The (according to this narrative) "incomplete" Tekken 8 launched with 32 characters, all who are vastly more detailed than the ones in the old games.
Street Fighter 6 launched with the highest number of base roster characters for a mainline Street Fighter. It has a massive single player mode, highly in-depth training tools, and netcode so good it's basically witchcraft. But nope, that's "incomplete" too according to your logic because there's paid DLC characters.
You also miss that this model doesn't split the player-base. If you buy day one or year five, everyone still has the same base game and can play with each other. Know what happened back in the day? You bought a new game.
And if you wanted all the characters back in the day you bought another game (SF2 to Turbo, to Super SF2). What passes as a gameplay balance patch these days used to be new games then too.
I've been playing Street Fighter 6 since launch almost three years ago. I've had hundreds of hours of fun with it. I'd feel a right mug if I was waiting several more years for the 100% complete version, especially when the community is then at a point where they're getting ready to move on to the next game.
Can't help but feel like although it may very well be a critical hit, this will fail to meet sales expectations by some margin. Just feels like they're expecting this to be a genre bursting, mass appeal title and so will be expecting monster sales but I don't see it breaking out too much from the hardcore fighting game community.
@PuppetMaster - Tekken, Street Fighter and so on.
(I really don't know how my Tekken 3 disc didn't exploded with how much I played that thing when I was a kid)
Anyway, sure, these games had new versions with more characters, but no one knew that when they were released. Today, for those who want to have the complete game, need to buy the more expensive editions that come with a season/character pass from the getgo or they need to wait for a complete version years later.
@nolifebr You should read @MrPeanutbutterz reply.
Today fighting games is actually more accessible and has more contents compare in the past. Easy example:
SF II: World Warrior on SNES was launch at $60 and only have 8 characters in the base roster and 2 modes (Arcade and Versus). There's no training mode, no online match, no unlockable for different costumes / colors, no unlocked stage, no unlocked BGM, artworks, etc. You can't even pick the same character as your opponent. Very barebone for $60.
Compare it with SF VI was $60 at launch and it has 18 characters in the base roster, a beefy single player World Tour mode, Battle Hub where you can played plenty of classic Capcom arcade games (Final Fight, Ghost 'N Goblins, classic SF II etc), watch live tournaments, as well superb online match, and Fighting Ground that includes Arcade, Versus, Training, Tutorials, Combo Trials, Ranked match, Lobby, Gallery, etc. You can also unlocked new stage, alternate costumes and colors, artworks, BGM, and announcer without spending a single cent. For $60, the base game offer thousands of hours of contents. Heck, balance update is always FREE unlike in the past where you must buy a new game.
Season pass DLC is usually $20 or less if you wait for a discount. If you don't want to buy season pass then you have the option to buy per character which is cheaper.
You're also free to wait for "Complete edition" or "GotY edition" that includes every DLC and updates. But when that edition release, people already preparing for a new game.
It's your choice...
@Bluemoon2008 I think Sony will be reasonable with their sales expectations. So I doubt they expect 5-10 million copies in the 1st month considering they already said they have 10 year plan for the game. They already predict sales will be a slow burner.
@PuppetMaster 10 years is wild btw
That being said, Guilty Gear Strive is still being supported 5 years in and it's not unreasonable to expect Tokon to be more popular (Marvel characters should do that alone), so maybe.
@Voltan Yes GG Strive is 5 years old and it still going strong. And DBFZ, which is another ArcSys game, still have support after 7 years in.
Or another example we can look at Virtua Fighter 5. That game almost reach two decades old and Sega still support it with new version and tourney.
With Marvel selling power, i think Tokon have a good chance to stay for 10 years. But my guess for the plan is 5-7 years of DLC and balance updates and after that they focus on competitive circuit until Tokon 2 release.
@PuppetMaster VSF5 case is a bit different because that's a game that was brought back after many years with renewed support about a year ago. Still cool to see though.
Anyway, for anyone interested in the competitive aspect of fighting games (including simple online play, not just tournaments and stuff), getting into the game early rather than waiting for a "complete" edition is usually a better choice. Figuring the game out with the community is fun.
I understand that releasing multiple seasons of DLC can feel like "milking" the fan base but I honestly don't think the old model was outright better. There's nuance.
(Also you can just buy the base game and then only buy the characters you want to play, if any - most games don't force you to buy the entire season pass, let alone all of them)
@nolifebr You weren't unlocking extra characters in the old Street Fighter games, that's for sure. Not SF2, not SF3, not SFA 1 or 2. The PS1 version of Alpha 3... possibly. But those extra characters came when the game was "complete" and you weren't playing those earlier iterations.
And those games went through many iterations before they came to home consoles. Sure, it wasn't like today where you hear about that online, it even as a kid/teenager I knew that the version of Tekken 2 in my PlayStation was based on an updated version of the arcade machine.
And for people today who want the complete versions, wouldn't it make more sense for them to on-board early and buy the content packs when they launch? That way they get to play the game all the time it's available and also enjoy it evolving. Again, I have hundreds of hours played across Street Fighter 6 since it launched almost three years ago, would hate to be missing out on all of that just because I want all the eventual characters.
Sure, it costs a good bit vs. buying a "complete" edition, but it's spread across the lifetime of the game, which will be a good five or six years. My PSN account has over 700 games associated with it, since PS4, Vita, and PS5 launch. Street Fighter 6 already has the second-most hours played, so I don't mind buying the new season passes. And I spent more on a burger and two pints yesterday evening after work than a season pass costs.
@PuppetMaster I tend to forget about the extra games in SF6. I've got 15 to 20 of them. Effectively a Capcom arcade collection contained within SF6! Thank you, Capcom 🤝
@MrPeanutbutterz Ikr. It's a brilliant idea!
I never played Mighty Final Fight, Mega Man: Power Battle, and SF 2010 until Capcom added these games for SF 6 Battle Hub / Gallery and they're quite a blast to play especially Mighty Final Fight.
SF 6 has soo many contents to enjoy. But some people keeps complaining the game is incomplete just because it still receives support with DLC characters that they probably never gonna touch. I bought the game on day 1 and i only bought 2 DLC characters Ed and Elena. But i never feel the game is incomplete or i'm missing something big.
@PuppetMaster Haha, yes, finally got to play SF 2010 through it! Bum-Ken from 6 is still better than err, Mecha-Scientist-Ken 😂
That's what I really don't get about people complaining - how many characters are they going to dig into properly? Like are they looking to take all the base roster + DLC to Master rank, or will they noodle about with them in training mode for five minutes and then blast through arcade mode with Ryu? Hmm.
I've bought Season Pass 1 + 2, but have yet to bother with the third. Was playing recently and yeah, just because C. Viper and Sagat are locked doesn't mean I feel like it's incomplete.
One of the big things Capcom don't get credit for is selling the stages with Drive Tickets. Seeing those new backgrounds really makes it feel like I haven't been nickel and dimed.
@MrPeanutbutterz Lol Capcom smoked some weird stuff when they created SF 2010 🤣
Ikr. I doubt people who cries incomplete played more than 2 characters or even managed to reach Master rank. I bet most of them only played a bit of Arcade, World Tour, or Combo Trial and then call it a day.
Heck, we can still try DLC characters with rental fighters tickets which is free for an hour or control them in replay mode.
I already unlocked every stage and most BGM with drive tickets. Personally i prefer Capcom working on new stages over new costumes.
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