and that will be the last you hear of this propertry. furthermore, you will never see game freak put out character model with as many polygons as that wolf there. back to the pokemon pit... gotta extract every drop.
and we recently learned that 51% of wolverine sales in europe/35% worldwide were from physical disc sales. similar results for silent hill: townfall and onimusha. i wonder if sony corp and its propganda lackeys have been trying to sell people on a fake narrative? indeed. at least be honest with the data instead of making up incomrehensible and highly manipulated sales data next time.
i wonder how much of this move is related to the possibility of the game being released online by cyberleek (ahead of the official release). even if they only release the ps5 build, there is growing evidence that the community is working on ways to port ps5 games to pc... which would hurt take2 revenue to some degree (not that it matters much when we are talking billions in revenue from pre-orders alone but businesses operate from the angle of greed as we know). it makes sense that the publisher would want to get ahead of this and garner as many sales as possible from pc players.
wow, it only took sony 5 years to release the colour most people wanted since day 1... 5 years. congrats to sony for creating the brain cell that enlightened them (just enough) to accomplish the task.
well, the design of the protagonist looks truly awful — if it was AI generated it wouldn't surprise me at this point. with all the delays and development trouble of this game, it is anyone's guess if it will be worth completing. you have to imagine s-e will delay it as long as humanly possible to put out a great product — it is one of their premier franchises, after all — but look at how far final fantasy has fallen from what it used to be... this could be a turning point for dragon quest as well.
haven't played a GT game since GT sport, but GT 7 literally has no competition on ps5 so that would likely have something to do with its sales momentum... in addition to all the great support it has received.
unless it sells 4-5m+ copies in the first month, it will be considered a grave disappointment for sony. this game is as mainstream as it gets after all. the ps5 adoption rate is now TWICE what it was when spiderman 2 released and yet wolverine can barely muster half of those sales... that's bad to be sure. it might barely squeeze a profit in the end, but sony is not in the business of peanut revenue. the risk won't be worth it next time around. there is no way to sugarcoat this: the game was a critical disappointment and the sales reflect that. in part, this end result is due to superhero fatigue, in addition to the luckewarm reception from influencers and the game being objectively mediocre and in that 6/10 or 7/10 territory by most accounts. day's gone wasn't much worse and got its sequel pulled by sony without hesitation.
it was dead on arrival. there were no signs or indication that the market was growing or showing interest after psvr1 so it made no logical sense to launch a successor. it was more a case of trying to make use of the scraps sony had already spent resources on for one last gamble, knowing that it only had a 1% chance of success. the biggest shame of all is that plastic being dumped into landfills.
@Carnage ..."Sucks for workers but great for owners and consumers"
how will AI be good for consumers exactly? it's not like the game publishers will cut the price of their games (to benefit the consumer market at large) once they become more profitable — that is the entire reason for them using AI in the first place... slash the human workers to save on costs and increase their profit margins. it is out of greed, not fairness.
now, as for the human workers who will lose their jobs... all that talent will band together to form new studios and focus on games built with human hands (some AI use will be inevitable, but it should not be over emphasized or a focal point). studios like capcom will fall by the wayside as they lose their soul and identity in the long run. should be interesting to revisit the state of the world in 10 or 20 years time.
100%. developers are more concerned with maintaining high levels of fidelity (and what should otherwise be a standard framerate and resolution), moreso than creative design scenarios, physics and creativity. what you see on the surface is more important than what the player actually does in the game. that trend began on the ps3 and for a while, it worked, but has since stagnated progress in game design. this is everything that is wrong with the industry today and you must look into the indi space to find anything that goes beyond the typical spreadsheet and focus tested game without a soul.
the solution is simple: slash the average AAA game budget by 75% (for sony that would mean a new budget of $100m which is similar to a flagship nintendo game) by cutting down the superfluous scope (filler, time padding and unecceassary spectacle in the presentation) and maintain smaller teams. this should allow the publisher to be less risk averse and encourage creative thinking where fresh ideas count for more than playing it safe. even a safe game cannot guarantee sales anyways so the advantage there isn't exactly bullet proof.
doubt it. best case scenario is they do a low budget remake along the lines of medievil ps4 where they nearly rebuilt the assets over the old code instead of tightening up the experience. i'll believe it when i see it... sony has spent the past 5 years brainwashing us to believe that quirky, single player experiences do not sell and are a waste of their internal resources, so i think people are reaching with this nonsense.
if you watched the uncharted or last of us 2 documentaries, you would learn that creating vertical slices and playable demos was a huge time sink for the studio and only derailed their development pipeline. it's good that they have learned from those experiences and realize that type of marketing material is a complete waste of time and studio resources. go dark until the game is 6 months out from release.
6X gap in sales compared to spiderman is a concern no matter how you rationalize it. people are acting like the spiderman franchise isn't just as popular in the west vs wolverine — i am certain it is — meaning similar sales disparities may occur in the west as well (and sony will have a fit about it). learn and do better next time. sony needs a kick in the ass in more ways than one.
the only thing that is certain is this: wolverine cost more than spiderman 2 to develop. if it does even half the sales of spiderman 2, it will be considered a major flop. based on this data, i wouldn't be surprised if wolverine only manages 30-40% of the sales of spiderman 2. also keep in mind that the ps5 install base today compared to when spiderman 2 released has more than doubled and yet here we are!
@HonestHick it's a no brainer that sony should include an (optional) disc drive for ps6 for legacy content. there are apparently 5000 games released on ps4 and ps5 physically which is absurd in a good way. we don't know if that was always in the cards or not as it has not been confirmed one way or another. everyone assumes sony has no intention of including the drive, but i think there is a pretty good chance that they will, regardless of what xbox does. if anything, it is a good PR move to reduce the blow of forgoing disc releases and sony will need all the good will it can get these days.
sounds like NIS will continue to release collector's editions that include various trinkets and other junk but will omit the discs. that will be a good test to see how people react and whether or not those hulking collector's editions have a prayer at selling without discs in the box. i have a feeling there is a niche out there that won't mind since they keep the boxes sealed and collect just to flip down the road anyways... others will stop buying them outright and that could potentially harm publishers like NIS... as such, they should be concerned and more vocal about this.
a medicore game is a medicore game regardless of these tweaks. good luck to insomniac. one more dud and sony is giving them the axe — they will look for any excuse to trim the fat at this point. sony no longer values its 1st party software like it used to and can rely on 3rd parties to carry them.
this reads as another sad attempt of damage control in favour of sony... they must be paying jason a hefty sum to keep up with this nonsense. i haven't seen sony make a single positive decision since the ps5 launched so it shouldn't be a surprise to see it burn bridges with kojima without cause... they are willing to throw the last great aeuteur in the gaming world under the bus for a positive headline which looks rather desperate. those who can read between the lines are not falling for it. the "f**k konami" era may be over, but it has only just begun for sony. what sony needs right now is a complete dismantling of management from top to bottom and that can only happen if the ps6 launch is a disaster. here's hoping things go south and they have no other choice but to press the reset button and earn back the good will of gamers.
everything noted here is exactly what i assumed — that the game is in very early development, to the point where kojima likely hasn't even confirmed the budget or milestones contrary to people's assumptions... and that schreier’s reporting is not 100% accurate because he was not in the room and has his own "compromised" sources at times. but people trust everything they read when it suits their narrative — in this case, people who don't like kojima's work will pounce at every excuse they can find. sony made an idiotic decision and is to blame for this at this end of the day. they broke their contract in the middle of the production which is more than enough damage on their part. and let's not act like kojima suddenly became "difficult" to work with when sony has had a 30 year relationship with the man and published two of his games in the 10 years prior — they know EXACTLY who hideo kojima is and never would have grenlit physint in the first place if he himself was a problem.
@naruball which "fact" are you in denial about — that the game currently sits at a 77 meta avg or that a 77 is far below sony's average score and expectations? i think i got my "facts" right, thanks.
doesn't change the fact the game is average at best and below sony's critical standards. sales have never exclusively determined how good something is, only how successful it is. you can be medicore, popular and successful all at the same time afterall. if this game did not have the same budget and marvel marketing behind it, but was essentially the same core experience, it would be lost and forgotten to time.
laufey has an uphill battle ahead of it. if wolverine, one of the more popular characters in the comic world, can't get a break, i don't think laufey has much of a chance at winning over the critics and subverting expectations. lower than "ideal" sales seems like a given. and straley is 100% correct in his observation — it looks boring and predictible in the worst ways possible from a gameplay standpoint. again, this is a problem across the entire industry and isn't merely a sony problem.
@Max_the_German i can't think of too many AAA games that take "risks" from a creative or mechanics point of view... the ones that come to mind are the two death stranding games, but sony clearly doesn't like the "creative" side of its business any longer so things are going to continue to get worse on that front.
@dark_knightmare2 saros was developed before nashino took his position. rest assured, there won't be another one. the cancellation of physint and full steam ahead on failing service games is all the evidence you need.
love media molecule but something tells me this will be their last ditch effort before sony shuts them down. "creativity" and "artistic expression" does not jive with the new suits at sony.
first you would need to define what "significant" even means in this context. he didn't say that there was no change at all. again, this is a way of miscontruing facts and people are quick to jump the gun before they even alalyze what is being said. sony will do eveything in its power to make it look like we as a group have no impact on literally anything when that is false.
people should know by now that you can never take a tweet on the internet as fact. whether it is "insider" info from jason schreier or data from Mat Piscatella, they have their own faults, motives and inaccurancies. collusion is a big problem with all this stuff and it wouldn't surprise me if this is just more damage control that benefits sony. i have no doubt that SOME impact was made by the protest and that is a good start!
it's tough to rank... but i prefer p4 over p5 — better characters, better story, better music, better pacing. even p3 had a stronger emotional core versus p5. i think people's preferences will skew towards the persona game you play first in many cases.
trash. blow it up. now. if you don't, the natural order of things will do it for you on launch day. the budget on this is likely 2-3X what kojima's team needed for physint. enough with the excuses. meanwhile, the people at sony are anticipating higher profit margins than ever. sounds to me that sony doesn't like the creative side of its business and just wants to count its coin. the heads at sony don't like gaming and don't respect its users. their end goal is to dissolve PS studios to save more money and ride on the coatales of 3rd party software. exploiting the young live-service base is working right now, but it won't last forever and neither will this crappy brand.
@spcspc you would be fired for greenlighting concord and losing $400m on the project, investing $3b on bungie, not canceling fairgames early on when you had the chance, shutting down bluepoint... sony is not a company making sound decisions.
i think the situation with sony is far more dire than people realize. it's not just about letting go of a potentially great game in kojima's mgs successor (and likey his swan song as a creator). which by the way, will be locked up as an xbox console exclusive now...
no, this is about sony's lack of interest in pursing in-house software development going forward. the company no longer values the creative side of the business and will gradually stop investing in it altogether. the company, under this management, would prefer to ride on the coatails of 3rd parties and invest exclusively in live service going forward. don't be surprised if there are even fewer 1st party titles from sony on the ps6 until the well dries up completely. in the meantime, sony will gladly gamble with it's revenue looking for the next big live service hit, losing hundreds of millions if not billions in the process... anyone who thinks sony stepped away from physint for financial reasons is out of touch.
usually the average score will continue to drop as more reviews trickle in — expect it to bottom out at 75 ish. sony won't be happy with that score. you can kiss the sequel goodbye. it will be no different than what happened to day's gone or the order: 1886 in that respect.
@mac_da_man since when was sony's judgement sound about literally anything? and this game is so early in development that i doubt even kojima has it all figured out. it's a bad call. it's the wrong call. it's a bad look for a company that cant buy a single PR like from anyone these days. so yea... let's just dump one of the last great auteurs of the medium despite him never producing a bomb in his entire career... because...
there are just so many entries in this series that it would have been better served as a collection... similar to what capcom has done with phoenix wright. just a single game is not appealing at all and they will likely charge 3X what it's worth. this screams testing the waters and not having much faith in their own product. or perhaps they will release all the games in pieces before rolling out a collection which should go over well. but yea, probably better off with the ds/3ds originals anyways due to the emphasis of stylus controls...
@mac_da_man in what world is death stranding more viable than a game that promises to return to the stealth genre on the level of a metal gear game? poor excuse and deflection there on your part
even crazier is that you can mod a ps4 or ps5 with linux and run the rpcs3 emulator. it will work with the built in disc drive. ps4 is likely to be quite a bit underpowered for most games, though, but ps5 shouldn't have too many issues.
this is a bit misleading because there are two tiers of the game available for purchase... standard vs ultimate...
the latter will have "exclusive single-player stories, unique vehicles, specialized weapon variants, and themed outfits..."
so the mtx may be gone but you still have to shell out an extra $20USD for upgrades that should have been part of the base game. let's not act like take2 did anyone any favours.
my only knock on the game at this point is the voice actor of the male protagonist. he sounds flat, dry and plain weird... and i don't think it's only the accent... it's his vibe and dialogue or possibly the fault of the voice acting director. it could really hurt the story in the end.
as for the presentation... well, this is a rare game that you can truly call "current gen" and lives up to the promises of the ps5 all those years ago when it was being hyped as a "next gen" machine. lord knows it has failed to live up to expectations... in most cases... until now that is.
unfortunately this appears to be a barebones release — rom emulation of the original with some scanelines thrown in. i think people would have expected a new translation at the very least. probably will be better off playing "Terranigma (Redux)", a fan hack with many improvements, including a better translation.
in addition to that, there are likely to be no exclusives on the ps6... giving people literally no incentive to upgrade other than a moderate resolution/fidelity/performance boost which only 5% of tech enthusiasts will notice. even if the pricing on ps6 wasn't outlandish, it would still be a tough sell. next gen is going to be a bust its first 5 years without question.... only once the ps6 exclusive software begins to roll out will things potentially get better. remains to be seen if the install base will ever justify true exclusive software though.
the shareholders don't seem to think so... and since shareholders are the only people that matter to sony — legacy gamers that made playstation what it is have been told to get lost — well, i see no reason why sony would throw hulst under the bus. the goal is to make money i have been told! live service slop from 3rd parties seems to be working just fine as it is. let's not go into this with the expectation that sony 1st party software needs to be good or even matters anymore... if it did, sony wouldn't have closed down bluepoint or japan studio. both were profitable ventures, but didn't move the needle enough for the shareholders to get excited. that is the sorry state of sony these days.
@AhmadSumadi or maybe shu and sony never truly believed in the idea of choice and sharing games with friends, but it was a smart strategy to defeating microsoft at the time... sorry, but there is really no reason to defend the idea of fewer choices and anti-consumer behaviour.
he didn't even note the INABILITY to share games with your firends like he did in the past. it's as if he forgot that physical media allows you to share games with people, like in his famous ad sticking it to microsoft at the time. interesting... whatever is convenient to them at the time...
at this point, it almost feels like they got lucky with until dawn. nothing they have worked on since has had the same impact — not even close. and the remake of until dawn was uneccessary and stupid in ways that made it hard to justify its existence (created by a new studio with former supermassive staff and then shut down ironically). this studio is clearly mismanaged and is lacking in sheer talent and vision. i believe the niche they have carved out for themselves is ideal since there aren't many AA/AAA studios making these types of games, but they are lacking in execution. perhaps scaling down the number of projects and increasing the budget would help alleviate the concerns. please don't become the next telltale.
@XenonKnight and yet physical discs get discounted and are generally much cheaper to obtain than the inflated digital markups — being $10 more expensive wouldn't change that. try to have that make sense. oh, right, it's because brick and mortar stores are in competition with eachother which drives the prices down and benefits customers. kiss that goodbye when sony monopolizes the playstation store. have fun with that. if anything, all these publishers should have had their digital prices $10 cheaper than physical from the getgo. the pricing of digital content never made sense.
Comments 2,950
Re: Pokémon Dev Already Finished with Beast of Reincarnation PS5 Patches
and that will be the last you hear of this propertry. furthermore, you will never see game freak put out character model with as many polygons as that wolf there. back to the pokemon pit... gotta extract every drop.
Re: Study Finds Almost Half of PS5 Disc Backlash Came from Fake Accounts
and we recently learned that 51% of wolverine sales in europe/35% worldwide were from physical disc sales. similar results for silent hill: townfall and onimusha. i wonder if sony corp and its propganda lackeys have been trying to sell people on a fake narrative? indeed. at least be honest with the data instead of making up incomrehensible and highly manipulated sales data next time.
Re: Rumour: GTA 6 Will Be Ported to PC in Record Time Following its Debut on PS5
i wonder how much of this move is related to the possibility of the game being released online by cyberleek (ahead of the official release). even if they only release the ps5 build, there is growing evidence that the community is working on ways to port ps5 games to pc... which would hurt take2 revenue to some degree (not that it matters much when we are talking billions in revenue from pre-orders alone but businesses operate from the angle of greed as we know). it makes sense that the publisher would want to get ahead of this and garner as many sales as possible from pc players.
Re: Sony Reveals Slick Midnight Black PS5 Model, But It's a Japan Exclusive for Now
wow, it only took sony 5 years to release the colour most people wanted since day 1... 5 years. congrats to sony for creating the brain cell that enlightened them (just enough) to accomplish the task.
Re: The Crazy Wait for Dragon Quest 12 Made Worse by Creator's 'Astonishing' Praise for AI
well, the design of the protagonist looks truly awful — if it was AI generated it wouldn't surprise me at this point. with all the delays and development trouble of this game, it is anyone's guess if it will be worth completing. you have to imagine s-e will delay it as long as humanly possible to put out a great product — it is one of their premier franchises, after all — but look at how far final fantasy has fallen from what it used to be... this could be a turning point for dragon quest as well.
Re: 'We Didn't Expect This': Gran Turismo 7 Continuing to 'Sell Very Well' on PS5
haven't played a GT game since GT sport, but GT 7 literally has no competition on ps5 so that would likely have something to do with its sales momentum... in addition to all the great support it has received.
Re: Wolverine PS5 Sales Estimates Are Somewhat Soft, But Here's Why I'm Not Worried
unless it sells 4-5m+ copies in the first month, it will be considered a grave disappointment for sony. this game is as mainstream as it gets after all. the ps5 adoption rate is now TWICE what it was when spiderman 2 released and yet wolverine can barely muster half of those sales... that's bad to be sure. it might barely squeeze a profit in the end, but sony is not in the business of peanut revenue. the risk won't be worth it next time around. there is no way to sugarcoat this: the game was a critical disappointment and the sales reflect that. in part, this end result is due to superhero fatigue, in addition to the luckewarm reception from influencers and the game being objectively mediocre and in that 6/10 or 7/10 territory by most accounts. day's gone wasn't much worse and got its sequel pulled by sony without hesitation.
Re: Sony Seemingly Ends VR Ambitions by Selling Patents to Meta
it was dead on arrival. there were no signs or indication that the market was growing or showing interest after psvr1 so it made no logical sense to launch a successor. it was more a case of trying to make use of the scraps sony had already spent resources on for one last gamble, knowing that it only had a 1% chance of success. the biggest shame of all is that plastic being dumped into landfills.
Re: The Father of PlayStation Thinks Games Have Stagnated, Calls for Curiosity in Developers
@Carnage ..."Sucks for workers but great for owners and consumers"
how will AI be good for consumers exactly? it's not like the game publishers will cut the price of their games (to benefit the consumer market at large) once they become more profitable — that is the entire reason for them using AI in the first place... slash the human workers to save on costs and increase their profit margins. it is out of greed, not fairness.
now, as for the human workers who will lose their jobs... all that talent will band together to form new studios and focus on games built with human hands (some AI use will be inevitable, but it should not be over emphasized or a focal point). studios like capcom will fall by the wayside as they lose their soul and identity in the long run. should be interesting to revisit the state of the world in 10 or 20 years time.
Re: The Father of PlayStation Thinks Games Have Stagnated, Calls for Curiosity in Developers
100%. developers are more concerned with maintaining high levels of fidelity (and what should otherwise be a standard framerate and resolution), moreso than creative design scenarios, physics and creativity. what you see on the surface is more important than what the player actually does in the game. that trend began on the ps3 and for a while, it worked, but has since stagnated progress in game design. this is everything that is wrong with the industry today and you must look into the indi space to find anything that goes beyond the typical spreadsheet and focus tested game without a soul.
the solution is simple: slash the average AAA game budget by 75% (for sony that would mean a new budget of $100m which is similar to a flagship nintendo game) by cutting down the superfluous scope (filler, time padding and unecceassary spectacle in the presentation) and maintain smaller teams. this should allow the publisher to be less risk averse and encourage creative thinking where fresh ideas count for more than playing it safe. even a safe game cannot guarantee sales anyways so the advantage there isn't exactly bullet proof.
Re: Sony Purportedly Plotting New Ape Escape, as Redemption Arc Starts
doubt it. best case scenario is they do a low budget remake along the lines of medievil ps4 where they nearly rebuilt the assets over the old code instead of tightening up the experience. i'll believe it when i see it... sony has spent the past 5 years brainwashing us to believe that quirky, single player experiences do not sell and are a waste of their internal resources, so i think people are reaching with this nonsense.
Re: No Intergalactic PS5 Updates Until 2027, New Artwork for Now
if you watched the uncharted or last of us 2 documentaries, you would learn that creating vertical slices and playable demos was a huge time sink for the studio and only derailed their development pipeline. it's good that they have learned from those experiences and realize that type of marketing material is a complete waste of time and studio resources. go dark until the game is 6 months out from release.
Re: Wolverine Japanese PS5 Sales Down Massively Compared to Spider-Man
6X gap in sales compared to spiderman is a concern no matter how you rationalize it. people are acting like the spiderman franchise isn't just as popular in the west vs wolverine — i am certain it is — meaning similar sales disparities may occur in the west as well (and sony will have a fit about it). learn and do better next time. sony needs a kick in the ass in more ways than one.
the only thing that is certain is this: wolverine cost more than spiderman 2 to develop. if it does even half the sales of spiderman 2, it will be considered a major flop. based on this data, i wouldn't be surprised if wolverine only manages 30-40% of the sales of spiderman 2. also keep in mind that the ps5 install base today compared to when spiderman 2 released has more than doubled and yet here we are!
Re: 'Sony's Hearing a Lot of the Feedback from Customers': NIS America Boss Weighs in on PS5 Disc Debate
@HonestHick it's a no brainer that sony should include an (optional) disc drive for ps6 for legacy content. there are apparently 5000 games released on ps4 and ps5 physically which is absurd in a good way. we don't know if that was always in the cards or not as it has not been confirmed one way or another. everyone assumes sony has no intention of including the drive, but i think there is a pretty good chance that they will, regardless of what xbox does. if anything, it is a good PR move to reduce the blow of forgoing disc releases and sony will need all the good will it can get these days.
Re: 'Sony's Hearing a Lot of the Feedback from Customers': NIS America Boss Weighs in on PS5 Disc Debate
sounds like NIS will continue to release collector's editions that include various trinkets and other junk but will omit the discs. that will be a good test to see how people react and whether or not those hulking collector's editions have a prayer at selling without discs in the box. i have a feeling there is a niche out there that won't mind since they keep the boxes sealed and collect just to flip down the road anyways... others will stop buying them outright and that could potentially harm publishers like NIS... as such, they should be concerned and more vocal about this.
Re: Newest Wolverine PS5 Update Wipes Out Scent Trails to Collectibles
a medicore game is a medicore game regardless of these tweaks. good luck to insomniac. one more dud and sony is giving them the axe — they will look for any excuse to trim the fat at this point. sony no longer values its 1st party software like it used to and can rely on 3rd parties to carry them.
Re: 'Have You Heard How Much Money Kojima Wanted?': Physint's Rumoured Budget Said to Be 'Significant'
this reads as another sad attempt of damage control in favour of sony... they must be paying jason a hefty sum to keep up with this nonsense. i haven't seen sony make a single positive decision since the ps5 launched so it shouldn't be a surprise to see it burn bridges with kojima without cause... they are willing to throw the last great aeuteur in the gaming world under the bus for a positive headline which looks rather desperate. those who can read between the lines are not falling for it. the "f**k konami" era may be over, but it has only just begun for sony. what sony needs right now is a complete dismantling of management from top to bottom and that can only happen if the ps6 launch is a disaster. here's hoping things go south and they have no other choice but to press the reset button and earn back the good will of gamers.
Re: 'I Love Sony': Kojima Unsure if Physint Will Ever Come to PS6, Hasn't Decided on Decima Engine
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Re: 'I Love Sony': Kojima Unsure if Physint Will Ever Come to PS6, Hasn't Decided on Decima Engine
everything noted here is exactly what i assumed — that the game is in very early development, to the point where kojima likely hasn't even confirmed the budget or milestones contrary to people's assumptions... and that schreier’s reporting is not 100% accurate because he was not in the room and has his own "compromised" sources at times. but people trust everything they read when it suits their narrative — in this case, people who don't like kojima's work will pounce at every excuse they can find. sony made an idiotic decision and is to blame for this at this end of the day. they broke their contract in the middle of the production which is more than enough damage on their part. and let's not act like kojima suddenly became "difficult" to work with when sony has had a 30 year relationship with the man and published two of his games in the 10 years prior — they know EXACTLY who hideo kojima is and never would have grenlit physint in the first place if he himself was a problem.
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
@naruball which "fact" are you in denial about — that the game currently sits at a 77 meta avg or that a 77 is far below sony's average score and expectations? i think i got my "facts" right, thanks.
Re: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
doesn't change the fact the game is average at best and below sony's critical standards. sales have never exclusively determined how good something is, only how successful it is. you can be medicore, popular and successful all at the same time afterall. if this game did not have the same budget and marvel marketing behind it, but was essentially the same core experience, it would be lost and forgotten to time.
Re: Rumour: Media Molecule's Next Game Is Out Next Year and Unlike Anything It's Made Before
@dark_knightmare2 if that were true, fairgames would have been cancelled. you won't find many people defending sony these days and for good reason.
Re: Modern AAA Games Are 'Boring', Says The Last of Us Game Director
laufey has an uphill battle ahead of it. if wolverine, one of the more popular characters in the comic world, can't get a break, i don't think laufey has much of a chance at winning over the critics and subverting expectations. lower than "ideal" sales seems like a given. and straley is 100% correct in his observation — it looks boring and predictible in the worst ways possible from a gameplay standpoint. again, this is a problem across the entire industry and isn't merely a sony problem.
Re: Modern AAA Games Are 'Boring', Says The Last of Us Game Director
@Max_the_German i can't think of too many AAA games that take "risks" from a creative or mechanics point of view... the ones that come to mind are the two death stranding games, but sony clearly doesn't like the "creative" side of its business any longer so things are going to continue to get worse on that front.
Re: Rumour: Media Molecule's Next Game Is Out Next Year and Unlike Anything It's Made Before
@dark_knightmare2 saros was developed before nashino took his position. rest assured, there won't be another one. the cancellation of physint and full steam ahead on failing service games is all the evidence you need.
Re: Rumour: Media Molecule's Next Game Is Out Next Year and Unlike Anything It's Made Before
love media molecule but something tells me this will be their last ditch effort before sony shuts them down. "creativity" and "artistic expression" does not jive with the new suits at sony.
Re: I'm One of the First People in the World to Play Lollipop Chainsaw 2 on PS5, But You Don't Need to Be Jealous
hajime tabata is working on this??? whaaaaat? such a strange pairing if i have ever seen one... no suda, no interest, no buy. it's really that simple.
Re: Mini Review: Mewgenics (PS5) - The Best Roguelike Since The Binding of Isaac
the art in this game is beyond terrible haha. the drab colour palette is just the icing on the cake.
Re: PS5 Blackout Protest Made 'No Significant Change at All' to Player Counts, Says US Data
first you would need to define what "significant" even means in this context. he didn't say that there was no change at all. again, this is a way of miscontruing facts and people are quick to jump the gun before they even alalyze what is being said. sony will do eveything in its power to make it look like we as a group have no impact on literally anything when that is false.
people should know by now that you can never take a tweet on the internet as fact. whether it is "insider" info from jason schreier or data from Mat Piscatella, they have their own faults, motives and inaccurancies. collusion is a big problem with all this stuff and it wouldn't surprise me if this is just more damage control that benefits sony. i have no doubt that SOME impact was made by the protest and that is a good start!
Re: Poll: 10 Years Later, Is Persona 5 a True JRPG Masterpiece?
it's tough to rank... but i prefer p4 over p5 — better characters, better story, better music, better pacing. even p3 had a stronger emotional core versus p5. i think people's preferences will skew towards the persona game you play first in many cases.
Re: This PS5 Gameplay Trailer Is Our Best Look Yet at Fairgames
trash. blow it up. now. if you don't, the natural order of things will do it for you on launch day. the budget on this is likely 2-3X what kojima's team needed for physint. enough with the excuses. meanwhile, the people at sony are anticipating higher profit margins than ever. sounds to me that sony doesn't like the creative side of its business and just wants to count its coin. the heads at sony don't like gaming and don't respect its users. their end goal is to dissolve PS studios to save more money and ride on the coatales of 3rd party software. exploiting the young live-service base is working right now, but it won't last forever and neither will this crappy brand.
Re: Sony Cancels Physint Development, Xbox Picks Up Project
@8th_Observer yup, no different than every sony 1st party title in development.
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@spcspc you would be fired for greenlighting concord and losing $400m on the project, investing $3b on bungie, not canceling fairgames early on when you had the chance, shutting down bluepoint... sony is not a company making sound decisions.
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
i think the situation with sony is far more dire than people realize. it's not just about letting go of a potentially great game in kojima's mgs successor (and likey his swan song as a creator). which by the way, will be locked up as an xbox console exclusive now...
no, this is about sony's lack of interest in pursing in-house software development going forward. the company no longer values the creative side of the business and will gradually stop investing in it altogether. the company, under this management, would prefer to ride on the coatails of 3rd parties and invest exclusively in live service going forward. don't be surprised if there are even fewer 1st party titles from sony on the ps6 until the well dries up completely. in the meantime, sony will gladly gamble with it's revenue looking for the next big live service hit, losing hundreds of millions if not billions in the process... anyone who thinks sony stepped away from physint for financial reasons is out of touch.
Re: Wolverine PS5 Is One of the Lowest Rated First-Party Sony Games of the Generation
usually the average score will continue to drop as more reviews trickle in — expect it to bottom out at 75 ish. sony won't be happy with that score. you can kiss the sequel goodbye. it will be no different than what happened to day's gone or the order: 1886 in that respect.
Re: Sony Cancels Physint Development, Xbox Picks Up Project
@mac_da_man since when was sony's judgement sound about literally anything? and this game is so early in development that i doubt even kojima has it all figured out. it's a bad call. it's the wrong call. it's a bad look for a company that cant buy a single PR like from anyone these days. so yea... let's just dump one of the last great auteurs of the medium despite him never producing a bomb in his entire career... because...
Re: First Professor Layton Game Gets PS5 Remake, Curious Village Out in 2027
there are just so many entries in this series that it would have been better served as a collection... similar to what capcom has done with phoenix wright. just a single game is not appealing at all and they will likely charge 3X what it's worth. this screams testing the waters and not having much faith in their own product. or perhaps they will release all the games in pieces before rolling out a collection which should go over well. but yea, probably better off with the ds/3ds originals anyways due to the emphasis of stylus controls...
Re: Sony Cancels Physint Development, Xbox Picks Up Project
@mac_da_man in what world is death stranding more viable than a game that promises to return to the stealth genre on the level of a metal gear game? poor excuse and deflection there on your part
Re: You Can Now Play Your Physical PS3 Games on PC Straight from the Disc
even crazier is that you can mod a ps4 or ps5 with linux and run the rpcs3 emulator. it will work with the built in disc drive. ps4 is likely to be quite a bit underpowered for most games, though, but ps5 shouldn't have too many issues.
Re: 'This Looks Like Dogsh*t': Disturbing DLSS 5 AI Filter Applied to Major PS5 Games After Leaking
ellie looks like she is wearing lipstick... girls night out?
Re: GTA 6 Contains No Microtransactions or Generative AI, Rockstar Says
this is a bit misleading because there are two tiers of the game available for purchase... standard vs ultimate...
the latter will have "exclusive single-player stories, unique vehicles, specialized weapon variants, and themed outfits..."
so the mtx may be gone but you still have to shell out an extra $20USD for upgrades that should have been part of the base game. let's not act like take2 did anyone any favours.
Re: GTA 6 Netflix Extended Look Live Now - Here Are All the New Things We've Learned
my only knock on the game at this point is the voice actor of the male protagonist. he sounds flat, dry and plain weird... and i don't think it's only the accent... it's his vibe and dialogue or possibly the fault of the voice acting director. it could really hurt the story in the end.
as for the presentation... well, this is a rare game that you can truly call "current gen" and lives up to the promises of the ps5 all those years ago when it was being hyped as a "next gen" machine. lord knows it has failed to live up to expectations... in most cases... until now that is.
Re: GTA 6 Netflix Extended Look: When and How to Watch
and netflix crashed for me... i didn't expect anything less haha
Re: Cult 16-Bit RPG Terranigma Lands First-Ever US Release in 2027, Will Get Physical PS5 Version
unfortunately this appears to be a barebones release — rom emulation of the original with some scanelines thrown in. i think people would have expected a new translation at the very least. probably will be better off playing "Terranigma (Redux)", a fan hack with many improvements, including a better translation.
Re: PS6's Purported $1,000 Price Point Could Lead to a 40% Slump in Sales
in addition to that, there are likely to be no exclusives on the ps6... giving people literally no incentive to upgrade other than a moderate resolution/fidelity/performance boost which only 5% of tech enthusiasts will notice. even if the pricing on ps6 wasn't outlandish, it would still be a tough sell. next gen is going to be a bust its first 5 years without question.... only once the ps6 exclusive software begins to roll out will things potentially get better. remains to be seen if the install base will ever justify true exclusive software though.
Re: Opinion: Hermen Hulst Has Failed and PS Studios Needs a Change
the shareholders don't seem to think so... and since shareholders are the only people that matter to sony — legacy gamers that made playstation what it is have been told to get lost — well, i see no reason why sony would throw hulst under the bus. the goal is to make money i have been told! live service slop from 3rd parties seems to be working just fine as it is. let's not go into this with the expectation that sony 1st party software needs to be good or even matters anymore... if it did, sony wouldn't have closed down bluepoint or japan studio. both were profitable ventures, but didn't move the needle enough for the shareholders to get excited. that is the sorry state of sony these days.
Re: 'I Don't Understand If It's Such a Big Issue': Shuhei Yoshida Isn't Too Bothered About No More Discs
@AhmadSumadi or maybe shu and sony never truly believed in the idea of choice and sharing games with friends, but it was a smart strategy to defeating microsoft at the time... sorry, but there is really no reason to defend the idea of fewer choices and anti-consumer behaviour.
Re: 'I Don't Understand If It's Such a Big Issue': Shuhei Yoshida Isn't Too Bothered About No More Discs
he didn't even note the INABILITY to share games with your firends like he did in the past. it's as if he forgot that physical media allows you to share games with people, like in his famous ad sticking it to microsoft at the time. interesting... whatever is convenient to them at the time...
Re: Dark Pictures Dev Forced into Layoffs to Ensure the Future of the Company
at this point, it almost feels like they got lucky with until dawn. nothing they have worked on since has had the same impact — not even close. and the remake of until dawn was uneccessary and stupid in ways that made it hard to justify its existence (created by a new studio with former supermassive staff and then shut down ironically). this studio is clearly mismanaged and is lacking in sheer talent and vision. i believe the niche they have carved out for themselves is ideal since there aren't many AA/AAA studios making these types of games, but they are lacking in execution. perhaps scaling down the number of projects and increasing the budget would help alleviate the concerns. please don't become the next telltale.
Re: 'Discs Don't Really Make Sense': GTA 6 Boss Says 'Sony Understands That' as It Kills Physical Games
@XenonKnight and yet physical discs get discounted and are generally much cheaper to obtain than the inflated digital markups — being $10 more expensive wouldn't change that. try to have that make sense. oh, right, it's because brick and mortar stores are in competition with eachother which drives the prices down and benefits customers. kiss that goodbye when sony monopolizes the playstation store. have fun with that. if anything, all these publishers should have had their digital prices $10 cheaper than physical from the getgo. the pricing of digital content never made sense.