@themightyant to be fair, it's a lot more games being impacted than just concord and last of us online. bend studio has not released a game in 6 years and as we know, they were knee deep with their live service game before it to was cancelled. there was also bluepoint's live service god of war game that was in development for many years (likely even before demon's souls remake was released). fairgames will likely be canned before we know it or become just another forgettable blip if it does release. there is also the cancelled twisted metal and spiderman live service games. so that's 7 major blows, most of which won't ever see the light of day and recoup even a fraction of their budget back. i wouldn't hold my breath for the horizon mmo game either but remains to be seen...
the main issue is that, despite what some people claim, all these failed black hole live service projects do in fact take resources away from the single player games (that we both agree is sony's biggest strength). hopefully sony and the shareholders will take a look at the entirety of the ps5 gen in a few years and better evaluate how they proceed forward with the ps6. it would be quite sad if no lessons were learned throughout this painful process. as i said in a previous comment above, sony is in a position of privilege in that they can capitalize from other publishers' live service success stories and collect revenue from dlc and mtx. sony themeslves don't need to take all the risks in coming up with a big live service game and can instead stick to what they are good at in the same way nintendo does — primarily great single player games.
@themightyant mlb and gran turismo were essentially live service games since the ps3 era. they didn't need to pivot and change their business models and naturally lend themselves to the "live service" umbrella (even though they are not true live service games). i wouldn't count those in the conversation for other reasons as well, including the fact they are old, tried and tested IP that will sell by default any way you slice it.
now, if we look at sony's track record for new IP that it created specifically under the live-service model, they only have 1 success story and countless failures. that does not bring an air of confidence to anyone. serious question: how many more collossal failures should sony endure before they take a step back?
doom has had its time in the sun with the reboot and sequels. it's been 10 years of doom. i think this will mark the curtain call as people begin to lose interest in the franchise and ID pivots over to quake's revival. that is the only thing that makes sense, right?
most of sony's revenue is generated from 3rd party games... which means sony themselves don't need to take the risk in creating their own live service games! they are in a positon of privilege. why squander your own resources with such risky and high probability of failure projects if you don't have to?! have the shareholders become gamblers and are content on losing more money with all these failing projects? if the goal is to lose money, then sure, keep walking down this path. it makes far more sense to sit by the sidelines, encourage the other publishers to take the risks, find the needles in the haystacks, capture lightning in a bottle... than it does for sony to do so based on their horrendous track record.
the pro live service comments on push square from a few years back have aged like fine wine huh? it must be time to acknowledge that this live service strategy was a bad idea, yes? to me it sounds like jade doesn't want to take flack for the disaster that will inevitably follow once fairgames a) gets cancelled or b) releases and bombs to the same degree of concord. sorry, but jade is not a leader... nor is she a visionary or someone to put on a pedestal as so much of the gaming media has done over the years. why, exactly? she barely has a scratch on her resume. it is difficult to call her a professional as she is clearly running away from her own mess and is too afraid to bare any responsibility for it. yup, just as predicted... things will continue to get worse for sony before this terrible ps5 cycle is over. when will the nightmare end???
@mattitudemf i suppose if the switch 2 had launched a few years ago i would agree with you. but we are in a post-steamdeck and rog ally world now... been there, done that. the novelty has already worn off. it's unfortunate that nintendo is so late to the party. ultimately, the switch 2 port will be the worst way to play the game, even taking the other handhelds in the market into consideration so i'd argue there isn't much to celebrate there. ok, i'll give the benefit of the dobut that the switch 2 port might be on par with the steamdeck performance wise, but remains to be seen.
@Juanalf yup, agreed. i guess when people view it through the lens of a nintendo handheld, nintendo-only gamers got overly about cyberpunk being on the switch 2. but to normal gamers who own a decent PC or a playstation console, there isn't much to get exceited about there.
it falls in between a ps4 and ps4 pro. not much else to say about it really. people got overly excited when they saw cyberpunk running on it haha. it will be severely compromised and the worst platform to play the game on...which was the same story with the witcher 3 on the og switch.
didn't s-e learn anything from expedition 33? no? really?! if a significantly smaller development team can create a goty contender, then why can't s-e? the core ff fans do not want an empy, open world necessarily, nor do they want a button mashy, action-based battle system. get back to the basics with an engaging turn-based battle system and more linearity with the traversal. check all the boxes and you really could speed up development time and slash the budget in half! stop devleoping games in a bubble and learn something from your competition!
they put a 90 day pause on tariffs against china. trump has no leverage and is a bluffer. no, the real problem here is sony continues to subsidize the US market by price hiking everyone else around the world. increase pricing in america and that will balance the books...but that would be asking for too much.
in either case, it seems like people don't care for season 2 as much generally speaking. so even those who were introduced to the last of us via the tv show (season 1) don't much care for the new season which says a lot. on IMBD, the ratings are as follows for the first 4 episodes: 7.4 / 9.3 / 7.1 / 6.5. pretty rough stuff considering almost every episode of season one scored 8's or 9's...
heh what a joke this has become. ps6 is likely to launch in the fall of 2027, a mere year after the release of gta 6. people are far better off holding out on the ps5 / waiting for the ps6 at this rate and play the game as it was meant to be played. it is going to be released on ps5 in a diluted form if we are to understand the reason behind all these delays. it sounds like they are having a tough time implementing all the systems and are running into performance bottlenecks. there is no way 2026 was their intended release date. even 2025 was a year late according to their initial plans. this does not look good.
@JayJ agreed. people should instead be asking: why are there still so many people without a ps5 and why has interest waned in the way it has? the answer is quite obvious but essentially sony and the AAA industry at large have for the most part, under delivered this gen. uneventful, predictable, boring and by the numbers on almost all fronts.
@EfYI i have the first 3 games you mentioned... on ps4. they look and run well on the platform and the enhanced ports don't justify a ps5 purchase for most people. i will miss out on astro bot and spiderman 2 (for now) as well as a few 3rd party games, but again, there simply isn't enough there to justify the ps5 purchase 5 years into the cycle. i think most people have come to the realization that outside of a few heavy hitters like gta 6 and perhaps 2-3 more sony first party titles (which will inevitably hit pc down the line) this is as good as it's going to get. once i have my mid-range pc up and running, i can easily obtain the handful of "exclusives" missing from the ps4 lineup. i'll consider the ps6 when the time comes, but for now, i really don't feel like i am missing much on the ps5...
the potential price increases of the ps5 don't bother me because i have no intention of buying one. i think that much is certain now. sony failed in selling me one and the future looks more bleak than ever on the software side of things. 5 years into the console generation and still waiting for it to get "good" is not encouraging. this just means i'll skip the trending games and focus on the ps4 and earlier. that is arguably a more enjoyable experience than the soulless offerings the modern AAA space has to offer at any rate.
at the very least, sony should consider making the game free to play. that's its best path to survival but sony doesn't understand this simple concept.
what is sony's game here? to continue to subsidize the US market (god forbid they increase the price in the US!) and let the rest of the world pay for the american imposed tariffs on china? what a disgusting move. 4 years into the cycle, the ps5 wasn't even worth its previous asking price. it most certainly isn't worth its asking price more than ever with the price increase. with less than a dozen noteworthy sony first party games likely to make their way for the entire duration of the ps5 (maybe only half of them being exclsusive to ps5 and not available on ps4) it has been a sad generation indeed. this baseless price hike is just icing on the cake.
$140CAD for an 11 year old and a 5 year old game thrown together in a snazy new case... somehow the math works out for sony. it won't work for mostly everybody else. FOMO of years past has reached diminishing returns and people are just tired of it now. switch 2 reactions are a clear indication of that.
cancelld ps+ a year ago after the first major price hike (30% increase i believe it was). no regrets and haven't looked back. gives me more time to worry about the games i really want to play instead of a bunch of "OK-ish" games that i likely wouldn't have purchased... bar a few exceptions.
@QBertFarnsworth agreed. the 1st party offerings are sparse and predictable. this is a problem for those who bought into the ps5 expecting it to live up to the ps4 in that regard. the 3rd party stuff isn't any better... same old sequels to the same old franchises in many cases... to be perfectly honest, i could spend the rest of my life as a gamer digging through the plethora of gems found on ps1, ps2, ps3, psp, nes, snes, n64, gamecube, wii, switch, gba, ds, 3ds etc... these days i spend more time doing exactly that, in addition to the great indie games that continue to fill a niche for "retro" gaming enthusiats. newer isn't necessarily better anymore when it comes to gaming so i'm in no rush to catch up with the latest consoles...
but you're right, it makes sense to keep the budgets smaller as nintendo is doing, rather than continue to fall into a black hole of higher costs and diminishing returns. as far as i know, tears of the kingdom was nintendo's most expensive game to produce at around $150m... sony is investing double that, if not more, for many of its games and they don't even sell a fraction of the copies in most cases. nintendo's software margins must be much, much higher as a result.
@Dodoo agreed 100%. let's enjoy the last few years we have with physical media! for me, the ps4 was the last console i collected seriously for — currently have over 120 physical games for it. but i'm getting close to reaching my shelving space limit so that's that
@Dodoo there is some misinformation about the game key cards. as far as i know, they only replace the switch 2 games in situations where the publisher opted not to create a physical switch cart and instead sold a game physically but with just a download code in the box. so instead of buying a physical switch 2 game that only has the download code, there will now be a game key card inside. what's interesting about this is the fact that with the old model, your digital purchase would be tied to your account and could not be shared. but with game key cards, you are able to lend out your "physical-digital" games to friends and even sell it (not sure this is confirmed 100% but that is the understanding at the moment)
game key cards are not meant to replace switch 2 carts... they are meant to replace switch 2 physical releases that only had download codes in the box. this is giving people more value and freedom in these situations. now, the biggest worry that people have is that the majority of publishers may opt for game key cards instead of actual switch 2 carts in order to save on costs... that is a legit concern but is a very different conversation. all that said, the big publishers are easing off physical media so i think it is safe to say that this will be nintendo's last generation with physical media before it is gone forever... and yes, i believe that by the end of the switch 2 cycle, majority of physical releases will be made up of game key cards and not switch carts.
@QBertFarnsworth agreed. especially when you consider the fact the ps5 is sony's most underwhelming console generation by a wide margin. it's not even up for debate if we're talking sony's 1st party output and what they have brought (or didn't bring) to the table...
doubtful. cyberpunk runs on the base ps4 as well... and very poorly at that. performance wise, switch 2 is comparable to a base ps4 — perhaps slightly more powerful but weaker than a ps4 pro according to DF estimates. switch 2 will absolutely not run games at 4k other than the most primitive indie games. current gen AAA games won't run well on switch 2 unless a ton of effort and resources are poured into the ports. even the base ps5 struggles to hold up steady framerates due to poor optimization with many titles. switch 2 will be no diferent, except there will only be a handful of current gen titles that make it over. so... this is switch 1 all over again and there is no need to get too excited.
i think switch 2 is going to struggle mightily with that pricing model. this might be a 3ds situation all over again and nintendo will need to scramble and slash the price significantly after a poor launch period. people should vote with their wallets here because it is absurd that it will cost more than a ps5 despite being 5X less powerful. as for the $80USD games, good luck with that. nintendo has really destroyed the fun and excitement and does not deserve praise or celebration.
also, i'm not sure why people think the switch 2 will be able to run modern games well. it absolutely won't. it is equivalent to a base ps4 performance wise... maybe slightly better with the faster storage taken into consideration. sure, it might be able to run cyberpunk (as did the ps4), but do you really want to experience that game running at 20fps and at 540p with massive fidelity compromise on top of that? didn't think so.
@PuppetMaster i wasn't aware that this release would be comparable to a "greatist hits" release considering its price point. $110US dollars is $160CA in my country and is the furthest thing from a "budget" release i have ever seen. "greatest hits" games were priced at $30 or less so i don't think that's the intent behind this triple dipping by sony.
sony studios aren't producing enough games to keep the lights on and shareholders happy (big losses are going hit their financials this year due to the cancellation of numerous projects and lack of releases from its first party studios)... sony has to continue the needless re-releases for economic reasons, even it nobody is asking for them. at this point, only the most hardcore of collector's will bite though.
first off, what else is a high ranking netflix employee going to say? whatever fits their product and vision to please shareholders, of course. but essentially, they are saying that kids are more interested in subscription services than actual hardware and gaming devices.... ok haha. unfortunately for kids, they dont have their own cash to pay for said services and i don't think many parents would like to gift their kids something that is ongoing indefinitely cost wise. a console purchase and handful of games is a one and done affair and until kids stop caring about nintendo, i don't buy this baseless argument that we are moving on entirely from dedicated consoles. sure, there could be a small decline with the ps6, but i think that will have more to do with the failing AAA industry as a whole and lack of sustainable business practices. it will take some time to self correct.
@8thDoctor that's fair, although it makes sense to view this from the western perspective. in the west, we are getting 3 releases in the same year and it's simply too overwhelming for people, not just from a time commitment standpoint, but high cost as well. it is going to hurt their sales.
well, it's probably getting delayed into next year then... people don't drop AAA games on a dime like that. also, its possible that this game will be heavily cinematic and choice driven like a david cage game. that would explain the lack of actual gameplay shared so far because it won't have much other than walking around and selecting items. just a guess, of course. that said, the editing of the trailer does have a gta vibe to it in some ways but it feels a bit flat.
@8thDoctor Trails through Daybreak 2 already released this year and will be followed by Trails in the Sky 1st Chapter and Trails beyond the Horizon... that makes it 3 releases for the trails series alone in 2025 right?
the art direction in this game is amazing (beautiful water colour aesthetic). it looks just as nice as legend of mana. however, the game may be off-putting for those who just want a simple turn-based experience due to the convoluted gameplay mechanics and systems at play.
unless they are going to enhance these games on some level, graphically or feature wise, then i have no interest in them. i think it is a bit shameful that sony is lisensing the games out to other publishers (who share no attachment to the games) rather than sony themselves doing the work. it conveys a complete lack of interest in sony's own legacy which is a bit insulting to be honest. but i suppose its better than nothing
seriously, who can keep up with all these releases? i think falcom is doing a disservice to its own property by saturating the market with so many games all at once. one release per year would allow people time to catch up and would likely encourage higher sales for falcom so i question the strategy here.
@themightyant i don't have a shortage of games to play because i have gradually become more invested in retro gaming this console generation. been a strong supporter of playstation since the 90s with the originnal ps1, but the lack of interest i have for the ps5 has given me time to catch up on my ps4 backlog, as well as the indie scene and legacy console games. it's been refreshing to be honest.
and for the record, i acknowledge that there is a systemic problem in the AAA industry at large and it isn't just a sony problem... but that doesn't change the fact that sony has made one too many bogus decisions this gen that have hurt its reputation. i skipped the ps5 and may even skip the ps6 if it doesn't right the ship with its first party offerings. ultimately, i'm very critical of sony because i expect more from the company that has traditionally held a very high standard — i do hope sony recovers and gets the magic back with the ps6. until then, i may consider getting a switch 2 and catching up on all the (switch 1) games i missed on that side of pond.
@themightyant it's importantant to contextualize why there is growing sentinment around the idea that this is playstation's worst generation from an enthusiast standpoint and how the perceived "value" of the ps5 is fast diminishing. you can't really sugarcoat it. from top to bottom, they couldn't have done a worse job with their handling of 1st party studios and we are seeing the results. we have to look at this situation for what it really is and stop finding excuses. cheers!
Astro's Playroom [merely a glorified tech demo]
Demon's Souls [merely a remake]
Sackboy: A big Adventure [also on PS4]
Spider-man: Miles Morales [also on PS4]
Destruction Allstars [terrible/failed game]
MLB The Show 21 [also on PS4]
Returnal
Ratchet & Clank: Rift Apart
Ghost of Tsushima: Legends (standalone) [also on PS4]
Horizon Forbidden West [also on PS4]
Gran Turismo 7 [also on PS4]
MLB The Show 22 [also on PS4]
The Last of Us Part 1 [remaster nobody wanted]
God of War Ragnarok [also on PS4]
Horizon: Call of the Mountain [merely an expansion]
MLB The Show 23 [also on PS4]
Spider-man 2
Helldivers 2
MLB The Show 24 [also on PS4]
Rise of the Ronin
Stellar Blade
Concord [let's not go there]
Astro Bot
Until Dawn [remaster nobody wanted]
Lego Horizon Adventures [terrible cashgrab game]
MLB The Show 25 [come on, it's just an annual sports game]
so out of the 26 games listed, only 16 are exclusive and only available on ps5 and not ps4.
out of the 16 ps5 games, 5 of them are remakes, remasters, expansions or glorified tech demos.
of the 11 remaining games, only 5 were developed by a sony 1st party studio.
the remaining 6 games were only published by sony and all but 1 was actually a game worth a damn [stellar blade]
so essentially, all you have to show for this entire generation so far, from sony 1st party studios as it pertains to new, noteworthy games designed specifically for the ps5 console:
sorry, but that is an abysmal offering, especially when you consider how sparse the next several years are looking for sony 1st party studios. all there's left is:
ghost of yotei
intergalactic
wolverine
santa monica's secret game [if it even releases on ps5]
most if not all their upcoming live service games will bomb and be forgotten as if they never existed...
the rest of the studios got burned due to mismanagement and live-service black hole projects that failed and we likely won't be seeing their new games until the ps6, meaning they will be cross gen on the ps5 and not even exclusive. this is an absolute failure of epic proportions for sony's first party studios and defending this generation as anything but disappointing is sheer comedy at this point.
pushsquare, can you please make a poll about how we feel about the ps5 generation on the whole? i would like to see where the ps5 gen ranks in the history of playstation amongst the enthusiast readers of this site. i feel very confident that the ps5 will rank last for a myriad of reasons. once a controversial statement, it appears that others are beginning to feel the same way now and it can't be shrugged off as baseless or hyperbole. hopefully sony will take this as a lesson and be better with the ps6... but for now, everything has been all so uneventful and disappointing. this ND news proves the point very well. and no, we're not going to blame everything on covid. that is utter nonsense. most of the misteps are the result of sony's lack of focus and mismanagement — putting resources where they don't belong and above all, forgetting about its strengths and capitalizing on them.
absurd take. the next xbox will be a PC. as such, sony has no right to block the game on pc's... whether the pc is branded "xbox" or not, it's still fundamentally a pc. sony signed up for this and getting cold feet over it is unfounded. if it bothers sony, then it is best that it cuts the chord from the pc platform full stop. otherwise, this is just business as usual.
once the less educated xbox gamers realize that xbox's new hardware isn't a "real" console, interest will wane and sales will plummet... or should i say, sales will never get off the ground. if series x can only muster 30m units, i expect the upcoming xbox-pc to sell no more than 10-15m units. a few more wasted iterations and xbox hardware will be gone entirely — xbox can finally go all in on being a publisher only which is what they should have done a long time ago.
@Wiceheid that doesn't change the fact it is the worst selling mainline entry since the ps1 era, even if it has in fact surpassed 4m copies sold. that's nothing to be proud of. the gaming community is significantly larger today than what it was in the 90s, with far more rpg players than ever before. budgets are also signficiantly larger and yet ff16 did not make much of an impact. this is very bad news for the franchise and s-e needs to figure out how this series moves forward because barely covering the investment for a small profit is clearly not worth the financial risk for them.
Comments 2,697
Re: Fairgames, One of Sony's Last Live-Service PS5 Games, Loses Studio Founder Amid Internal Worries
@themightyant to be fair, it's a lot more games being impacted than just concord and last of us online. bend studio has not released a game in 6 years and as we know, they were knee deep with their live service game before it to was cancelled. there was also bluepoint's live service god of war game that was in development for many years (likely even before demon's souls remake was released). fairgames will likely be canned before we know it or become just another forgettable blip if it does release. there is also the cancelled twisted metal and spiderman live service games. so that's 7 major blows, most of which won't ever see the light of day and recoup even a fraction of their budget back. i wouldn't hold my breath for the horizon mmo game either but remains to be seen...
the main issue is that, despite what some people claim, all these failed black hole live service projects do in fact take resources away from the single player games (that we both agree is sony's biggest strength). hopefully sony and the shareholders will take a look at the entirety of the ps5 gen in a few years and better evaluate how they proceed forward with the ps6. it would be quite sad if no lessons were learned throughout this painful process. as i said in a previous comment above, sony is in a position of privilege in that they can capitalize from other publishers' live service success stories and collect revenue from dlc and mtx. sony themeslves don't need to take all the risks in coming up with a big live service game and can instead stick to what they are good at in the same way nintendo does — primarily great single player games.
Re: Fairgames, One of Sony's Last Live-Service PS5 Games, Loses Studio Founder Amid Internal Worries
@themightyant mlb and gran turismo were essentially live service games since the ps3 era. they didn't need to pivot and change their business models and naturally lend themselves to the "live service" umbrella (even though they are not true live service games). i wouldn't count those in the conversation for other reasons as well, including the fact they are old, tried and tested IP that will sell by default any way you slice it.
now, if we look at sony's track record for new IP that it created specifically under the live-service model, they only have 1 success story and countless failures. that does not bring an air of confidence to anyone. serious question: how many more collossal failures should sony endure before they take a step back?
Re: Inquiry Already Underway Over Lacklustre DOOM: The Dark Ages Opening
doom has had its time in the sun with the reboot and sequels. it's been 10 years of doom. i think this will mark the curtain call as people begin to lose interest in the franchise and ID pivots over to quake's revival. that is the only thing that makes sense, right?
Re: Like It or Loathe It, This Is Why Sony Won't Stop Trying to Make Live Service Games for PS5
most of sony's revenue is generated from 3rd party games... which means sony themselves don't need to take the risk in creating their own live service games! they are in a positon of privilege. why squander your own resources with such risky and high probability of failure projects if you don't have to?! have the shareholders become gamblers and are content on losing more money with all these failing projects? if the goal is to lose money, then sure, keep walking down this path. it makes far more sense to sit by the sidelines, encourage the other publishers to take the risks, find the needles in the haystacks, capture lightning in a bottle... than it does for sony to do so based on their horrendous track record.
Re: Fairgames, One of Sony's Last Live-Service PS5 Games, Loses Studio Founder Amid Internal Worries
the pro live service comments on push square from a few years back have aged like fine wine huh? it must be time to acknowledge that this live service strategy was a bad idea, yes? to me it sounds like jade doesn't want to take flack for the disaster that will inevitably follow once fairgames a) gets cancelled or b) releases and bombs to the same degree of concord. sorry, but jade is not a leader... nor is she a visionary or someone to put on a pedestal as so much of the gaming media has done over the years. why, exactly? she barely has a scratch on her resume. it is difficult to call her a professional as she is clearly running away from her own mess and is too afraid to bare any responsibility for it. yup, just as predicted... things will continue to get worse for sony before this terrible ps5 cycle is over. when will the nightmare end???
Re: PS5 vs Switch 2: Full Tech Specs Comparison
@mattitudemf i suppose if the switch 2 had launched a few years ago i would agree with you. but we are in a post-steamdeck and rog ally world now... been there, done that. the novelty has already worn off. it's unfortunate that nintendo is so late to the party. ultimately, the switch 2 port will be the worst way to play the game, even taking the other handhelds in the market into consideration so i'd argue there isn't much to celebrate there. ok, i'll give the benefit of the dobut that the switch 2 port might be on par with the steamdeck performance wise, but remains to be seen.
Re: PS5 vs Switch 2: Full Tech Specs Comparison
@Juanalf yup, agreed. i guess when people view it through the lens of a nintendo handheld, nintendo-only gamers got overly about cyberpunk being on the switch 2. but to normal gamers who own a decent PC or a playstation console, there isn't much to get exceited about there.
Re: PS5 vs Switch 2: Full Tech Specs Comparison
it falls in between a ps4 and ps4 pro. not much else to say about it really. people got overly excited when they saw cyberpunk running on it haha. it will be severely compromised and the worst platform to play the game on...which was the same story with the witcher 3 on the og switch.
Re: Square Enix Demands Bigger Games, Faster Development as Sales Continue to Slump
didn't s-e learn anything from expedition 33? no? really?! if a significantly smaller development team can create a goty contender, then why can't s-e? the core ff fans do not want an empy, open world necessarily, nor do they want a button mashy, action-based battle system. get back to the basics with an engaging turn-based battle system and more linearity with the traversal. check all the boxes and you really could speed up development time and slash the budget in half! stop devleoping games in a bubble and learn something from your competition!
Re: Even More PS5 Price Increases Being Considered by Sony
@UltimateOtaku91 agreed. sony already increased the cost of ps5 hardware and ps+ to all territories except america so it is long overdue.
Re: Even More PS5 Price Increases Being Considered by Sony
they put a 90 day pause on tariffs against china. trump has no leverage and is a bluffer. no, the real problem here is sony continues to subsidize the US market by price hiking everyone else around the world. increase pricing in america and that will balance the books...but that would be asking for too much.
Re: Rumour: New PS5 Pro Update Could Give Frame Rates and Resolutions a Massive Boost
ps5 pro really does feel like an experiment... merely a test bad for the ps6. if you are OK being a QA tester, then have fun with that
Re: Just Like the Game, The Last of Us 2's TV Adaptation Is Getting Review Bombed
in either case, it seems like people don't care for season 2 as much generally speaking. so even those who were introduced to the last of us via the tv show (season 1) don't much care for the new season which says a lot. on IMBD, the ratings are as follows for the first 4 episodes: 7.4 / 9.3 / 7.1 / 6.5. pretty rough stuff considering almost every episode of season one scored 8's or 9's...
Re: PS5 Pro Is No Longer the Most Expensive Console You Can Buy
sony won't be happy with this news. they will have to rectify it by increasing the price of the ps5 for the third time, right? they will. watch.
Re: GTA 6 Delayed to 2026, Out on 26th May 2026
heh what a joke this has become. ps6 is likely to launch in the fall of 2027, a mere year after the release of gta 6. people are far better off holding out on the ps5 / waiting for the ps6 at this rate and play the game as it was meant to be played. it is going to be released on ps5 in a diluted form if we are to understand the reason behind all these delays. it sounds like they are having a tough time implementing all the systems and are running into performance bottlenecks. there is no way 2026 was their intended release date. even 2025 was a year late according to their initial plans. this does not look good.
Re: Opinion: If You're on the Fence, Consider Buying a PS5 Now Before the Prices Inevitably Rise
@JayJ agreed. people should instead be asking: why are there still so many people without a ps5 and why has interest waned in the way it has? the answer is quite obvious but essentially sony and the AAA industry at large have for the most part, under delivered this gen. uneventful, predictable, boring and by the numbers on almost all fronts.
Re: Opinion: If You're on the Fence, Consider Buying a PS5 Now Before the Prices Inevitably Rise
@EfYI i have the first 3 games you mentioned... on ps4. they look and run well on the platform and the enhanced ports don't justify a ps5 purchase for most people. i will miss out on astro bot and spiderman 2 (for now) as well as a few 3rd party games, but again, there simply isn't enough there to justify the ps5 purchase 5 years into the cycle. i think most people have come to the realization that outside of a few heavy hitters like gta 6 and perhaps 2-3 more sony first party titles (which will inevitably hit pc down the line) this is as good as it's going to get. once i have my mid-range pc up and running, i can easily obtain the handful of "exclusives" missing from the ps4 lineup. i'll consider the ps6 when the time comes, but for now, i really don't feel like i am missing much on the ps5...
Re: Opinion: If You're on the Fence, Consider Buying a PS5 Now Before the Prices Inevitably Rise
the potential price increases of the ps5 don't bother me because i have no intention of buying one. i think that much is certain now. sony failed in selling me one and the future looks more bleak than ever on the software side of things. 5 years into the console generation and still waiting for it to get "good" is not encouraging. this just means i'll skip the trending games and focus on the ps4 and earlier. that is arguably a more enjoyable experience than the soulless offerings the modern AAA space has to offer at any rate.
Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play
at the very least, sony should consider making the game free to play. that's its best path to survival but sony doesn't understand this simple concept.
Re: PS5 Price Increases Announced by Sony, Affect UK, Europe, and More
what is sony's game here? to continue to subsidize the US market (god forbid they increase the price in the US!) and let the rest of the world pay for the american imposed tariffs on china? what a disgusting move. 4 years into the cycle, the ps5 wasn't even worth its previous asking price. it most certainly isn't worth its asking price more than ever with the price increase. with less than a dozen noteworthy sony first party games likely to make their way for the entire duration of the ps5 (maybe only half of them being exclsusive to ps5 and not available on ps4) it has been a sad generation indeed. this baseless price hike is just icing on the cake.
Re: The Last of Us Has Been Released on PS5 Again, with a New Physical Collector's Edition Coming in July
they're going to kill the cow! please be respectful of animal rights!
Re: Sounds Like Amazon's Tomb Raider TV Show in Jeopardy as It's Reported 'Dead'
i'm sure the game is as well.
Re: The Last of Us Complete Out Today at $99.99 on PS5, Physical Collector's Edition Drops in July
$140CAD for an 11 year old and a 5 year old game thrown together in a snazy new case... somehow the math works out for sony. it won't work for mostly everybody else. FOMO of years past has reached diminishing returns and people are just tired of it now. switch 2 reactions are a clear indication of that.
Re: New Dragon's Dogma 2 Patch Is Just Trolling Us at This Point
don't know why this franchise got a sequel in the first place. should have put that money towards a new breath of fire game instead.
Re: PS Plus Price Increases Confirmed for 15 Countries by Sony
cancelld ps+ a year ago after the first major price hike (30% increase i believe it was). no regrets and haven't looked back. gives me more time to worry about the games i really want to play instead of a bunch of "OK-ish" games that i likely wouldn't have purchased... bar a few exceptions.
Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2
@QBertFarnsworth agreed. the 1st party offerings are sparse and predictable. this is a problem for those who bought into the ps5 expecting it to live up to the ps4 in that regard. the 3rd party stuff isn't any better... same old sequels to the same old franchises in many cases... to be perfectly honest, i could spend the rest of my life as a gamer digging through the plethora of gems found on ps1, ps2, ps3, psp, nes, snes, n64, gamecube, wii, switch, gba, ds, 3ds etc... these days i spend more time doing exactly that, in addition to the great indie games that continue to fill a niche for "retro" gaming enthusiats. newer isn't necessarily better anymore when it comes to gaming so i'm in no rush to catch up with the latest consoles...
but you're right, it makes sense to keep the budgets smaller as nintendo is doing, rather than continue to fall into a black hole of higher costs and diminishing returns. as far as i know, tears of the kingdom was nintendo's most expensive game to produce at around $150m... sony is investing double that, if not more, for many of its games and they don't even sell a fraction of the copies in most cases. nintendo's software margins must be much, much higher as a result.
Re: PlayStation Is Dying to Know What You Think of Nintendo Switch 2 in Player Survey
@Dodoo agreed 100%. let's enjoy the last few years we have with physical media! for me, the ps4 was the last console i collected seriously for — currently have over 120 physical games for it. but i'm getting close to reaching my shelving space limit so that's that
Re: PlayStation Is Dying to Know What You Think of Nintendo Switch 2 in Player Survey
@Dodoo there is some misinformation about the game key cards. as far as i know, they only replace the switch 2 games in situations where the publisher opted not to create a physical switch cart and instead sold a game physically but with just a download code in the box. so instead of buying a physical switch 2 game that only has the download code, there will now be a game key card inside. what's interesting about this is the fact that with the old model, your digital purchase would be tied to your account and could not be shared. but with game key cards, you are able to lend out your "physical-digital" games to friends and even sell it (not sure this is confirmed 100% but that is the understanding at the moment)
game key cards are not meant to replace switch 2 carts... they are meant to replace switch 2 physical releases that only had download codes in the box. this is giving people more value and freedom in these situations. now, the biggest worry that people have is that the majority of publishers may opt for game key cards instead of actual switch 2 carts in order to save on costs... that is a legit concern but is a very different conversation. all that said, the big publishers are easing off physical media so i think it is safe to say that this will be nintendo's last generation with physical media before it is gone forever... and yes, i believe that by the end of the switch 2 cycle, majority of physical releases will be made up of game key cards and not switch carts.
Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2
@QBertFarnsworth agreed. especially when you consider the fact the ps5 is sony's most underwhelming console generation by a wide margin. it's not even up for debate if we're talking sony's 1st party output and what they have brought (or didn't bring) to the table...
Re: Switch 2 Isn't Targeting People Who Want 'High-Performance Hardware', Like PS5 Pro
doubtful. cyberpunk runs on the base ps4 as well... and very poorly at that. performance wise, switch 2 is comparable to a base ps4 — perhaps slightly more powerful but weaker than a ps4 pro according to DF estimates. switch 2 will absolutely not run games at 4k other than the most primitive indie games. current gen AAA games won't run well on switch 2 unless a ton of effort and resources are poured into the ports. even the base ps5 struggles to hold up steady framerates due to poor optimization with many titles. switch 2 will be no diferent, except there will only be a handful of current gen titles that make it over. so... this is switch 1 all over again and there is no need to get too excited.
Re: Reaction: Switch 2 Looks Solid But the Many PS5, PS4 Ports Won't Spook Sony Yet
i think switch 2 is going to struggle mightily with that pricing model. this might be a 3ds situation all over again and nintendo will need to scramble and slash the price significantly after a poor launch period. people should vote with their wallets here because it is absurd that it will cost more than a ps5 despite being 5X less powerful. as for the $80USD games, good luck with that. nintendo has really destroyed the fun and excitement and does not deserve praise or celebration.
also, i'm not sure why people think the switch 2 will be able to run modern games well. it absolutely won't. it is equivalent to a base ps4 performance wise... maybe slightly better with the faster storage taken into consideration. sure, it might be able to run cyberpunk (as did the ps4), but do you really want to experience that game running at 20fps and at 540p with massive fidelity compromise on top of that? didn't think so.
Re: Sony Reportedly Gearing Up to Sell You The Last of Us on PS5 One More Time
@PuppetMaster i wasn't aware that this release would be comparable to a "greatist hits" release considering its price point. $110US dollars is $160CA in my country and is the furthest thing from a "budget" release i have ever seen. "greatest hits" games were priced at $30 or less so i don't think that's the intent behind this triple dipping by sony.
Re: Sony Reportedly Gearing Up to Sell You The Last of Us on PS5 One More Time
sony studios aren't producing enough games to keep the lights on and shareholders happy (big losses are going hit their financials this year due to the cancellation of numerous projects and lack of releases from its first party studios)... sony has to continue the needless re-releases for economic reasons, even it nobody is asking for them. at this point, only the most hardcore of collector's will bite though.
Re: Random: This Stellar Blade Super Fan Sleeps with Eve Every Night
why are we celebrating someone who is clearly mentally ill and not something worth aspiring to? yikes.
Re: Kids Aren't Dreaming of Owning a PS6, Says Netflix Games Boss
first off, what else is a high ranking netflix employee going to say? whatever fits their product and vision to please shareholders, of course. but essentially, they are saying that kids are more interested in subscription services than actual hardware and gaming devices.... ok haha. unfortunately for kids, they dont have their own cash to pay for said services and i don't think many parents would like to gift their kids something that is ongoing indefinitely cost wise. a console purchase and handful of games is a one and done affair and until kids stop caring about nintendo, i don't buy this baseless argument that we are moving on entirely from dedicated consoles. sure, there could be a small decline with the ps6, but i think that will have more to do with the failing AAA industry as a whole and lack of sustainable business practices. it will take some time to self correct.
Re: Trails Fans Win 2025 as Trails beyond the Horizon Is Confirmed for Fall Release on PS5, PS4
@8thDoctor that's fair, although it makes sense to view this from the western perspective. in the west, we are getting 3 releases in the same year and it's simply too overwhelming for people, not just from a time commitment standpoint, but high cost as well. it is going to hurt their sales.
Re: Don't Forget About the New Game from One of GTA's Most Important People
well, it's probably getting delayed into next year then... people don't drop AAA games on a dime like that. also, its possible that this game will be heavily cinematic and choice driven like a david cage game. that would explain the lack of actual gameplay shared so far because it won't have much other than walking around and selecting items. just a guess, of course. that said, the editing of the trailer does have a gta vibe to it in some ways but it feels a bit flat.
Re: Trails Fans Win 2025 as Trails beyond the Horizon Is Confirmed for Fall Release on PS5, PS4
@Carl6807 yea, it's a lot to take in. i haven't even started the trails series... i'm still catching up on ys haha.
Re: Trails Fans Win 2025 as Trails beyond the Horizon Is Confirmed for Fall Release on PS5, PS4
@8thDoctor Trails through Daybreak 2 already released this year and will be followed by Trails in the Sky 1st Chapter and Trails beyond the Horizon... that makes it 3 releases for the trails series alone in 2025 right?
Re: Expanded SaGa Frontier 2 Remaster Is Out Now on PS5, PS4, By the Way
the art direction in this game is amazing (beautiful water colour aesthetic). it looks just as nice as legend of mana. however, the game may be off-putting for those who just want a simple turn-based experience due to the convoluted gameplay mechanics and systems at play.
Re: Reaction: Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics
unless they are going to enhance these games on some level, graphically or feature wise, then i have no interest in them. i think it is a bit shameful that sony is lisensing the games out to other publishers (who share no attachment to the games) rather than sony themselves doing the work. it conveys a complete lack of interest in sony's own legacy which is a bit insulting to be honest. but i suppose its better than nothing
Re: Trails Fans Win 2025 as Trails beyond the Horizon Is Confirmed for Fall Release on PS5, PS4
seriously, who can keep up with all these releases? i think falcom is doing a disservice to its own property by saturating the market with so many games all at once. one release per year would allow people time to catch up and would likely encourage higher sales for falcom so i question the strategy here.
Re: Sony Licenses Everybody's Golf to Bandai Namco, Coming to PS5
@Lowdefal yup, you are correct there. i have the vita and ps3 versions in fact (aka everybody's golf 6)
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
@themightyant i don't have a shortage of games to play because i have gradually become more invested in retro gaming this console generation. been a strong supporter of playstation since the 90s with the originnal ps1, but the lack of interest i have for the ps5 has given me time to catch up on my ps4 backlog, as well as the indie scene and legacy console games. it's been refreshing to be honest.
and for the record, i acknowledge that there is a systemic problem in the AAA industry at large and it isn't just a sony problem... but that doesn't change the fact that sony has made one too many bogus decisions this gen that have hurt its reputation. i skipped the ps5 and may even skip the ps6 if it doesn't right the ship with its first party offerings. ultimately, i'm very critical of sony because i expect more from the company that has traditionally held a very high standard — i do hope sony recovers and gets the magic back with the ps6. until then, i may consider getting a switch 2 and catching up on all the (switch 1) games i missed on that side of pond.
Re: Sony Licenses Everybody's Golf to Bandai Namco, Coming to PS5
interesting. but is this simply a remaster of world invitational? if so, i'm good since i already have it haha. was hoping this was a new entry.
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
@themightyant it's importantant to contextualize why there is growing sentinment around the idea that this is playstation's worst generation from an enthusiast standpoint and how the perceived "value" of the ps5 is fast diminishing. you can't really sugarcoat it. from top to bottom, they couldn't have done a worse job with their handling of 1st party studios and we are seeing the results. we have to look at this situation for what it really is and stop finding excuses. cheers!
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
@themightyant
Astro's Playroom [merely a glorified tech demo]
Demon's Souls [merely a remake]
Sackboy: A big Adventure [also on PS4]
Spider-man: Miles Morales [also on PS4]
Destruction Allstars [terrible/failed game]
MLB The Show 21 [also on PS4]
Returnal
Ratchet & Clank: Rift Apart
Ghost of Tsushima: Legends (standalone) [also on PS4]
Horizon Forbidden West [also on PS4]
Gran Turismo 7 [also on PS4]
MLB The Show 22 [also on PS4]
The Last of Us Part 1 [remaster nobody wanted]
God of War Ragnarok [also on PS4]
Horizon: Call of the Mountain [merely an expansion]
MLB The Show 23 [also on PS4]
Spider-man 2
Helldivers 2
MLB The Show 24 [also on PS4]
Rise of the Ronin
Stellar Blade
Concord [let's not go there]
Astro Bot
Until Dawn [remaster nobody wanted]
Lego Horizon Adventures [terrible cashgrab game]
MLB The Show 25 [come on, it's just an annual sports game]
so out of the 26 games listed, only 16 are exclusive and only available on ps5 and not ps4.
out of the 16 ps5 games, 5 of them are remakes, remasters, expansions or glorified tech demos.
of the 11 remaining games, only 5 were developed by a sony 1st party studio.
the remaining 6 games were only published by sony and all but 1 was actually a game worth a damn [stellar blade]
so essentially, all you have to show for this entire generation so far, from sony 1st party studios as it pertains to new, noteworthy games designed specifically for the ps5 console:
Returnal
Ratchet & Clank: Rift Apart
Spider-man 2
Astro Bot
sorry, but that is an abysmal offering, especially when you consider how sparse the next several years are looking for sony 1st party studios. all there's left is:
ghost of yotei
intergalactic
wolverine
santa monica's secret game [if it even releases on ps5]
most if not all their upcoming live service games will bomb and be forgotten as if they never existed...
the rest of the studios got burned due to mismanagement and live-service black hole projects that failed and we likely won't be seeing their new games until the ps6, meaning they will be cross gen on the ps5 and not even exclusive. this is an absolute failure of epic proportions for sony's first party studios and defending this generation as anything but disappointing is sheer comedy at this point.
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
pushsquare, can you please make a poll about how we feel about the ps5 generation on the whole? i would like to see where the ps5 gen ranks in the history of playstation amongst the enthusiast readers of this site. i feel very confident that the ps5 will rank last for a myriad of reasons. once a controversial statement, it appears that others are beginning to feel the same way now and it can't be shrugged off as baseless or hyperbole. hopefully sony will take this as a lesson and be better with the ps6... but for now, everything has been all so uneventful and disappointing. this ND news proves the point very well. and no, we're not going to blame everything on covid. that is utter nonsense. most of the misteps are the result of sony's lack of focus and mismanagement — putting resources where they don't belong and above all, forgetting about its strengths and capitalizing on them.
Re: Everyone's Wondering Whether Sony Will Block PS5 Games on Xbox's Rumoured PC Hardware
absurd take. the next xbox will be a PC. as such, sony has no right to block the game on pc's... whether the pc is branded "xbox" or not, it's still fundamentally a pc. sony signed up for this and getting cold feet over it is unfounded. if it bothers sony, then it is best that it cuts the chord from the pc platform full stop. otherwise, this is just business as usual.
once the less educated xbox gamers realize that xbox's new hardware isn't a "real" console, interest will wane and sales will plummet... or should i say, sales will never get off the ground. if series x can only muster 30m units, i expect the upcoming xbox-pc to sell no more than 10-15m units. a few more wasted iterations and xbox hardware will be gone entirely — xbox can finally go all in on being a publisher only which is what they should have done a long time ago.
Re: Journalist Apologises for Adding Fuel to the 'Final Fantasy 16 Flopped on PS5' Fire
@Wiceheid that doesn't change the fact it is the worst selling mainline entry since the ps1 era, even if it has in fact surpassed 4m copies sold. that's nothing to be proud of. the gaming community is significantly larger today than what it was in the 90s, with far more rpg players than ever before. budgets are also signficiantly larger and yet ff16 did not make much of an impact. this is very bad news for the franchise and s-e needs to figure out how this series moves forward because barely covering the investment for a small profit is clearly not worth the financial risk for them.