Comments 2,665

Re: Sony Reportedly Gearing Up to Sell You The Last of Us on PS5 One More Time

Porco

sony studios aren't producing enough games to keep the lights on and shareholders happy (big losses are going hit their financials this year due to the cancellation of numerous projects and lack of releases from its first party studios)... sony has to continue the needless re-releases for economic reasons, even it nobody is asking for them. at this point, only the most hardcore of collector's will bite though.

Re: Kids Aren't Dreaming of Owning a PS6, Says Netflix Games Boss

Porco

first off, what else is a high ranking netflix employee going to say? whatever fits their product and vision to please shareholders, of course. but essentially, they are saying that kids are more interested in subscription services than actual hardware and gaming devices.... ok haha. unfortunately for kids, they dont have their own cash to pay for said services and i don't think many parents would like to gift their kids something that is ongoing indefinitely cost wise. a console purchase and handful of games is a one and done affair and until kids stop caring about nintendo, i don't buy this baseless argument that we are moving on entirely from dedicated consoles. sure, there could be a small decline with the ps6, but i think that will have more to do with the failing AAA industry as a whole and lack of sustainable business practices. it will take some time to self correct.

Re: Don't Forget About the New Game from One of GTA's Most Important People

Porco

well, it's probably getting delayed into next year then... people don't drop AAA games on a dime like that. also, its possible that this game will be heavily cinematic and choice driven like a david cage game. that would explain the lack of actual gameplay shared so far because it won't have much other than walking around and selecting items. just a guess, of course. that said, the editing of the trailer does have a gta vibe to it in some ways but it feels a bit flat.

Re: Reaction: Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Porco

unless they are going to enhance these games on some level, graphically or feature wise, then i have no interest in them. i think it is a bit shameful that sony is lisensing the games out to other publishers (who share no attachment to the games) rather than sony themselves doing the work. it conveys a complete lack of interest in sony's own legacy which is a bit insulting to be honest. but i suppose its better than nothing

Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027

Porco

@themightyant i don't have a shortage of games to play because i have gradually become more invested in retro gaming this console generation. been a strong supporter of playstation since the 90s with the originnal ps1, but the lack of interest i have for the ps5 has given me time to catch up on my ps4 backlog, as well as the indie scene and legacy console games. it's been refreshing to be honest.

and for the record, i acknowledge that there is a systemic problem in the AAA industry at large and it isn't just a sony problem... but that doesn't change the fact that sony has made one too many bogus decisions this gen that have hurt its reputation. i skipped the ps5 and may even skip the ps6 if it doesn't right the ship with its first party offerings. ultimately, i'm very critical of sony because i expect more from the company that has traditionally held a very high standard — i do hope sony recovers and gets the magic back with the ps6. until then, i may consider getting a switch 2 and catching up on all the (switch 1) games i missed on that side of pond.

Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027

Porco

@themightyant it's importantant to contextualize why there is growing sentinment around the idea that this is playstation's worst generation from an enthusiast standpoint and how the perceived "value" of the ps5 is fast diminishing. you can't really sugarcoat it. from top to bottom, they couldn't have done a worse job with their handling of 1st party studios and we are seeing the results. we have to look at this situation for what it really is and stop finding excuses. cheers!

Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027

Porco

@themightyant

Astro's Playroom [merely a glorified tech demo]
Demon's Souls [merely a remake]
Sackboy: A big Adventure [also on PS4]
Spider-man: Miles Morales [also on PS4]
Destruction Allstars [terrible/failed game]
MLB The Show 21 [also on PS4]
Returnal
Ratchet & Clank: Rift Apart
Ghost of Tsushima: Legends (standalone) [also on PS4]
Horizon Forbidden West [also on PS4]
Gran Turismo 7 [also on PS4]
MLB The Show 22 [also on PS4]
The Last of Us Part 1 [remaster nobody wanted]
God of War Ragnarok [also on PS4]
Horizon: Call of the Mountain [merely an expansion]
MLB The Show 23 [also on PS4]
Spider-man 2
Helldivers 2
MLB The Show 24 [also on PS4]
Rise of the Ronin
Stellar Blade
Concord [let's not go there]
Astro Bot
Until Dawn [remaster nobody wanted]
Lego Horizon Adventures [terrible cashgrab game]
MLB The Show 25 [come on, it's just an annual sports game]

so out of the 26 games listed, only 16 are exclusive and only available on ps5 and not ps4.

out of the 16 ps5 games, 5 of them are remakes, remasters, expansions or glorified tech demos.

of the 11 remaining games, only 5 were developed by a sony 1st party studio.

the remaining 6 games were only published by sony and all but 1 was actually a game worth a damn [stellar blade]

so essentially, all you have to show for this entire generation so far, from sony 1st party studios as it pertains to new, noteworthy games designed specifically for the ps5 console:

Returnal
Ratchet & Clank: Rift Apart
Spider-man 2
Astro Bot

sorry, but that is an abysmal offering, especially when you consider how sparse the next several years are looking for sony 1st party studios. all there's left is:

ghost of yotei
intergalactic
wolverine
santa monica's secret game [if it even releases on ps5]
most if not all their upcoming live service games will bomb and be forgotten as if they never existed...

the rest of the studios got burned due to mismanagement and live-service black hole projects that failed and we likely won't be seeing their new games until the ps6, meaning they will be cross gen on the ps5 and not even exclusive. this is an absolute failure of epic proportions for sony's first party studios and defending this generation as anything but disappointing is sheer comedy at this point.

Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027

Porco

pushsquare, can you please make a poll about how we feel about the ps5 generation on the whole? i would like to see where the ps5 gen ranks in the history of playstation amongst the enthusiast readers of this site. i feel very confident that the ps5 will rank last for a myriad of reasons. once a controversial statement, it appears that others are beginning to feel the same way now and it can't be shrugged off as baseless or hyperbole. hopefully sony will take this as a lesson and be better with the ps6... but for now, everything has been all so uneventful and disappointing. this ND news proves the point very well. and no, we're not going to blame everything on covid. that is utter nonsense. most of the misteps are the result of sony's lack of focus and mismanagement — putting resources where they don't belong and above all, forgetting about its strengths and capitalizing on them.

Re: Everyone's Wondering Whether Sony Will Block PS5 Games on Xbox's Rumoured PC Hardware

Porco

absurd take. the next xbox will be a PC. as such, sony has no right to block the game on pc's... whether the pc is branded "xbox" or not, it's still fundamentally a pc. sony signed up for this and getting cold feet over it is unfounded. if it bothers sony, then it is best that it cuts the chord from the pc platform full stop. otherwise, this is just business as usual.

once the less educated xbox gamers realize that xbox's new hardware isn't a "real" console, interest will wane and sales will plummet... or should i say, sales will never get off the ground. if series x can only muster 30m units, i expect the upcoming xbox-pc to sell no more than 10-15m units. a few more wasted iterations and xbox hardware will be gone entirely — xbox can finally go all in on being a publisher only which is what they should have done a long time ago.

Re: Journalist Apologises for Adding Fuel to the 'Final Fantasy 16 Flopped on PS5' Fire

Porco

@Wiceheid that doesn't change the fact it is the worst selling mainline entry since the ps1 era, even if it has in fact surpassed 4m copies sold. that's nothing to be proud of. the gaming community is significantly larger today than what it was in the 90s, with far more rpg players than ever before. budgets are also signficiantly larger and yet ff16 did not make much of an impact. this is very bad news for the franchise and s-e needs to figure out how this series moves forward because barely covering the investment for a small profit is clearly not worth the financial risk for them.

Re: Journalist Apologises for Adding Fuel to the 'Final Fantasy 16 Flopped on PS5' Fire

Porco

@BigRadical agreed. people fail to realize that publishers want nothing more than to make sales announcements to their shareholders and public at large when they have good news to share. there has been no celebrating whatsoever with ff16 and yet some people want to believe that it's done well for them and even exceeded 5m copies sold simply because they liked the game. the damage control and denial over this game is really weird.

Re: Journalist Apologises for Adding Fuel to the 'Final Fantasy 16 Flopped on PS5' Fire

Porco

funny how people are jumping to the conclusion that the game has sold 5m copies. based on what, exactly? the game SHIPPED 3m copies at lanuch, yes, but that doesn't suggest those were hard SALES. it may have only sold 2.5m copies at launch, for example. that would mean it has sold an additional 1m copies in the past 24 months? maybe a bit more than that, but yes. i'd estimate the number is close to 4m at best (which includes the poor PC sales) which is still very disappointing and not enough to justify its existence for S-E. don't know why it is so difficult for some people to accept the possibility that the game may be a financial failure. it happens.

if the game had already surpassed 5m copies, we would have heard about it because that is what publishers do to prop up their shareholders when they have good news to share.

Re: Rumour: New God of War PS5 Game Returns to Greece This Year

Porco

i would be shocked if gow is getting a standalone "expansion" the likes of miles morales or uncharted 4: the lost legacy. that's nothing to lower your expectations for because who in the world expected anything better than that? i would argue that a barebones remstered collection is very uneventful considering gow 3 is already available on ps4 and gow 1/2 would only be ported from the ps3 release. so who cares about the collection... is it that hard to pull out your ps3? oh, right, the majority of gamers cannot stand their old hardware and throw it away the moment a new console launches haha

Re: Silent Hill F So Scary Australia Has Already Banned It, Sight Unseen

Porco

well, it's not because the game is too "scary" like the headline suggests then haha... it's likely due to overly graphic and grotesque imagery and as stated in the article, depictions of drug use and possibly child abuse and torture to some degree. rule of rose for the ps2 faced similar controversies at the time and was banned in multiple countries. an overraction to be sure, but the themes of child bullying and torture were the main reasons behind it.

Re: Persona 4 PS5 Remake Hopes Higher Still as Domain Registration Is Noted

Porco

so atlus is giving us a SECOND remake of p4? no thanks. you can keep it. great game and all, but i got my fill with the first release on ps2. besides, p4 is widely available on every modern platform already! fans really want to see a remake of persona 2...that is most in need of quality of life updates and some modern mechanics. when publishers consider what to remake, shouldn't they also look at factors such as age and accessibility when determining what game is most deserving or higher priority? atlus didn't even release the second part of persona 2 (eternal punishment) for the psp when those remasters came out aeons ago... it has since been fan translated, but the point still stands. sheesh.

Re: Capcom Celebrates Dragon's Dogma 2's 1st Anniversary, But There's Still No Sign of an Expansion

Porco

it's only sold roughly 3.5m copies... is that really enough for a game of this scale and in development for 5 years? probably not. they will need to release several expansions (and hope people return) to turn a decent profit all things considered... or... just stop investing in the game altogether if they deem this franchise to be too niche. sometimes it's best to cut your losses.

Re: Silent Hill F Revealed for PS5 in Debut Trailer

Porco

wow, gotta say, that is easily the best thing "konami" as a publisher has worked on (not including kojima productions' work or remakes) since... this is going to sound crazy, but since suikoden v in 2006! one thing that has me spooked is this devleloper though. neobards? they look to be a porting house and have never developed a proper game on their own. cautiously optimistic but this shows promise.

Re: Rise of the Ronin Would Not Have Been Made Without Sony

Porco

@PuppetMaster ultimately, we are just making predictions here. but come on now... nioh was not an open world game. there is zero possibility that the costs are similar considering ronin is open world game, has much larger scope and marketing budget.

i made similar, educated predictions, about ff 16's abysmal sales and was attacked by a few people in the comments, including that "ChrisDeku" guy here. i did not buy the narrative for a second that s-e was happy with the sales, despite misleading people early on. i said ff 16 would go down as the worst selling mainline ff game since the ps1 era and lo and behold, it is looking that way. recently, Hideki Yasuda, stated that it has sold around 3.5m copies. since the launch of the game, it only garnered an additional 500k copies, which includes pc sales, some two years later. it is a bust and goes against everything you were saying about games having a long tail of sales. sure, it does happen from time to time, but more often than not, majority of sales are going to be generated in the first quarter and first year on the market.

i don't just pull my predictions out of thin air. also, i am objective about it, unlike some people who don't want to imagine for a moment that something they are emotionaly invested in could not meet expectations. i don't get it. it's just a game. some games fare well, others do not. usually, let's say 9 times out of 10, when a game does well for a publisher, they are proud to announce sales data to shareholders very loudly. that is certainly not the case here with ronin or recent final fnatasy games.

Re: Rise of the Ronin Would Not Have Been Made Without Sony

Porco

@PuppetMaster correction, he said it was selling faster than the nioh games. another meaningless data point if it fell of a cliff and garnered mixed reactions. in either case, rise of the ronin likely has a budget many times larger than nioh so an equal sales comparison won't cut it with this one. if ronin has a budget 3X larger than nioh, then it needs sales 3X larger than nioh and we know that is a tall order considering its moderate sales in its first quarter.

Re: Rise of the Ronin Would Not Have Been Made Without Sony

Porco

@PuppetMaster long tail of sales is entirely dependent on the game or franchise. in the case of this game, being a new IP that people were luke warm about and having since disappeared into the ether the way it has, i just don't see it. if tecmo-koei never gives a sales update or annaounces a sequel, we will know for certain that it severely underperformed i suppose... for the time being, i'll use the data that we do have to make the assumption that it was not successful for them nor sony. 1m in sales for a 3 month window (with a ps5 install base of about 60m at the time) just isn't going to cut it in the AAA space any longer. 3m+ and it would have had a chance.

Re: Rise of the Ronin Would Not Have Been Made Without Sony

Porco

@ChrisDeku just because it sold the first 1m copies faster than their previous games doesn't mean it met sales expectations. far from it. also, 5m copies was their sales expectation. it's out there. look it up. thankfully, some dedicated people have done the legwork as tecmo-koei will not announce sales figures directly (it might have something to do with them not being thrilled about the sales, but that's just a hunch). you can go educate yourself here:

https://www.reddit.com/r/riseoftheronin/comments/1iecdd8/ronin_did_not_meet_sales_expectations_but_neither/

Re: Death Stranding 2 PS5 Release Date Set for 26th June

Porco

looks like this is will be a fedex simulator i spent 100+ hours the first time around and promised myself i wouldn't do that again unless kojima subverted expectations and switched up the genre. imagine if 5 hours into death stranding 2, he did exactly that? not likely, though...

Re: PS6 Could Be the Only High-End Next-Gen Console, As New Xbox Touted to Be a 'PC in Essence'

Porco

look, the current xbox consoles are hitting their peak at just 30m units sold. i imagine that a future xbox console/pc hybrid will sell only half of that. this is a last ditch effort for microsoft and doesn't make a whole lot of sense. sure, give it a try, but how loyal do you think the casual xbox community is? they expect a "console" experience and when they realize this is clearly not that, there is going to be a lot of disappointment and yet more bad PR for the company. this appears to be a transitional phase for microsoft, before they pull out of hardware entirely and become a sega equivalent. until then, continue to waste your money releasing hardware nobody is going to buy, i suppose.

Re: Sony's AI Leak Reveals a Creepy Sci-Fi Future PS5 Gamers Don’t Necessarily Want

Porco

they still haven't perfected enemy AI for stealth or FPS games, etc... you know, to the point where it looks as if another human is controlling the enemy's movement and behavior... outsmarting you and doing things that are less predictable. and yet, here we are, posing the idea that we will be talking to our characters haha... oh, people get too caught up with the latest trends and love to skip steps. this is no different than marketing 4k/60 gameplay to people before we even standardized 1080p/60. one thing at a time and in a logical order please...

Re: 15 Years Ago, Square Enix Released the Most Divisive Final Fantasy Game

Porco

these days, i think people would be more than happy to get another game with the same design philosophy as ff xiii (yes, with a better story to go along with it). by most metrics, it was certainly a lot better than xv and even xvi!

most divisive? xii (love it) and xvi are the most divisive, along with viii (also love it) perhaps. xv and x-2 are probably the most despised. xiii sits comortably in the middle of all those... ultimately non essential but featuring a fantasic battle system! seriously, the battle system was among the best the series has ever seen and its a shame that s-e has steered so far away from it over the past 10 years. i still need to finish xiii-2 and xiii-3 and look forward to it for the battle system alone.

Re: Forza Horizon 5 Will Require a Microsoft Account to Play on PS5, Raising Preservation Problems

Porco

@nessisonett yea, i'm sure you are right. i was fortunate enough to not come across any of them myself. as time goes on, i appreciate the older generations of gaming consoles more and more for their simplicity and no nonsense approach to gaming. i imagine there is no going back now, but retro gaming will always exist i suppose. these days, despite having a rather large collection of ps4 games on the shelf i still need to get through, i find myself gravitating to the ps1/ps2/ps3 more

Re: Forza Horizon 5 Will Require a Microsoft Account to Play on PS5, Raising Preservation Problems

Porco

in the 25 years i have been a playstation gamer, i don't think i have ever been required to create a non-sony account for a ps console game. let's not act like this is normal behaviour for a console. for pc, yes, it is common place (for good reason) but we aren't talking about pc here. ah well, just viewing this as an outsider that doesn't even own a ps5 yet and will likely hold out for ps6 at this point (or not) haha. i think its the lack of a physical release, compounded with the account requirement that really elevates this to a higher level of grievance, though. sure, we all know physical media will be a no go with the ps6, but people were hoping to enjoy the ps5 as their last console to collect for.

Re: AMD Hypes Up PS6 Collaboration, FSR 4 Upscaling Tech

Porco

@GloriosaDaisy actually, its likely going to release by fall 2027 or 2028 at the latest. the chip design is complete and considering that this gen has already peaked, this seems probable. of course, ps5 support will continue through 2030 so i'd expect ps6 to be another disappointing cross-gen affair.

Re: Activision Confirms Tony Hawk's Pro Skater 4 Won't Be Free Roam on PS5, PS4

Porco

@Jimmer-jammer i guess it was a tossup between: the remake won't exist at all or the remake will have concessions to cut down the budget. i bet they picked the second option since they know that people will buy the remake for the third game anyways and they will turn a profit nontheless. just a little while ago, this project had been cancelled and was dead in the water, so its a miracle this is even getting a release in the first place.