
The Trails franchise presents one of the biggest time commitments in modern gaming. Spread across a total of 13 (thirteen!) interconnected games at the time of writing this review, the series' density is both its greatest strength and its most talked-about curse.
And so it makes a lot of sense for developer Falcom to revisit the very first Trails game and remake it from the ground up. Trails in the Sky 1st Chapter is simultaneously a perfect introduction to the franchise and a superb recreation of a classic RPG.
If you're already familiar with Trails in the Sky, 1st Chapter will feel like coming home after a globetrotting journey. It's a deeply charming and comparatively cosy game, from a time when the world of Trails didn't feel quite so expansive or complex.
In truth, it feels fantastic to take a step back from the knotted storylines and colossal character rosters of the most recent Trails through Daybreak titles, and settle in for a game that's much more personal.

Despite being totally remade in a gorgeous 3D engine — complete with a huge list of gameplay additions and adjustments — 1st Chapter is a very faithful remake of the original release. It follows the same structure almost to the letter, and the narrative hits all of the same beats.
Some tweaks have been made here and there; additional scenes that sprinkle a little more context onto proceedings are a nice touch, and the localised script's been rewritten to better represent the original Japanese dialogue (which thankfully doesn't damage the title's tone in any way).
But overall, this is Trails in the Sky exactly as fans will remember it — just reimagined as a modern Falcom RPG.
It's also longer than the original. This is largely due to the new newfound scale of the remake's 3D world, and the more in-depth dialogue scenes — but it hasn't been transformed into some 100-hour behemoth. Where Trails in the Sky clocks in at roughly 45 hours on a general playthrough, we'd say 1st Chapter rolls credits around the 60 hour mark.

It's been over 21 years since the original game launched on PC, and the developer will have undergone some serious reformation in that time — but it's abundantly clear that the team behind 1st Chapter has an unshakeable appreciation for the source material.
The whole adventure really does feel like a labour of love. You can see it in the way that iconic scenes have been recreated, with carefully placed camera angles and often hilarious, over-the-top facial animations. Towns and cities somehow retain their original atmosphere, but they're now expertly realised as fully 3D environments.
For many players, there'll be a surreal quality to seeing all of these memorable locations be completely reborn. Heck, it's crazy just seeing how the old character sprites have been adapted into strikingly detailed 3D models.

This is, hands down, Falcom's best looking release to date. There's a greater scope to Daybreak's setting, you could argue, but 1st Chapter's cel-shaded approach gives it an unbeatable vibrancy. Combine the visuals with an incredibly neat and tidy user interface, and the package as a whole just feels so supremely polished.
But again, it's not just an aesthetic upgrade. The remake incorporates many quality of life additions that have made their way into more recent Trails titles. Map and objective markers, for example, eliminate the threat of missing out on optional quests or events — which could be a frustrating aspect of the original game's design.
And then there's the combat, which basically fuses the initial action phase of Daybreak with the team-based tactics of Cold Steel, resulting in what we think is one of the most balanced battle systems in the series.

Compared to the latest games, 1st Chapter streamlines the finer points of combat, backtracking to the relative simplicity of the aforementioned Cold Steel saga. You're free to move characters during command battles before selecting an action, letting you line up different areas of effect in order to maximise damage.
Knock an opponent off balance and you can follow up with attacks from additional party members, which subsequently nets you Brave Points — and they can be spent on all-out barrages that involve your whole team.
The turn-based combat is punchy and dynamic, with just the right amount of risk versus reward in spending your resources at the best possible moment — and it helps that the attack animations are absolutely top notch.
The system really sings when you've got a full party, all with their own passive abilities popping off and creating a kind of domino effect that sees you steamroll the enemy.

But with that in mind, it's a shame that the story so often dictates that you're stuck with just two or three party members. It's not until the final couple of chapters that you're granted a full squad, but that's obviously how the original release handled things.
It's difficult to blame the story for this stumble in design, though. Trails in the Sky's plot deals in mysterious happenings and political machinations — and it's a solid tale in its own right. But what truly elevates it is its cast of beloved characters, who remain dangerously endearing all these years later.
Dual protagonists Estelle and Joshua — two young adventurers looking to join the senior ranks of the mercenary-like Bracer Guild — play off one another brilliantly, while each of their allies brings a fresh spark of personality to the party.

The only problem with 1st Chapter's narrative stems from the original game's pacing. At times, Trails in the Sky is glacial. It takes tens of hours for the plot to start picking up on a broader level, and while the cast do manage to hold your interest with their often humorous interactions, some players will find their patience waning.
But if you can just take it easy and embrace the title's slow and steady world building, 1st Chapter's charms shine through in how heartfelt it all feels. Plus, when a chapter's worth of drama does finally boil over, you're usually left with a barnstorming conclusion and a great boss fight (or two).
Conclusion
Falcom has outdone itself with Trails in the Sky 1st Chapter. This is an incredibly heartfelt recreation of a classic RPG — a remake that retains all of the charms of the original game, while also delivering one of the best, most polished adventures in the entire franchise.
Whether you're a Trails veteran or a curious newcomer, 1st Chapter is a must-play instalment.





Comments 56
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Regular readers might already know I'm a big Trails fan so I was really looking forward to this remake — but even then, it went above and beyond my expectations.
The effort Falcom put into this game is clear to see in almost all aspects. Can't wait for the sequel remake!
I am SOOOOOO psyched for this. I loved the original game.
@ShogunRok by how much the localisation dialogue text differ from the original, i saw on reddit some missing lines(or transforming) and some incorrect grammar as well. So am wondering if they did fix some text issues compared to the demo. Thanks for the review
N.i.c.e. it's a instant classic jrps trail in the sky first chapter. Word up son
Just playing the demo now after putting it off, and so far I like what I see! Can't wait to hopefully play full thing.
@ShogunRok How’s the speed-up? I played Sky Evo on Vita pretty much exclusively for the turbo mode as it cut the glacial nature of the game quite a bit in places.
Never played this series before but I thought the demo was fantastic! So glad to see a glowing review and 100% picking this one up in the next few months.
Finished Trails to Azure last night, never played the Sky trilogy so im really looking forward to this! Would also love a port of the OGs at some point
Would be interesting to see if going forward, Falcom focuses on trails sky remake sequels or new trails games
Preordered this and looking forward to playing it one day. 20+ hours into the original Sky SC at the moment, glad I’m experiencing the originals as they were and then be able to play the remakes in a year or two.
When I finished the trilogy back in the day I swore I would never go back to it. The sheer amount of dialogue is insane but good games. Just a shame people couldn't go into Cold Steel already familiar with the characters.
Joshua is the GOAT Trails character.
Oh, my! I can’t wait for this! I’ll probably get it on the Switch because these games are made for handheld, and I’ll be doing a lot of traveling in the coming weeks. I’m glad this turned out to be as good as I hoped it would.
@PixiebellGames I can't give a definitive answer on the new localisation because it's been so long since I read through the original script, but it seemed absolutely fine to me.
The personality's still there but it's perhaps not quite as flamboyant in places — it doesn't take as many creative liberties (based on what I remember).
And yes, there are a handful of very small grammatical errors from what I could tell. Weird little things like using 'are' instead of 'is'. A shame, but at least they're very rare.
Very eager to play this one!! I hope I can do it this year.
So excited to play it! Can't wait to go adventuring with Estelle and Joshua once again!
@Angelus3K Ditto, played the original beginning of this year, and finished Second Chapter a couple of months ago. So glad I experienced them in their original form, such great games.
This remake is definitely on my to-play list... at some point! Probably after I've played all the other umpteen Trails games 😅
The Trails remake is my GOTY so far, with Clair Obscur and Silksong completing the top three. Falcom really nailed it this time.🤩
I want this so bad but I haven't even started the Daybreak games. Definitely picking this up eventually, glad it's been exceeding expectations!
@nessisonett High speed mode works exactly like you'd expect, and there are different options for high speed mode in both action and turn-based combat.
There are also options to skip single scenes or whole events when you pause the game during dialogue, and there's a full fast travel system. You can definitely cut your playtime down quite significantly if you want to.
Can't wait for this. The Trails series are some of my favourite games. Hoping to be done with Tainted Grail by Friday so I can get straight on this. If you haven't tried the demo, then I recommend it. It's longer than some games!
Played the demo when it launched out of curiosity. I was blown away by how good it looked and how solid the performance was. Gamplay was so much fun also, so I’m buying this game.
@JohntheRaptor Thanks for letting me know about the dialogue. That kills a game for me. Glad others are so excited for it, that’s a great feeling.
Damn it,i was kind of hoping this would be crap , my credit card hates me at the minute
@ShogunRok I’m now realising that there was no fast-travel in the original PSP version of Sky, I’m definitely glad I played Evolution!
@ShogunRok Great review! Very excited to jump into this over the weekend. I do have a question about how tanky are regular trash monsters? One of my major complaints of Daybreak 1&2 is even with the addition of action combat, somehow it takes longer to fight trash enemies than the older games in full turn based (Rean one shotting with Gale for instance). Was hoping this game would make the action combat feel more trivial.
@ShogunRok I am currently playing Daybreak 2 so it may be some time till I get to this, I really am feeling the fatigue for this series.
Without spoiling anything is there new story content for us folks that have already played the game? I have played the original version 3 times already, believe it or not.
I am a huge fan of Trails but that said am I the only one that thinks that the series is going nowhere? That said I have not beaten Daybreak 2 yet.
Falcom have always done remakes right and I hope for a Ys V remake at some point.
@Jayslow I was breezing through battles for most of the game (on the normal difficulty) but enemy health bars do get quite a bit bulkier towards the end of the game.
I think the intention is to force you into making better use of your Brave Points and team attacks. This game really rewards you for pulling out S-Crafts and the stronger Arts / Crafts as well.
Overall I think the combat balance is more in line with the Daybreak games, but there are definitely ways to demolish enemies if you have the resources.
@belmont Nah, nothing significant. Specific scenes have added dialogue and some are made more in-depth through the use of cutscenes (like the stage play at the academy, for example), but I don't think there are any major additions.
If you're already super familiar with the original game, the main draw of this will be to see everything reimagined in 3D, as a modern Falcom RPG.
I personally think it's worth it for the spectacle and nostalgia alone in that case, but if you're specifically looking for something new, it's a harder sell.
As for the series going nowhere, it does feel a bit like that sometimes. But I do trust Falcom to push towards a conclusion soon — I think the team just has too much respect for the series to keep dragging it out.
Nice review, it seems wonderful! I am a bit scared that @ShogunRok likes it so much, though, as our taste in JRPG is reliably different.
Lovely review, and absolutely what I expected. Thanks for this!
I finally picked up the demo on my PS5 so I can get a headstart when it finally lands this Friday and oh boy, the moment
'The Whereabouts of Light' plays, the nostalgia hits like a freight train. And I'm really happy to see how well done this remake engine is, the animation, the UI, the voice acting, everything just blends perfectly. And you're right, it's nice to go back to when Trails is a bit on a simpler time.
I can't wait to go back to Liberl this Friday; move over FFVII, because this is HOW you do a remake!
@ShogunRok Thanks for getting back to me. I haven't really thought the nostalgic factor... I now have to try the demo and see if it hits me. I still have in display the original PSP version limited edition from Ghostlight. Same thing happened last month, even though I have beaten MGS3 more times than I remember I really enjoyed the remake.
There are some things I did not like that much in recent games that I don't want to spoil here but I am afraid the series has become stale as far as the supposed central narrative goes. Let's see if I still have this opinion as I finish Daybreak 2.
@belmont Funnily enough, I felt burnt out on the series for the first time ever with Daybreak 2. But I think that was partly because of the time-hopping story that grew old long before the end (in my opinion).
But for me, playing through 1st Chapter really made me remember what I enjoy about the series. It feels so streamlined (in a good way) compared to the Daybreak games, which I think have become a little too complex in places for their own good.
I am looking forward to Trails beyond the Horizon, though, and seeing how it moves the overall story forward again.
I really love that they brought back the chibi loading icons on the bottom right corner of the game.
And this may just be my greed talking, but I did hope they also bring back the "Treasure Chest Dialogue" that has been missing in modern Trails games. Some of those were really, really funny.
I burnt myself out on Trails after playing Cold Steel I through IV followed by Zero and Azure. I still haven't finished Reverie, but I'm really looking forward to this.
Why is it hard for me to believe that this had 'deeply endearing characters'?
Are they introduced AFTER the characters in the demo? Because those were some of the most generic jrpg templates I've ever seen.
If any are more familiar with the originals could you let me know how many liberties the localisation people took? I know of several unfortunate insertions and adaptations that change characterisation somewhat, so that doesn’t give me a good impression. If it’s too much I might get around to playing the originals. I liked Cold Steel 1&2 so I figure I’d like these too.
@PinderSchloss
Yeah, I didn't even finish the demo, due to the boring characters.
The entire genre have become generic, and just feels like copy/paste of the same clichés, characters and stories...
Thank you for this review. I missed this title first time round and I feel this is the ideal time to go back and experience where the series started.
@Exerion76
Amnesiacs are overrepresented in this genre
@ShogunRok Is the pacing better than Daybreak? I couldn't bare the 80% talking/20% gameplay loop.
It was so dialogue heavy and mosty unvoiced. I eventually stopped playing it after 10-12 hours.
@Barry_vV There's still a lot of dialogue here, but the story isn't populated by a gigantic cast of characters like it is in Daybreak, so it feels more manageable.
But yeah, this is just the way Trails games tend to be — they've all got massive scripts.
I do think 1st Chapter does a better job than Daybreak in that it has long stints of exploration gameplay between story beats, but again, there's still huge chunks of dialogue to get through.
ShogunRok wrote:
Yeah I've heard the dialogue is a little more transliterated than the original which, while more authentic, can sometimes dilute the personality a little bit (i've seen it in a couple of anime redubs)
ShogunRok wrote:
I'm starting to become really allergic to dialogue-heavy games, particularly in non-RPG genres where it's entirely unwarranted, but is the dialogue in Trails at least decent and compelling/likeable?
This game has always been excellent. But the sequel is where things really kick off. Trails in the Sky SC is a legit masterpiece.
Very concerned about the localization quality. The demo's dialogue seemed extremely stiff/dull compared to the original game's translation (coming off almost like an early 2000s anime fan-sub), and GungHo has shown that they don't really care about consistency across the series at all.
People who've played every other game in the series are going to come into this and suddenly be met with terms and names that have been arbitrarily changed for the sake of "being more faithful" despite being kept the same for 12 games, and likewise people are going to start with this game and jump into the others and be equally confused about why things are suddenly named differently. They couldn't even be bothered to get the pronunciation of some names in the English dub right.
Maybe that would make sense if the entire series was getting remade and GungHo got to handle all of them, but Falcom is absolutely not remaking 13 games, and NISA is still the one handling brand new, non-remake entries.
@ShogunRok Response to #33, I still haven't finished DB2. The time hopping is part of it, but the actual dungeons and combat almost feel like they've been forgotten about. You run around a new town, talk to everybody, story beats for an hour or two, even the side missions are just running around and talking to people, and then finally it remembers to give you 30 minutes of a non-descript sewer or warehouse dungeon. If you want more combat, go run the Marchen Garten... again. I like the story bits sure, but you have to balance it out.
EDIT: Also, does Zin feel sufficiently big? I feel like between his original Trails sprite and his DB 3D model, he lost too much bulk.
@Pandalulz Zin definitely feels big in 1st Chapter, he towers over the other party members. His attack animations are really weighty, too.
On the topic of the Daybreak games, I think my biggest criticism is what you mention. There's a real lack of exploration / travelling. Partly because most of the game is set in the same city, and partly because Van and the gang just drive everywhere.
In the Cold Steel games, you obviously have a lot of transport too, like the trains. But even then, you still get a lot of countryside to traverse on foot, and varied dungeons to fight through.
Marchen Garten should have alleviated these criticisms to some extent, but even that feels really repetitive (and the rewards are just plain bad outside of cosmetic items).
1st Chapter reminded me how much I enjoyed travelling from town to town and seeing the sights. Really helps with the game's structure and pacing, too.
I just played the original a year or so ago so playing this demo was surreal. it's sooo good and so faithful in all the right ways. if anything it just made me sad that these guys weren't in charge of the FF7 remake (as good as the one we got is).
@Andee I think the character dialogue is generally very good in the Trails games, if a bit verbose at times.
Characters are often written in a way where they initially come across as walking anime tropes, but they've all got depth as you get to know them.
I'd also say that Falcom's great at bouncing personalities off one another.
Like the review says, we're 13 games in now and honestly, it's a testament to the writing that the gigantic cast is still so full of personality.
But at the same time, I can see why Trails' style of writing / storytelling won't be for everyone. Again, it's very wordy at times, and (in later games especially) it crutches on certain plot devices and character cameos.
Stomach those elements, though, and I personally think it's one of the best written JRPG franchises out there.
@ShogunRok Walking all over Liberl like you do in the first game definitely gives the world a sense of space that you start to lose in the later games.
@ShogunRok cool, thanks — it's a series I'm completely new to, and tbh I don't think I'd ever heard of it (or I was at least conflating it with the "Tales of" series in my mind) but I've downloaded the demo and I'm gonna jump right on it once I'm done with FFVI 🙃
Out of stock on amazon and no where to be seen on uk ps store. Anyone know what's going on?
@PaulCapp Suprisingly not on the US PS store, either. I wanted to check the price.
It is up as of 7 am EST US time, if a bit overpriced. That's a wait for me.
Great price vs the Nintendo eShop. It's £5 less for a better version. I enjoyed the demo and am glad the progress has carried forward.
Played the OG loved it, this one even more. You owe it to urself as a JRPG fan to a playthrough. Can't wait for the 2nd Chapter.... Great work Gungho, amazingly done..
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