Clair Obscur Expedition 33 Patch 1.4.0

A new update for Clair Obscur: Expedition 33 has dropped on PS5, and it features some highly anticipated improvements.

Patch 1.4.0 introduces a 'Retry Battle' option, letting you immediately restart any combat encounter upon defeat. Developer Sandfall Interactive says that this was "one of the most requested quality of life additions".

On top of that, the update makes one small but significant adjustment to the user interface, clearly marking the Lumina cost of your Pictos when you're browsing the Pictos menu.

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Because there are so many Pictos to collect throughout the game, the lack of a clear, at-a-glance Lumina cost always felt like a crazy oversight. But with this update, planning out character builds and making sure you have enough Lumina to go around should be much easier.

The patch's smaller tweaks are also very welcome. There's a new setting for autoplaying dialogue, and separate volume sliders have been added for both exploration and combat.

And to round things off, the official patch notes give us a little tease: "Thank you all for your continued support for Clair Obscur: Expedition 33! Of course, there is more to come in the future..."

Anyway, here are said patch notes in full:

Clair Obscur: Expedition 33 Patch 1.4.0 Patch Notes

Quality of Life Improvements
  • Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.

  • Lumina Cost Display: The Pictos menu now clearly displays the Lumina cost of each ability for better planning.

  • Autoplay Dialogue: Added an optional autoplay feature for dialogues outside cutscenes. You can toggle it in the settings and during dialogues.

  • Separate Volume Sliders: Audio settings now lets you independently adjust the volume for exploration and combat phases.

Accessibility
  • Added icons to Lune’s Stains to improve readability and accessibility for colorblind players.

COMBAT

  • Lune's "Thermal Transfer" skill will no longer grant an extra turn without meeting the Stain consumption requirements

  • Characters will no longer gain immortality when using the Second Chance pictos combined with Healing Boon and Protecting Death

MISC

  • Fixed the Rocher holding a crystal occasionally despawning after reentering the Stone Wave Cliffs

  • Fixed some players being teleported behind the Monolith upon loading a save

  • Fixed Gameplay modifiers being applied to a New Game save when enabled on other saves

  • Fixed landing as Esquie without the party spawning, leading to input loss

  • Fixed the Fog on Flying Manor covering the screen and blocking the view on Steam Deck

Achievements

  • Fixed journals vanishing after loading a Save File that was created at the exact moment of picking up that journal

The following two trophies should now pop for you when you load your save if you were effected by these bugs:

  • Fixed "Expeditioner" and "Trailbreaker" achievements not unlocking if the characters reach a level higher than 33 or 66 after a battle

  • Fixed 'Connoisseur' and 'Follow The Trail' achievements not unlocking after collecting all required items on some savefiles

Environmental Polish

  • Various environmental bugfixes, tweaks and visual polish across multiple levels for a more immersive experience.


Are you happy to see that retry option for battles? Do you wish it had been implemented from the start? Dive back into the canvas in the comments section below.

[source expedition33.com]