@XenonKnight I don’t know, I’m not in contact with anyone that works there anymore. Honestly I didn’t love most of the people there, especially the management. It was an absolute meat grinder, by far the worst of all the companies I’d worked for. The only positive thing to come out of it was that I got to change how you played a Nirvana song in the Guitar Hero they had me working on. It was one of the few times they actually listened to me. I brought in my guitar and showed them how to play it on a guitar, and how the buttons in the game could be changed to more closely match actually playing it. In the next build, the song had been changed based on my recommendations. 😹
@XenonKnight I don’t, no. I haven’t since 2008! I was doing QA and the crunches were killing me.
For example: at Activision they had us on the 666 shift. Six am to six pm, six days a week. And of course I’d hit rush hour LA traffic the entire way there and back, so I’d be gone for at least sixteen hours a day.
At Vivendi I’d sometimes work three weeks in a row without a single day off. These were twelve to sixteen hour days, mind. And they were near LAX so the traffic was even worse.
At Nexon we’d occasionally (once a month or so) pull all-nighters, working for almost 24 hours straight. I just couldn’t do that to my body anymore.
When I worked at Vivendi they nicknamed me “the showstopper” because I consistently found bugs that would prevent games from going gold, on gold master candidate builds. It got to the point where they made me to hold off on submitting bugs, choosing to see if Sony caught it. If not, I’d submit the bug which would be fixed (hopefully) in a day one patch. This behavior should shock absolutely no one.
@DKShadow I’m about ten hours in, playing for the enjoyment without an eye on the trophies, but I will end up getting the plat once I’ve completed the story. How annoying is it to go back for all of the collectibles and whatnot? Is there anything I should keep an eye out for that’ll make my life easier later? Congrats on the plat!
I put two and a half hours into it today and man, it feels like when you’re stepping into a bath that’s just the absolute perfect temperature for your mood.
@TheCollector316 Audeze is huge in the pro audio market. Their headphones are used by some of the top producers in the world. This acquisition genuinely scares me as I’m worried the quality might dip, as Sony might push them in a more consumer-focused direction a la Blue Microphones.
I put maybe fifteen hours into the game when the PS5 version came out. I was enjoying it but even in that state it felt unfinished. I’ve absolutely missed the game since, like a pull in my subconscious. I preordered the expansion a while back and am genuinely looking forward to playing the final, most complete version of the game.
It’s a free upgrade from the PS4 version. They replied to my question on the YT vid.
For those saying they fell off the game, I did too! For months. Then one day I picked it up again and it clicked that time. I got the platinum and played it through again as I enjoyed it that much. Give it another shot, maybe it’ll grab you this time.
@Orpheus79V Yeah and I hope they charge as much as if they had put some effort into it. Oh good, I see they are. I was worried that since this is a no-effort port that it might be affordable.
@Almost_Ghostly I decided to look at SteamCharts and uh, it looks like I’m correct. There was a bump when the new season came out, as you’d expect, but numbers are down by just about every metric. 30 days, 90 days, etc.
Epic has killed this game. I saw someone on Reddit nail it yesterday— this game feels less finished now than it did at launch. They had a chance with this season to turn things around but that’s not what happened. As someone who’s been playing the game since launch (missing seasons three and four, unfortunately), I’ve seen most of the ups and downs. I was part of all the playtesting back when they bothered with such a thing. I’ve seen streamers move on to other games, as well as many of my friends. It’s a bummer as it was one of my favorite games.
@Darude84 I’d recommend giving it another go. They’ve added a ton of new content in even the last six months. And if you like to laugh give Ted Lasso a shot.
@Darude84 Well, have you tried to watch anything? If you haven’t I don’t see how that’s the service’s fault. They’re bound to have something you’d be interested in.
Kudos to those who snag the full stack through this exploit. It dilutes the value of these digital trinkets, which started out as just a bit of good fun. Sadly, some now view them as mandatory for a good gaming experience. I've been there myself, and it nearly spoiled my love for games.
Trophy hunting can be satisfying, but if it causes you to skip out on fantastic games over a worry about your completion rate on psnprofiles, that's truly unfortunate. I see people skipping games like Gone Home because it doesn’t have a platinum.
Then again I feel dirty telling anyone how to enjoy their games, or that they’re doing it wrong.
@Deoxyr1bose Their most recent season was kind of the make or break moment. The new mini-fame passes are even more grindy than it already had been, and the new levels felt like they’d been created in ten minutes. I played for an hour and a half the day it launched, saw that I’d only done about half my dailies, and quit out. I haven’t been back. I’ve been playing since the launch, but it’s just not fun anymore.
@nessisonett There’s bad and then there’s Gollum. That game should have been shot down at the pitch phase. But they went ahead. Best case scenario they would have had a completely forgettable game that would have sold abysmally. We did not get the best case scenario. 😹
@ATaco Season is $30. It has a 76 on MetaCritic with a 6.6 user score. It’s a short (~6.5 hour) game known for a good story and jaaaaanky controls.
Gone Home is an masterpiece of storytelling, and is $15 every day. It’s been on sale as low as $3.74. The cheapest Season has been is $21.
At $30 Season isn’t competing with other story-driven indie games, it’s competing with AAA games that are on sale. Games with dozens or hundreds of hours of gameplay and brand recognition.
Don’t blame consumers for not wanting to buy something they didn’t see the value of. Blame the decision makers who thought $30 was a fair price for a small game you can finish in a single sitting.
There’s been a growing trend of smaller indie games being $30 at launch without many (or any) sales following. For people like me that’s too much for such a short experience.
At that price point they’re competing with AAA games which are on sale.
Maybe a few more failures like this will wake up some indie devs in regard to how they should be pricing their games. It’s a shame for those affected as I’m sure none of them chose that price point and yet are being affected by it.
@General_Spiller I’ve never found any of these sites to work for me. For example, on shopto.net right now, I can get a $50 card for the low low price of $53.13. Every single card costs more than the face value. Best deal for me is just Costco. $90 for a $100 card, every day.
I just played through Control again, this time the PS5 version. It’s honestly one of my favorite games of the past few years, largely because of the lore. I still haven’t gotten around to Alan Wake but I really do need to. There are parts of Control and of course the AWE DLC that’ll make more sense to me once I’ve played Alan Wake.
I put maybe twelve hours into the game once the PS5 version came out. I enjoyed it but still felt it was missing something. I do plan on starting a new playthrough once Phantom Liberty is out!
Does anyone know if they ever fixed the bugged collectibles? I’m still locked out of the platinum because of two separate collective bugs, or was last I checked. I haven’t seen any updates mentioning it so I figured I’d ask.
I was a day one PSVR owner. From day one I had issues with tracking which I just couldn’t fix. The drift was insane. Within five or ten minutes I’d be facing out my window instead of toward my television. I was having to reset it every minute or two, which is frustrating when you’re playing Thumper or something. I tried everything. Closer, farther, brighter, dimmer. Eventually I stopped worrying about it and sold it on. I kept buying the occasional PSVR game as I figured once PSVR2 was out, I’d hop back on board.
Then they announced there was no backward compatibility. Some games would be upgraded and some wouldn’t, and some were paid and some were, well, most were paid. It killed my enthusiasm for the product, especially after how well they handled BC with the PS5.
I just don’t have any interest in paying out the nose for tech that won’t be supported in a few years, while sitting on hundreds of dollar’s worth of games I can’t play.
@TrickyDicky99 No one is forcing developers to go multi platform, just as no one is forcing consumers to buy games that aren’t optimized for their systems. First party Sony games will always be a showcase for the PlayStation system they’re made for. That’s how they move units.
I’m 100% in favor of games being available on as many platforms as possible, so that gaming experiences aren’t walled off from people choosing to play games the way that suits them. It being on PC takes nothing away from me, playing on PS5. The more people gaming, the better.
I put maybe twelve hours into the game after the PS5 version dropped. I enjoyed it during that time but decided I’d try again once the DLC was released, figuring it’ll feel less incomplete then. I really can’t wait to hear back in once the “final” version of the game is out.
“We looked at the numbers and thought hey, let’s only develop on the console that sells at a one to two ratio to the PS5.” Said the guy who definitely didn’t sign a lucrative exclusivity contract.
I’ve even locked out of several legendary chests because my gear inventory was full when opening them. The chests still appear on my map, but when I visit them they are open, inaccessible, and still glowing when I cast Revelio. I’m 99% sure this is going to mean I’ll need an entire second playthrough.
Comments 1,388
Re: Ubisoft's XDefiant Fails PlayStation, Xbox Certification
@djlard Nah. The issue isn’t time, it’s the management. Some of these games go on for years and then have six weeks of intense crunch.
Re: Ubisoft's XDefiant Fails PlayStation, Xbox Certification
@XenonKnight I don’t know, I’m not in contact with anyone that works there anymore. Honestly I didn’t love most of the people there, especially the management. It was an absolute meat grinder, by far the worst of all the companies I’d worked for. The only positive thing to come out of it was that I got to change how you played a Nirvana song in the Guitar Hero they had me working on. It was one of the few times they actually listened to me. I brought in my guitar and showed them how to play it on a guitar, and how the buttons in the game could be changed to more closely match actually playing it. In the next build, the song had been changed based on my recommendations. 😹
Re: Ubisoft's XDefiant Fails PlayStation, Xbox Certification
@XenonKnight I don’t, no. I haven’t since 2008! I was doing QA and the crunches were killing me.
For example: at Activision they had us on the 666 shift. Six am to six pm, six days a week. And of course I’d hit rush hour LA traffic the entire way there and back, so I’d be gone for at least sixteen hours a day.
At Vivendi I’d sometimes work three weeks in a row without a single day off. These were twelve to sixteen hour days, mind. And they were near LAX so the traffic was even worse.
At Nexon we’d occasionally (once a month or so) pull all-nighters, working for almost 24 hours straight. I just couldn’t do that to my body anymore.
Re: Ubisoft's XDefiant Fails PlayStation, Xbox Certification
When I worked at Vivendi they nicknamed me “the showstopper” because I consistently found bugs that would prevent games from going gold, on gold master candidate builds. It got to the point where they made me to hold off on submitting bugs, choosing to see if Sony caught it. If not, I’d submit the bug which would be fixed (hopefully) in a day one patch. This behavior should shock absolutely no one.
Re: Lil Gator Game Is an Adorable Bite-Sized Adventure Gliding to PS5, PS4
@straw-hat-crew Major A Short Hike vibes, which is a good thing. I’m definitely going to keep an eye out for this!
Re: Work Has Already Begun on DLC for Indie RPG Sea of Stars
@DKShadow I’m about ten hours in, playing for the enjoyment without an eye on the trophies, but I will end up getting the plat once I’ve completed the story. How annoying is it to go back for all of the collectibles and whatnot? Is there anything I should keep an eye out for that’ll make my life easier later? Congrats on the plat!
Re: Vampire The Masquerade: Bloodlines 2 Has a New Developer, Out in 2024
Well I mean, this is the best case scenario. The Chinese Room is going to absolutely knock it out of the park.
Re: Despite Being on PS Plus Extra, Sea of Stars Tops 100k Sales in One Day
@Rob_230 😹
Re: Despite Being on PS Plus Extra, Sea of Stars Tops 100k Sales in One Day
I put two and a half hours into it today and man, it feels like when you’re stepping into a bath that’s just the absolute perfect temperature for your mood.
Re: Sony to Acquire Audio Tech and Headphone Specialist Audeze
@TheCollector316 Audeze is huge in the pro audio market. Their headphones are used by some of the top producers in the world. This acquisition genuinely scares me as I’m worried the quality might dip, as Sony might push them in a more consumer-focused direction a la Blue Microphones.
Re: Don't Starve During Cult of the Lamb's PS5, PS4 Crossover Event
Is this a timed event?
Re: Mini Review: Quake II (PS5) - A Remastered Classic with Real Bang for Your Buck
@LazyLombax “A stranger’s just a friend you haven’t met!” 😹👍
Re: Mini Review: Quake II (PS5) - A Remastered Classic with Real Bang for Your Buck
@LazyLombax You have 16 friends?! That’s awesome! I’m sitting over here with my one friend. I’m counting myself. 😹
Re: Cyberpunk 2077: Phantom Liberty Gameplay Will Blast Its Way into Gamescom Opening Night Live
I put maybe fifteen hours into the game when the PS5 version came out. I was enjoying it but even in that state it felt unfinished. I’ve absolutely missed the game since, like a pull in my subconscious. I preordered the expansion a while back and am genuinely looking forward to playing the final, most complete version of the game.
Re: Acclaimed Indie Adventure Kentucky Route Zero Comes to PS5 Next Week
It’s a free upgrade from the PS4 version. They replied to my question on the YT vid.
For those saying they fell off the game, I did too! For months. Then one day I picked it up again and it clicked that time. I got the platinum and played it through again as I enjoyed it that much. Give it another shot, maybe it’ll grab you this time.
I can’t wait to play it again lasted this month!
Re: Red Dead Redemption Out on PS4 This Month, Not a Remaster
@Orpheus79V Yeah and I hope they charge as much as if they had put some effort into it. Oh good, I see they are. I was worried that since this is a no-effort port that it might be affordable.
Re: Tren Sends Media Molecule's Dreams Out in Style
It’s so sad how mismanaged this game was. They should have made it a plus game a long time ago, day one with a PS5 version.
Re: Waka Waka! Pac-Man Chows Down with Fall Guys Crossover Costumes
@Almost_Ghostly I decided to look at SteamCharts and uh, it looks like I’m correct. There was a bump when the new season came out, as you’d expect, but numbers are down by just about every metric. 30 days, 90 days, etc.
Epic has killed this game. I saw someone on Reddit nail it yesterday— this game feels less finished now than it did at launch. They had a chance with this season to turn things around but that’s not what happened. As someone who’s been playing the game since launch (missing seasons three and four, unfortunately), I’ve seen most of the ups and downs. I was part of all the playtesting back when they bothered with such a thing. I’ve seen streamers move on to other games, as well as many of my friends. It’s a bummer as it was one of my favorite games.
Re: Waka Waka! Pac-Man Chows Down with Fall Guys Crossover Costumes
This’ll really please the fourteen people still playing this game 😹
Re: Cosmic Star Heroine Devs Embrace the Magical Girl Within in JRPG This Way Madness Lies
I was completely enamored with Cosmic Star Heroine, so this is glowing bright on my radar.
Also, what’s brown and sticky? A stick. What’s a word that means a gimmick or characteristic trait? That’s a schtick. 😹😉
Re: Venom Is the Focus of Fresh Marvel's Spider-Man 2 Look
@wiiware Lethal Protector! Although without Brock I’m not sure how that’d work. :/
Re: Another Six-Month Apple TV+ Free Trial Available Now on PS5, PS4
@Darude84 I’d recommend giving it another go. They’ve added a ton of new content in even the last six months. And if you like to laugh give Ted Lasso a shot.
Re: Another Six-Month Apple TV+ Free Trial Available Now on PS5, PS4
@Darude84 Well, have you tried to watch anything? If you haven’t I don’t see how that’s the service’s fault. They’re bound to have something you’d be interested in.
Re: Another Six-Month Apple TV+ Free Trial Available Now on PS5, PS4
“ If you own a PS5, you'll get half a year of access, and that includes current members or anyone using a previous free trial.”
Nope. :/
Does not work for me, as someone who did take advantage of the last six month freebie.
Re: Stranded Deep PS4 Update Inadvertently Causes Platinum Trophy Domino Effect
Kudos to those who snag the full stack through this exploit. It dilutes the value of these digital trinkets, which started out as just a bit of good fun. Sadly, some now view them as mandatory for a good gaming experience. I've been there myself, and it nearly spoiled my love for games.
Trophy hunting can be satisfying, but if it causes you to skip out on fantastic games over a worry about your completion rate on psnprofiles, that's truly unfortunate. I see people skipping games like Gone Home because it doesn’t have a platinum.
Then again I feel dirty telling anyone how to enjoy their games, or that they’re doing it wrong.
Re: Like Fortnite, Price of Fall Guys' Show-Bucks Set to Increase Because Inflation
@Deoxyr1bose Their most recent season was kind of the make or break moment. The new mini-fame passes are even more grindy than it already had been, and the new levels felt like they’d been created in ten minutes. I played for an hour and a half the day it launched, saw that I’d only done about half my dailies, and quit out. I haven’t been back. I’ve been playing since the launch, but it’s just not fun anymore.
Re: Gollum Dev Daedalic Entertainment to Focus on Publishing After Disastrous Launch
@nessisonett There’s bad and then there’s Gollum. That game should have been shot down at the pitch phase. But they went ahead. Best case scenario they would have had a completely forgettable game that would have sold abysmally. We did not get the best case scenario. 😹
Re: Gory Horror Game Scorn Announced for PS5, Out This Year
Did Giger have a hand in this? Otherwise it feels like it blows right past homage into rip-off territory.
Re: Over Half of Season Dev Scavengers Studio Laid Off
@ATaco Season is $30. It has a 76 on MetaCritic with a 6.6 user score. It’s a short (~6.5 hour) game known for a good story and jaaaaanky controls.
Gone Home is an masterpiece of storytelling, and is $15 every day. It’s been on sale as low as $3.74. The cheapest Season has been is $21.
At $30 Season isn’t competing with other story-driven indie games, it’s competing with AAA games that are on sale. Games with dozens or hundreds of hours of gameplay and brand recognition.
Don’t blame consumers for not wanting to buy something they didn’t see the value of. Blame the decision makers who thought $30 was a fair price for a small game you can finish in a single sitting.
Re: Over Half of Season Dev Scavengers Studio Laid Off
There’s been a growing trend of smaller indie games being $30 at launch without many (or any) sales following. For people like me that’s too much for such a short experience.
At that price point they’re competing with AAA games which are on sale.
Maybe a few more failures like this will wake up some indie devs in regard to how they should be pricing their games. It’s a shame for those affected as I’m sure none of them chose that price point and yet are being affected by it.
Re: Sony's Huge Days of Play Sale on PS Plus Subs, PS5 Games, Accessories, Begins This Week
@General_Spiller I’ve never found any of these sites to work for me. For example, on shopto.net right now, I can get a $50 card for the low low price of $53.13. Every single card costs more than the face value. Best deal for me is just Costco. $90 for a $100 card, every day.
Re: Alan Wake's PS5 Sequel May Be Much Closer Than You Think
I just played through Control again, this time the PS5 version. It’s honestly one of my favorite games of the past few years, largely because of the lore. I still haven’t gotten around to Alan Wake but I really do need to. There are parts of Control and of course the AWE DLC that’ll make more sense to me once I’ve played Alan Wake.
Re: Cyberpunk 2077: Phantom Liberty June Release Date Rumour Left Hanging by CDPR
I put maybe twelve hours into the game once the PS5 version came out. I enjoyed it but still felt it was missing something. I do plan on starting a new playthrough once Phantom Liberty is out!
Re: Mini Review: Garden Simulator (PS5) - Grow Your Troubles Away
@CVCubbington Or it turns into Plants Vs Zombies.
Re: Mini Review: Garden Simulator (PS5) - Grow Your Troubles Away
@Uncharted2007 cries in apartment
Re: The Gorgeous Watercolour Indie Title Dordogne Hits PS5, PS4 Next Month
What a beautiful game, and at such a respectful price. I really appreciate that.
Re: Hogwarts Legacy's Arachnophobia Mode Magics Scary Spiders into Cuddly Critters
That’s cute!
Does anyone know if they ever fixed the bugged collectibles? I’m still locked out of the platinum because of two separate collective bugs, or was last I checked. I haven’t seen any updates mentioning it so I figured I’d ask.
Re: CMA Expected to Rule in Favour of Microsoft's $69 Billion Acquisition of Activision Blizzard Tomorrow
It’s like the world’s corporations are reverse Pangaea-ing. What will the final corporation be called, I wonder?
Re: Two Weeks Prior to PS5, PS4 Release, Tin Hearts Goes Timed Exclusive to Switch
I always enjoy a game more if I know that others can’t enjoy it yet. /s
Re: Rumour: Sony's Allegedly Cut PSVR2 Production Plan by 20% in 2023
I was a day one PSVR owner. From day one I had issues with tracking which I just couldn’t fix. The drift was insane. Within five or ten minutes I’d be facing out my window instead of toward my television. I was having to reset it every minute or two, which is frustrating when you’re playing Thumper or something. I tried everything. Closer, farther, brighter, dimmer. Eventually I stopped worrying about it and sold it on. I kept buying the occasional PSVR game as I figured once PSVR2 was out, I’d hop back on board.
Then they announced there was no backward compatibility. Some games would be upgraded and some wouldn’t, and some were paid and some were, well, most were paid. It killed my enthusiasm for the product, especially after how well they handled BC with the PS5.
I just don’t have any interest in paying out the nose for tech that won’t be supported in a few years, while sitting on hundreds of dollar’s worth of games I can’t play.
Re: Pinball FX to Announce Five New PS5, PS4 Tables This Week
@Amnesiac And what about things you purchased six months ago? It’s not like we all bought a ton of DLC a decade ago and stopped.
Re: Site News: Love What We Do? Become a Push Square Supporter
I use an ad blocker anyway but I’m happy to support this site.
Re: Flagship First-Party Naughty Dog Will Develop for PS5 and PC Moving Forwards
@TrickyDicky99 No one is forcing developers to go multi platform, just as no one is forcing consumers to buy games that aren’t optimized for their systems. First party Sony games will always be a showcase for the PlayStation system they’re made for. That’s how they move units.
Re: Flagship First-Party Naughty Dog Will Develop for PS5 and PC Moving Forwards
I’m 100% in favor of games being available on as many platforms as possible, so that gaming experiences aren’t walled off from people choosing to play games the way that suits them. It being on PC takes nothing away from me, playing on PS5. The more people gaming, the better.
Re: Cyberpunk 2077's Working Metro System Rumour Shot Down as Fans Await the Big Update
I put maybe twelve hours into the game after the PS5 version dropped. I enjoyed it during that time but decided I’d try again once the DLC was released, figuring it’ll feel less incomplete then. I really can’t wait to hear back in once the “final” version of the game is out.
Re: Sony to Offer Free, Text-Based Mental Health Support for All US Players
@Victor_Meldrew Wait, really? How do friends communicate now? I’m 40, bear in mind.
Re: Disco Elysium Is Getting a Sort of Photo Mode on PS5, PS4 Soon
@Grimwood A Choose Your Own Adventure / Pick A Path book, with so, so many options.
Re: No Plans for Norse Survival Smash Hit Valheim on PS5
“We looked at the numbers and thought hey, let’s only develop on the console that sells at a one to two ratio to the PS5.” Said the guy who definitely didn’t sign a lucrative exclusivity contract.
Re: These 9 PS5, PS4 Games Are Leaving PS Plus in March
The Vanishing of Ethan Carter is often on sale for around $2.99 USD. The lowest it’s been is $1.99. So no biggie there, having it leave the service.
Re: Hogwarts Legacy's PS5 Platinum Is a Pain in the Ass
I’ve even locked out of several legendary chests because my gear inventory was full when opening them. The chests still appear on my map, but when I visit them they are open, inaccessible, and still glowing when I cast Revelio. I’m 99% sure this is going to mean I’ll need an entire second playthrough.