The Last of Us: Part I is out on PC today, and it's drawing quite a bit of criticism for its less-than-stellar technical performance, a state of affairs which developer Naughty Dog is actively investigating.
In a blog post (which is unfortunately quite celebratory in tone), the developer outlines its plans to continue working on PC projects in-house. Naughty Dog developed the PC iteration of The Last of Us: Part I and states there was "a large amount of tuning, tweaking, and even re-thinking" required to make the project possible.
At the bottom is a section titled "The Road Ahead", where Naughty Dog declares it will continue this approach, stating that "developing for both platforms empowers us to incorporate lessons learned from either into the overall design of our games. Sharing our stories and experiences on PS5 as well as PC is something that Naughty Dog has embraced and will continue to support moving forward."
What this means for upcoming multiplayer offering Factions is anyone's guess, but if there is a silver lining, it's that Naughty Dog will have certainly learned important lessons about optimizing a release for PC after today's rather frosty reception.