PlayStation Trophies have been around for about 15 years now, and developers have a couple of generations of experience under their belts. While not everyone cares for the virtual gongs, a lot of players derive plenty of pleasure out of completing their games and earning Platinum pots, showcasing their fandom for particular releases.
In the early days, developers had very little experience with the system, and the gongs could include some outrageous requirements. We specifically remember Resistance 2 on the PS3, which required you to get 10,000 kills in online competitive modes – a Trophy which just 0.6% of owners would bother to unlock in the end.
More recently, Trophies have got a lot better, respecting the time of players while still providing plenty to do. But Hogwarts Legacy, the open world Harry Potter game from Avalanche, throws out all recent learning for one of the most irritating Platinums from a major mainstream game in quite some time. It’s not that the Trophies are difficult per se, they’re just thoughtlessly designed.