Comments 593

Re: Hands On: Street Fighter 6 Makes It Fun for Newcomers

commentlife

@OrtadragoonX agreed. I am going to have to check those out because I've been kind of curious about other good training modes. GG: Strive seemed like leaps and bounds ahead of most I'd seen and got me to thinking what else is out there. I want to recommend fighting games to people but it's such a turn off for most, and it's not the inputs, it's getting matched against people who know how to read and create openings.

Re: Hands On: Street Fighter 6 Makes It Fun for Newcomers

commentlife

I would rather a more fleshed out practice mode, something really, really deep that goes into the fundamentals in a gradual, gamified way, than just dumbing down the controls. Why have fighting games been so bad at teaching people how to ACTUALLY play fighting games?

Re: Hands On: Sonic Frontiers Is a Positive Step Forward That Needs Further Work

commentlife

People want to like Sonic way more than they’ll ever actually like Sonic. This game looks and sounds objectively bad, which is perfectly in line with an absolutely horrid track record of bottom of the barrel games. In its over 30 year history, I can count the actually fun Sonic the Hedgehog games on one hand, easy. I’ll never understand why people get excited, I’ll never understand the refusal to see a bad Sonic game for what it is. No other series elicits more “well maybe it won’t be THAT bad…” more than the blue blur, and it always IS bad. Sorry, end rant!