Comments 593

Re: Xbox U-Turn the First Step Towards Gamers Rejecting $80 Games

commentlife

It really depends on the game for me. If it’s a game I’ll play for 100’s of hours, sure.. that’s still an OK ROI for me. However, it being a green light to just charge that much for every release is a DAFT idea that I really hope blows up in their faces. I was thinking about grabbing the Switch 2 Mario Party release this week, but it’s 115$ CAD. That’s ridiculous. It’s a collection of mini games that might get cracked open here and there when friends are over, not a frigging chance in hell.

Re: Mass Xbox Layoffs Begin, Everwild and Perfect Dark Both Reportedly Cancelled

commentlife

“Microsoft: Spectacularly Failing Upwards Since Windows Vista”

But seriously the company’s never been more successful, their net income increased by 7.5 billion since 2023, the year they acquired Activision/Blizzard. It’s easy to point to that as the cause here but I think it’s a bit more nuanced than just that, although I’m sure it has a part to play.

So how does Microsoft deliver value to shareholders when so many of their products appear to be stinking hot garbage water? Operating efficiency. They have a 46% operating margin, which is incredibly “efficient” to an investor. It’s kind of their style, and this is how they achieve it, gutting their divisions, hands off project management, all the things we rail on about are actually intentional things to this company, even if they’re resulting in substandard products. The point isn’t to make good software, it’s to sell shares of their company and making sure those shares continue to go up.

At the end of the day, it sucks, and Microsoft hoovering up companies was terrible for those companies and their products, because now their products are being made (or not made) the Microsoft way.

Re: Monster Hunter Wilds Confirms Improvements Coming to Performance, QoL, and Weapon Balance

commentlife

I really wish they’d do a multiplayer overhaul but that would probably take much, much longer to implement. It’s my only complaint. Friends I previously played Rise and World with have so far opted out because of how convoluted the whole thing is. It’s crazy to think it’s sold 1/3 of World’s lifetime sales already. What could it be selling if it had normal, accessible multiplayer?

Re: Kids Aren't Dreaming of Owning a PS6, Says Netflix Games Boss

commentlife

While there is a broadening of the space into different platforms and delivery methods, I can’t take these CEOs seriously at all. They have a vested interest in blowing whatever smoke up your you know makes them the most money or pleases their investors. It’s everywhere in tech as a whole. Oh SaaS is the future, GaaS is the future, AI is the future, digital only is the future, streaming is the future, blah blah blah. Don’t let these people tell you what to like, it’s all just market manipulation.

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

commentlife

It’s a tough space with the quality some indie titles are bringing. 40-50$ titles with sometimes less quality/content than a 5-20$ title is a tough sell. My two longest playtimes of any games ever were Valheim and Project Zomboid and I got both of them for less than the price of Gravity Rush 2 at retail. Vampire Survivors can keep someone occupied for 100 hours or more probably for the 100% play through and I spend more on coffee before noon most days.