Comments 596

Re: The Sheer Presence of Hollow Knight: Silksong Is Delaying PS5 Indie Games

SeaDaVie

@QiaraIris

I'll be laughing when the mythical Silksong failed to get the ROI they wanted like it did with Hollow Knight though

ROI? The game is made by a 4-man indie studio(at least it was 4 people during the first game). Also, since it sold 15m copies those guys are all millionaires many times over now I would assume. They’re making the game because it’s something they want to do, and profit is likely not a primary driver.

Re: Call of Duty: Black Ops 7 Is Having a Tougher Time on the PS5, PS4 Pre-Order Charts

SeaDaVie

It's an article tangentially related to MS so obviously BAMmozzy is here to write a 5000 word essay on how MS is actually the best thing ever and this is the greatest game series in the world and MS is total boss for owning(buying) it.

(I didn't read a single word of his thesis so I'm just guessing it follows the same pattern as every novella on the subject he's ever written: anything owned by MS is great and will do great)

Re: Bungie Boss Pete Parsons Departs as Sony Starts to Take Control of Flagging Dev

SeaDaVie

I feel like a lot of people don't really understand the economics of bungie. They're not losing money, they just didn't hit sales targets.

Destiny 2 was a platinum game on steam in 2024(top 12 grossing games, including F2p). This was despite it losing a lot of players.

Destiny 2 makes more revenue each year than the entire studio costs to run. If Marathon sold 0 copies they'd still be making more revenue than spending during the year. The only problem in in a few years time when the well is completely dry. They need gummy bears or marathon to be at least a modest hit and then rely on Destiny 3 longterm.

Re: Sony Made a Massive Mistake with Movie Sensation K-Pop Demon Hunters

SeaDaVie

Don’t really get the story, this is how streaming content works.

Netflix covered the entire budget and paid Sony $20m to make it. Pretty normal deal. Make $20m with no risk.

Now that the film is successful it’s a story? It’s only successful as a Netflix film, it hasn’t actually generated any revenue directly yet. The alternative option for Sony is to self fund and release normally, with a budget of $100m it’s over $200m at the box office just to break even. Would anyone really be that confident in “K-Pop Demon Hunters” making significantly more than $200m? It’s very likely it doesn’t catch on nearly as well when it isn’t freely available to 150m households.

They’ll get big paychecks for developing the sequels.

Re: Sony Admits PS5 Live Service Push Is Not Going Smoothly

SeaDaVie

She then points to how, in the last five years, Helldivers 2, MLB The Show, Gran Turismo 7, and Destiny 2 have all started to contribute "to sales and profit in a stable manner".

I think the Stable manner comment is very telling and something that a lot of commenters don’t really appreciate. In the days before live service games and subscription revenues the console business was very cyclical. At the start of a new gen Sony were actually posting significant losses and then working into profitability after a couple of years and then max profit in the mature console ecosystem, before repeating the cycle again.

Re: PS5's Profit Margin Problems Are a Thing of the Past as Division Tops $1 Billion Operating Income for Q1 2025

SeaDaVie

@LifeGirl Currently on Steam the most played games today for Daily Active Users include Marvel Rivals(6th), Delta Force(13th) and Helldivers 2(17th as a non-F2P). Those all released in 2024.

The battlefield 6 open beta currently has 300k players and is the 4th highest game for current user count.

Currently the most wishlisted games on Steam that haven’t released include all of the following in the top 10: Deadlock, Light no fire, Arc Raiders, Arena Breakout: Infinite, Battlefield 6, Ark 2 and Borderlands 4.

That’s 70% of the top 10 being live service or live service adjacent games.

Re: PS5 Console Sales Surpass 80 Million Milestone, Closing in on PS3

SeaDaVie

@dodgykebaab shipped to retailer is when Sony is Paid, the money for all those units is already accounted for in these accounts.
Thats why they use this sold-in number, because it's the relevant accounting number. A machine being bought by a customer now was probably sold by Sony last quarter and would appear in those accounts.

Re: PS5 Console Sales Surpass 80 Million Milestone, Closing in on PS3

SeaDaVie

Something of note, the ¥148B Operating Income(profit) is, I believe, the largest of any quarter in the history of the division. This was a fairly random April-July quarter with nothing particularly of note occurring.

With lots of talk about big AAA games being too expensive and new revenue streams being required, it’s probably worth dwelling on this point a moment. The movement towards Digital and increasing revenues from Subscriptions and Add-on content is helping to facilitate record breaking profits.

Re: Hell Is Us Playable Demo Is Seemingly Imminent on PS5

SeaDaVie

@Jrs1 you named games that cover like 30 years and still included turn based games(BG, clair Obscur) science fiction games(stellar Blade) and historical fantasy(Banishers, Nioh etc), high fantasy (elder scrolls, BG etc.) and games that are not even RPGs(Darksiders, Stellar Blade, Sekiro etc.).

Those games also cover an incredibly broad spectrum thematically and mechanically. Like, who thinks Baldurs gate is similar to stellar Blade?

For the current year you listed exactly one game, a turn based RPG. Is that your definition of over saturation? 10-15 might qualify, but not zero.

I think you just don't like soulslike games and wanted to go about saying that in an indirect fashion. Those are the only games with thematic and mechanical similarities across your list.

Re: PS5 Sequel Darksiders 4 Has Online and Split-Screen Co-Op, By the Way

SeaDaVie

@get2sammyb

Yeah, I'm a bit disappointed with this. Need to see more but I was hoping for a Zelda-style campaign.

It should be noted their last game was Remnant II and that leaned heavily into exploration, secrets and puzzles. To the point it was probably better played solo to begin with, and subsequent playthroughs you could play more like a Diablo style game when you knew pretty much all the areas.