Comments 596

Re: Control Dev Remedy Issues 'Profit Warning' Over Live Service Spin-Off FBC: Firebreak

SeaDaVie

@PuppetMaster

Capcom says halo. They pulled out a survey and asked the fans what they want from the company. And lo and behold they still tried new things like Exoprimal, Kunitsu Gami, and Pragmata while in the same time they're still making sequels / remake / remaster from their established franchise. Asking what the fans wants doesn't mean devs can't try new things.

Isn't that exactly what Remedy are doing? They developed this at the same time as AWII, while also developing Control 2 and the Max Payne remakes

Re: Ghost of Yotei Follows in Tsushima's Footsteps, Dominates Japanese Charts on PS5

SeaDaVie

@Blaze215 and what did these estimates have Japanese digital in 2020? 20%?

Leaning more physical is irrelavent, it's the change in overall percentages that matter.

Also, Japan accounted for less than 10% of lifetime sales of Got so it's relevance is quite minor. In the UK GoY was 40% less physical sales which would again put it very close to Got in overall sales,and the UK is likely to be very representative of 80% of its market.

Re: Ghost of Yotei Follows in Tsushima's Footsteps, Dominates Japanese Charts on PS5

SeaDaVie

@Blaze215 The reduction in sales is in line with other games, giving the increase in digital sales.

In FY 2020 Sony reported 51% of software sales were physical and last year was 76%, which an increase so far this year and likely to be around 78%.

Using 51% and 78% if a game sold 1m copies in 2020 and sold the exact same number of games in 2025, and it’s sales splits were in line with the average, then it would have a 44.89% reduction in Physical sales. Which is in line with what we see for GoY and most other big new releases.

Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff

SeaDaVie

@themightyant I’m certainly not saying everything is great, but there is a huge space in between a massive financial meltdown and simply not hitting targets.

Sony will be very unhappy with the current situation, and I have no doubt they will be taking Bungie over fully, and replacing all upper management. They bought them with a view of massive profitability(and expertise in their field) and that’s not happening. Heads will roll for that. That’s not even a question.

The company is almost certainly still profitable though. Destiny 2’s revenue is definitely falling but it’s still a the level where it very likely covers the entire studio running costs. This might not remain true for long, but think about it this way, most studios making AAA single player games will go long periods(of manly years) without significant revenue when their development cycles are stretching out to 5-6 years and revenue is almost completely drying up by year 4+.

About 1/3 of the studio worked on Marathon. Presumably about 1/3 is on the Destiny 2 content, and the other third is unknown. I believe the third person action RPG got cancelled, so who knows. Maybe they pivoted to Destiny 3? Either way, they still have ongoing revenue streams, still have projects launching soon that will make revenue, and still have a longer term project coming.

This is not a company on their last chance or anything, a company that might go under at any minute. It’s one that’s failing to meet targets and senior staff should be worried, but there is nothing to suggest a lack of financial viability for it as an ongoing concern. That sort of speculation seems crazy to me. Again, even in it’s diminished state Destiny 2 is still out grossing brand new AAA games on Steam this year.

Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff

SeaDaVie

@Oram77 He’s got zero connections, he writes clickbait articles. Why would anyone at Bungie share information with him? He’s outright lied in the past. Not lied about predictions that didn’t pass, but actually lied about information he claims came from inside sources.

Bungie not hitting their targets is not the same as being in financial trouble. Again, Destiny 2 hit the global number one position this year when pre-orders went live. AAA games like Doom: TDA, Silent Hill F etc. never made it to no.1. When Arc Raider went on pre-order it hit 9th and was outside of the top 50 in 2 days.

Bungie still make plenty of money. There’s a massive chasm between not hitting targets and making losses. Not everything is a zero or a ten.

Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff

SeaDaVie

@Oram77 You surely must understand that you can overpay for something but the thing you overpaid for is still a profitable department.

That article is based on a complete nonsense rumour, that originated from Paul Tassi, one of the least reliable people in the industry. He was the dude that said his sources told him Sony had an exclusivity contract for Black Myth Wukong.Hes a Destiny fanboy that hates Marathon and appears to dislike Sony and the fact they own Bungie.

Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff

SeaDaVie

@Oram77 That’s not how it works though, Bungie is an asset, an asset that was valued at, or close to, the amount they paid for it.

You buy a house for £500k and you rent it out for £20k a year. However, you still own the house, which has value in and of itself. You’re earning £20k a year, not counting it down towards your £500k.

Bungie still has value, probably not as much as before but it’s still a profitable company. The total operating costs for Bungie and all development work is in the region of $80-100m a year. They are very likely still exceeding that with Destiny 2 money alone, and they have teams making other products..

Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff

SeaDaVie

@Oram77

No offence but I don't think you even believe what you just said.

Which part? That it was in the 12th highest grossing games last year? Or that it returned to number one on the preorders for the next expansions this year? Both are facts as per the data provided by Steam itself.

I offered no opinions on the quality of the content. However the quality of the content for Destiny 2 has always been up and down. Shadowkeep and lightfall were both basically pointless filler that everyone hated.

They missed the sales targets because they used to make ~$300m+ a year and now they might only make $100m. $100m still covers more than their entire studio cost for the year though, and they have 3 different teams doing things, Destiny 2 content is probably around a 1/3rd of the studio.

The studio is not making losses, no matter how unhappy people are.

Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff

SeaDaVie

The doom posting around Destiny 2 is always insane. The game lost quite a few players last year and guess what, it was still a Steam Platinum game I.e. the top 12 grossing games on the platform. Big AAA releases like Dragons Dogma 2(peak ccu on steam of 228k) did not make the top 12. FIFA 25 did not make the top 12, nor Path of Exile 2(peak ccu of 578k last year). Games like Indiana jones didn’t even make the top 50.

So if Destiny 2 is doing significantly worse, it is still probably making more money than a bunch of big new releases from this year. Worse than great is still a lot of money. Numbers falling doesn’t always mean doom when they’re falling from a massive number.

When the Destiny 2 expansions went up for pre order this year the game still immediately jumped to the global charts number one position on Steam.so any narrative around Bungee being doomed is utter nonsense. Not hitting your financial targets, because they were insanely high, might make some people unhappy but no one is closing down the studio or any nonsense.

Re: Preview: Marvel Tokon's Biggest Battle Isn't in the Arena

SeaDaVie

@RiverGenie I’m not sure exactly what you’re asking so I’ll start with saying that Fighting games with multiple characters have existed since at least the 90’s with Tekken Tag Tournament(I’m not a big fighting guy so someone will probably point out all the games that came before Tekken Tag Tournament)

It’s basically like that, but with teams of 4 and shared health bars. The core of the game is just going to be like any other fighting game. Mechanically it won’t feel anything like a WWE game.

Re: Preview: Marvel Tokon's Biggest Battle Isn't in the Arena

SeaDaVie

@RiverGenie Do you think that WWE invented 4 grown-ass men beating on four other grown-ass men? Dude, they could have went to any pub in Glasgow on a Friday night and they’d see a four-on-four. I’m pretty sure we were having 4v4’s over animal carcasses before we’d even discovered fire.

Re: Ninja Gaiden 4 Isn't Even Out on PS5 Yet, But Here's Its DLC

SeaDaVie

I’m a fan of the live service approach, DLC in general, and replaying games(especially great with new content).

I’m always shocked at how vocal some sections of the community are about preferring the old school console approach of a game being released and that’s that. The game will never change, never improve, never have more content.