Comments 596

Re: The First Silent Hill F Review Score Is Now Live

SeaDaVie

@Oram77 or maybe they are just 100% biased as they have given 30 perfect scores and 27 of them were Japanese games and one of the others was set in Japan.

Not only that but it's well documented they have a history of giving high scores to games associated with famitsu and it's staff. The main editor has a cameo in 3 games and they all got 40/40. Death Stranding, 428: Shibuya Scramble and another game I forget.

It's literally the most worthless video game source in existence for scores. It's scores are not even included in agregator sites like metacritic and Opencritic.

not every thing has to be biased

Yes, very few video game reviews are actually biased. Probably 99%+ are completely impartial professional reviews. Famitsu isn't one of them though. It's the daily mail of video game sources.

Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line

SeaDaVie

@atthegates Comparing a key price to a game from PSN directly is not a fair comparison.

Silent Hill F is £70 in the UK. You can buy a £70 PSN card from Shopto right now for £60.85. That would be the fair price to compare with a Game Key. Even in this comparison the PSN scenario is slightly preferable because you are still buying the actual game from PSN directly, whereas with a key you are not buying from Steam and you do not get all the benefits of buying directly from Steam.

It's quite often that the shopto price for PSN games is only slightly above a Steam game key from a third party seller. There are some games that are a lot cheaper for keys though. Not sure if that implies sales have been poor or what, or just an abundance of keys from some...source.

Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line

SeaDaVie

This is something I've tried to explain in the past to people, with minimum success.

When you buy a game from PSN you are literally giving Sony that money, that's 100% that goes direct to Sony. They have to recognise that as revenue because it's literally the definition of revenue. Sony then pay the publisher the 70% of that money and that's a cost for them.

With physical games the money Sony receives is the revenue from first party games and the license fees for each physical copy sold (physical copies are not a percentage of the sale price, unlike digital)

Re: Sony Removes Multiformat Revenue from Strategic Indicators

SeaDaVie

@judgmentarrows Helldivers 2 is actually satire. It’s basically making fun of this kind of fascist regime and the idiots that blindly fight on their behalf. Definitely some people just embrace it at face value though. In this way it kind of crosses the political divide and Arrowhead get’s to have their cake and eat it too.

Re: As Sony Doubles Down on Anime, Demon Slayer Breaks Box Office Records

SeaDaVie

@LifeGirl You know most non-avengers films didn’t make that much in the cinema right? Especially movies establishing new heroes.

Here’s what the phase one films made:

Iron Man - $585m
The Incredible Hulk - $265m
Thor - $449m
Captain America - $370m

Avengers - $1.5b

The group-up movies always grossed vastly more than the individual movies. Analysing any trends in takings is going to be completely skewed by the fact there is a complete absence of big team up movies. In the phases 1-3 there were 4 avengers movies and Civil war(basically an avengers movie). In phases 4-6 there has so far been zero avengers or big team up movies.

Shang-chi and the Lengends of the 10 rings making vastly less money than Infinity War does not represent losing audience. It represents that one franchise is way bigger than the others. Marvel made lots of movies in new and smaller franchises recently. If you think the Avenger movies are not doing $1.5B+ then you are living in a dream world. Again, just deadpool and wolverine being together in a movie was enough to make over a billion, and just last year. There will be EVERYONE in Doom and Secret Wars.

Re: As Sony Doubles Down on Anime, Demon Slayer Breaks Box Office Records

SeaDaVie

@LifeGirl

News broke last week that Marvel has lost 60% of its combined domestic and international audience.
It wont.

lol what kind of news is that? How do you quantify that, exactly? It’s a made up stat.

The Wolverine and Deadpool movie grossed $1.388B just last year. The other ‘nostalgia movies’ with cameos and multiverse elements also grossed well. Spider-man: No-way Home made $1.928b and Doctor Strange in the multiverse of madness even made $955m.

There’s no reason to think that a full avengers movies won’t gross extremely well. Just a reminder that Endgame grossed $2.8B.

Also, the Disney model is based on more than just cinema grosses. Disney+ has now moved into the profitable phase, after establishing itself, and it grosses around $10b a year. Films like Endgame still regularly appear in the top 10 shows in my country in 2025. Disney don’t actually make a ton of original content, the service primarily makes money based on it’s big movies coming to the service after 3 months. Thunderbolts which didn’t do great in the cinema has been in the top 2 most streamed movies/shows on Disney+ since it released.

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

SeaDaVie

@TruestoryYep

And both Shawn and Sony wouldn't know if Game Pass is sustainable since they're basing their logic on PlayStation itself failing in terms of its subscription service...a service they themselves created first. Xbox just was more successful at it.

Except PS plus generates roughly the same revenue as gamepass(despite being available to less people, being only on console vs. Xbox/PC/Cloud) and being much cheaper to run and no first party games on day one means minimised loss of sales. Currently PS Plus is almost certainly exponentially more profitable than Gamepass.

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

SeaDaVie

I think there is a lot of short-sightedness around subscriptions in general. A lot people enjoying the now and not understanding the potential dangers for the later.

There is like 100 publishers of video games and no significant barriers to entry. Almost anyone can publish games if they have the desire to do so and they can publish on pretty much any platform they want, there's practically no restrictions(outside of inappropriate content).

Now for Subscription services there's basically 2 major providers, significant barriers to entry and major platforms don't just allow anyone to launch a new sub service on their platform. While there is potential for more competitors it's basically restricted to mega corps like Google, Amazon etc. (on top of this the major consolidation in the industry is already redistributing more IP/catalogue power to existing providers)

As the subscription model gains more popularity, and say one day becomes the dominant method of playing video games, it's obvious this is not a healthy environment for the long term sustainability of the industry. It's concentrating power into a small group of corporations in an industry that is historically incredibly open(indie games regularly sell millions and new companies come out of nowhere).

Of course most people just enjoy playing games cheaply right now and do not want to contemplate any potential problems.

Re: Tomb Raider's Anime Will Wrap Up with Season 2, Due Out on Netflix in December

SeaDaVie

@LifeGirl

This is a cartoon. Or at best, an "animated feature".
An "anime" has a very specific definition which a highly American website such as Netflix does not meet.

Interestingly the word Anime in Japanese just means animation and describes neither the content nor the origin. That’s actually a westernised version of the term, adding on meaning that was never intended. So any pedantry around the term will almost always be wrong in some sense.

Also, an “animated feature” would be a full length movie I.e. a feature film. This is a tv series.

Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Finally Live on PS5, PS4 Over Two Hours Late

SeaDaVie

@KundaliniRising333 You're absolutely way off base with this opinion. Hollow knights success is completely organic and nothing at all to do with hype.

It was a kickstarter game that raised about £30k. On release it sold on the strength of positive word of mouth and took years of constant selling to reach its high sales numbers. The vast majority of people that played it like it, it has 97% positive reviews on Steam and is one of the highest rated games of all time. That's not hype, just genuine players enjoying the game and recommending it to others.

I'm actually not a massive Metroidvania fan, I find the showing of things and gating them off to be really contrived and artifical, but I absolutely love Hollow Knight. I think it's the absolute peak of its genre and does so many things well, and more importantly all of it's mechanics are working in the same direction to make it greater than the sum of its parts.

Re: Sony's Helldivers 2 on Xbox Gamble Is Absolutely Paying Off

SeaDaVie

There are very positive market conditions for Helldivers 2 on Xbox. HD2 playerbase is very greatly skewed towards the USA and Xbox is basically only successful in the USA(+the UK)

So I wouldn't necessarily expect these results for all games. Similar situation for FH5 in which driving games are very Euro centric and Europe is PlayStations strongest region.

Re: Xbox's Perfect Dark Was Very Nearly Rescued by a Third-Party Publisher

SeaDaVie

@mrbone The problem would be that they almost certainly wouldn’t be able to use any of the work they’d done so far as it belongs to Microsoft and they’d probably be less willing to let someone else publish a derivative work, as opposed to a game belonging to an IP they own that could potentially add value to their asset(IP).

Re: PS5's High Price Becoming a Serious Headache for Publishers

SeaDaVie

He’s just trying to appease investors with some sleight of hand. In reality software sales for the PS platform are currently at an all-time high and this information can be accessed by anyone who knows how to google Sony’s financial releases.

The real reason the game underperformed is because its a complete mess and they removed the end game so they could drip feed it in a live service style(or it just wasn’t ready).

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

SeaDaVie

@SMJ

The Switch has sold 1.5 billion in physical sales. That's more than PS4 & PS5 combined.

You’re just making stuff up. The switch has sold 1.42b units of software, that is physical + digital. That’s up to June 2025.

PS4+PS5 has sold 2.807b units of software up to June 2025.

Source is Nintendo and Sony released financial supplementary information for the latest quarter financial releases.

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

SeaDaVie

@SMJ

However, if you talk about profit, Nintendo still easily wins.

That’s not true currently. There has been some occasion’s where it was correct, during the Wii era and the Pandemic era.

The last quarters financial results have Nintendo with an operating income of ¥56.9B and PlayStation division is ¥148B. Nintendo also have a non-operating income of 39.2B(this is income not from the core business, so probably Pokémon related and the Mario movie, other licensing etc.). PlayStation has no comparable non-operating income as everything comes under one division or another and profit from non-game business is obviously massive compared to Nintendo since it’s an entire corporation.

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

SeaDaVie

@SMJ

Total software sales. Okay. Switch still wins. By an absolute mile. The attach rate is unprecedented.

You know Nintendo and Sony both publish full software sales numbers for their platforms every year right? The Nintendo Switch never sold more software than PS for even a single quarter in its entire history.

The “Attach rate” for the Nintendo Switch is 9.35(that’s up to date to June 2025). The PS4 has a tie ratio of 12.11 and that number only includes software sold up to September 2020. Since then PS4/5 has sold a combined 1b+ units of software.

PS4+PS5 has a combined tie ratio of around 15.

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

SeaDaVie

@judgmentarrows

this also means the playstation store front really doesn’t sell as many games as you probably think it does

PS sells around 300m units of games every year, that is only paid games and not F2P etc.

This is an all-time high software sale rate. It’s more than the Switch sold during the peak of the pandemic.

A AA co-op shooter is just a much more PC game than most others. Big budget story driven AAA games tend to do much better on consoles(except RPGs)

Re: Gears of War Reckons It's Ended the Console War as Reloaded Tops 1 Million Players

SeaDaVie

@Bez87 He's not entirely wrong actually. The game was never a mac exclusive, that's a commonly repeated misunderstanding. It was coming to PC/Mac at launch, it was just revealed at the Apple event and historically they were a mac developer.

The game was being published by Take-two(Rockstars parent company) and while it is unknown if a PS2 version would ever have existed it's probably very likely it would have went to both consoles.

Re: Jul 2025 USA Sales: PS5 Hardware Tumbles 47% Year-Over-Year in Tough Month

SeaDaVie

@Coffeeglitch

they’re doing this because they know they don’t have the games to sell the console on. That’s the problem, long development pipelines and ballooning budgets. Combined with chasing dying trends and a lack of innovation, you’re looking at a company not focused on making money so much as saving money.

What a load of old codswallop. They literally just posted a $1b profit for their last quarterly earnings, which is a record for the division. They don’t need to sell consoles at a loss and hope to make the money back because the current player base is already making them lots of money. They’d rather make $1b a quarter and sell 100M consoles than make $950m a quarter but sell 120m consoles.