Comments 596

Re: Ghost of Yotei's State of Play Has Been Watched More Than Sony's Summer Showcase

SeaDaVie

@KundaliniRising333 That’s a nice story and all, but it doesn’t really mesh with reality, as perceived by other people. You see, it got released on PC only last year, and received a Metacritic score of 89 from 35 reviews(this is actually 5 higher than it’s original PS4 score) and it currently has a 93% positive Steam review score. So either all those people are wrong and it doesn’t hold up well at all, or you’re wrong and you just personally don’t get on with the game. That’s ok, some people just don’t like certain kinds of games, not every game will connect with everyone.

The combat is still excellent in 2025. It’s somewhat narrow in regards to mechanical complexity, but its execution is exquisite. The heft of the blows, the range of animations.

Re: Xbox's Forza Horizon 5 Sold an Outrageous 2 Million Copies on PS5 in a Month

SeaDaVie

Firstly, you’re making stuff up because Stellar Blade officially sold 3m at last time they announced anything and that was 1m sales on PC, 2m on PS5.

Secondly, these games are all smaller budget or AA games that didn’t do amazingly, or games that will sell over time(Demons souls took years to sell 2m, no kidding because its a PS5 exclusive that launched when there was literally only about 2-3m PS5’s in the entire world) so what is the point exactly? Just that Forza Horizon sold more than some games that didn’t set the world alight? It also sold less than Elden Ring Ring: Nightreign sold on it’s first day and that’s a fairly weak multiplayer only spinoff.

If you want to compare to Exclusives then it’s way behind the biggest games. It’s distinctly in the middle to lower order of that area. Which ins’t bad for a port at all, but we are talking about Microsoft’s currently biggest self-created franchise. The sales are not exactly shocking.

Re: Xbox's Forza Horizon 5 Sold an Outrageous 2 Million Copies on PS5 in a Month

SeaDaVie

@Shad361 err Astro Bot is estimated to have sold 3m, Stellar blade is confirmed to sell 3m, Rebirth almost certainly sold at least 2m in like a week( Remake sold 3.5m in 3 days, XVI sold 3m in 3 days), Demon’s souls had broken 2m during the Insomniac leaked documents. Returnal maybe didn’t sell 2m units yet, it’s unknown, but we’re talking about a pretty niche roguelike game that cost like $20m to make.

Re: 'You Buy the Game and You Get the Whole Thing': Judas Dev Not About Live Service

SeaDaVie

@Porco so it's exactly true then that the studio was always open. The studio was the size it was because of Levines choices. They failed to make games because of Levines choices. The environment during Infinite was difficult because Levine was the problem, he has a atrocious reputation. He is known for being overly critical and capricious and forcing people to redo work over and over again.

My comment was to put into perspective how unproductive his whole routine has been, but of course since I mentioned Naughty Dog I attracted a certain kind of person. Let me guess, if I looked at your comment history there would be a stream of negative comments about Druckmann, Naughty Dog and the Last of Us, right?

Correction, Naughty dog has around 400 employees, which is about 1/5th of the dev team of RDR2 and even less compared to GTAVI and Rockstar made like 2 games in that period also.

Also, you realise that the average 10 man indie team have also made significantly more games than zero in the last 11 years. In fact small teams tend to make games quicker(if less impressive overall).

Re: 'You Buy the Game and You Get the Whole Thing': Judas Dev Not About Live Service

SeaDaVie

It’s kind of amusing that the Studio most people complain about being slow in making a new game, Naughty dog, released the Last of Us the same year that Ken Levine last released a video game. Since then they made Uncharted 4, Uncharted: Lost Legacy, The last of Us part II and also remastered TLOU for PS4, remade it from the ground up in a new engine for PS5 and also remastered TLOU pt.II with new content. I wonder if Judas will release before or after Intergalactic: the Heretic Prophet…

Re: Xbox's Forza Horizon 5 Sold an Outrageous 2 Million Copies on PS5 in a Month

SeaDaVie

GoW: Ragnarok - 5.1m
The Last of Us PtII - 4.4m
Marvels Spider-man - 3.3m
God of War(2018) - 3.1m
Ghost of Tsushima - 2.4m
Horizon: Zero Dawn - ~2m

Spider-man 2 - 2.5m(one day)

Those are the big first party games we know figures for the first week(3 days with a Friday launch). All those launched on a single platform except Ragnarok.

Mostly sales are increasing over time, as can be seen here. Yotei will probably do 3-4m first week.

Re: Xbox's Forza Horizon 5 Sold an Outrageous 2 Million Copies on PS5 in a Month

SeaDaVie

@Shad361

That’s more than a lot of exclusives on ps

Which ones exactly? Most of the big AAA games do 3m+ in the first 3 days(Ragnarok was 5.1m). Even new IP’s like Ghost of Tsushima and Horizon Zero Dawn sold more than 2m in their first 3 days.

But, yeah, maybe some niche games like Gravity Rush and the Last Guardian(sadly). Basically, mostly Japanese games.

Re: Poll: Are You Sold on Ghost of Yotei?

SeaDaVie

I'm disappointed it's "more of the same", I was really hoping for a bait and Switch into a 2d turnbased RPG.

I'm still shocked that no developer has seen the genius yet of making the sequel to their 13m+ selling game a completely different genre and style. It's kinda crazy really.

Re: Director of The Last of Us' Axed PS5 Multiplayer to Start New Studio in Japan

SeaDaVie

It’s interesting that he’s moving to Japan to open the studio. Japan has a massive competitive advantage in the gaming space since wages are so low, while still being a modern first world country; a pretty rare combination. I wonder if this will be a sign of things to come. Don’t forget that Astro Bot and Hi-Fi Rush were both directed by westerners so the combination seems to work.

Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Weigh in on Crippling Xbox Game Pass Impact

SeaDaVie

@Ricky-Spanish

It is what it is as a consumer I'm winning!!

That’s not how it works. You can gain in the short term but lose out overall. If a deal seems too good to be true then there’s probably a catch.

Take for example the idea of predatory pricing and think how that might be applicable to the MS strategy in the video games industry(not saying it definitely is).

https://en.m.wikipedia.org/wiki/Predatory_pricing

Then there are complex issues relating to the overall market health and how third parties are effected if more money is being funnelled through Xbox/Playstation ecosystems. Again, this will be more of a long term issues and by the time it is majorly effecting third parties it would be too late for a major course correction. A situation where publishers used to sell products directly to consumers but now sell their product to Xbox/Playstation and they sell it to customers through a subscription is putting a lot more market power to this big companies.

Re: The House in Fate Morgana Developer Confirms Next Game for PS5

SeaDaVie

I played the House in Fanta Morgana on Steam way back before it got released on the Switch, when it became a bit of a big deal, and I really didn’t like it much. It’s very much an old school Visual Novel and it’s pretty soppy. I don’t think I even finished it.

This one looks a lot more interesting to me.