Hypercharge: Unboxed, the toy-soldier shooter, has finally made its way to PS5 after releasing on PC back in 2020 and Xbox last year. Now, though, we have the full package with Hypercharge: Unboxed, an aesthetically pleasing shooter that does very little to keep you interested.
Hypercharge puts you in the tiny plastic shoes of an action figure, where you will jump and blast your way around various regular environments blown up to enormous proportions. It’s quite a striking aesthetic as you wage war across a garden, kitchen counter, or toy store aisle. It all looks fantastic, and Digital Cybercherries has nailed that sense of scale.
There’s a whole Saturday morning cartoon vibe with the game’s campaign, which bears little consequence to what you’re actually doing from moment to moment. Missions — of which there are 14 — boil down to a basic tower defence mode, where either in solo or with up to four players, you must defend hypercores against waves of various toy-based enemy types.
Enemies include the green plastic soldiers and even a Beyblade-like spinner. For anyone who spent their childhood creating fictional battlefields with their favourite toys, fighting these enemies can feel somewhat cathartic and wholesome. There's also a PvP offering, which sees two teams of four action figures face off in inventive arenas, and it can be good fun for a quick casual game or two — it even has some decent DualSense haptics.
But that really marks the biggest issue with Hypercharge. It has a real lack of gameplay or mechanical depth, so while it is fun to experience the novelty of its settings, weapons, and enemies, once all that wears off, there isn’t much left to keep you around. The gameplay feels overly simplistic, the AI is incredibly dumb, and it's missing that energy found in most great shooters. We were won over by the charm of Hypercharge, but not by anything else.





Comments 9
@StandardMario Erm cheers Mr Attenborough 😃👍
Toy Soldiers and Toy Soldiers Cold War were great on the 360 way back, the HD remaster on ps4 not so much 😑
I've had this game since it launched on Switch years ago and it just never lived up to its potential.
The entire gameplay mechanic whereby team members can steal kills and horde the coins necessary to lay down traps has always been mind numbingly dumb. All it takes is one bone headed (or greedy or trolling) teammate to completely waste your time. And let me tell you: there are a lot of them who play this game, it seems.
I had countless matches ruined by teammates stealing all the coins I was trying to earn and then they'd go exploring and never lay down any additional defenses, meaning we'd lose because the enemies waves get HARD rather quickly.
It really really needed love and attention on a mechanical level, but all they seemed to ever do was add customization options and levels, never touching the rotten core of the whole experience.
The fact deathmatches happen on the same levels as the tower defense mode instead of being crafted for actual deathmatch as a mode also meant the staying power of the package was just far too short for what it sort of bills itself as.
It is probably one of my biggest disappointments in the past generation or so.
Wow mind blowing
I had high hopes for this game but I actually completely agree with this review, it was disappointing. A few more modes could convince me to pick it up again
I bought this on Switch years ago and it was always a cool idea but somewhat poorly executed. It can be fun for a while but not the type of game that could hold my interest for long.
@JayJ kinda how I felt about it. It was cool for 3 or 4 sessions of couch co-op with my buddies but after you played all the levels a couple times there's really not much else to it
This review is a bit unfair, imo. I had a blast with this game on Steam, bought the DLC characters and got Diamond rating on all maps in Nightmare mode, collected all of the numerous unlockables, completed all the side objectives... basically, I got 105%... and I don't regret it one bit.
For $30, this 5-man team really made something special that came from a place of great care and passion and is fun to pick up and play for a quick match. Even just exploring the levels is fun and you can tell they put a lot of thought into them.
One of the issues I have with it, though, are the lack of melee combos/items. You only get a single punch move and the only melee attachment is a Wolverine-inspired "claw" (that rarely shows up, btw) and I forget it even exists until I stumble upon it during a match. The devs wanted to keep it simple, I get it, but I still think more variety in moves wouldn't have hurt it.
Another issue is the spotty online connectivity. It basically only works when it feels like it. Other games work fine online but as soon as I try to connect, Hypercharge tells me I'm not connected. Boo, let me play with my friends who have families and can't just swing by for couch co-op after the kids go to bed!
I also thought some levels could've been more. A handful are merely "arenas" that beg for exploration but you're confined to a small space. An example of this is the Arcade level; you play atop an air hockey table and shoot a ton of spinners and... that's it. Missed opportunity to make it more interesting.
Speaking of levels, there's one that is solely unique to PvP mode, called "The Missing Aisle", a very fun toy store level. But there's no other unique levels in PvP, they just reuse the ones from the campaign, which aren't bad, but it leaves a lot to be desired.
Besides all that, this game has come a long way since its initial launch and the devs should be proud of themselves. Hopefully the sequel they talked about will address these issues and become an even better experience.
I give it a solid 8/10
I reviewed this for my Nintendo Switch channel back in the day (giving it a 6 at the time) and got absolute trolled in the comments - to the point it was looking more and more like the devs where stirring up the comments saying the game was great and I didnt know what I was talking about it.
It got really nasty in the end - I reviewed 100s of games and never had that issue on any other game (and turned comments off in end), so can only assume it was a co-ordinated effort to rubbish my opinion.
Be interesting to read these comments if they still care. Seen few already saying they had it on Switch and it wasnt very good (I concur) and already a couple overly praising it...
Just ... be warned. These guys (or their fan base etc) do not play fair!
@SwitchedOn_Games Sadly that sort of astroturfing has become common today. It's why I never turn on comments for Steam reviews I might write, no point.
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