@Jackthelad93 The good thing about the Forza Horizon games, since 2 at least, is at any point you can pretty much always choose the sort of racing you want to do. If you don't like Drifting, you don't hlreally have to do those races.
It has sort of somewhat homogenised the games, as I kind of miss that FH1 sort of had a more linear sense of progression, with "boss races" and a final championship, but the later ones really allow you to avoid the bits you don't like
@Questionable_Duck Ah fair enough, thought that could be the case but wasn't sure. I forget the 360 did have a surprising number of high profile Japanese exclusives all things considered.
@Jill_Sandwich Yeah, and I'm fairly sure there have been one or two others like it. There was a Spartan in a DoA game at one point, was that on PS?
This would be the first specifical Halo collaboration with a specifically PlayStation published game however. All previous examples were wither homage (see the Destiny X Halo content, which was never official) and/or on Platform "Live Service" games like Fortnite or Minecraft that are ubiquitous everywhere, as even Kratos is technically on Xbox via Fortnite.
Essentially, this is a ge urine statement of intent beyond collabing with a neutral game. Exactly what it means is unsure, but I'd confidently say we at LEAST see the upcoming Halo CE remake on PS5, possibly even at launch, and the MCC eventually.
@homelesscretin I wouldn't say the second one isn't near the firsts level of quality. In every technical sense it's a huge step up.
The gameplay are the writing though are more divisive. If you buy into what they're doing with the game you'll have a good time, up their with the first.
It's just kind of more niche, so plenty of people don't.
Played this at launch and really enjoyed it. It's certainly not for everyone, but it's more of a game than many of these comments would have you believe. Just a very linear one, other than the hidden collectibles.
I'd recommend it, but probably not at the $50 dollar asking point for most people. Maybe wait for 25/30, at which point I think it's more in line with most people's cost/benefit expectations.
@RBMango Okay, but was ever a single one of those games made any better by the fact that some other people couldn't play it? I get what you mean, but personally I'm all for a future where consoles compete as consoles, and games compete either other games.
@cainhurst94 The recent round of MS layoffs was pretty much purely to fuel MS's AI spending spree, and has almost nothing to do with the performance of their various divisions like Xbox. Regardless of whether services like GP were making money, the company was just looking to free up cash. It's honestly even more ***** that way, at least if things are losing money it is somewhat reasonable to let people go
@AdamNovice Sunset Overdrive was brilliant, but I think stuck in weird legal limbo. TECHNICALLY, Xbox still have right of first refusal to publish any sequel in the IP, so it's not one that Sony have any interest in pursuing. Plus, there's alot more money for them with insomniac working on Spiderman
@Fiendish-Beaver All of that, and speaking as a pretty pissed off fan right now, I don't think the head honchos at MS (I'm talking above Phils head) had any idea just how big a ***** storm/back lash they'd receive after those layoffs. People largely forgave them pretty quick after last year, once is maybe understandable (Especially after Redfall), but oh boy are we not going to now it's seemingly a yearly pattern and they're cancelling their most interesting projects left right and centre.
Probably giving up Gamepass once I finish off Clair Obscur, and I wouldn't be surprised if a bunch of other people have too.
If I was Xbox leadership I'd just quit at this point, given no matter what they do, the company is going to force them to undermine all the goodwill they've ever gained from the fans on a seemingly yearly basis.
@LogicStrikesAgain I mean. I don't think anyone is ignoring all the live service stuff that's already going on 😅 That's why they're so annoyed that they see Sony going in the same direction.
It's less about villanising companies that do MTX, and more about Sony having built their brand off of single player games, now seemingly all but abandoning them for live service games.
Their fanbase is alot more vocal about their distaste for live service because Sony pretty much trained them to hate it. Or those who were predisposed to hate live service self selected as Sony fans because it wasn't their direction.
Now, it's not actually true that Sony are abandoning SP, but they have wasted years of dev time for multiple major SP teams in their mishandling of the whole LS push, and it really hasn't done much good for their image.
Tl;DR, Sony don't really deserve any more hate for MTXs than anyone else, but I don't think they realised just how much they built their audience up to hate the idea of them
@themightyant Well I wasn't really counting destiny because that was MTX riddled long before Sony, but I did forget the other two that's true! Just backs up my point though I suppose. Never played MLB, are there really that many in it?
@LogicStrikesAgain To be fair, the only real reason that Sony HAVEN'T fleeced people with Micro Transactions like everyone else is because all their live service attempts keep flopping, other than Helldivers which is 2nd party anyway 😅
If Concord had succeeded you best believe they'd be trying to take in those MTX benjamins
@Oram77 I think they were all developed by Team Ninja and published by Koei Tecmo? I think Sony publisher either the first one or first two in certain regions 🤔
Can't remember if the first two were, but 3 is multiplat.
@UltimateOtaku91 It's not even just about numbers, it's about the specialities of those staff. Chances are that most of those 30 staff were Multiplayer related, such as Netcode engineers, MP designers etc...
It's part of the reason these Live Service endeavours from SP studios, like Bend, ND or say Arkane Austin before it's closure to give an Xbox example struggle. They staff up quickly to cover for capabilities they've never had before and that their pipeline isn't designed for. They then have a few years of development hell struggling to make a game while also learn how to account for MP, make a lesser game for it (Redfall for example. Having played it, it might have been a good game if it was SP from the start and Arkane had been able to do what they do best). Then, when it inevitably underwhelms/gets cancelled, and theyre finally turned back to SP games these studios are left with a bunch of staff they no longer have any need for and so of course they lay them off. It totally sucks, but the pattern makes absolute sense when you look at it
@thefourfoldroot1 I think that's well put. It's not that MP is low IQ, arguably it's higher IQ given players are (mostly) smarter than in game AI, and at very least the difficulty is tuned higher. "Low IQ" thus sounds quite dismissive and was maybe poor wording, but really refers to any achievement that requires THAT volume of anything. "Kill 50k grubs" in the campaign would be just as bad.
@Godot25 The ESO,SoT,FO76 segments are only disappointing when it feels like a few of those games like Everwild and Fable that I reaaaallly wanted to see more of just didn't show up. Otherwise they're fine even if I know I won't play them, but I suppose they make sense to have here. It only hurts when other things didnt show up 🥲
@AdamNovice Xbox do think about licensed songs, and pay to have the licenses for those songs and Co streamers in their presentations. The problem is that these sites tend to strike first and ask questions later
@UltimateOtaku91 Pretty much. It made sense then, when Xbox was finally managing to do a good job of enticing Japanese developers who'd never brought their games to Xbox before to actually do so. It was a genuine win for them (not at anyone else's expense, just some positive news). Whereas now it's expected. No one is really doing Xbox Exclusives anymore other than Xbox, who are getting out of doing them themselves, but at the same time fare fewer games are skipping the platform, at least not permanently.
They're no longer fighting the "no games" narrative, or the expectations that 3rd parties won't support them, and their own support for other platforms has been established firmly.
@UltimateOtaku91 I don't think they every thought they wanted to fool people. Same way Sony never thought they were fooling anyone when they showed off let's say CoD: Cold War at the PS5 launch and didn't put an Xbox logo on the trailer. We all know it's multiplatform, but it's about emphasising it's on your platform.
In the case of the Atlus games, they'd never been on Xbox before, so emphasising they now were was actually quite useful for them.
With that said, after the last few reveals I'd say the point has been made an underlined, so this time it would be a bit annoying if they had the same embargo again.
@Perturbator There is 0 percent chance the MindsEye isn't just a couple of trailers/cinematics on each others shoulders in a trench coat just pretending to be a game. At best the gameplay will be a decent tech demo. At worst, it'll be a The Day Before situation.
@EfYI Calling out CoD for doing the same old thing... but then revealing that Splitgate 2 has yet another Battle Royale somewhat undercut that message 😅
@PsBoxSwitchOwner I think that might be a given most years from here on out. For Keighley, the show is for profit which means ramming it full of ads and paid trailers. Which means for every dcenet reveal it's got to pay the bills with Gacha trailer money etc....
Whereas Sony just don't have the volume to do the big showcases they used to, at least not every year.
Leaving Xbox with the winning combination of a large volume of 1st party reveals, that also don't need to worry about filler, and paid ads, as they're funding the show themselves. Further compounded by Sony not doing their own full showcases making it easier for them to get 3rd party marketing rights, like for the Persona Remakes and Methaphor.
The next time we see a truely competing showcase could be the inevitable end of PS5/PS6 launch line-up showcases. As the end of one gen and the start of the next had always been when Sony clusters their releases the most.
@UltimateOtaku91 Blame Sony for shafting you, not Atlus. They could pay to put the games on PS Plus like Xbox do for Gamepass. But they don't, because they know they can milk you.
Buy the game or don't, but denying yourself a game because it's on a service you had no interest in anyway and are unaffected by is childish and just shooting yourself in the foot.
@Titntin Trying to pretend the current success of the PS5 and Sony is still the same as it was for the PS1 launch is just silly. The brand undoubtedly started on the back of 3rd party, but they didn't keep that position and curb stomp Xbox out of the hardware market off just 3rd party content. No, they did it last gen off 1st party, while their strong 3rd party support drove the point home.
There's big fan bases for both Sony's 1st party content and their 3rd party curating, and altrying to play down one in favour of the other is just dumb. Both were and are critical to many fans of the brand, and those who are hungry for more first party Sony content are well within their rights to feel frustrated at this point, just as many Xbox fans were frustrated during the Xbox One generation/Early Xbox Series Gen at how few 1st party games they were putting out.
Tl;Dr, Sony have built their house on two pillars, 1st party and 3rd party and they're only consistently delivering on one of those right now
@Lowdefal It's less baffling when you take it in the context thtlat Sony have only held 2 actual summer showcases (or showcases at all for that matter, not SoPs) since the PS5 reveal. Basically 5 years now, and one of those was mostly dedicated to Fairgames, Concord and Marathon, the core of Sony's failed live service initiative (and SM2, but that was already announced).
For any individual SoP, yesterday's show was great, but people are rightfully pretty impatient for Sony to finally out out a one of their blockbuster, 1st party focused summer showcases of old. I bet we'll see something big from them at the SGF show, but compared to how first party focused the Xbox showcase will inevitably be for the 4th year in a row now, it not a great look.
But yes, once fans take a deep breath, and look at things reasonably they should see that was a really solid show.
@nessisonett It's a licensing thing. The licenses have expired now, you can't even buy it on Xbox any more (but you can download and play it if you already own it)
@Titntin Ever since Forza Horizon one, the writing for the 'story' in those games has always felt deliberately silly and corny. The problem is, that worked better in FH1 where you had a career mode where you'd go up against specific characters etc... in the story as you progressed. Whereas since 2, where the festival and progression is more free-form without that same "story" to it, the silliness doesn't work quite as well. Hardly a deal breaker, but it would be fun if they moved back towards FH1 style a bit more again.
@themightyant More than that, at the end of the day it will have been Microsoft that made this trailer. If they're going to be a publisher, I think they know it's better to do it properly than sort of half ass it. And then as you said, Sony are all to happy to oblige for obvious reasons.
@CutchuSlow In theory they could have ordered Microsoft to sell/spin off at least some if not all of the ABK divisions they'd aquired. This long after that fact however it can get pretty blurred, and so very very rarely happens
@DennisReynolds Okay, at least name enough for it to be more than PS then? I can't think of many beyond Stalker 2. I'm sure there have been more, but not many major ones.
As for pretending like they aren't, seem to recall Spny pretending they didn't pay for Black Myth Wukong exclusivity? And more importantly a whole load of permanent exclusivity deals, like Forespoken, FF16, Stellar Blade etc...
It's all just silly at this point, timed or otherwise no one should really do it, but timed is the lesser evil when compared to permanent
@DennisReynolds Not officially, but it's a remaster. Ultimately they ARE porting it from somewhere to get it working on PS5 and Series consoles. Now, maybe they're just using the original PC version rather than the 360/ps3 versions for their respective platforms, but either way they haven't entirely built the game from the ground up
Also, in what world have Xbox had more timed exclusive deals this gen than Sony? Frankly the timed part is irrelevant, the deals being short is better than permanent, in which case they've not had anywhere close to as many 3rd party exclusive deals.
Sounds like it might be more of a backwards compatibility issue to me? I've got to guess they turned this around pretty quickly after the success of Space Marine 2, but that porting the PS3 version to the 5 is taking longer than the 360 version to Series consoles.
The PS3s architecture being alot less PC like, which is basically what modern consoles now are.
Worth noting, that many Gamepass players will sti have bought the Deluxe edition upgrades for the early access and DLC, which can significantly boost revenue from that portion of the player base.
@Oram77 Okay, but they have been making games. They've launched Avowed, South of Midnight and Doom The Dark Ages on top of those games this year so far, and Indiana Jones might be a port but it was a recent release.
@get2sammyb Just go in and judge it for yourself. It's definitely more of an experience than a gamey game, but it's not objectively bad like some people suggest. Merely not for everyone.
@MrMagic Nice little deflect there. I asked for a source that it flopped. Nothing about that proves the game flopped, you're just seemingly desperate for it to have done so. Trusted source or not, those are some pretty vague figures in the tweet, hardly a rock solid basis for flperformance analysis.
Now it's clearly not had stratospheric sales, but you really can't judge gamepass games by those alone. Given how many large games just came out, alot of players are probably just finishing up those first, I know I'm clearing out a few I've already started first.
But 1 week is way too fast to be judging a game as a success or failure, especially if it's not a live service. That goes as much for people over hyping the game as it does for people like you trying to put it down.
@Boxmonkey Player counts comr out for every Gamepass launch, because sales alone aren't a good indicator for blindingly obvious reasons. They came out for Expedition 33 as well....
@MFTWrecks Not saying you're wrong, but I don't understand how some people could love 2016, but hate Eternal. Prefer 2016 and not like Eternal as much sure, but hate? I mean, they're quite different, but not the full swing from love to hate different 😅
@Balaam_ Plenty of games have NPC that stand still waiting for you to come to them.... like alot of games. Including incredibly highly rated ones. The game isn't trying to be a sandbox game like Oblivion/Skyrim.
As for graphical downgrade, much of the time the game is drop dead gorgeous. While I agree, it's at its best while it's less colourful, and I wish it had stuck closer to the original reveal tone as well, it's still a good game.
Hopefully if they do a second one it's set outside the Living Lands and will be less over the top Bioluminesent
@Romans12 Plus, even when Xbox gamers outright buy games, stats they pretty much only buy digitally any more. Lord knows I haven't in about 6 or 7 years. Not new games anyway
@Roswell75 According to DF it mostly runs at 60 on base PS5, but drops into the lower 50s more often than they'd have liked as well. Though given the Series X version is an almost locked 60, I'd expect patches in the coming weeks will improve that on the base PS5 as well.
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Re: Rumour: Microsoft to Confirm Forza Horizon 6, Japan Setting Next Month
@Jackthelad93 The good thing about the Forza Horizon games, since 2 at least, is at any point you can pretty much always choose the sort of racing you want to do. If you don't like Drifting, you don't hlreally have to do those races.
It has sort of somewhat homogenised the games, as I kind of miss that FH1 sort of had a more linear sense of progression, with "boss races" and a final championship, but the later ones really allow you to avoid the bits you don't like
Re: Despite Concerns, Physical Copies of Gears of War PS5 Appear to Have the Campaign on the Disc
@Balaam_ You really won't play a game just because you can't get a platinum trophy for it? Despite the fact you'd genuinely want to play it?
Doesn't that sort of defeat the purpose of gaming being for fun?
Re: Halo: ODST Content Officially on PS5 in Next Week's Helldivers 2 Update
@Questionable_Duck Ah fair enough, thought that could be the case but wasn't sure. I forget the 360 did have a surprising number of high profile Japanese exclusives all things considered.
Re: Halo: ODST Content Officially on PS5 in Next Week's Helldivers 2 Update
@Jill_Sandwich Yeah, and I'm fairly sure there have been one or two others like it. There was a Spartan in a DoA game at one point, was that on PS?
This would be the first specifical Halo collaboration with a specifically PlayStation published game however. All previous examples were wither homage (see the Destiny X Halo content, which was never official) and/or on Platform "Live Service" games like Fortnite or Minecraft that are ubiquitous everywhere, as even Kratos is technically on Xbox via Fortnite.
Essentially, this is a ge urine statement of intent beyond collabing with a neutral game. Exactly what it means is unsure, but I'd confidently say we at LEAST see the upcoming Halo CE remake on PS5, possibly even at launch, and the MCC eventually.
Re: Hellblade 1 Finally Enhanced for PS5, Out Now with Free Upgrade
@homelesscretin I wouldn't say the second one isn't near the firsts level of quality. In every technical sense it's a huge step up.
The gameplay are the writing though are more divisive. If you buy into what they're doing with the game you'll have a good time, up their with the first.
It's just kind of more niche, so plenty of people don't.
Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else
Played this at launch and really enjoyed it. It's certainly not for everyone, but it's more of a game than many of these comments would have you believe. Just a very linear one, other than the hidden collectibles.
I'd recommend it, but probably not at the $50 dollar asking point for most people. Maybe wait for 25/30, at which point I think it's more in line with most people's cost/benefit expectations.
Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox
@RBMango Okay, but was ever a single one of those games made any better by the fact that some other people couldn't play it? I get what you mean, but personally I'm all for a future where consoles compete as consoles, and games compete either other games.
Re: Microsoft Reiterates It's the Top Publisher on PS5 in Earnings Call
@cainhurst94 The recent round of MS layoffs was pretty much purely to fuel MS's AI spending spree, and has almost nothing to do with the performance of their various divisions like Xbox. Regardless of whether services like GP were making money, the company was just looking to free up cash. It's honestly even more ***** that way, at least if things are losing money it is somewhat reasonable to let people go
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
@AdamNovice At very least too much to be allowed to be a closed ecosystemsystem platform holder.
Re: State of Decay 3 Is Another Upcoming Xbox Game Tipped for PS5
@AdamNovice Sunset Overdrive was brilliant, but I think stuck in weird legal limbo. TECHNICALLY, Xbox still have right of first refusal to publish any sequel in the IP, so it's not one that Sony have any interest in pursuing. Plus, there's alot more money for them with insomniac working on Spiderman
Re: State of Decay 3 Is Another Upcoming Xbox Game Tipped for PS5
@Dan12836666 well gamepass, but more importantly because there are twice as many PS5s out there as Xbox's 😅
Re: Xbox Backtracks on $80 Price Tag for The Outer Worlds 2 Following Public Outcry
@Fiendish-Beaver All of that, and speaking as a pretty pissed off fan right now, I don't think the head honchos at MS (I'm talking above Phils head) had any idea just how big a ***** storm/back lash they'd receive after those layoffs. People largely forgave them pretty quick after last year, once is maybe understandable (Especially after Redfall), but oh boy are we not going to now it's seemingly a yearly pattern and they're cancelling their most interesting projects left right and centre.
Probably giving up Gamepass once I finish off Clair Obscur, and I wouldn't be surprised if a bunch of other people have too.
If I was Xbox leadership I'd just quit at this point, given no matter what they do, the company is going to force them to undermine all the goodwill they've ever gained from the fans on a seemingly yearly basis.
Re: Fans Can't Believe PS5 Has Made More Profit Than All Previous PlayStations Combined
@LogicStrikesAgain I mean. I don't think anyone is ignoring all the live service stuff that's already going on 😅 That's why they're so annoyed that they see Sony going in the same direction.
It's less about villanising companies that do MTX, and more about Sony having built their brand off of single player games, now seemingly all but abandoning them for live service games.
Their fanbase is alot more vocal about their distaste for live service because Sony pretty much trained them to hate it. Or those who were predisposed to hate live service self selected as Sony fans because it wasn't their direction.
Now, it's not actually true that Sony are abandoning SP, but they have wasted years of dev time for multiple major SP teams in their mishandling of the whole LS push, and it really hasn't done much good for their image.
Tl;DR, Sony don't really deserve any more hate for MTXs than anyone else, but I don't think they realised just how much they built their audience up to hate the idea of them
Re: Fans Can't Believe PS5 Has Made More Profit Than All Previous PlayStations Combined
@themightyant Well I wasn't really counting destiny because that was MTX riddled long before Sony, but I did forget the other two that's true! Just backs up my point though I suppose. Never played MLB, are there really that many in it?
Re: Fans Can't Believe PS5 Has Made More Profit Than All Previous PlayStations Combined
@LogicStrikesAgain To be fair, the only real reason that Sony HAVEN'T fleeced people with Micro Transactions like everyone else is because all their live service attempts keep flopping, other than Helldivers which is 2nd party anyway 😅
If Concord had succeeded you best believe they'd be trying to take in those MTX benjamins
Re: The Witcher 4 Being Built for PS5 First and Foremost, Will Target 60fps
@SeaDaVie The title here is also misleading. CD in the actual quote say they're focusing on Console, not PS5 specifically
Re: Days Gone Dev Hit with Layoffs, Loses 30% of Staff
@Oram77 I think they were all developed by Team Ninja and published by Koei Tecmo? I think Sony publisher either the first one or first two in certain regions 🤔
Can't remember if the first two were, but 3 is multiplat.
Re: Days Gone Dev Hit with Layoffs, Loses 30% of Staff
@Oram77 Nioh 3 isn't 1st party?
Re: Days Gone Dev Reportedly Hit with Layoffs, Loses 30% of Staff
@UltimateOtaku91 It's not even just about numbers, it's about the specialities of those staff. Chances are that most of those 30 staff were Multiplayer related, such as Netcode engineers, MP designers etc...
It's part of the reason these Live Service endeavours from SP studios, like Bend, ND or say Arkane Austin before it's closure to give an Xbox example struggle. They staff up quickly to cover for capabilities they've never had before and that their pipeline isn't designed for. They then have a few years of development hell struggling to make a game while also learn how to account for MP, make a lesser game for it (Redfall for example. Having played it, it might have been a good game if it was SP from the start and Arkane had been able to do what they do best). Then, when it inevitably underwhelms/gets cancelled, and theyre finally turned back to SP games these studios are left with a bunch of staff they no longer have any need for and so of course they lay them off. It totally sucks, but the pattern makes absolute sense when you look at it
Re: You Can Play Gears of War for the First Time Ever on PS5 This Weekend
@thefourfoldroot1 I think that's well put. It's not that MP is low IQ, arguably it's higher IQ given players are (mostly) smarter than in game AI, and at very least the difficulty is tuned higher. "Low IQ" thus sounds quite dismissive and was maybe poor wording, but really refers to any achievement that requires THAT volume of anything. "Kill 50k grubs" in the campaign would be just as bad.
Re: Round Up: What Was Announced for PS5 at Xbox Games Showcase?
@Godot25 The ESO,SoT,FO76 segments are only disappointing when it feels like a few of those games like Everwild and Fable that I reaaaallly wanted to see more of just didn't show up. Otherwise they're fine even if I know I won't play them, but I suppose they make sense to have here. It only hurts when other things didnt show up 🥲
Re: Round Up: What Was Announced for PS5 at Xbox Games Showcase?
@AdamNovice Xbox do think about licensed songs, and pay to have the licenses for those songs and Co streamers in their presentations. The problem is that these sites tend to strike first and ask questions later
Re: Reminder: Look Out for PS5 Logos in Today's Xbox Showcase
@UltimateOtaku91 Pretty much. It made sense then, when Xbox was finally managing to do a good job of enticing Japanese developers who'd never brought their games to Xbox before to actually do so. It was a genuine win for them (not at anyone else's expense, just some positive news). Whereas now it's expected. No one is really doing Xbox Exclusives anymore other than Xbox, who are getting out of doing them themselves, but at the same time fare fewer games are skipping the platform, at least not permanently.
They're no longer fighting the "no games" narrative, or the expectations that 3rd parties won't support them, and their own support for other platforms has been established firmly.
Re: Reminder: Look Out for PS5 Logos in Today's Xbox Showcase
@UltimateOtaku91 I don't think they every thought they wanted to fool people. Same way Sony never thought they were fooling anyone when they showed off let's say CoD: Cold War at the PS5 launch and didn't put an Xbox logo on the trailer. We all know it's multiplatform, but it's about emphasising it's on your platform.
In the case of the Atlus games, they'd never been on Xbox before, so emphasising they now were was actually quite useful for them.
With that said, after the last few reveals I'd say the point has been made an underlined, so this time it would be a bit annoying if they had the same embargo again.
Re: MIXTAPE Does Coming of Age Storytelling Justice with a Stacked PS5 Soundtrack
@Perturbator There is 0 percent chance the MindsEye isn't just a couple of trailers/cinematics on each others shoulders in a trench coat just pretending to be a game. At best the gameplay will be a decent tech demo. At worst, it'll be a The Day Before situation.
Re: Round Up: What Was Announced at Summer Game Fest 2025?
@EfYI Calling out CoD for doing the same old thing... but then revealing that Splitgate 2 has yet another Battle Royale somewhat undercut that message 😅
Re: Poll: How Would You Rate Summer Game Fest 2025?
@PsBoxSwitchOwner I think that might be a given most years from here on out. For Keighley, the show is for profit which means ramming it full of ads and paid trailers. Which means for every dcenet reveal it's got to pay the bills with Gacha trailer money etc....
Whereas Sony just don't have the volume to do the big showcases they used to, at least not every year.
Leaving Xbox with the winning combination of a large volume of 1st party reveals, that also don't need to worry about filler, and paid ads, as they're funding the show themselves. Further compounded by Sony not doing their own full showcases making it easier for them to get 3rd party marketing rights, like for the Persona Remakes and Methaphor.
The next time we see a truely competing showcase could be the inevitable end of PS5/PS6 launch line-up showcases. As the end of one gen and the start of the next had always been when Sony clusters their releases the most.
Re: New Report Pegs Rumoured Persona 4 Remake for Imminent Xbox Showcase
@UltimateOtaku91 Blame Sony for shafting you, not Atlus. They could pay to put the games on PS Plus like Xbox do for Gamepass. But they don't, because they know they can milk you.
Buy the game or don't, but denying yourself a game because it's on a service you had no interest in anyway and are unaffected by is childish and just shooting yourself in the foot.
Re: PS5's Brilliant New State of Play Breaks Records for Sony
@Titntin Trying to pretend the current success of the PS5 and Sony is still the same as it was for the PS1 launch is just silly. The brand undoubtedly started on the back of 3rd party, but they didn't keep that position and curb stomp Xbox out of the hardware market off just 3rd party content. No, they did it last gen off 1st party, while their strong 3rd party support drove the point home.
There's big fan bases for both Sony's 1st party content and their 3rd party curating, and altrying to play down one in favour of the other is just dumb. Both were and are critical to many fans of the brand, and those who are hungry for more first party Sony content are well within their rights to feel frustrated at this point, just as many Xbox fans were frustrated during the Xbox One generation/Early Xbox Series Gen at how few 1st party games they were putting out.
Tl;Dr, Sony have built their house on two pillars, 1st party and 3rd party and they're only consistently delivering on one of those right now
Re: Poll: How Would You Rate State of Play for June 2025?
@Lowdefal It's less baffling when you take it in the context thtlat Sony have only held 2 actual summer showcases (or showcases at all for that matter, not SoPs) since the PS5 reveal. Basically 5 years now, and one of those was mostly dedicated to Fairgames, Concord and Marathon, the core of Sony's failed live service initiative (and SM2, but that was already announced).
For any individual SoP, yesterday's show was great, but people are rightfully pretty impatient for Sony to finally out out a one of their blockbuster, 1st party focused summer showcases of old. I bet we'll see something big from them at the SGF show, but compared to how first party focused the Xbox showcase will inevitably be for the 4th year in a row now, it not a great look.
But yes, once fans take a deep breath, and look at things reasonably they should see that was a really solid show.
Re: Xbox's Forza Horizon 5 Is Cleaning Up on PS5 Right Now
@nessisonett It's a licensing thing. The licenses have expired now, you can't even buy it on Xbox any more (but you can download and play it if you already own it)
Re: Sony's Marketing the Massive Improvements PS5 Pro Makes to Forza Horizon 5
@Titntin Ever since Forza Horizon one, the writing for the 'story' in those games has always felt deliberately silly and corny. The problem is, that worked better in FH1 where you had a career mode where you'd go up against specific characters etc... in the story as you progressed. Whereas since 2, where the festival and progression is more free-form without that same "story" to it, the silliness doesn't work quite as well. Hardly a deal breaker, but it would be fun if they moved back towards FH1 style a bit more again.
Re: Sony's Marketing the Massive Improvements PS5 Pro Makes to Forza Horizon 5
@themightyant More than that, at the end of the day it will have been Microsoft that made this trailer. If they're going to be a publisher, I think they know it's better to do it properly than sort of half ass it. And then as you said, Sony are all to happy to oblige for obvious reasons.
Re: Rumour: A BioShock Announcement Is Inbound, and It's a Return to Rapture
@clivegsd You're very much in the minority of thinking the Fallout show was awful.....
Re: It's Over! FTC Drops Its Case Against Microsoft's Activision Buyout
@CutchuSlow In theory they could have ordered Microsoft to sell/spin off at least some if not all of the ABK divisions they'd aquired. This long after that fact however it can get pretty blurred, and so very very rarely happens
Re: Warhammer 40k: Space Marine Remaster Misses Out on PS5 for Some Reason, Exclusive to Xbox and PC
@DennisReynolds Okay, at least name enough for it to be more than PS then? I can't think of many beyond Stalker 2. I'm sure there have been more, but not many major ones.
As for pretending like they aren't, seem to recall Spny pretending they didn't pay for Black Myth Wukong exclusivity? And more importantly a whole load of permanent exclusivity deals, like Forespoken, FF16, Stellar Blade etc...
It's all just silly at this point, timed or otherwise no one should really do it, but timed is the lesser evil when compared to permanent
Re: Warhammer 40k: Space Marine Remaster Misses Out on PS5 for Some Reason, Exclusive to Xbox and PC
@DennisReynolds Not officially, but it's a remaster. Ultimately they ARE porting it from somewhere to get it working on PS5 and Series consoles. Now, maybe they're just using the original PC version rather than the 360/ps3 versions for their respective platforms, but either way they haven't entirely built the game from the ground up
Also, in what world have Xbox had more timed exclusive deals this gen than Sony? Frankly the timed part is irrelevant, the deals being short is better than permanent, in which case they've not had anywhere close to as many 3rd party exclusive deals.
Re: Warhammer 40k: Space Marine Remaster Misses Out on PS5 for Some Reason, Exclusive to Xbox and PC
Sounds like it might be more of a backwards compatibility issue to me? I've got to guess they turned this around pretty quickly after the success of Space Marine 2, but that porting the PS3 version to the 5 is taking longer than the 360 version to Series consoles.
The PS3s architecture being alot less PC like, which is basically what modern consoles now are.
Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5
Worth noting, that many Gamepass players will sti have bought the Deluxe edition upgrades for the early access and DLC, which can significantly boost revenue from that portion of the player base.
Re: PlayStation Showcase, State of Play Event for May Appears Increasingly Unlikely
@TechaNinja They used to do them in June last gen, but the last fee years they've done May instead. Not sure why, but it has been the patern
Re: Apr 2025 USA Sales: PS5 Ports Award Microsoft's Forza Horizon 5, Indiana Jones Huge Boosts
@Oram77 Okay, but they have been making games. They've launched Avowed, South of Midnight and Doom The Dark Ages on top of those games this year so far, and Indiana Jones might be a port but it was a recent release.
Re: Hellblade 2 Announced for PS5, Out This Summer
@get2sammyb Just go in and judge it for yourself. It's definitely more of an experience than a gamey game, but it's not objectively bad like some people suggest. Merely not for everyone.
Re: DOOM: The Dark Ages Attracts 3 Million Players, Over 2 Million Estimated on Xbox
@MrMagic Nice little deflect there. I asked for a source that it flopped. Nothing about that proves the game flopped, you're just seemingly desperate for it to have done so. Trusted source or not, those are some pretty vague figures in the tweet, hardly a rock solid basis for flperformance analysis.
Now it's clearly not had stratospheric sales, but you really can't judge gamepass games by those alone. Given how many large games just came out, alot of players are probably just finishing up those first, I know I'm clearing out a few I've already started first.
But 1 week is way too fast to be judging a game as a success or failure, especially if it's not a live service. That goes as much for people over hyping the game as it does for people like you trying to put it down.
Re: DOOM: The Dark Ages Attracts Three Million Players, Dev's Biggest Launch in Its History
@Boxmonkey Player counts comr out for every Gamepass launch, because sales alone aren't a good indicator for blindingly obvious reasons. They came out for Expedition 33 as well....
Re: DOOM: The Dark Ages Attracts Three Million Players, Dev's Biggest Launch in Its History
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Re: Fans Discuss the Reason Behind DOOM: The Dark Ages' Lukewarm Opening
@MFTWrecks Not saying you're wrong, but I don't understand how some people could love 2016, but hate Eternal. Prefer 2016 and not like Eternal as much sure, but hate? I mean, they're quite different, but not the full swing from love to hate different 😅
Re: Xbox RPG Avowed Should Be a Much Improved Game Once It Comes to PS5
@Balaam_ Plenty of games have NPC that stand still waiting for you to come to them.... like alot of games. Including incredibly highly rated ones. The game isn't trying to be a sandbox game like Oblivion/Skyrim.
As for graphical downgrade, much of the time the game is drop dead gorgeous. While I agree, it's at its best while it's less colourful, and I wish it had stuck closer to the original reveal tone as well, it's still a good game.
Hopefully if they do a second one it's set outside the Living Lands and will be less over the top Bioluminesent
Re: UK Sales Charts: Expedition 33 Parries the Competition to Claim Number One
@Romans12 Plus, even when Xbox gamers outright buy games, stats they pretty much only buy digitally any more. Lord knows I haven't in about 6 or 7 years. Not new games anyway
Re: UK Sales Charts: Expedition 33 Parries the Competition to Claim Number One
@Cres_Waven1 Oblivion was digital only that's why. So it's not included on this list.
Re: DOOM: The Dark Ages (PS5) - Medieval Mashup Slows Down for FPS Excellence
@Roswell75 According to DF it mostly runs at 60 on base PS5, but drops into the lower 50s more often than they'd have liked as well. Though given the Series X version is an almost locked 60, I'd expect patches in the coming weeks will improve that on the base PS5 as well.