Comments 200

Re: Fable PS5's Innovative Life Sim Loop Has Me Smitten

Lysterao

@get2sammyb Knowing how they handle age ratings in games and movies. It's probably due to the vague allusions to dating and sex in the game.

Of course it's fine to mow down hordes of soldiers like they're daisy's, but heaven forbid you even mention sex!

Re: Halo PS5 Finally Brings Master Chief to Sony's System Next Month

Lysterao

@AdamNovice I mean, it's not like they've gone back amd forth on Gears, they never said which platforms it was on.

And as for the overall direction, this is basically the first we've seen of the new leaderships direction. Halo was already announced for PS5 before they took charge, they were hardly going to unannounced it.

Re: Stellar Blade: Blood Rain Is the PS5 Sequel You've Been Waiting For

Lysterao

@DarianStarfrog She looks and acts exactly like a 14 year old girl... does it matter if she's technically an android? If that's the sort of slexcuse you have to make, then maybe we should be checking your hard drive. Get a grip yourself, normalising stuff like this leads to very real consequences for very real ACTUAL human girls. The creeps aren't going to stop "oh, my bad, you looked exactly like an indistinguishable android to me, but you're not, so I'm going to leave you alone"....

Re: PS5 First-Party Sales Have Fallen Sharply, But It Doesn't Tell the Full Story

Lysterao

@get2sammyb You're absolutely right it's not the full picture. It's a complex equation of numerous shifting variables, of which sales figures are only one. Price tags for those games being another as you pointed out. Multiply those together and you get revenue which is the important figure But there is a 3rd piece of the (high level) puzzle, and that's install base. However we look at it, it seems catastrophic that first party game sales would be plummeting despite a rising install base.

The whole point of trying to seel as many consoles (even when you're not selling them at a loss), is to drive software sales where the real money is made. The PS5 is roughly launch aligned with the PS4, and yet, the software sales are following a reverse trajectory. Now, it's not all doom and gloom since 3rd party sales are doing well, but I worry for the future of their first part studios at this current rate.

Re: Ex-Forza Horizon Devs Poised to Reveal New PS5 Racer Prior to Sony's State of Play

Lysterao

@MasterChiefWiggum Exactly. I know some people wanted more narrative in FH6, but frankly I'm fine with what we got. Some light framing stuff, some super optional little day trip stories, but mostly just a whole lot of game. It's not even that story is bad, it's just effort that could have gone to more important stuff.

Doubly so when Playground are also making Fable! If they are wasting even a single talented writer on Forza when they could be doing work on Fable? That would be counterproductive

Re: Amid Xbox Exclusives Uncertainty, RPG Fable Recommits to PS5

Lysterao

@MFTWrecks I think the real trick to writing truely good comedy like this, especially British self deprecating humour is picking the movements to take yourself seriously. Mostly being silly, and funny with the occasional moments where the veneer slips and the underlying seriousness is clear.

Re: Sony's Not Pulling the Plug on Horizon Hunters Gathering, New PS5 and PC Beta Test Announced

Lysterao

@UltimateOtaku91 Kiln was a small sub team within a relatively small studio. Sure that studio is owned by Xbox, but it is a tiny tiny investment compared to something like this or Concord. It's also probably got tlmost of it's players on Gamepass rather than Steam. I doubt it's doing particularly large numbers, and will probably underperformed somewhat even for it's small size, but it's very likely not as bad as it seems, and not a studio sinker.

(Also, it's just a multiplayer game, not a Live Service title)

Re: Sony Ships 93.7 Million PS5 Consoles, But Recent Sales Down by Almost 50%

Lysterao

50%? Yikes. I though the 33% Xbox drop was bad. On the other hand, this was with a price raise so so that's probably a big part of the reasoning, coupled with the cost of living crisis gutting consumer demand for either console. I know GTA6 will probably lead to a spike in console sales later this year, but I'm afraid that it'll be a much smaller spike than industry estimates will have previously assumed. Which will in turn lead to funding pulled from more games, and more layoffs

Re: Forza Horizon 6 Is Likely a Substantial Download for Your PS5

Lysterao

@darylb24 I think Playground just have a much larger technical department than Obsidian who are much more narrative/art/level designer heavy. Playground alongside Turn10 have their own engine, that they're clearly experts with, especially as they've managed to adapt it to make RPGs for Fable. Obsidian on the other hand have never been about making cutting edge performance and visuals.

The more surprising one was MSFS 2024, I'd have thought that would be a bigger upgrade on Pro, but maybe the bottleneck there is more CPU/cloud streaming in assets based?

Re: Is Starfield's Crashing Finally Fixed on PS5?

Lysterao

I've been playing it again since the big update on Xbox. The first week it was alot buggier and more prone to crashing than it had been the last time I played, and I had about 5 crashes in 10 hours. I haven't had any further crashes in the past week or two however.

It's the sort of game they'll never get entirely crash free just due to the way it's designed, because of all the CPU intensive Physics and NPC stuff that can randomly spike and tank performance, but overall it's back in a place that playing it isn't an exercise in frustration. From a technical standpoint. Gamewise, the loop is still pretty love it or hate it depending on personal taste.

Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again

Lysterao

@Max_the_German While they could do that, what would be the point? Playground are an Xbox Games Studios studio. Even if they technically have Bethwsda "publish" it rather than XGS... all that changes is a title screen logo.

I'm not saying they'll they won't and should keep putting some games on PS, because they will, but I just think that won't be the avenue they take.

Chances are, XGS games will shift back more towards timed exclusivity. Quote possibly significant periods of it rather than just 6 months or so. Bethesda games, will be a game by game basis situation as they already are. ABK games will just stay fully multiplatform. That would be my guess for what they do in the short run

Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings

Lysterao

@UltimateOtaku91 Yeah, but the same is true for other publishers on the list. Ultimately it's a ranking of Publishers, and First party games, DLC and, 3rd part Published content are all what define a publisher.

The Indiana Jones DLC dragged Xbox back slightly as well for example.

Sonys score reflects a publisher with that had a yeah with high highs, and low lows. Averaged out to "good".

Others, had a higher average. That's really all this means.

Re: PS5 Players Seemingly Skip Marathon as Sales Estimates Look Very Weak

Lysterao

@GamingGod Because Money. Personally I'd love to see a game have time to grow and find it's audience.

Look at Pre MS Bethesda. Elder Scrolls Online launched it a sub optimal state. and even more notably F076 launched in a disastrous state. However both times, Robert Altman (old CEO) went to the teams, and asked them "what do you need to get back on track. And they did, both games are thriving, whatever derision FO76 still gets, it's had about 70 updated and has a very healthy player base. So it is possible.

The problem is for Marathon, so mucblh money was put it to it, and that'd without even considering the 3.6 billion acquisition of Bungie. Chances are they'll have needed this to be a mega hit for it all to be worth it. Updating a game and running it's servers is very expensive in its own right

Re: Microsoft Is Putting 3 Xbox Games on PS5 in Just a Few Weeks

Lysterao

@somnambulance @Grumblevolcano I wouldn't worry too much about Double Fine. It's not like it's the only game they've released recently, or the only game they've got in development. Sort of like Obsidian, none of their games individually have to be huge hits, as they're always making and releasing multiple games on lower budgets, compared to one singular all or nothing AAA games. It likely will under perform, I just doubt it'll be enough to tank them as a studio. That'll depend on whatever the main team is currently working on since Psyconauts 2.

Re: Starfield's PS5 Release Seems Practically Inevitable at This Point

Lysterao

@evan23 That's the perfect way of putting it. Starfield is a wildly ambitious game, but in a way that makes it quite niche and not for everyone. That's not even a particularly uncommon situation for a game, but people just seem to ignore that for Starfield. If I had to guess it's the impossible to ignore comparison to the mass appeal of Skyrim and Fallout.

Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?

Lysterao

@thechetearly I'm not even sure it would be technically possible for them to do for past ports. If helix is just Windows, then certainly not. For future ports sure they could bake that in, but I'm not sure they'd do that either. Like it or not, they do know MS is one of the biggest Publishers on PS at this point, and passing them off purely to mess with what will likely be a relatively Niche High end, low volume Console Esque PC just won't be worth it.

If they don't want their games on Helix, or on the Steam Machine, they just won't release them on PC at all. Picking and chosing like that just opens a can of worms they'd be smart to avoid.

Re: Site News: Where's Our Marathon PS5 Review?

Lysterao

@Retron Exactly. They're right when they say the game will change as content is released, but so can the review then. Waiting until it's "complete" is an exercise in futility with a Live service game, as they're always going to go through highs and lows. Just look at games like Overwatch or Helldivers 2. Their stats are constantly in flux, with players happy or displeased with the games for various reasons.

Review the general feel of the game and it's gameplay loop as it stands now, since the core experience won't change much, then review the swanky new endgame level later.

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

Lysterao

To be honest, I think the whole exclusives thing makes zero difference to the PS5 at this point. It's basically going to sell what it sells regardless of what Sony does at this point. Hell, they could probably go the rest of the generation without releasing a single first party game, exclusive or otherwise and it wouldn't change much in terms of the consoles sales. People who want a console will buy one, and at this point most of them will buy a PS5 by default.

This is a strategy planning for the PS6 generation, and competitors future shift towards PC hybrids, as THOSE will be a an increasingly attractive alternative to buyers. Especially as the younger generation with far less brand loyalty to PS grows up and has more expendible income to spare.