I went with Okay, but it was more between Okay and Poor for me personally. This was more for the Japanese audience and the PS5 price cut, which i’m glad they’re getting.
Not so much for me. Some cool indies though. Isnt that what some people wanted, more variety of indie and AA?
I liked Never Grave, Blaz Blue Entropy, Damon and Baby and Brokenlore: Ascend
Seems like a normal statement to me. It means they’ll be supporting and selling PS5 at least till 2030. Seems reasonable to me. For all the people complaining about PS6 coming too soon, you don't have to worry as there’ll be years of cross gen games. And rightfully so, as that ensures support for PS5 owners.
Some people seem to think that console generations only start when they stop with cross gen games. But that is totally business and consumer unfriendly. Imagine your console not being supported anymore after a new console launches
I notice Enhance games tends to develop for Playstation. The first Lumines on PSP. Rez Infinite was a PS console exclusive, i believe. Humanity also launched as a console exclusive. And now this.
They probably have a good working relationship with Sony.
Anyhow, this looks cool. Always great to see PSVR2 support as well 👍🏼
@Oram77 This. Both Sony and Naught Dog were very inexperienced in the live service space at the time they started development. Hearing ND talk about it back then, it was a very ambitious project, in the end it was probably too ambitious.
Still hope they could just give us something akin to Factions 1 though, doesnt have to really change much, just modernize the concept a little bit
And to people saying this was a knee jerk reaction to Microsoft. I dont think so. This acquisition would have probably been in negotiation a year before the ABK deal even got announced. This really had nothing to do with Microsofts deal, but with Sony’s strategy trying to get in to the live service market
@UltimateOtaku91 Tbf, i dont think Bungie had the power to make any calls at all. They just had an advising role, i believe. The call was still Naughty Dogs own to make.
Somehow I think the signature level of fidelity Naughty Dog was designing Factions 2 with, was just way too high for a live service, and would make it hard to scale for. I think Bungie fairly recognized this and told them.
And ND probably also noticed that all their resources and teams were being put on Factions, and they werent going to be able to make single player games anymore, and realized that thats not the path they wanted to take going further
Well, you win some, you lose some… I do still understand why Sony bought them, as they were at the top of their game at the time they were eyeing them, which would probably be some time early 2021, way before the actualy acquisition. If you wanted a live service studio at the time, they were seemingly one of the best. But they did pay way too much, in my opinion.
Anyway, i think they’ll do much better under Playstation Studios than under Bungie’s management, so personally i’m excited for the future.
@UltimateOtaku91 I would have loved a Factions 2, but it’s hard to say if the call to cancel it was a bad call when we’ve seen nothing from it. It might have been the best call to make. And knowing it would've prevented Naughty Dog from focusing on their single player endeavours, i personally am glad it didn't go through in the end
@Masacheez You’re right there is a ways to go, but Sony’s games hve long tail sales. Ghost of Tsushima reached those lifetime sales after 4 years, and with a much larger userbase at the time. So Ghost of Yotei reaching 3.3m in a month is pretty great
For even more added context, as of last year(September 2024) Ghost of Tsushima reached 13 million total lifetime sales. Sony’s games usually have long tail sales, selling well long after release. I’m curious how much other Sony games like Spider man 2 and Astro Bot has sold by now. I wish Playstation Studios would share some updated figures more often
@BAMozzy Sorry, but the target audience is definitely not the same. People who buy PC handhelds are mostly PC enthousiasts or the more serious console gamer who wants power in a handheld form.
And the target audience for the Portal is neither of those.
Respectfully, thats all i’m gonna say on the matter. I think you’re fighting a different fight here
@BAMozzy It’s totally fine that you would not buy one. But the thing i was reacting to is where you were saying that you find it funny that people are gravitating towards a $200 streaming device in stead of a more expensive pc handheld that can play natively as well.
And i explained that some people might not want to pay $600-$1000 if all they want is a dedicated streaming handheld with proper controllers. These devices are very different from each other, and have different target audiences
Thanks for the list. That’s a huge amount of titles. I own just a few, but i can’t wait to play Astro Bot and Dave the diver again on this handheld. And even though i think Ghost of Yotei is best on the big screen, it’s still cool to play a bit of some of Sony’s big AAA’s on this handheld. Oh, and i see Shinobi: Art of Vengeance in the list. This is going to be awesome.
It’s not just a PS5 accesory anymore. Its a fully dedicated streaming handheld on its own now. And if they ever offer an extra cheaper PS+ Portal tier, that only offers streaming (maybe something like Essential+Cloud), then that would make it even better.
Also, a $199 PS Portal bundle with 3 months of PS+ Premium would be very timely for the holidays. I know i’d go for one, you hearin this, Sony? 👀
@awp69 You’re totally right. Playstation doesnt offer that (yet). But the experience of playing on a small mobile phone screen is very different than on a dedicated handheld. Even with a $100 backbone controller it’s not the same as a full Playstation controller with proper haptic feedback and adaptive triggers.
Going back to your original point though, the Portal is definitely way more than just a remote play device now
@BLKxHER0 It really depends, for example what internet speeds you have. So it’s hard to give a one size fits all answer.
My experience with cloud streaming, is that i genuinely forget that i am streaming games. I used it a lot a while ago to try new games, because i didn't want to wait for games to download before i could try them natively. Personally, i was actually surprised how good their streaming is
As others have stated, you can use the remote play app and a controller and basically have a Portal. I’ll save my $200 for new games.
You cant do cloud streaming with the remote play app though. It has completely changed this device, from being an accesoire, to its own dedicated streaming handheld
I find it odd that a 'streaming only' device is somehow popular when the idea of Streaming games (something MS has offered for years now), seems to be very 'unpopular'
I’m sure you’re aware that Sony has offered game streaming way before MS ever did, right?
I also find it funny that they accept a 'Playstation' Handheld that doesn't play ANY Playstation Games natively but then question an 'Xbox' branded Handheld that does play games Natively as well as Stream their 'Console' ONLY games.
Well, they are different devices with a very different target audience. One is a $199 cloud streaming handheld. And one is a $600-$1000 full fledged pc handheld. Of course the expensive handheld is gonna offer more versatility. I’m sure you’re not saying that the $199 device should have the same features as a $1000 handheld? Comparing these two feels a bit off, unless the real issue here is what brand people are supporting.
If I was that 'desperate' to play a PS game away from my console, I would use something I already own. I'd never buy something that is Streaming ONLY - especially not a 'Portable' device I'd want to use away from home.
Just to clarify, playing games away from your console isn't desperate.
Also, some people have great experiences with Playstation’s cloud streaming. And for the people that only want cloud streaming, a cheap dedicated handheld, with the best ergononics of any handheld, is better than buying an expensive full fledged pc handheld
That is, you can now stream PS5 games to the handheld without even touching the console itself — provided you're a member of PS Plus Premium.
I mean, it was already possible to stream directly from the cloud without turning on your ps5 right?
Anyhow, i think this device is awesome. It’s basically a portable cloud streaming device, but with the best ergonomics of any handheld, as it’s basically a full controller.
I personally have almost zero issue while cloud streaming, i oftentimes even forget that i’m streaming a game (mind you, i’m not playing quick twitch games)
@Linaphor No dumb questions. While you could already stream games from the PS+ catalogue without turning on your ps5, now you can also stream all the games you own (digitally) without turning on your console. Like Ghost of Yotei for example.
I know i’ve been saying this for a while now, but i’m totally getting a PS Portal. This things just keeps getting more awesome.
Playing Astro Bot again on this is gonna be so cool 😁
@Archaeokaiser So the best game of all time is Dota 2? That’s like the most played on Steam for years now. Great theory.
I think you’re confusing most played with best. Game awards give awards to the best game of that year, not most played. Otherwise Fortnite would probably be the best game every year.
And once again, since you’re not really in the ecosphere, how would you actually know the quality of those games?
No, but other people are. And i just checked their Metacritic scores to see what critics and people thought about those games.
Going back to what we were discussing. Which exclusives are more notable? You can have your opinion of course. But my opinion is that Playstation exclusives are much more notable. If you don’t think so, thats fine, lets just agree to disagree 👍🏼
@Oram77 You’re probably right. But why though? Isnt a new launcher basically like downloading a new app or something. Are PC gamers this annoyed about having to do something for 2 mins? Maybe its because they already lose so much time having to tinker with settings and updating drivers before they can play a game, that they refuse to lose another 2 mins to install an new launcher lol jk
Edit: Business wise, I think a PSPC launcher might actually be a great counter move to Xbox potentially putting Steam on Xbox.
Even if PC gamers have such a reluctancy about installing new launchers, eventually the people who really want to play Playstation games on PC will download it
You’re right. I’m not a PC gamer. But we were talking about notable PC vs Playstation exclusives.
And thats the thing right there, most non PC gamers dont know those exclusives, because they seem to be pretty average games, with average critic scores and not at all GOTY contender level games. Playstation exclusives on the other hand are known industrywide, even by PC gamers, and some have won multiple Game of the Gear awards.
*Again, except Star Citizen, which i do know about, and looks like an awesome game (but still in its beta as far as i know)
Yeah, i think where we kinda veered off was that i thought you meant the emphasis on them all being 3rd party, meaning all games on all platforms. But then i understood what you meant was for all platforms to be hardware agnostic, and i actually agree with that.
The way i think it will play out though is actually pretty similar to movie streaming. It might not be what people want, but i think most people probably know its inevitable that games streaming is the future. I mean it’s already possible, and Nvidia has shown with low latency streaming, but there are still a few roadblocks before it can go fully mainstream.
But i think we’ll get there sooner than we might expect. I think the future you're envisioning, where Sony, Xbox and Nintendo platforms are all available on multiple types of hardware, from TV’s to PC, will be a thing ‘relatively’ soon. And eventually, their own dedicated hardware will fade out, much like the way we consume movies mostly through streaming
@RoomWithaMoose My bad, didnt realize it was for comedic effect. Im sure you notice many people get way too emotional about these things lately. But honestly your last paragraph has pursuaded me to reply again, as i can totally relate to it lol.
Going back to the Netflix argument. The reason i personally think its valid and does make sense, is it shows how if every game became available for every platform, it would make all but one platform redundant.
Even if we ignore the hardware. Let’s say PS, Xbox and Nintendo had their software platforms next to Steam on PC. If all of those platforms had the same games, because they all went multiplat, than eventually, only one would remain.
It’s like if every IP from Disney, HBO, Paramount, Apple was on Netflix and vice versa, there would be no need for all those platforms anymore. And eventually people would probably just subscribe to one platform, killing all competition.
So in the end it might not be “MOAR competition”, but just one monopolistic platform.
I’m not an expert in markets and business, all im saying is that, all gaming companies going full 3rd party with all their games might not necessarily be the best case scenario as you said. But that’s probably all i have to say about the matter, as this is just hypothetical theory at best. And maybe you are right, and opening up everything would be better
@RoomWithaMoose Dude, i’m all for discussion. But maybe take it down a notch, people are taking things way too serious lately.
The Netlifx/IP analogy is meant to show what would happen if all games were available on all platforms.
I can come up with a rebutall, but honestly im not that emotionally invested as you seem to be. No need to yel in all caps, i can get the argument just fine
But Microsoft, Sony, and Nintendo all becoming 3rd-party publishers — or, maybe preferably, completely opening up their ecosystems — is not some dystopic gaming future. It's basically the best case scenario for this industry, where everyone can play everything with everyone els.
If all of them went multiplatform, i can’t see a scenario where all of them survive.
If all games are available on all platform, then what would be the point in owning more than one? Eventually one would dominate and create a monopoly. Which company should that be? 🤔
Imagine Netflix getting acces to all of Disney’s IP’s. Do you think they would both thrive? Or would people just subscribe to one and cancel the other?
It may sound good in theory to have everything be an open ecosystem, but it would probably kill all diversity and competition
Very surprised how many people here have justified the needless costs of online multiplayer with some ill-conceived pretense.
Most just seem to understand that subsidizing hardware comes with certain tradeofs. One of which is paying for online play. But most dont seem to be that bothered as its only $7 a month, and it comes with 3 games and many other perks.
Over a typical 7 year console generation, you may pay $499 for a PS5 and $560 total for PS+ Essential. Thats $1059, and that includes more than 250 games.
Now compare that to spending $1200 on a PC with no games included.
And let’s not forget, its not obligatory to have PS+ Essential, plenty people who dont play multiplayer games do perfectly fine without it.
So yeah, some tradeoffs are not ideal, but its what keeps consoles affordable in the first place. We cant have affordable hardware and free services. That’s why the next Xbox is rumoured to be much more expensive
If they can subsidize the next console, and keep the price around $599-$699, then it’s fine for me. I don't wanna pay $1200 for a console, even if online is free.
Its like what, $7 a month for PS+ Essential? When you take into account the 3 games and other perks you get, it’s like you’re not paying for online at all.
But if Xbox does away with paid online for their next console, then Sony will at least have to consider doing it as well in my opinion.
Like a free tier, where you only get online access, but not all the other perks you get with Essential. All the other tiers would stay the same
There’s no solid evidence that a truly GOTY-level AAA single-player game requires 6-7 years of development. Claiming that Naughty Dog absolutely needs 6-7 years to make a good game lacks any factual backing.
I wasn’t claiming that. You were the one suggesting they should have had a game released by now. What i said was i’d rather see them take 6-7 years rather than rush something out every 4-5 years. Didnt know i had to back up a personal opinion with evidence lol.
Naughty Dog's next major project after releasing The Last of Us Part 2 was intended to be Fractions, an online live-service game set in The Last of Us universe, which was ultimately canceled. If
Thank you, i am well aware of what happened. And as i said, creative endeavours dont always pan out, thats just part of game development. Many games get cancelled behind the scenes all the time. You learn from it, pivot and move on.
Naughty Dog had plenty of time to develop and release its next game between 2020 and 2025, but they squandered it on a failed online game that ended up being canceled, causing delays and disrupting their release lineup.
You keep going back to what could have been, but its no guarantee that the Last of Us 3 would have released by now even if Factions never existed. Evidence? Factual backing?
You also leave out the part where they developed and released a full remake of The Last of Us during that period. You can’t say they didnt do anything, even if you dont like what they did.
Regarding the GTA comparison, fair enough. But i did mention other studios having very long development cycles this generation, i think you know ND is far from the exception here. If you dont agree that quality games take time to develop, thats fine. We’ll probably just have agree to disagree, cause i feel like we are just going to keep repeating our arguments
@Striker21 Naught Dog isnt some basic studio though, they deliver some of the highest quality games. I’d much rather see them take 6-7 years and come out with another GOTY contender, in stead of rushing out games every 4-5 years.
You mention ND having 400 employees, but remember, they released The Last of Us 2 just 5 years ago, a full remake of The Last of Us 3 years ago, and even a whole new Grounded mode last year. Meanwhile, Rockstar has 2000 employees (5x larger than ND), and their last game released 7 years ago. Even with large teams and high budgets, quality takes time
@Striker21 Sure, but it has happened. People need to just accept that fact. Sometimes strategies just dont go according to plan, thats part of game development. Learn from it, pivot, and move on, is all they can do. Can’t go on endlessly with this coulda woulda shoulda.
Still stands that game development takes a lot of time nowadays, especially for a studio who consistently makes some of the best games.
And as I’ve pointed out in my previous post, it can even take up to 8+ years for a single game
@get2sammyb Isnt PS+ Premium like $2 more per month over Extra though? Its not like your only paying for the added monthly retro games. You also get acces to like a catalogue of 400 classic games, VR games, a movie library and Streaming up to 4k on multiple devices for only $2 more.
I understand what you’re saying though, but still, for $2 more, technically, even just getting 1 game is a lot. I mean, just the ability for streaming alone cost more than just 2 bucks right?
Having said that, i also still feel that 2 games added monthly should be the minimum
It would be awesome if this releases in 2026! Sony just needs to keep an eye out on GTA6’s release, and make sure their own titles dont release too close to it, especially if GTA gets delayed to later in the year.
Not saying it’s guaranteed, but if Intergalactic gets added to Saros, , Marathon, Marvel Tokon and Wolverine, in the 2026 lineup, that could be an incredible year for Playstation Studios
Before more people start saying the same thing, as usual. These are normal development times for new IP’s. Especially for games from Naughty Dog which creates worlds with far more depth and detail than most other studios.
People need to stop comparing development times to the PS3 and PS4 era, games take way more development time nowadays, especially if you’re making a quality game.
Remember this is the studio behind games like, The Last of Us, Uncharted 4: A Thief’s End and The Last of Us 2. All Game of the Year winners. This is not the next FIFA or Call of Duty.
This studio gets way too much flack for this, but it’s not just them. Rockstar has been working on GTA6 for over a decade now. Cyberpunk took about 8 years to develop. Same with Starfield. Elder Scrolls 6 was announced back in 2018! All renowned studios with huge budgets. That’s just the reality of AAA game development nowadays. Quality takes time.
And If people are upset that this might be ND’s only game this gen, then so be it. Let’s stop rushing studios in to releasing unfinished games. It’ll be ready when it’s ready. Suck it up, sh*t happens
Yes... lol. Yes, pc has notable games. GTFO, Battle bit, Black Mesa, Escape from Tarkov. Valorant, I believe. Team Fortress The back rooms, Void Crew, Garys Mods, Star Citizen. Dude the list is never ending.
I’m going to be honest with you, i genuinely dont know any of those games. Except for Star Citizen, but isn’t that still in beta or something?
Yes, i’m aware Steam has a huge library, but most of it is pretty niche, right?
If i have to go by that list, i’d say Playstations exclusives are far more notable than PC exclusives.
I’m talking generation defining games known industry wide, GOTY winners and contenders like God of War, Uncharted, Bloodborne, Astro Bot, The Last of Us, Gran Turismo, Spiderman, Killzone, Horizon, Death Stranding, Ghost of Yotei etc.
I just dont want to wait for years to be able to play their games, and that’s if they even get ported. Heck, GTA6 isnt even coming to PC anytime soon. And most of the notable games on PC have probably already been ported to Playstation. Idk man, it’s just not compelling to me. But hey, that’s just my opinion
@Th3solution Fair enough. I was genuinely just curious that some people might not be aware that streaming was already available for the Portal. But yeah it’s a welcome addition indeed. This device just keeps getting better
@HonestHick Personally, buying a $1200 console where i have to potentially wait 3 years to be able to play some Playstation games isnt something i’m interested in. That is, if Sony doesnt change its PC strategy all together by the time next Xbox arrives. I’m curious, does Steam even have notable games that arent available on Playstation? At least Playstation has exclusives though, even if some are for a timed period. Try playing Death Stranding 2 or Ghost of Yotei on PC right now. So a much more expensive box that can only play some Playstation games years after release is not compelling to me.
Also one of the reasons the top played games on console arent Sony’s exclusives, is because most of those top played are live services games. And most of Sony’s games are single player story games, games you usually only play through once
Many seem to be suddenly excited about the Portal. Im just wondering if some people might not have realized that you could already stream games to your Portal without a PS5? Or are people just genuinely excited that they’ll be able to purchase games directly from the store with the Portal? You could already play your own games with this using remote play, right?
@Striker21 I see what you mean. I just don’t think the console crowd will go for a $1200 console, especially not the mainstream. That’s just too high of a price, catering to a niche demographic.
Also, Steam isn’t a selling point to sway PC players, because they already use Steam. And i’m sure the average PC player isnt going to want to switch back to a fixed hardware system, because thats the opposite of having a modular and upgradeable system like a PC, which is what the PC crowd wants.
Personally, i’m not quite sure Xbox will even integrate Steam in their next gen console. There’s just so many caveats to make that work properly, and frankly, it just sounds like a bad business plan in general. All game sales will go through Steam, effectively making it a Valve machine. Xbox wouldnt see any profits through game sales via Steam.
If they think they can capture the mainstream market with a $1200 machine, when they cant even capture it currently, they might be in for a rude awakening.
But you’re right, we’re just making educated guesses at this point. So if they do succeed next gen, i will be the first to say i was wrong
@Striker21 So apparently i did grasp it well, but like i said i just can’t see a $1200 console attracting the mainstream audience like you’re projecting. And especially not so much that it will cause a loss of third party support for Playstation. But hey, if ever that happens i’m sure Sony will make pivots accordingly
My argument is that Sony might lose third-party support if the next Xbox hybrid model manages to attract the mainstream audience through Steam and Game Pass
I just can’t get behind this hypothetical. I can’t imagine Playstation losing third party support. And i also can’t imagine Xbox gaining attracting the mainstream audience with a $1200 price point.
And even if i humour the hypothetical, i still genuinely dont understand what your point really is. Are you saying Sony should now preemptively go multiplat because of this hypothetical scenario that Xbox gains the mainstream audience so much that Playstation loses third party support?
Comments 1,653
Re: Poll: How Would You Rate State of Play for November 2025?
I went with Okay, but it was more between Okay and Poor for me personally. This was more for the Japanese audience and the PS5 price cut, which i’m glad they’re getting.
Not so much for me. Some cool indies though. Isnt that what some people wanted, more variety of indie and AA?
I liked Never Grave, Blaz Blue Entropy, Damon and Baby and Brokenlore: Ascend
Re: Ghost of Yotei PS5 Sales Surpass 3.3 Million Units, Crush Boycott Nonsense
Making the development cost back, and around 130m in profit after a month seems like a pretty good start to me
Re: Lumines Arise (PS5) - The Most Beautiful and Most Complete Lumines Game Ever
@Questionable_Duck Yes, that indeed seems to be the case.
It’s a great way for Sony to diversify their exclusive content with some good AA games
Re: PS5 'In the Middle' of Its Lifecycle, Claims Sony
Seems like a normal statement to me. It means they’ll be supporting and selling PS5 at least till 2030. Seems reasonable to me. For all the people complaining about PS6 coming too soon, you don't have to worry as there’ll be years of cross gen games. And rightfully so, as that ensures support for PS5 owners.
Some people seem to think that console generations only start when they stop with cross gen games. But that is totally business and consumer unfriendly. Imagine your console not being supported anymore after a new console launches
Re: Lumines Arise (PS5) - The Most Beautiful and Most Complete Lumines Game Ever
I notice Enhance games tends to develop for Playstation. The first Lumines on PSP. Rez Infinite was a PS console exclusive, i believe. Humanity also launched as a console exclusive. And now this.
They probably have a good working relationship with Sony.
Anyhow, this looks cool. Always great to see PSVR2 support as well 👍🏼
Re: Sony Speaks on Bungie Acquisition Disaster, Takes an 'Impairment Loss'
@Oram77 This. Both Sony and Naught Dog were very inexperienced in the live service space at the time they started development. Hearing ND talk about it back then, it was a very ambitious project, in the end it was probably too ambitious.
Still hope they could just give us something akin to Factions 1 though, doesnt have to really change much, just modernize the concept a little bit
Re: Sony Speaks on Bungie Acquisition Disaster, Takes an 'Impairment Loss'
And to people saying this was a knee jerk reaction to Microsoft. I dont think so. This acquisition would have probably been in negotiation a year before the ABK deal even got announced. This really had nothing to do with Microsofts deal, but with Sony’s strategy trying to get in to the live service market
Re: Sony Speaks on Bungie Acquisition Disaster, Takes an 'Impairment Loss'
@UltimateOtaku91 Tbf, i dont think Bungie had the power to make any calls at all. They just had an advising role, i believe. The call was still Naughty Dogs own to make.
Somehow I think the signature level of fidelity Naughty Dog was designing Factions 2 with, was just way too high for a live service, and would make it hard to scale for. I think Bungie fairly recognized this and told them.
And ND probably also noticed that all their resources and teams were being put on Factions, and they werent going to be able to make single player games anymore, and realized that thats not the path they wanted to take going further
Re: Sony Speaks on Bungie Acquisition Disaster, Takes an 'Impairment Loss'
Well, you win some, you lose some… I do still understand why Sony bought them, as they were at the top of their game at the time they were eyeing them, which would probably be some time early 2021, way before the actualy acquisition. If you wanted a live service studio at the time, they were seemingly one of the best. But they did pay way too much, in my opinion.
Anyway, i think they’ll do much better under Playstation Studios than under Bungie’s management, so personally i’m excited for the future.
@UltimateOtaku91 I would have loved a Factions 2, but it’s hard to say if the call to cancel it was a bad call when we’ve seen nothing from it. It might have been the best call to make. And knowing it would've prevented Naughty Dog from focusing on their single player endeavours, i personally am glad it didn't go through in the end
Re: Ghost of Yotei PS5 Sales Surpass 3.3 Million Units, Crush Boycott Nonsense
@RoomWithaMoose You have a poetic way with words, my friend
Re: Ghost of Yotei PS5 Sales Surpass 3.3 Million Units, Crush Boycott Nonsense
@Masacheez You’re right there is a ways to go, but Sony’s games hve long tail sales. Ghost of Tsushima reached those lifetime sales after 4 years, and with a much larger userbase at the time. So Ghost of Yotei reaching 3.3m in a month is pretty great
Re: Ghost of Yotei PS5 Sales Surpass 3.3 Million Units, Crush Boycott Nonsense
For even more added context, as of last year(September 2024) Ghost of Tsushima reached 13 million total lifetime sales. Sony’s games usually have long tail sales, selling well long after release. I’m curious how much other Sony games like Spider man 2 and Astro Bot has sold by now. I wish Playstation Studios would share some updated figures more often
Re: Hands On: PS Portal Is a Whole New Device with Cloud Streaming Update
@Vyns Yes, you do not need a PS5
Re: State of Play Announced for 11th November, Focus on Japanese PS5 Games
Nice, didn’t expect this! Excited to see what they’re gonna show. Here’s what i’d like to see (pie in the sky):
Re: Hands On: PS Portal Is a Whole New Device with Cloud Streaming Update
@Darude84
Just wanted to clarify, you don’t need your console to be turned on to stream games with the Portal
Re: Poll: Is PS Portal the Biggest Surprise Hit of the PS5 Generation?
@BAMozzy Sorry, but the target audience is definitely not the same. People who buy PC handhelds are mostly PC enthousiasts or the more serious console gamer who wants power in a handheld form.
And the target audience for the Portal is neither of those.
Respectfully, thats all i’m gonna say on the matter. I think you’re fighting a different fight here
Re: Poll: Is PS Portal the Biggest Surprise Hit of the PS5 Generation?
@BAMozzy It’s totally fine that you would not buy one. But the thing i was reacting to is where you were saying that you find it funny that people are gravitating towards a $200 streaming device in stead of a more expensive pc handheld that can play natively as well.
And i explained that some people might not want to pay $600-$1000 if all they want is a dedicated streaming handheld with proper controllers. These devices are very different from each other, and have different target audiences
Re: These Are All 2,800+ PS5 Games You Can Stream Directly to PS Portal Now
Thanks for the list. That’s a huge amount of titles. I own just a few, but i can’t wait to play Astro Bot and Dave the diver again on this handheld. And even though i think Ghost of Yotei is best on the big screen, it’s still cool to play a bit of some of Sony’s big AAA’s on this handheld. Oh, and i see Shinobi: Art of Vengeance in the list. This is going to be awesome.
It’s not just a PS5 accesory anymore. Its a fully dedicated streaming handheld on its own now. And if they ever offer an extra cheaper PS+ Portal tier, that only offers streaming (maybe something like Essential+Cloud), then that would make it even better.
Also, a $199 PS Portal bundle with 3 months of PS+ Premium would be very timely for the holidays. I know i’d go for one, you hearin this, Sony? 👀
Re: Poll: Is PS Portal the Biggest Surprise Hit of the PS5 Generation?
@awp69 You’re totally right. Playstation doesnt offer that (yet). But the experience of playing on a small mobile phone screen is very different than on a dedicated handheld. Even with a $100 backbone controller it’s not the same as a full Playstation controller with proper haptic feedback and adaptive triggers.
Going back to your original point though, the Portal is definitely way more than just a remote play device now
Re: Poll: Is PS Portal the Biggest Surprise Hit of the PS5 Generation?
@BLKxHER0 It really depends, for example what internet speeds you have. So it’s hard to give a one size fits all answer.
My experience with cloud streaming, is that i genuinely forget that i am streaming games. I used it a lot a while ago to try new games, because i didn't want to wait for games to download before i could try them natively. Personally, i was actually surprised how good their streaming is
Re: Poll: Is PS Portal the Biggest Surprise Hit of the PS5 Generation?
@awp69
You cant do cloud streaming with the remote play app though. It has completely changed this device, from being an accesoire, to its own dedicated streaming handheld
Re: Poll: Is PS Portal the Biggest Surprise Hit of the PS5 Generation?
@BAMozzy
I’m sure you’re aware that Sony has offered game streaming way before MS ever did, right?
Well, they are different devices with a very different target audience. One is a $199 cloud streaming handheld. And one is a $600-$1000 full fledged pc handheld. Of course the expensive handheld is gonna offer more versatility. I’m sure you’re not saying that the $199 device should have the same features as a $1000 handheld? Comparing these two feels a bit off, unless the real issue here is what brand people are supporting.
Just to clarify, playing games away from your console isn't desperate.
Also, some people have great experiences with Playstation’s cloud streaming. And for the people that only want cloud streaming, a cheap dedicated handheld, with the best ergononics of any handheld, is better than buying an expensive full fledged pc handheld
Re: Konami's Octopus Platformer Darwin's Paradox Swims into View with New Gameplay Trailer
Totally forgot about this game, still looks fun!
Re: Poll: Is PS Portal the Biggest Surprise Hit of the PS5 Generation?
I mean, it was already possible to stream directly from the cloud without turning on your ps5 right?
Anyhow, i think this device is awesome. It’s basically a portable cloud streaming device, but with the best ergonomics of any handheld, as it’s basically a full controller.
I personally have almost zero issue while cloud streaming, i oftentimes even forget that i’m streaming a game (mind you, i’m not playing quick twitch games)
Re: At Least One Publisher Still Strongly Supports PSVR2
There’s been quite some third party support for PSVR2 lately. Not first party, mind you, but still nice to see 👍🏼
Re: PS Portal Gets So Much Better Today in Huge UI, Cloud Streaming Update
@Linaphor No dumb questions. While you could already stream games from the PS+ catalogue without turning on your ps5, now you can also stream all the games you own (digitally) without turning on your console. Like Ghost of Yotei for example.
I know i’ve been saying this for a while now, but i’m totally getting a PS Portal. This things just keeps getting more awesome.
Playing Astro Bot again on this is gonna be so cool 😁
Re: 'We Want to Be Everywhere, on Every Platform': Microsoft CEO Once Again Commits to PS5
@Archaeokaiser So the best game of all time is Dota 2? That’s like the most played on Steam for years now. Great theory.
I think you’re confusing most played with best. Game awards give awards to the best game of that year, not most played. Otherwise Fortnite would probably be the best game every year.
No, but other people are. And i just checked their Metacritic scores to see what critics and people thought about those games.
Going back to what we were discussing. Which exclusives are more notable? You can have your opinion of course. But my opinion is that Playstation exclusives are much more notable. If you don’t think so, thats fine, lets just agree to disagree 👍🏼
Re: Leaked Cross-Buy Icon on PS5 Hints at Mysterious Pro-Consumer Move from Sony
@Oram77 You’re probably right. But why though? Isnt a new launcher basically like downloading a new app or something. Are PC gamers this annoyed about having to do something for 2 mins? Maybe its because they already lose so much time having to tinker with settings and updating drivers before they can play a game, that they refuse to lose another 2 mins to install an new launcher lol jk
Edit: Business wise, I think a PSPC launcher might actually be a great counter move to Xbox potentially putting Steam on Xbox.
Even if PC gamers have such a reluctancy about installing new launchers, eventually the people who really want to play Playstation games on PC will download it
Re: 'We Want to Be Everywhere, on Every Platform': Microsoft CEO Once Again Commits to PS5
@Archaeokaiser That’s such a weird flex 😆
You’re right. I’m not a PC gamer. But we were talking about notable PC vs Playstation exclusives.
And thats the thing right there, most non PC gamers dont know those exclusives, because they seem to be pretty average games, with average critic scores and not at all GOTY contender level games. Playstation exclusives on the other hand are known industrywide, even by PC gamers, and some have won multiple Game of the Gear awards.
*Again, except Star Citizen, which i do know about, and looks like an awesome game (but still in its beta as far as i know)
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
@RoomWithaMoose Hell yeah!!! 👊🏼😆
Yeah, i think where we kinda veered off was that i thought you meant the emphasis on them all being 3rd party, meaning all games on all platforms. But then i understood what you meant was for all platforms to be hardware agnostic, and i actually agree with that.
The way i think it will play out though is actually pretty similar to movie streaming. It might not be what people want, but i think most people probably know its inevitable that games streaming is the future. I mean it’s already possible, and Nvidia has shown with low latency streaming, but there are still a few roadblocks before it can go fully mainstream.
But i think we’ll get there sooner than we might expect. I think the future you're envisioning, where Sony, Xbox and Nintendo platforms are all available on multiple types of hardware, from TV’s to PC, will be a thing ‘relatively’ soon. And eventually, their own dedicated hardware will fade out, much like the way we consume movies mostly through streaming
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
@RoomWithaMoose My bad, didnt realize it was for comedic effect. Im sure you notice many people get way too emotional about these things lately. But honestly your last paragraph has pursuaded me to reply again, as i can totally relate to it lol.
Going back to the Netflix argument. The reason i personally think its valid and does make sense, is it shows how if every game became available for every platform, it would make all but one platform redundant.
Even if we ignore the hardware. Let’s say PS, Xbox and Nintendo had their software platforms next to Steam on PC. If all of those platforms had the same games, because they all went multiplat, than eventually, only one would remain.
It’s like if every IP from Disney, HBO, Paramount, Apple was on Netflix and vice versa, there would be no need for all those platforms anymore. And eventually people would probably just subscribe to one platform, killing all competition.
So in the end it might not be “MOAR competition”, but just one monopolistic platform.
I’m not an expert in markets and business, all im saying is that, all gaming companies going full 3rd party with all their games might not necessarily be the best case scenario as you said. But that’s probably all i have to say about the matter, as this is just hypothetical theory at best. And maybe you are right, and opening up everything would be better
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
@RoomWithaMoose Dude, i’m all for discussion. But maybe take it down a notch, people are taking things way too serious lately.
The Netlifx/IP analogy is meant to show what would happen if all games were available on all platforms.
I can come up with a rebutall, but honestly im not that emotionally invested as you seem to be. No need to yel in all caps, i can get the argument just fine
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
@RoomWithaMoose
If all of them went multiplatform, i can’t see a scenario where all of them survive.
If all games are available on all platform, then what would be the point in owning more than one? Eventually one would dominate and create a monopoly. Which company should that be? 🤔
Imagine Netflix getting acces to all of Disney’s IP’s. Do you think they would both thrive? Or would people just subscribe to one and cancel the other?
It may sound good in theory to have everything be an open ecosystem, but it would probably kill all diversity and competition
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
@RoomWithaMoose
Most just seem to understand that subsidizing hardware comes with certain tradeofs. One of which is paying for online play. But most dont seem to be that bothered as its only $7 a month, and it comes with 3 games and many other perks.
Over a typical 7 year console generation, you may pay $499 for a PS5 and $560 total for PS+ Essential. Thats $1059, and that includes more than 250 games.
Now compare that to spending $1200 on a PC with no games included.
And let’s not forget, its not obligatory to have PS+ Essential, plenty people who dont play multiplayer games do perfectly fine without it.
So yeah, some tradeoffs are not ideal, but its what keeps consoles affordable in the first place. We cant have affordable hardware and free services. That’s why the next Xbox is rumoured to be much more expensive
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
If they can subsidize the next console, and keep the price around $599-$699, then it’s fine for me. I don't wanna pay $1200 for a console, even if online is free.
Its like what, $7 a month for PS+ Essential? When you take into account the 3 games and other perks you get, it’s like you’re not paying for online at all.
But if Xbox does away with paid online for their next console, then Sony will at least have to consider doing it as well in my opinion.
Like a free tier, where you only get online access, but not all the other perks you get with Essential. All the other tiers would stay the same
Re: PS5's Intergalactic: The Heretic Prophet Draws Closer with Naughty Dog Recruitment Drive
@Striker21
I wasn’t claiming that. You were the one suggesting they should have had a game released by now. What i said was i’d rather see them take 6-7 years rather than rush something out every 4-5 years. Didnt know i had to back up a personal opinion with evidence lol.
Thank you, i am well aware of what happened. And as i said, creative endeavours dont always pan out, thats just part of game development. Many games get cancelled behind the scenes all the time. You learn from it, pivot and move on.
You keep going back to what could have been, but its no guarantee that the Last of Us 3 would have released by now even if Factions never existed. Evidence? Factual backing?
You also leave out the part where they developed and released a full remake of The Last of Us during that period. You can’t say they didnt do anything, even if you dont like what they did.
Regarding the GTA comparison, fair enough. But i did mention other studios having very long development cycles this generation, i think you know ND is far from the exception here. If you dont agree that quality games take time to develop, thats fine. We’ll probably just have agree to disagree, cause i feel like we are just going to keep repeating our arguments
Re: PS5's Intergalactic: The Heretic Prophet Draws Closer with Naughty Dog Recruitment Drive
@Striker21 Naught Dog isnt some basic studio though, they deliver some of the highest quality games. I’d much rather see them take 6-7 years and come out with another GOTY contender, in stead of rushing out games every 4-5 years.
You mention ND having 400 employees, but remember, they released The Last of Us 2 just 5 years ago, a full remake of The Last of Us 3 years ago, and even a whole new Grounded mode last year. Meanwhile, Rockstar has 2000 employees (5x larger than ND), and their last game released 7 years ago. Even with large teams and high budgets, quality takes time
Re: PS5's Intergalactic: The Heretic Prophet Draws Closer with Naughty Dog Recruitment Drive
@Striker21 Sure, but it has happened. People need to just accept that fact. Sometimes strategies just dont go according to plan, thats part of game development. Learn from it, pivot, and move on, is all they can do. Can’t go on endlessly with this coulda woulda shoulda.
Still stands that game development takes a lot of time nowadays, especially for a studio who consistently makes some of the best games.
And as I’ve pointed out in my previous post, it can even take up to 8+ years for a single game
Re: As Sony's PS Plus Premium Expands Slowly, Another Dev Announces PS1 Emulation Plans
@get2sammyb Isnt PS+ Premium like $2 more per month over Extra though? Its not like your only paying for the added monthly retro games. You also get acces to like a catalogue of 400 classic games, VR games, a movie library and Streaming up to 4k on multiple devices for only $2 more.
I understand what you’re saying though, but still, for $2 more, technically, even just getting 1 game is a lot. I mean, just the ability for streaming alone cost more than just 2 bucks right?
Having said that, i also still feel that 2 games added monthly should be the minimum
Re: PS5's Intergalactic: The Heretic Prophet Draws Closer with Naughty Dog Recruitment Drive
It would be awesome if this releases in 2026! Sony just needs to keep an eye out on GTA6’s release, and make sure their own titles dont release too close to it, especially if GTA gets delayed to later in the year.
Not saying it’s guaranteed, but if Intergalactic gets added to Saros, , Marathon, Marvel Tokon and Wolverine, in the 2026 lineup, that could be an incredible year for Playstation Studios
Re: PS5's Intergalactic: The Heretic Prophet Draws Closer with Naughty Dog Recruitment Drive
Before more people start saying the same thing, as usual. These are normal development times for new IP’s. Especially for games from Naughty Dog which creates worlds with far more depth and detail than most other studios.
People need to stop comparing development times to the PS3 and PS4 era, games take way more development time nowadays, especially if you’re making a quality game.
Remember this is the studio behind games like, The Last of Us, Uncharted 4: A Thief’s End and The Last of Us 2. All Game of the Year winners. This is not the next FIFA or Call of Duty.
This studio gets way too much flack for this, but it’s not just them. Rockstar has been working on GTA6 for over a decade now. Cyberpunk took about 8 years to develop. Same with Starfield. Elder Scrolls 6 was announced back in 2018! All renowned studios with huge budgets. That’s just the reality of AAA game development nowadays. Quality takes time.
And If people are upset that this might be ND’s only game this gen, then so be it. Let’s stop rushing studios in to releasing unfinished games. It’ll be ready when it’s ready. Suck it up, sh*t happens
Re: 'We Want to Be Everywhere, on Every Platform': Microsoft CEO Once Again Commits to PS5
@11001100110zero
I’m going to be honest with you, i genuinely dont know any of those games. Except for Star Citizen, but isn’t that still in beta or something?
Yes, i’m aware Steam has a huge library, but most of it is pretty niche, right?
If i have to go by that list, i’d say Playstations exclusives are far more notable than PC exclusives.
I’m talking generation defining games known industry wide, GOTY winners and contenders like God of War, Uncharted, Bloodborne, Astro Bot, The Last of Us, Gran Turismo, Spiderman, Killzone, Horizon, Death Stranding, Ghost of Yotei etc.
I just dont want to wait for years to be able to play their games, and that’s if they even get ported. Heck, GTA6 isnt even coming to PC anytime soon. And most of the notable games on PC have probably already been ported to Playstation. Idk man, it’s just not compelling to me. But hey, that’s just my opinion
Re: Rumour: PS Portal Could Be About to Get Even More Compelling
@Th3solution Fair enough. I was genuinely just curious that some people might not be aware that streaming was already available for the Portal. But yeah it’s a welcome addition indeed. This device just keeps getting better
Re: 'We Want to Be Everywhere, on Every Platform': Microsoft CEO Once Again Commits to PS5
@HonestHick Personally, buying a $1200 console where i have to potentially wait 3 years to be able to play some Playstation games isnt something i’m interested in. That is, if Sony doesnt change its PC strategy all together by the time next Xbox arrives. I’m curious, does Steam even have notable games that arent available on Playstation? At least Playstation has exclusives though, even if some are for a timed period. Try playing Death Stranding 2 or Ghost of Yotei on PC right now. So a much more expensive box that can only play some Playstation games years after release is not compelling to me.
Also one of the reasons the top played games on console arent Sony’s exclusives, is because most of those top played are live services games. And most of Sony’s games are single player story games, games you usually only play through once
Re: Rumour: PS Portal Could Be About to Get Even More Compelling
Many seem to be suddenly excited about the Portal. Im just wondering if some people might not have realized that you could already stream games to your Portal without a PS5? Or are people just genuinely excited that they’ll be able to purchase games directly from the store with the Portal? You could already play your own games with this using remote play, right?
Re: Loulan: The Cursed Sand Looks Like Another Must Play PS5 Console Exclusive
This looks so good. I needed me some OG God of War vibes. Love this! I’ll be keepin an eye out on this one 👀
Re: That Promising PS5 Console Exclusive Has Ex-Sony Santa Monica and FromSoftware Talent Behind It
OG God of War vibes. I love it!
Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock
@Striker21 I see what you mean. I just don’t think the console crowd will go for a $1200 console, especially not the mainstream. That’s just too high of a price, catering to a niche demographic.
Also, Steam isn’t a selling point to sway PC players, because they already use Steam. And i’m sure the average PC player isnt going to want to switch back to a fixed hardware system, because thats the opposite of having a modular and upgradeable system like a PC, which is what the PC crowd wants.
Personally, i’m not quite sure Xbox will even integrate Steam in their next gen console. There’s just so many caveats to make that work properly, and frankly, it just sounds like a bad business plan in general. All game sales will go through Steam, effectively making it a Valve machine. Xbox wouldnt see any profits through game sales via Steam.
If they think they can capture the mainstream market with a $1200 machine, when they cant even capture it currently, they might be in for a rude awakening.
But you’re right, we’re just making educated guesses at this point. So if they do succeed next gen, i will be the first to say i was wrong
Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock
@Striker21 So apparently i did grasp it well, but like i said i just can’t see a $1200 console attracting the mainstream audience like you’re projecting. And especially not so much that it will cause a loss of third party support for Playstation. But hey, if ever that happens i’m sure Sony will make pivots accordingly
Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock
@Striker21
I just can’t get behind this hypothetical. I can’t imagine Playstation losing third party support. And i also can’t imagine Xbox gaining attracting the mainstream audience with a $1200 price point.
And even if i humour the hypothetical, i still genuinely dont understand what your point really is. Are you saying Sony should now preemptively go multiplat because of this hypothetical scenario that Xbox gains the mainstream audience so much that Playstation loses third party support?