Comments 2,387

Re: PlayStation Studios: All Sony First-Party Developers and What They're Working On

LogicStrikesAgain

XDev is also working together with Ember Lambs on Kena 2, i believe, so that makes it 9 games that we know of.

Also, my bad, the TeamLFG doesnt have a formal announcement yet. But they did basically tell us what they’re working on, and we know they’ve done alpha testing already. So arguably 10 games, but if we go by formal announcements than ok i guess we dont know of this game yet.

Other games might not have been announced yet, but are also in development as we speak (some further along then others of course). I’m pretty sure there’ll be at least 2 more new announcements this year.

Also, Sony announced Wolverine in 2021 and it still isn't here.

Yeah i know, it’s releasing in 3 months though.

Anyhow, i dont see much reason for concern here. Playstation is basically as good as back on track with a decent release cadence imo (not peak necessarily), after the lull due to live service cancellations. They even have a roadmap again, something they didnt have for a while. They already released 4 games this year, with 3 more slated to come in the latter half. Even 2027 already has like 4 games scheduled as of now, with more likely yet to be announced

Re: PlayStation Studios: All Sony First-Party Developers and What They're Working On

LogicStrikesAgain

Intergalactic
God of War Laufey
Wolverine
Horizon 3
Astro Bot 2 (or Astro Kart?!)
Spider man 3
Gran Turismo 8
Marvel Tokon
Kena 2 (XDev)
Until Dawn 2

Playstation Studios has quite a few a games in development i’m excited for. Also very curious to see what Media Molecule and TeamLFG have been cookin. And i’m wondering when we’ll hear what the other single player game is that Naughty Dog is working on. Also curious to see what Playstation IP People Can Fly is working on, and if there’ll be more surprise announcements along the way

Re: 'There's a Finished Version of Gears of War PS5 Sitting on a Drive': New Game E-Day Was Almost Done

LogicStrikesAgain

@jerrylongbones @crimsonhead People are more complaining about the amount of times MS has flip flopped on their decision. Sure, Sony backed out from PC, but that was just one flip flop lol.

Microsoft on the other hand started out with exclusives, then said “only 4 games”, but then they started porting other games, but then they said Starfield and Indiana Jones wont be ported, then they did it anyway. Then they made a whole big multiplatform campaign about “everything being an Xbox” and that exclusives are antiquated, even had Halo Studios confirming they are releasing all titles on Playstation going forward, even wearing a PS t-shirt while doing so lol. And now we are back to some games being exclusive. But at the same time they still announced SoD3, Senua and Spyro to be multiplat.

So yeah you get the point, a lot of flip floppin around from MS, which apparently can be annoying to some, especially for some PS owners who want to know for sure if games are coming over or not. Like it or not, Microsoft caters to all platforms now, so its understandable that all this vagueness can be a bit annoying.

Only way this would be comparable to Sony backing out of PC ports, is if Sony started porting a few games to PC again, then held a big campaign to say that multiplat is the way forward, only to suddenly switch back to Playstation exclusives, but still announce a few PC ports at the same time. I bet if that happens, PC users would also be annoyed about the constant decision changes, as they would never know if they can expect a game to come to their platform or not.

Anyhow, personally i dont really care. I think Xbox should do whatever they think is right for their brand, and pivoting how many times they want is their right. Just as long as they understand that they’re a multiplatform publisher now, and this constant flip flopping on decisions might annoy a part of their user base

Re: 'There's a Finished Version of Gears of War PS5 Sitting on a Drive': New Game E-Day Was Almost Done

LogicStrikesAgain

I dont know why i expected something completely different, but this just looks the same as every previous Gears title, albeit a bit prettier. Something about this series is just off putting to me. I think its the character design, and the drab colour scheme, i’m just not feeling it. Then again, i’m not their target audience, as i’ve never been into this franchise.

I dont mind it being exclusive though, but if this is supposed to move the needle in terms of console sales i’m afraid its far too little too late

Re: Rumour: Gears of War: E-Day Was Coming to PS5, Xbox Cancelled Port Very Recently

LogicStrikesAgain

I really couldnt be bothered less, and i’m a PS fan. I’m actually in the camp that says exclusives = competition, so i’m fine with Xbox having its exclusives.

However, I just genuinely think that this wont have the effect Xbox hopes it will have for them. This is not going to push console sales in a meaningful way, i believe. They’d just be back to the point before they started porting over all their IPs, but now they have even less exclusives to persuade people to buy their console.

But if they start to make every IP they own exclusive from now on, well that might change the picture a lot. The question is, can they even afford to do that with such a small user base, especially seeing that Helix isnt expected to be priced as a mass seller? I dont think they can

Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties

LogicStrikesAgain

@Fishmasterflex96 I think the reason Final Fntasy isnt doing so well, isnt due to exclusivity at all.

I think the franchise is just not that strong in the west anymore, especially not among the kids today who didnt grow up with it. And these aren’t really games you just pick up and play. They’re large RPGs that all play different, and require dozens to a 100 hours to finish.

Whats making it even worse is they divided this particular game in 3 parts. So its even harder for newcomers to get in if they havent played the first 2 games.

I personally dont think multiplat is going to suddenly double their sales. I think that the bulk of the people that are going to buy this game, are still the ones that played the first 2.

I dont think exclusivity was their main problem. At least with Sony they were guaranteed a bag of money for the exclusivity alone, even before selling copies on PS5. Now they will have to compensate for this loss with even more sales. But i wish them the best with their multiplat endeavour

Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties

LogicStrikesAgain

@IllusiveMan

Just look at Death Stranding 2 (my personal 2025 GOTY), PC launch came and went without any fuss whatsoever and even the day one PS5 launch didn’t set the world on fire either, while a new IP like Crimson Desert released everywhere from day one, it quickly went viral and sold more than 5 million copies, that’s the way forward.

That’s anecdotal though, it doesnt really prove anything.

Many exclusive Playstation games have also sold in the 10s of millions, and many day 1 multiplatform games have sold poorly.

The reason some games sell well or poorly, is due to way more variables than just being exclusive or multiplat on day 1

Re: PS5's Fairgames Dodged State of Play, But Could It Be Rebranded at Summer Game Fest?

LogicStrikesAgain

Sometimes it baffles me how some games can get so much hate. Im not interested in this game as well, but I really couldnt give a flying f*ck when this gets shown. I treat it like any other game. If i like what i see, i like it. If i dont, i’ll just move on and ignore it. Thats what i do with all games.

I dont understand the need of all these full grown adult men to constantly whine about games they dont like

Re: Poll: What Was the Best PS5 Game at State of Play?

LogicStrikesAgain

@Balaam_

but that dialogue was so bad and out of place it makes me suspect people who aren’t bothered by it are probably not very well-read

Funny you mention well read. Because ironically, using such a narrow heuristic to determine whether people are well read, often signals a limited understanding of psychology and human behaviour. You must be well read in other areas, i guess 🙃

Re: 17 PS5 Predictions for State of Play June 2026

LogicStrikesAgain

@DadJKP

People have been down on Insomniac ever since SM2. It wasn’t bad but just incredibly mediocre.

Maybe your projecting a bit here. 144 critic reviews average on a 90 Must Play game on Metacritic, with over 11 thousand user reviews scoring an 8.4.

Far from being “incredibly mediocre”

Re: 17 PS5 Predictions for State of Play June 2026

LogicStrikesAgain

“We don’t care, you don’t care”

Personally, i think it would be better if you just always assume that there are at least some people that might be interested, even in those games that you or even the majority doesn't seem to like.

And i’m sure those people that are interested, would like to read about it, without it constantly being dunked on.

Anyhow, this list )bar a few exceptions) basically looks like what i’m expecting we’ll see from the show 👍🏼

Re: Wolverine PS5 Pre-Orders Expected to Open Next Week, After State of Play

LogicStrikesAgain

@Grumblevolcano

they've massively price hiked PS5 consoles, increased the price of PS+ as well as there also being the dynamic pricing situation with the PS store.

Fair enough! Personally, even if i’m not happy about it, i think most of the price increases fall under expected and fair practices. They basically matched the prices of their closest competitor in the high end console space (even managing to keep it cheaper for around 5 months before they increased it).

And the PS+ was an expected 10% increase, something people always complain about (understandably), but which i feel just falls under expected inflation price increases.

Even if we want, we cant expect prices to stay the same indefinitely, especially when component costs are driving up prices of literally all tech products across the board. Steam Deck being the latest example, which is now more expensive than a PS5 Pro 👀.

To be fair, the dynamic pricing is pretty scummy, no way i can defend that

Re: 007 First Light Debuts to 1.5 Million Sales in Just 24 Hours

LogicStrikesAgain

@Canadadry

Not to be a dick but 1.5 million in 24 hours is great....sorry Saros you ain't it.
When a random Bond game pushes your sh#t in that much your game is toast.

Lol, whats your beef with Saros? That game has nothing to do with this, why even compare them. Unfortunately, sometimes highly rated games like Saros dont sell well, partially because its very niche, unlike this “random Bond game”, which even released on 3 different platforms btw.

What i wonder is why you’re gloating in the first place about such a good game like Saros not selling well.

I mean Cyberpunk sold over 8 million copies in its first day, and that wasnt even an established IP like the Bond franchise, so i guess that means this game aint it either? 🤷🏻‍♂️

Re: 'Absurd': Social Media Misquotes Journalist, Erroneously Claims Sony Is Angry at Naughty Dog

LogicStrikesAgain

I really dont get what people find hard to understand about Schreiers comment, especially after the explanation he gave. It seems like some people here are still inventing their own interpretation of it lol.

Basically he’s saying that Sony isnt necessarily mad at ND (which is what some media was propagating). This whole discussion started about Bungie. He was merely commenting on someone saying that how can Sony be fine with ND’s ballooning costs and only be concerned with Bungie. To which he replied that they (like any publisher) have an issue with that as well, meaning they do have issues with ballooning costs overall, no matter the studio, not just Bungie in particular.

But it’s still a leap saying they’re angry with ND, or whatever headlines the internet ran with

Re: 'Absurd': Social Media Misquotes Journalist, Erroneously Claims Sony Is Angry at Naughty Dog

LogicStrikesAgain

Personally i dont even really get what the fuzz about ND taking so long is about. Sure, when Intergalactic comes out, it’ll be 7 years since their last game (if we ignore the solid remake they released).

But havent most AAA games from every big publisher taken 5-7 years lately? This isnt the PS3/Xbox360 era of development anymore. These ballooning development times arent really a ND-only problem. Sucker Punch also took 5 years to develop a sequel to Ghost, but will all due respect, that was a pretty similar game to its predecessor.

ND is creating a whole new world and IP, and not too mention their games are usually high fidelity, top tier and goty level standard. I dint know why everyone always complains about ND, just let them work, almost all AAA games take 5-7 years to make nowadays, but ND doesnt make mediocre games. Just like we let Rockstar work 10 years on games, or Bethesda work almost a decade on Elder Scrolls 6, lets just let ND do their thing.

I’d hate to see them rush out what could be a potential masterpiece like the Last of Us or Uncharted, just because some people on the internet have no patience