Comments 1,876

Re: More God of War PS5 Details Leak, Out in 2027 with New Protagonist

LogicStrikesAgain

As long as it feels like a new IP. I still hope it has an Egypt setting. And a more action focused game like the original sounds very compelling. Can’t wait to see the game.

With PS releasing 7 first party titles this year, and already having Intergalactic and this Santa Monica game slated for 2027, it seems like Playstation is finally back to a solid release cadence again

Re: Shuttered Dev Bluepoint Wanted to Remake Bloodborne, FromSoftware Blocked It

LogicStrikesAgain

@SMJ Fair question. I really don’t know. I would need to have way more data before i could answer that. Was Hulst ordered to make cuts from corporate? What were his alternatives? How did Bluepoint truly fair behind the scenes? Were they in fact floundering? Were they missing milestones targets? As outsiders, we dont get all the information.

Are remakes even a good bet? Maybe putting a few of the best of those 70 people on other projects was the better choice. And, maybe it wasn’t. Its impossible to know without having all the pieces. Thats like asking a judge to make a call, when he doesnt have all the evidence.

These companies will often do multilayered cost analysis studies before making these decisions. This arent done on a whim, nor is Hulst the only who agreed on it.

Look i get the emotional side, which is what you’re reacting to i think. I was shocked and dissapointed when i heard that they were closed. But i also realize, that there’s much more that go into these decisions that i’m not aware of.

To be clear, i’m not saying it wasnt a stupid decision either. I’m simply saying that for now we can’t be certain either way

Re: Shuttered Dev Bluepoint Wanted to Remake Bloodborne, FromSoftware Blocked It

LogicStrikesAgain

@SMJ

I also think that you'll struggle to find many (if any) PlayStation fans who think that closing Bluepoint was a wise idea. Including all of the writers and editors of this site.

I don’t look at what other people think to form opinions. I’m just saying that without knowing the full picture, we can never be sure if this was a wise decision or not. We just dont have the full picture to make that call. And maybe some day we will.

forcing them into a live service game

You see this is what i mean. We don’t have the whole picture. Maybe, this was their best pitch, who knows?

cancelling that

Again, we cant be sure. Maybe they let them give it a shot. But maybe it just wasnt any good. As the article says:

The developer supposedly made little progress with the project and "spent several years floundering" with it.

Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again

LogicStrikesAgain

@GalacticBreakdown Without exclusives all these consoles would just be boxes that all play the same identical games, which sound horrible to me tbh. Exclusives differentiate a platform.

Like 95% of games in a platforms library are already multiplat. It’s just a very small minority of games that are exclusive.

It’s one of the oldest ways for platforms to compete and attract costumers. Not to mention when studios fully focus on one single fixed hardware, they can potentially create some of the best games, think Zelda, God of War, Halo etc

Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again

LogicStrikesAgain

I already kinda felt like this was the case, since its been a while since the last PC port. I do understand their reasoning. With Valve releasing their Steam machine and if Xbox does support Steam next gen, this is one way to keep those exclusives truly theirs.

While PC ports provide an additional revenue, its small compared to their console sales, which are already in the 10-20M range for their top games. But in the end, their main revenue stream doesnt come from first party sales per se, but having a huge userbase that buys from their ecosystem and gets them their platform cut.

Those small extra PC revenues dont compare to their main income stream, but do deter people from potentionally buying a Playstation, if everything comes to PC. So yes, all in all, businesswise i think its a sound decision.

Also, maybe them not needing Nixxes for PC ports anymore, also led to the decision of closing bluepoint, as Nixxes could be their main remake/remaster studio, with some bluepoint employees probably moved over there as well, but this is just speculation

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

@RoomWithaMoose Haha, i actually appreciate that very much. And you know what, if this were face to face, i’d genuinely love to entertain it more and see where we could pick holes in each others logical fallacies, as it’s something i enjoy as well (maybe not for 2 weeks though lol). But online debates leave so much room for misunderstanding that they frustrate more than amuse me sometimes. Indeed lets sav our energy rather than getting lost in a semantics discussion

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

@RoomWithaMoose

But you can also call it a tad pedantic to ignore his better formulated point to focus on its clumsily worded catalyst.

The irony here is that i actually listened to his second comment to know that it definitely wasn’t a support critique, but a creative critique. He was perfectly clear that it’s actually not about Sony releasing single player games, but that he just doesnt like the ones they did release. And that’s fair. But that means his comment wasnt about support, as you claimed, which was why i replied to you in the first place.

See Exhibit A:

But Max up there is talking about a specific issue he specifically has with Sony's — SPECIFICALLY — support

Now before we go looping, I think i’m correct in assuming that neither of us really want to continue this particular thread we’ve created, right? So lets just move on, i’m sure we’ll see eachother again in future comment sections, and whether aligned or opposed, at least you’re always very eloquent i must say

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

@RoomWithaMoose I’m perfectly fine with people having subjective opinions about Sony’s creative direction this gen. If someone think there’s too many sequels, thats fair.

My only pushback was in framing this as a lack of single player support. Even if someone doesnt like the creative direction doesnt mean Sony didnt fund and release single player games.

I see his as a creative critique not as a support critique. Both can be valid,but these are seperate discussions

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

@RoomWithaMoose Actually i was reacting to how you framed Max his comment as being about Sony’s support in single player games. I dont agree that that was what he was arguing. When i listed Sony’s support in single player titles, he discounted them by saying they’re sequels/remakes/etc.

That seems to be more about personal taste or creative direction rather than support it seems to me. Which is fair btw, but a whole different discussion

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

@RoomWithaMoose

But Max up there is talking about a specific issue he specifically has with Sony's — SPECIFICALLY — support

I guess what Max and many others fail to realize is that the drought in games wasnt because of lack of support. It was due to a failed strategy. They did support PS5. They invested billions in acquiring Bungie and developing multiple live service titles. It’s just that their strategy mostly failed. There’s a difference in not supporting, or supporting but failing and having to cancel and start over again.

Their course has since been corrected, but unfortunately games arent developed overnight. So even if they corrected course a few years ago, we wouldnt immediately see the results of it.

With 7 first party titles releasing this year though, it seems like we might finally be seeing a return of a more steady cadence of release from Sony again.

But to reitarate, the reason things were slow isnt because of low support. It was about failed strategies, which take time to recover from.

What irks me is that, even though Sony did fumble their output by having to cancel all those games, they still managed to release excellent single player games. But what he’s doing is asking where the f*ck all the cinematic single player games are, and when you list all of them, move all these goalposts around and say they dont count somehow, which to me is disengenous and doesnt sound like good faith critique at all

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

@Max_the_German

But where the f*ck are the great cinematic single-player games, for which people chose PS4 over Xbox?

I dont know why you keep asking about this, you’re here everyday like some of us, i’m sure by now you know all of the single player titles Sony released this gen, many were GOTY contenders and one even won the award. These are some of the best single player games of the generation.

You’re probably just going to move goalposts to not count them, but since you asked:

  • Demon Soul’s
  • Spider Man: Miles Morales
  • Returnal
  • Ratcher and Clank: Rift Apart
  • God of War Ragnarok
  • Horizon Forbidden West
  • Spider Man 2
  • Astro Bot
  • Rise of the Ronin
  • Stellar Blade
  • Death Stranding 2
  • Ghost of Yotei

And the upcoming:

  • Saros
  • Kena: Scars of Kosmora
  • Wolverine
  • Intergalactic

Sony as a publisher, whether thats through in house studios or by funding and publishing, managed to still deliver excellent quality exclusive single player games this gen. I dont understand why some people keep ignoring this

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

I agree, its semantics, you could argue either way. I’d say niche, unsuccesful or dying might be more accurate semantically than dead, but that’s just me. I dont think you can compare it to an Atari though. That’s literally a dead console, as it’s not sold anymore. My friend on the other hand just bought a new PSVR2 a few weeks ago.

I’m just saying that list of Push Square is not accurate, that’s all. Just a quick search shows that 2025 had 76 releases for PSVR2.

2026 has about 30 releases scheduled so far for PSVR, with even some high profile titles like MS Flight Simulator, Aces of Thunder, Automa, and around 71 titles with no release date yet.

I dont think Atari has that many games still releasing for it? (Before you respond, i’m just kidding, you brought it up 😉)

Also, sniffs some hopium, i wouldnt necessarily say there’s zero chance of a resurgence. RE9 might support a VR mode, and Team Asobi might still do something with Astro Bot, or at least port the PSVR1 version.

Don’t get me wrong though, i’m not saying it’s succesful and popular, it’s very niche and it’s definitely undersupported by Sony

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

@RoomWithaMoose Maybe it’s just semantics, but i dont consider it dead when it’s still for sale, people still buy it, and there are still new games releasing on it to play. Just last month alone saw 9 games coming to the platform. You just dont hear about because it doesnt get covered.

Niche? Unsuccesful perhaps? But dead? Not according to my definition of the word at least, but again, probably semantics

Edit: That Push Square list is not complete at all though. This is a list of games that released last month alone (none of which are on that push square list btw): https://www.reddit.com/r/PSVR/comments/1qkrxx5/psvr2_january_2026_releases_with_some_you_may_not/

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

LogicStrikesAgain

Why would it be considered dead if there are still third party games releasing on it? Is first party support the only support that counts?

Estimates in early 2024 said that there were around 2M PSVR2’s sold. That was 2 years ago, it might be around 3M today. Obviously these are not console figures, because these are niche devices. But i still hear people around me wanting to buy one. A friend of mine actually bought one a few weeks ago

Re: 'The Plan's the Plan Until It's Not the Plan': Xbox All Over the Place on Future PS5 Ports

LogicStrikesAgain

Last time i said, that even if she doesnt really have a gaming background , i am sure that someone at her level would have learned and immersed herself in it before becoming CEO of Xbox, and would probably have a plan.

Now i dont know what to think. I’d suggest these executives that if they dont really have a plan yet, to just refrain from doing so many interviews and posting on X, as your words will be scrutinized heavily

Re: Marvel's Wolverine PS5 Release Date Announced

LogicStrikesAgain

Good date! I dont usually buy games day 1, but for this one i’ll be there.

Also, Playstation finally has a solid roadmap, something many complained about. I think we’re finally starting to see a turnaround after their live service strategy fiasco. I hope from now on we’ll be seeing a more steady release cadence from Sony again.

  • God of War: Sons of Sparta - February
  • Marathon - March
  • MLB - March
  • Saros - April
  • Marvel Tokon - August
  • Wolverine - September
  • Kena: Scars of Kosmora - 2026 (October perhaps?)

Re: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', and 'Hears' Fans on Skipping PS5

LogicStrikesAgain

@nomither6 Earlier you mentioned how Sony is coasting this gen with sequels. But now you’re arguing that PS3 gen was better by listing examples of games that were mostly sequels as well.

Also, when comparing PS3 and PS5 pound for pound, it’s importsnt to take into account that the PS3 released in 2006 for $599. Which makes it, pound for pound, the most expensive console Sony made. And it wasn’t even an optional one like the Pro, it was their main base console.

I respect your opinion, thats how you feel about it, but i cant shake the fact that different standards are used when comparing these generations

Re: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', and 'Hears' Fans on Skipping PS5

LogicStrikesAgain

@Kiltedhaggis Thanks man! I appreciate that. Funny thing, because that’s exactly the reason i joined up as well! I was a silent reader for a while, but just couldnt shake the fact that there was so much negativitiy towards anything Sony (on a PS fan site) that i felt it needed a bit of a push back. And not because Sony cant be criticized, not at all. I just felt all the negativity needed to be balanced out a bit.

I dont mind people criticizing Sony, at all, but i just care about the discussion staying coherent. I’m not saying i always reason clearly btw lol. But i just like the discussions to stay fair, in stead of drifting into unfair negative narratives

Re: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', and 'Hears' Fans on Skipping PS5

LogicStrikesAgain

@nomither6 I often read people mentioning this narrative that Sony is being arrogant or coasting this generation. Coasting implies they did nothing and took no new risks. Thats not what happened though. There’s a difference between coasting, and trying a different strategy that didn’t work. Sony invested billions into acquiring Bungie and developing multiple live service projects (which included new IP’s). That’s a bit different from just coasting. Sure, It might not all have panned out well, but that’s different from ‘doing nothing’.

It’s just that AAA development takes 5-7 years nowadays, so even if they already corrected course, we wouldnt have noticed it right away. But this year they are already releasing 7 first party titles including Kena 2, Saros and Wolverine, so we’re already starting to see the balance returning.

Also, making high budget, highly acclaimed and succesful sequels like God of War Ragnarok, Spider Man 2, Helldivers 2, Racther and Clank Rift Apart, Horizon FW , Ghost of Yotei, Death Stranding 2 and Gran Turismo 7 is not “coasting”. Literally every publisher doubles down on popular franchises. Some of the most anticipated games this year? GTA 6, Forza Horizon 6, Resident Evil 9, Call of Duty…. 25?

They also won more than 190 Game of the Year award with Astro Bot.

As for new IP’s, even if some arent made in house, they actually did fund/publish many new IP’s like Concord, Returnal, Midnight Murder Club, , Lost Soul Aside, Stellar Blade, Rise of the Ronin, Sword of the Sea etc.

And they continue to do so with Marathon, Fairgames, Marvel Tokon, 4Loop, Intergalactic, Physint etc.

They also continue to invest in dozens of new IP’s through their China, India and MENA hero projects.

Compared to other publishers that is not bad at all, since every publisher focuses mostly on sequels, not new IP’s. Especially today with longer development cycles, everyone takes less risk, not just Sony.

I also dont understand why people call out Sony specifically for being anticonsumer, when their closest competitors have more expensive consoles, more expensive games, more expensive subscription prices, and even refuse to put full games on disc, if they even offer physical. Just so many anticonsumer moves.

It’s fair to criticize Sony’s, but at least also be fair about it in stead of just brushing it off as just coasting

Re: Phil Spencer Stepping Down, Sarah Bond Leaving Microsoft in Huge Xbox Shake-Up

LogicStrikesAgain

@Questionable_Duck I agree, that does sound good! Almost perfect. Maybe too perfect? Might even be something AI would suggest they should say in this situation 🫣

We will see what happens, i certainly hope they dont leave the console space, but damn anything is possible nowadays.

Edit: I just read her entire quote and i must say, you ended her quote a bit prematurely. The rest goes as follows:

Gaming now lives across devices, not within the limits of any single piece of hardware. As we expand across PC, mobile, and cloud, Xbox should feel seamless, instant, and worthy of the communities we serve. We will break down barriers so developers can build once and reach players everywhere without compromise.

Doesnt seem like they’re going to be very focused on a single piece of hardware at all. Now this doesnt of course mean there wont be a next gen console, but it sure doesnt sound like a priority