@Max_the_German I’m no expert, but i cant see why games couldn’t be downscaled enough to be able to run on an handheld that uses around 15-30W. It would be using very different (more efficient) architecture than the PS5.
Sony’s intention here is likely not to put all those devs to work on creating low power modes, which no one will use and that hardly make any difference in power consumption, but in anticipation of this handheld. I can definitely be wrong on this, but let’s just say it’s highly likely
I mean, it was pretty clear from the beginning this was in anticipation for a handheld in stead of for power reduction.
Even if the low power mode still uses 100w, that’s because its using current tech, but the rumoured specs used in the handheld will also draw less power.
Also if the rumoured specs and dock features are correct, and if Sony can subsidize this handheld and release it around $499-$599, then this could be a highly attractive option for anyone who wants to stay in the PS ecosystem
@species Yeah, i dont understand it either. But even weirder to me is when people judge others when they feel the purchase isn’t worth it.
All the time, people buy phones ranging from mid range $600 phones to a high end $1400, cars from 10k second hand to 50k new, gpu cards from rtx2070 to 5090. Whatever fits their needs and budget at the time.
But i’ve never seen people judge each other as much as in the console space for buying a Pro or wanting to buy a PS6.
Like, if you dont want it that’s totally fine, but leave the people who do alone.
It’s like their justification for not buying a Pro has to be imposed on everyone else or something, its very weird
@SuperYlvis I agree with MS publishing their games on Playstation, but saying you’re forced to buy a PS5 is just technically not true, you can still buy a series X even if Xbox games are ported to Playstation.
And also, you make it sound bad by saying people are forced, when PS5 is literally the cheapest high end console around, at this moment its even cheaper than the new Switch 2
Yeah, Microsoft essentially leaving the hardware race is not good because Sony will be the only one with a premium console. People are basically forced to buy a ps5 if they want a high end console. Competition is always good. Hopefully this doesn’t mean arrogant Sony is back
Quite the opposite really, even though their main competitor seems to have given up this gen, Sony still offers the cheapest high end console and has stayed with $70 games for now, doesn’t seem arrogant at all. But you’re right in that Sony should not become complacent.
People are basically forced to buy a ps5 if they want a high end console
You can buy a Series X. It’s just $100s of dollars more expensive. I guess Sony is forcing us by being the cheapest high end console, how naughty of them
@gamepadnomad That’s totally fine of course, but I can totally see people buying a Pro for GTA6, we just have to stop assuming everyone that does is upgrading from a PS5. And even then, i can totally see people upgrading by selling their PS5 and buying a Pro. I actually dont see what PS6 coming in a few years has to do anything with it. It’s not like they’ll stop supporting the PS5. It just comes down to what people want, need and can afford at that point
i suppose nothing will convince you that sony's output has been lackluster the past 5 years and i cannot see how you would call this cycle successful from a AAA software standpoint. agree to disagree.
I was purely reacting to your claim that Sony “relies on chinese and korean games for its AAA output.”
I understand that you feel Sony’s AAA lineup hasn’t been up to your standard. Which is a fair opinion. But that wasn’t what i was reacting to or talking about, that’s a separete discussion. You’re entitled to your opinion.
But it seems like you’re discussing things i havent actually said. So yes, let’s agree to disagree 👍🏼
@AK4tywill I get what you’re saying. Though you have to consider that much of the ideas and designs they had for Sony will probably be reflected here. Especially seeing as this studios CEO was the former art director at London Studio.
And if it looked anything like this, i’m sure Sony would be roasted if they had announced this
first off, you listed 5 games that are cross gen with ps4... so you can remove those if we are discussing sony's ps5 output.
I thought we were talking about AAA output, not PS5 only titles? Cross gen doesnt stop a game from being AAA.
sony continues to rely on chinese and korean games for its AAA output. it's a very odd strategy since most of these developers are unproven
Regarding your list:
I think my main issue are the words “continues to rely”.
Most games on that list are either:
not AAA
multiplatform
extremely niche projects or unknown
or havent even released yet
Saying Sony “relied” on these games when half of them dont even exist yet, feels like a stretch. Sony’s actual AAA output has been predominantly from their own studios, or established western/japanese partnerships.
Sony has always made exclusivity deals in the past like Deathloop, Final Fantasy 16, Kena, Ghostwire Tokyo, Forspoken, Nioh 3. Timed exclusivity doesnt mean reliance, it means they want to create variety in their lineup.
How is Sony “relying” on titles like Project Jinyiqei, Linxu: Return, Blood Message, The Grass of Genesis or Longevity Ying Yang? People hardly even know of these games
Not too mention that titles like Tides of Annihilation and Wuchang: Fallen Feathers are third party multiplatform releases, without any funding or exclusivity for Sony whatsoever.
And again regarding their China Hero, India and MENA Projects. I wouldnt say they rely on those projects for their AAA output. Those are mostly indie games, not meant to represent the main AAA output of Sony
sony continues to rely on chinese and korean games for its AAA output. it's a very odd strategy since most of these developers are unproven
What do you mean? Sony has never relied on chinese and korean games for its AAA output.
The China Hero Project (like the MENA, and India Project) are actually there to help smaller studios in those countries with game development, publishing and marketing, this is not to rely on them for AAA games. It’s actually even mostly indie games that come out of it.
Sony relies mostly on either their own studios, and on partnerships with western or Japanese studios for their first party AAA games, not Chinese and Korean.
Demon Souls
Spider man: Miles Morales
Sackboy: A Big Adventure
Returnal
Ratchet and Clank: Rift Apart
God of War: Ragnarok
Gran Turismo 7
Horizon Forbidden West
Spider Man 2
Astro Bot
Concord
Helldivers 2
Rise of the Ronin
Stellar Blade
Death Stranding 2: On The Beach
Ghost of Yotei
Marathon
Marvel Tokon
Saros
Intergalactic
Wolverine
I like how Sony partners with studios to diversify their lineup of games. And as always, i’m not going to make assumptions and just be cautiously optimistic until we see me more of it. But yeah, this sounds good, cant wait to hear more
@Rich33 I think a big part of it is the small percentage of people actually able to use these features, combined with the long development timelines games have nowadays.
While Sucker Punch might have added it in 2 months, a lot of that probably had to do with the game being so well optimized in the first place.
Many other games already launch with performance issues in the first place, so adding an uncapped option on top of it, which already requires a lot of testing on its own, could easily add another 4-6 months to the development if the game was poorly optimized in the first place. Also some games might just not have the headroom to warrant un uncapped option.
That’s probably why many studios dont even bother with it, especially with the small target market.
Regarding Astro Bot specifically, i think likely Sony looks at their data to decide whether it makes sense for them to implement options like uncapped fps. They probably look at sales numbers, and look if people that bought Astro Bot are using 120hz tv’s or Pro consoles, before putting teams to developcertain options.
@Rich33 Yeah, the uncapped option itself is actually pretty mind blowing. Just seeing that much overhead when the game already runs a stable 60fps with RT is kinda crazy.
But yeah, even though i’m not sure how easy it actually is to implement, it does seem like a relatively easy thing to add.
Maybe their main priority was always just on creating a solid 60fps game, and this didnt come in to their development timeline until much later.
Still glad they decided to add it in anyway, as many games dont even have an option like this
@Rich33 Also, i think if people are upset about games not being optimized or finished, they should definitely focus their frustrations towards other studios. Playstation studios is actually known for delivering polished, well optimized, finished games, with many graphical options like 40fps and vrr, something many studios dont even offer.
On the other hand, many other studios this gen have launched games in terrible states, full of bugs (sometimes unplayable), poor peformance, no 40fps options, no uncapped, and sometimes much need bug fixes take them months to a year post launch to adress.
If people really care about it, they should blame those games, not the studios that are doing it right.
This game, for launching so well optimized, and adding NG+ and uncapped options not even 2 months after release, should be the last game people voice their frustrations at, in my opinion.
(This was not directed at you btw, just some general thoughts of mine on this issue)
@Rich33 I get what you’re saying. Personally, i dont know exactly how easy it is to add an uncapped option, so i cant really get into that.
But the main thing i was responding to were his claims that the game is “clearly not finished and optimized” because it lacked an uncapped option. If i had to guess, maybe 95% of console games dont even come with uncapped options. Saying these are all unfinished and unoptomized is just misunderstanding game development in my opinion.
Not only was this game (and most of Sony’s first party) praised for being so well optimized, i also consider it finished if a game was developed with 60fps RT in mind, and when they delivered that.
If studios decide to do something extra like patch in an uncapped option, or DLC, or NG+ for that matter, i consider all of that as extra bonus, and not as a sign that a game was not finished or not optimized
@Neonix Adding a post launch patch doesnt mean the game wasnt finished. An uncapped option is not a requirement for a game to be considered “optimized”, it’s just an optional enhancement.
The game launched polished, bugfree and had a stable 60fps with RT at launch, which is what optimized means.
Only a few studios besides Sony’s first party even bother to add an uncapped version, so i dont know what youre getting so worked up about. And calling people sheep really doesnt add anything to the conversation
@Neonix This game was actually very well optimized at launch, much like many of Sony’s first party games. It was a stable 60fps game with ray tracing on the Pro.
This uncapped patch is just an extra, which most studios dont even bother to do btw
Also, can we acknowledge that these arent “just” sequels, some of these games are some of the best(selling) games of this gen, scoring very high on Metacritic:
God of War Ragnarok: 94
Spider man 2: 90
Horizon Forbidden West: 89
Gran Turismo 7: 87
Ratchet and Clank Rift Apart: 88
Helldivers 2: 82
Death Stranding 2: 90
Ghost of Yotei: 86
If you think some of those sequels played it safe, thats fine, but these are still all very good games, GOTY contenders even.
To call this a “problem” seems like a dumb take, when they’re as good as they are.
Also, Sony did publish 8 (semi)new IP’s like:
Returnal
Astro Bot
Destruction All Stars
Rise of the Ronin
Stellar Blade
Concord
Lost Soul Aside
Sackboy: A Big Adventure
Let’s compare that against the amount of new IP’s published by other publishers this gen:
Square Enix: 10
EA: 7
Xbox: 7
Ubisoft: 6
Take Two: 5 (only smaller indies)
Capcom: 1?
Activision Blizzard: 0? (Couldnt find any, too busy churning out yearly CoD’s to focus on new IP, i guess)
Nintendo: 0? (Not much data, but i couldnt find anything)
And we see that most big publishers haven’t published many new IP’s this gen as well. Heck, Sony published more new IP’s this gen rhan any other publisher except SE.
And again i say: Sony gets unjust heat for things every publisher does
Again i think Sony gets heat for something every publishers does.
To remind everyone how many (mainline) iterations some franchises from other publishers have:
Call of Duty: 24
Mario: 24
Zelda: 21
Halo: 8
GTA: 6
Borderlands: 4
Gears of War: 5
Forza Motorsport: 8
Forza Horizon: 6
Civilization: 7
Mafia: 4
Final Fantasy: 16
Dragon Quest: 11
Resident Evil: 9
Street Fighter: 6
Tekken 8
Mortal Kombat: 12
Assassins Creed: 14
Battlefield: 6
Far Cry: 6
Pokemon: 9
Sonic: ~15
And that’s just counting mainline titles, not spin offs etc, because some would be 100+ if we counted those.
Not to mention some publishers releasing their yearly sports or racing game, which are usually almost exactly the same game as the previous year like Madden and FIFA having 32+ entries!
And just to juxtapose those numbers against the games mentioned in this article:
As a console its been pretty great! I especially love the loading times this generation. Everything, from games and general use is much faster then last gen. In terms of games i think its been pretty good as well, although i do notice it’s getting harder to be surprised by novel experiences.
I know many conflate the question of what do they think of PS5, with how they found Playstation Studios the last 5 years, so i’ll give my two cents on that as well i guess.
Even though i think their first party games have generally been pretty great, i do miss a few more gen defining titles. Their bad approach to live service has had a real negative impact on their output, and even if they’ve corrected course since then, unfortunately game development take so much time that that’s not going to be apparent immediately.
Having said that, i’m not gonna judge a whole generation while it’s still going. We have a few more years left, and the games they have announced i am actually very excited for, and i do realize that there are many more games that are yet to be announced. So i’m excitecly looking forward.
End of the day, PS5 and it’s full library of games have been pretty great for me
you are at the reaction to the reaction part of the controversy cycle. You can just take someone's word for it when they answer your question.
I dont really get what you mean tbh. I do take someones word for it. If people hate it, then they hate it. I’m not silencing them, or saying they’re wrong. This is not about me not believing people. I dont care if people say it because they mean it, or because they just want to troll.
People can dislike what they want, but all this constant negativity and doomposting is getting a bit tiring that’s all.
But by all means, people continue doing what they want, i will continue finding it a bit over the top 😉
@RoomWithaMoose Thats allright. Funnily enough if we were to go into the topic of how Sony approached live service, i really do agree with everything you said. I personally hve no interest in many live service titles out there, but i have no qualms with Sony trying to venture in to that space, especially if they can bring with them some of that Sony quality game making.
But alas, there approach was typical of a naive and inexperienced publisher in the space, and frankly was a pretty poor way of going about things. I do feel they have pivoted and made some correction, it just unfortunately take a bit of time to see them fully get back on their feet again.
But yeah, just to reiterate, this wasnt really about their dumb handling of it, but rather the people that just dont want them to do any type of live service period.
I respect their opinion, thats not what im arguing against. I’m just confused why they single Sony out, when the worst offenders of live services are some of these other predatory publishers, but somehow Sony usually gets the brunt of it.
Oh well, i’m all ranted out for today. I do appreciate the nuanced discussion 👍🏼
@RoomWithaMoose I get all that, that’s why i said that their approach was bad. They did handle it very poorly. But thats unfortunately how things sometimes go in business, things dont always pan out, then you react and pivot.
But i was reacting to someone who said “Let it be the final nail in the coffin for the live service debacle”. That definitely reads like they dont want Sony to do any live service, and many feel the same way. Which is fine btw, i just dont understand the singling out of Sony, when literally every other publisher gets a pass.
My comment wasnt really geared toward you, you actually have a nuanced take, which i totally agree with. I was really just reacting to the crowd that just doesnt want Sony to do any live service at all
Dont really know what to say, i’m sorry you dont like it. There’s many games i dont like. I just dont make a scene about it, like some people do literally everytime a Marathon article comes out.
To be clear, i dont care that you and others want this to fail. Personally, i’ma bit indifferent, but still curious. But some are excited about this game, so i just dont understand why people are so dramatic about constantly wanting this to flop. It’s literally every comment section, its a bit over the top and after a while all this doomposting just gets a bit tiring that’s all
@nessisonett I dont understand why people dogpile on Sony doing live service. Sure they messed up their approach, but many seem to be averse about them doing any live service at all. Do people not realize that literally every other publisher has multiple live service titles?
Why single out the one publisher that hardly has any live service titles at all, and probably is one of the last publishers to even give it a real go?
Seems to me like people are piling up on the wrong publisher here, somehow Sony is the only one getting heat for this, when other publishers have been doing this for way longer, and are far more agressive and predatory with their live service approach
Honestly, i find it pretty cringy to always see the same “I want this to flop so badly” comments every time there’s an article about Marathon. I dont understand it. If you don’t like it, why would you want it to flop? Maybe other people are excited about the game. So now other can’t play it, because you dont like it? Can’t people just ignore a game they don’t like? I do it all the time.
I’m not saying people can’t express themselves, but damn, it’s literally every comment section. Its so negative, pointless and childish.
That’s what i’m wondering though. This article seems to imply that, but it looks like thats not what Shift Up is saying. It looks like Shift Up just means that they had the best single player launch, not that they sold the most copies on PC.
But i may be totally wrong here, and maybe i’m the one who is misinterpreting things
@SeaDaVie Exactly, but the article kinda makes it seem as if Stellar Blade sold the best out of all Sony’s single player PC ports.
The article title says “Stellar Blade is Sony’s most succesfull single-player PC game to date, says Shift Up.”
But i dont think Shift Up is saying that at all. What i understand is that Shift Up is saying thay they had the best launch of all of Sony’s single player PC games. Not that they sold the most copies on PC. So it’s a bit of a stretch to call it the most succesfull single player PC game from Sony. Best launch perhaps, sure.
But maybe i’m just reading it wrong.
Anyway, it does make sense to me that they had a better launch, since Stellar Blade was a much newer game when it got ported to PC, compared to Sony’s other single player games. Some were already 5 years old, and the likelihood that many on PC had played them before was much higher.
And yeah, it also had a lot of attention around it for those other reasons 👀
Push Square is saying Stellar Blade is Sony’s most succesful PC game to date.
But Shift Up is saying they had the most succesful launch.
Those are different things though.
So did it have the most succesful launch or did it sell the most to date? Shift Up says that sales were more than Sony’s own IP. But i think they’re only referring to the launch period, not lifetime sales.
Wasnt it estimated by Alinea that Horizon Zero Dawn sold around 4.5m copies on PC?
So did Stellar Blade sell more than that on PC? Or are they simply saying they sold the fastest during launch.
And they also show a slide of peak concurrent players when they’re talking about sales, which doesnt make sense. Communication wise, this is all a bit messy
@Frmknst not so crazy if you consider they’ve release about 20 titles on pc already since 2020. If evenly spread out that would be around 1.5 million sales per game, but we know thats not the case since Helldivers 2 alone probably already sold like 13m copies on pc.
If we’re going by your 30m sales, my guess, besides Helldivers, the big ones like God of War and Horizon sold around 1.5-2m, and the rest sold anywhere from 500k-1m.
End of the day its respectable, but since their big games usually already sell 10m+ on console, this is just a little bonus
I’d still advise them to seriously consider releasing their own pc launcher. Even if it’s initially met with resistance, the install base will grow. The revenue here is pretty negligble anyway, so it wont hurt that much. End of the day, people who really want to play Playstation games on pc will eventually download the launcher anyway. This gives them way more control, more revenue, and avoids their exclusives going to other consoles and making their own ecosystem less appealing
@PuppetMaster You’re welcome my friend. I will say that prices might fluctuate and some times Steam prices might be cheaper overall, i dont know. But at least, if you take a snapshot, like today, it can apparently totally be the case that Playstation turns out way cheaper for a lot of games. And i agree, after hearing for years how much cheaper Steam is than the PS Store, i really did not expect this outcome
@scottXedgar I get what you’re saying. There are many other places to buy from. But i wasnt comparing those. I was comparing current Steam store prices vs PS Store prices.
But if you’re hellbent on comparing prices from all sources, i actually had a little look on GG.deals, and here are a few comparisons to PS5 games from sources other than the PS Store (all prices in Euros):
DOOM: The Dark Ages: 38,09 on GG for PC, 35 second hand physical on Marktplaats.nl for PS5
Battlefield 6: 53,83 on GG for PC, 40 for second hand physical on Marktplaats.nl for PS5
Stellar Blade: 40,99 on GG for PC, 39,99 new physical at Mediamarkt.nl for PS5
Call of Duty Black Ops 7: 52,53 on GG for PC, 50 for second hand physical on Marktplaats.nl for PS5
I know this is just a random list of games, bu they are all notable and recent games. All PS5 games cheaper than the PC versions on GG.deals.
I added the websites, if you want to factcheck. For everyone’s info, Marktplaats is a popular second hand marketplace in my country btw, and those prices aren’t fixed, you can still haggle and make a lower bid.
Yes, i’d say GG has nice deals for pc. But looking around a bit, there are Playstation deals to be found as well.
But to be perfectly clear, i wasnt comparing all sources, i was only comparing Steam vs PS Store. They’re official storefronts, those key resellers aren’t. I just wanted to compare official pricing from Steam and PS Store, because Steam is the largest, most talked about, most popular and most used PC store in the world, and many claims have been made that Steam is much cheaper than PS Store. So i just wanted to see for myself that’s all
If the Steam store was the only legitimate way to buy Steam games, some of these arguments might hold weight. But it isn't so they don't.
Well they hold weight in a Steam vs PS Store comparison 😉
I guess if we’re gonna compare every way to buy games on PC, like from CDkeys, we should also compare all the ways possible on Playstation, like buying second hand physical games.
Just as an example, i listed DOOM the Dark Ages above as going for 54,99 in the PS Store and 79,99 on Steam. But i can get a second hand physical copy for just 35 euros on an online second hand market place in my country (i just looked it up).
My point is, that Steam might not be the only place to get games for PC, but the PS Store is also not the only place to buy games for Playstation.
Anyway, my comparison was purely a Steam store vs PS Store comparison. I have been told many times that Steam is much cheaper, so i wanted to find out for myself.
But you are right, and i want to make it clear. It was not a comparison to the CDkeys store.
Edit: @Rich33
And the Sony store is not close to being the only place to buy PS5 games (which can also be bought physically), but the comparison of Sony vs Steam prices is still a very worthwhile comparison.
I didn’t even notice you already made this point 👍🏼
@Rich33 You’re very welcome. I was genuinely suprised by the prices, as this was the first time i’ve ever checked game prices on Steam. Now i fully understand that this is just a snapshot in time, but still, with everything i heard about Steam being much cheaper, i didnt expect Playstation to come out cheaper overall.
And to be fair, some older games seem to be priced a bit lower, but even most of those are priced the same as PS. I just thought it’d be much cheaper, and i definitely didnt expect to see 80 euro games on there. I was led to believe that 80 euro games are only a thing on console.
But i do get that there are other ways to get games cheaper on pc. CDKeys is something i often read people saying. Now, im such a noob that i dont even know what that is. If its a legit site or some gray online market or whatever.
But anyhow to be fair, this was purely a comparison of PS Store vs Steam, and not a comparison to CDKeys or other marketplaces
Comments 1,653
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@Max_the_German I’m no expert, but i cant see why games couldn’t be downscaled enough to be able to run on an handheld that uses around 15-30W. It would be using very different (more efficient) architecture than the PS5.
Sony’s intention here is likely not to put all those devs to work on creating low power modes, which no one will use and that hardly make any difference in power consumption, but in anticipation of this handheld. I can definitely be wrong on this, but let’s just say it’s highly likely
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
I mean, it was pretty clear from the beginning this was in anticipation for a handheld in stead of for power reduction.
Even if the low power mode still uses 100w, that’s because its using current tech, but the rumoured specs used in the handheld will also draw less power.
Also if the rumoured specs and dock features are correct, and if Sony can subsidize this handheld and release it around $499-$599, then this could be a highly attractive option for anyone who wants to stay in the PS ecosystem
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@species Yeah, i dont understand it either. But even weirder to me is when people judge others when they feel the purchase isn’t worth it.
All the time, people buy phones ranging from mid range $600 phones to a high end $1400, cars from 10k second hand to 50k new, gpu cards from rtx2070 to 5090. Whatever fits their needs and budget at the time.
But i’ve never seen people judge each other as much as in the console space for buying a Pro or wanting to buy a PS6.
Like, if you dont want it that’s totally fine, but leave the people who do alone.
It’s like their justification for not buying a Pro has to be imposed on everyone else or something, its very weird
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@JustMyOpinion I’ve had no issues as well. 2 controllers, 4,5 years of moderate to heavy use, also young kids using it. Guess i’m also lucky so far
Re: PS5 Dominates USA and UK on Black Friday, Comfortably Outsells All Its Rivals
@SuperYlvis I agree with MS publishing their games on Playstation, but saying you’re forced to buy a PS5 is just technically not true, you can still buy a series X even if Xbox games are ported to Playstation.
And also, you make it sound bad by saying people are forced, when PS5 is literally the cheapest high end console around, at this moment its even cheaper than the new Switch 2
Re: Promising PS5 Console Exclusive Phantom Blade Zero Will Get a Release Date at The Game Awards
Yeah finally a release date! This game looks quite good, excited to see more from it
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
Am excited to see all the improvements on PSSR2, cant wait for all the DF breakdowns
Re: PS5 Dominates USA and UK on Black Friday, Comfortably Outsells All Its Rivals
Damn, those numbers are prety good 😳
@SuperYlvis
Quite the opposite really, even though their main competitor seems to have given up this gen, Sony still offers the cheapest high end console and has stayed with $70 games for now, doesn’t seem arrogant at all. But you’re right in that Sony should not become complacent.
You can buy a Series X. It’s just $100s of dollars more expensive. I guess Sony is forcing us by being the cheapest high end console, how naughty of them
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@gamepadnomad That’s totally fine of course, but I can totally see people buying a Pro for GTA6, we just have to stop assuming everyone that does is upgrading from a PS5. And even then, i can totally see people upgrading by selling their PS5 and buying a Pro. I actually dont see what PS6 coming in a few years has to do anything with it. It’s not like they’ll stop supporting the PS5. It just comes down to what people want, need and can afford at that point
Re: Hogwarts Legacy, Mortal Kombat Publisher Warner Bros Bought for $82 Billion by Netflix
I just hope Netflix wont meddle too much and keeps letting HBO do what they do, i like a lot of their shows
Re: Hogwarts Legacy, Mortal Kombat Publisher Warner Bros Bought for $82 Billion by Netflix
Damn, did not expect to hear something like this today 😳
That’s one hell of an acquisition for Netflix, business wise it’s definitely a game changing move
Re: PS5 Action RPG The God Slayer Getting Full Support from Sony, First Gameplay Footage Is Jaw-Dropping
@Porco How did you get to this conclusion?
I was purely reacting to your claim that Sony “relies on chinese and korean games for its AAA output.”
I understand that you feel Sony’s AAA lineup hasn’t been up to your standard. Which is a fair opinion. But that wasn’t what i was reacting to or talking about, that’s a separete discussion. You’re entitled to your opinion.
But it seems like you’re discussing things i havent actually said. So yes, let’s agree to disagree 👍🏼
Re: Sony London's Cancelled PS5 Game Seemingly Revived as Cast Outs
@AK4tywill I get what you’re saying. Though you have to consider that much of the ideas and designs they had for Sony will probably be reflected here. Especially seeing as this studios CEO was the former art director at London Studio.
And if it looked anything like this, i’m sure Sony would be roasted if they had announced this
Re: Sony London's Cancelled PS5 Game Seemingly Revived as Cast Outs
Well, what do ya know? Sony made the right call it looks to me.
Somehow i get the feeling that if Sony showed this, they’d get a lot of heat for it.
“Derivative character design, PS3 looking animations, and live service drab”
Curious to see how people react to it now that it’s from another studio 😉
Re: We'll Soon See Whether Heavy Rain Dev's Live Service Multiplayer Gamble Pays Off
I wonder if the Concord character design critics wil stay consistent here 😅
Re: PS5 Action RPG The God Slayer Getting Full Support from Sony, First Gameplay Footage Is Jaw-Dropping
@Porco
I thought we were talking about AAA output, not PS5 only titles? Cross gen doesnt stop a game from being AAA.
Regarding your list:
I think my main issue are the words “continues to rely”.
Most games on that list are either:
Saying Sony “relied” on these games when half of them dont even exist yet, feels like a stretch. Sony’s actual AAA output has been predominantly from their own studios, or established western/japanese partnerships.
Sony has always made exclusivity deals in the past like Deathloop, Final Fantasy 16, Kena, Ghostwire Tokyo, Forspoken, Nioh 3. Timed exclusivity doesnt mean reliance, it means they want to create variety in their lineup.
How is Sony “relying” on titles like Project Jinyiqei, Linxu: Return, Blood Message, The Grass of Genesis or Longevity Ying Yang? People hardly even know of these games
Not too mention that titles like Tides of Annihilation and Wuchang: Fallen Feathers are third party multiplatform releases, without any funding or exclusivity for Sony whatsoever.
And again regarding their China Hero, India and MENA Projects. I wouldnt say they rely on those projects for their AAA output. Those are mostly indie games, not meant to represent the main AAA output of Sony
Re: PS5 Action RPG The God Slayer Getting Full Support from Sony, First Gameplay Footage Is Jaw-Dropping
@Porco
What do you mean? Sony has never relied on chinese and korean games for its AAA output.
The China Hero Project (like the MENA, and India Project) are actually there to help smaller studios in those countries with game development, publishing and marketing, this is not to rely on them for AAA games. It’s actually even mostly indie games that come out of it.
Sony relies mostly on either their own studios, and on partnerships with western or Japanese studios for their first party AAA games, not Chinese and Korean.
Demon Souls
Spider man: Miles Morales
Sackboy: A Big Adventure
Returnal
Ratchet and Clank: Rift Apart
God of War: Ragnarok
Gran Turismo 7
Horizon Forbidden West
Spider Man 2
Astro Bot
Concord
Helldivers 2
Rise of the Ronin
Stellar Blade
Death Stranding 2: On The Beach
Ghost of Yotei
Marathon
Marvel Tokon
Saros
Intergalactic
Wolverine
Just one of those is from a Korean studio
Re: PlayStation to Publish New PS5, PC Co-Op Game from Left 4 Dead Creator
I like how Sony partners with studios to diversify their lineup of games. And as always, i’m not going to make assumptions and just be cautiously optimistic until we see me more of it. But yeah, this sounds good, cant wait to hear more
Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch
@Rich33 I think a big part of it is the small percentage of people actually able to use these features, combined with the long development timelines games have nowadays.
While Sucker Punch might have added it in 2 months, a lot of that probably had to do with the game being so well optimized in the first place.
Many other games already launch with performance issues in the first place, so adding an uncapped option on top of it, which already requires a lot of testing on its own, could easily add another 4-6 months to the development if the game was poorly optimized in the first place. Also some games might just not have the headroom to warrant un uncapped option.
That’s probably why many studios dont even bother with it, especially with the small target market.
Regarding Astro Bot specifically, i think likely Sony looks at their data to decide whether it makes sense for them to implement options like uncapped fps. They probably look at sales numbers, and look if people that bought Astro Bot are using 120hz tv’s or Pro consoles, before putting teams to developcertain options.
Ofcourse, this is all just my speculation
Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch
@Rich33 Yeah, the uncapped option itself is actually pretty mind blowing. Just seeing that much overhead when the game already runs a stable 60fps with RT is kinda crazy.
But yeah, even though i’m not sure how easy it actually is to implement, it does seem like a relatively easy thing to add.
Maybe their main priority was always just on creating a solid 60fps game, and this didnt come in to their development timeline until much later.
Still glad they decided to add it in anyway, as many games dont even have an option like this
Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch
@Rich33 Also, i think if people are upset about games not being optimized or finished, they should definitely focus their frustrations towards other studios. Playstation studios is actually known for delivering polished, well optimized, finished games, with many graphical options like 40fps and vrr, something many studios dont even offer.
On the other hand, many other studios this gen have launched games in terrible states, full of bugs (sometimes unplayable), poor peformance, no 40fps options, no uncapped, and sometimes much need bug fixes take them months to a year post launch to adress.
If people really care about it, they should blame those games, not the studios that are doing it right.
This game, for launching so well optimized, and adding NG+ and uncapped options not even 2 months after release, should be the last game people voice their frustrations at, in my opinion.
(This was not directed at you btw, just some general thoughts of mine on this issue)
Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch
@Rich33 I get what you’re saying. Personally, i dont know exactly how easy it is to add an uncapped option, so i cant really get into that.
But the main thing i was responding to were his claims that the game is “clearly not finished and optimized” because it lacked an uncapped option. If i had to guess, maybe 95% of console games dont even come with uncapped options. Saying these are all unfinished and unoptomized is just misunderstanding game development in my opinion.
Not only was this game (and most of Sony’s first party) praised for being so well optimized, i also consider it finished if a game was developed with 60fps RT in mind, and when they delivered that.
If studios decide to do something extra like patch in an uncapped option, or DLC, or NG+ for that matter, i consider all of that as extra bonus, and not as a sign that a game was not finished or not optimized
Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch
@Neonix It’s all good, i guess we just see things differently. Enjoy whatever you choose to play 👍🏼
Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch
@Neonix Adding a post launch patch doesnt mean the game wasnt finished. An uncapped option is not a requirement for a game to be considered “optimized”, it’s just an optional enhancement.
The game launched polished, bugfree and had a stable 60fps with RT at launch, which is what optimized means.
Only a few studios besides Sony’s first party even bother to add an uncapped version, so i dont know what youre getting so worked up about. And calling people sheep really doesnt add anything to the conversation
Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch
@Neonix This game was actually very well optimized at launch, much like many of Sony’s first party games. It was a stable 60fps game with ray tracing on the Pro.
This uncapped patch is just an extra, which most studios dont even bother to do btw
Re: Video: All the PS5 Games We Think Are 10/10
@Dalamar Mocking others’ taste, how constructive. Why dont you enlighten us with your superior taste? 😉
Re: Five Years of PS5 - How Well Do You Know Sony's Console?
11/15, i ranked 155th
Re: Final Fantasy X Was the 'Ultimate Perfection' of the Series, Says Dragon Quest Creator
Still my favourite Final Fantasy game. Everytime i hear that soundtrack, chills….
Re: Talking Point: Does PS5 Have a Sequel Problem?
Also, can we acknowledge that these arent “just” sequels, some of these games are some of the best(selling) games of this gen, scoring very high on Metacritic:
If you think some of those sequels played it safe, thats fine, but these are still all very good games, GOTY contenders even.
To call this a “problem” seems like a dumb take, when they’re as good as they are.
Also, Sony did publish 8 (semi)new IP’s like:
Let’s compare that against the amount of new IP’s published by other publishers this gen:
And we see that most big publishers haven’t published many new IP’s this gen as well. Heck, Sony published more new IP’s this gen rhan any other publisher except SE.
And again i say: Sony gets unjust heat for things every publisher does
Re: Talking Point: Does PS5 Have a Sequel Problem?
Again i think Sony gets heat for something every publishers does.
To remind everyone how many (mainline) iterations some franchises from other publishers have:
And that’s just counting mainline titles, not spin offs etc, because some would be 100+ if we counted those.
Not to mention some publishers releasing their yearly sports or racing game, which are usually almost exactly the same game as the previous year like Madden and FIFA having 32+ entries!
And just to juxtapose those numbers against the games mentioned in this article:
Yeah, Sony has a sequel problem…..
Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore
Who cares? When AI reaches superintelligence before alignment is fixed we’re all F-ed anyway. Better start working on those bucket lists
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
As a console its been pretty great! I especially love the loading times this generation. Everything, from games and general use is much faster then last gen. In terms of games i think its been pretty good as well, although i do notice it’s getting harder to be surprised by novel experiences.
I know many conflate the question of what do they think of PS5, with how they found Playstation Studios the last 5 years, so i’ll give my two cents on that as well i guess.
Even though i think their first party games have generally been pretty great, i do miss a few more gen defining titles. Their bad approach to live service has had a real negative impact on their output, and even if they’ve corrected course since then, unfortunately game development take so much time that that’s not going to be apparent immediately.
Having said that, i’m not gonna judge a whole generation while it’s still going. We have a few more years left, and the games they have announced i am actually very excited for, and i do realize that there are many more games that are yet to be announced. So i’m excitecly looking forward.
End of the day, PS5 and it’s full library of games have been pretty great for me
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
@CupidStunt Exactly, good point! From that point of view it is indeed particularly nasty
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
@LikelySatan
I dont really get what you mean tbh. I do take someones word for it. If people hate it, then they hate it. I’m not silencing them, or saying they’re wrong. This is not about me not believing people. I dont care if people say it because they mean it, or because they just want to troll.
People can dislike what they want, but all this constant negativity and doomposting is getting a bit tiring that’s all.
But by all means, people continue doing what they want, i will continue finding it a bit over the top 😉
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
@RoomWithaMoose Thats allright. Funnily enough if we were to go into the topic of how Sony approached live service, i really do agree with everything you said. I personally hve no interest in many live service titles out there, but i have no qualms with Sony trying to venture in to that space, especially if they can bring with them some of that Sony quality game making.
But alas, there approach was typical of a naive and inexperienced publisher in the space, and frankly was a pretty poor way of going about things. I do feel they have pivoted and made some correction, it just unfortunately take a bit of time to see them fully get back on their feet again.
But yeah, just to reiterate, this wasnt really about their dumb handling of it, but rather the people that just dont want them to do any type of live service period.
I respect their opinion, thats not what im arguing against. I’m just confused why they single Sony out, when the worst offenders of live services are some of these other predatory publishers, but somehow Sony usually gets the brunt of it.
Oh well, i’m all ranted out for today. I do appreciate the nuanced discussion 👍🏼
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
@RoomWithaMoose I get all that, that’s why i said that their approach was bad. They did handle it very poorly. But thats unfortunately how things sometimes go in business, things dont always pan out, then you react and pivot.
But i was reacting to someone who said “Let it be the final nail in the coffin for the live service debacle”. That definitely reads like they dont want Sony to do any live service, and many feel the same way. Which is fine btw, i just dont understand the singling out of Sony, when literally every other publisher gets a pass.
My comment wasnt really geared toward you, you actually have a nuanced take, which i totally agree with. I was really just reacting to the crowd that just doesnt want Sony to do any live service at all
And i agree with everything you’ve said btw
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
@dskatter
Good! And you’re entitled to it 👍🏼
Dont really know what to say, i’m sorry you dont like it. There’s many games i dont like. I just dont make a scene about it, like some people do literally everytime a Marathon article comes out.
To be clear, i dont care that you and others want this to fail. Personally, i’ma bit indifferent, but still curious. But some are excited about this game, so i just dont understand why people are so dramatic about constantly wanting this to flop. It’s literally every comment section, its a bit over the top and after a while all this doomposting just gets a bit tiring that’s all
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
@nessisonett I dont understand why people dogpile on Sony doing live service. Sure they messed up their approach, but many seem to be averse about them doing any live service at all. Do people not realize that literally every other publisher has multiple live service titles?
Why single out the one publisher that hardly has any live service titles at all, and probably is one of the last publishers to even give it a real go?
Seems to me like people are piling up on the wrong publisher here, somehow Sony is the only one getting heat for this, when other publishers have been doing this for way longer, and are far more agressive and predatory with their live service approach
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
Honestly, i find it pretty cringy to always see the same “I want this to flop so badly” comments every time there’s an article about Marathon. I dont understand it. If you don’t like it, why would you want it to flop? Maybe other people are excited about the game. So now other can’t play it, because you dont like it? Can’t people just ignore a game they don’t like? I do it all the time.
I’m not saying people can’t express themselves, but damn, it’s literally every comment section. Its so negative, pointless and childish.
But hey, that’s just my opinion
Re: Another PS Plus Extra Game for December 2025 Announced
This looks sick! Will definitely give it a try 👍🏼
Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up
@darylb24
That’s what i’m wondering though. This article seems to imply that, but it looks like thats not what Shift Up is saying. It looks like Shift Up just means that they had the best single player launch, not that they sold the most copies on PC.
But i may be totally wrong here, and maybe i’m the one who is misinterpreting things
Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up
@SeaDaVie Exactly, but the article kinda makes it seem as if Stellar Blade sold the best out of all Sony’s single player PC ports.
The article title says “Stellar Blade is Sony’s most succesfull single-player PC game to date, says Shift Up.”
But i dont think Shift Up is saying that at all. What i understand is that Shift Up is saying thay they had the best launch of all of Sony’s single player PC games. Not that they sold the most copies on PC. So it’s a bit of a stretch to call it the most succesfull single player PC game from Sony. Best launch perhaps, sure.
But maybe i’m just reading it wrong.
Anyway, it does make sense to me that they had a better launch, since Stellar Blade was a much newer game when it got ported to PC, compared to Sony’s other single player games. Some were already 5 years old, and the likelihood that many on PC had played them before was much higher.
And yeah, it also had a lot of attention around it for those other reasons 👀
Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up
@Quintumply This is a bit confusing.
Push Square is saying Stellar Blade is Sony’s most succesful PC game to date.
But Shift Up is saying they had the most succesful launch.
Those are different things though.
So did it have the most succesful launch or did it sell the most to date? Shift Up says that sales were more than Sony’s own IP. But i think they’re only referring to the launch period, not lifetime sales.
Wasnt it estimated by Alinea that Horizon Zero Dawn sold around 4.5m copies on PC?
So did Stellar Blade sell more than that on PC? Or are they simply saying they sold the fastest during launch.
And they also show a slide of peak concurrent players when they’re talking about sales, which doesnt make sense. Communication wise, this is all a bit messy
Re: Xbox Devs 'Thrilled' to Be Bringing Their Games to PS5
Slow news day, i reckon, but i’m happy they’re happy
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
@Frmknst not so crazy if you consider they’ve release about 20 titles on pc already since 2020. If evenly spread out that would be around 1.5 million sales per game, but we know thats not the case since Helldivers 2 alone probably already sold like 13m copies on pc.
If we’re going by your 30m sales, my guess, besides Helldivers, the big ones like God of War and Horizon sold around 1.5-2m, and the rest sold anywhere from 500k-1m.
End of the day its respectable, but since their big games usually already sell 10m+ on console, this is just a little bonus
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
I’d still advise them to seriously consider releasing their own pc launcher. Even if it’s initially met with resistance, the install base will grow. The revenue here is pretty negligble anyway, so it wont hurt that much. End of the day, people who really want to play Playstation games on pc will eventually download the launcher anyway. This gives them way more control, more revenue, and avoids their exclusives going to other consoles and making their own ecosystem less appealing
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
@PuppetMaster You’re welcome my friend. I will say that prices might fluctuate and some times Steam prices might be cheaper overall, i dont know. But at least, if you take a snapshot, like today, it can apparently totally be the case that Playstation turns out way cheaper for a lot of games. And i agree, after hearing for years how much cheaper Steam is than the PS Store, i really did not expect this outcome
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
@scottXedgar I get what you’re saying. There are many other places to buy from. But i wasnt comparing those. I was comparing current Steam store prices vs PS Store prices.
But if you’re hellbent on comparing prices from all sources, i actually had a little look on GG.deals, and here are a few comparisons to PS5 games from sources other than the PS Store (all prices in Euros):
DOOM: The Dark Ages: 38,09 on GG for PC, 35 second hand physical on Marktplaats.nl for PS5
Battlefield 6: 53,83 on GG for PC, 40 for second hand physical on Marktplaats.nl for PS5
Stellar Blade: 40,99 on GG for PC, 39,99 new physical at Mediamarkt.nl for PS5
Call of Duty Black Ops 7: 52,53 on GG for PC, 50 for second hand physical on Marktplaats.nl for PS5
I know this is just a random list of games, bu they are all notable and recent games. All PS5 games cheaper than the PC versions on GG.deals.
I added the websites, if you want to factcheck. For everyone’s info, Marktplaats is a popular second hand marketplace in my country btw, and those prices aren’t fixed, you can still haggle and make a lower bid.
Yes, i’d say GG has nice deals for pc. But looking around a bit, there are Playstation deals to be found as well.
But to be perfectly clear, i wasnt comparing all sources, i was only comparing Steam vs PS Store. They’re official storefronts, those key resellers aren’t. I just wanted to compare official pricing from Steam and PS Store, because Steam is the largest, most talked about, most popular and most used PC store in the world, and many claims have been made that Steam is much cheaper than PS Store. So i just wanted to see for myself that’s all
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
@scottXedgar
Well they hold weight in a Steam vs PS Store comparison 😉
I guess if we’re gonna compare every way to buy games on PC, like from CDkeys, we should also compare all the ways possible on Playstation, like buying second hand physical games.
Just as an example, i listed DOOM the Dark Ages above as going for 54,99 in the PS Store and 79,99 on Steam. But i can get a second hand physical copy for just 35 euros on an online second hand market place in my country (i just looked it up).
My point is, that Steam might not be the only place to get games for PC, but the PS Store is also not the only place to buy games for Playstation.
Anyway, my comparison was purely a Steam store vs PS Store comparison. I have been told many times that Steam is much cheaper, so i wanted to find out for myself.
But you are right, and i want to make it clear. It was not a comparison to the CDkeys store.
Edit: @Rich33
I didn’t even notice you already made this point 👍🏼
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
@Rich33 You’re very welcome. I was genuinely suprised by the prices, as this was the first time i’ve ever checked game prices on Steam. Now i fully understand that this is just a snapshot in time, but still, with everything i heard about Steam being much cheaper, i didnt expect Playstation to come out cheaper overall.
And to be fair, some older games seem to be priced a bit lower, but even most of those are priced the same as PS. I just thought it’d be much cheaper, and i definitely didnt expect to see 80 euro games on there. I was led to believe that 80 euro games are only a thing on console.
But i do get that there are other ways to get games cheaper on pc. CDKeys is something i often read people saying. Now, im such a noob that i dont even know what that is. If its a legit site or some gray online market or whatever.
But anyhow to be fair, this was purely a comparison of PS Store vs Steam, and not a comparison to CDKeys or other marketplaces