Comments 1,542

Re: PS5 Action RPG The God Slayer Getting Full Support from Sony, First Gameplay Footage Is Jaw-Dropping

LogicStrikesAgain

@Porco How did you get to this conclusion?

i suppose nothing will convince you that sony's output has been lackluster the past 5 years and i cannot see how you would call this cycle successful from a AAA software standpoint. agree to disagree.

I was purely reacting to your claim that Sony “relies on chinese and korean games for its AAA output.”

I understand that you feel Sony’s AAA lineup hasn’t been up to your standard. Which is a fair opinion. But that wasn’t what i was reacting to or talking about, that’s a separete discussion. You’re entitled to your opinion.

But it seems like you’re discussing things i havent actually said. So yes, let’s agree to disagree 👍🏼

Re: Sony London's Cancelled PS5 Game Seemingly Revived as Cast Outs

LogicStrikesAgain

@AK4tywill I get what you’re saying. Though you have to consider that much of the ideas and designs they had for Sony will probably be reflected here. Especially seeing as this studios CEO was the former art director at London Studio.

And if it looked anything like this, i’m sure Sony would be roasted if they had announced this

Re: PS5 Action RPG The God Slayer Getting Full Support from Sony, First Gameplay Footage Is Jaw-Dropping

LogicStrikesAgain

@Porco

first off, you listed 5 games that are cross gen with ps4... so you can remove those if we are discussing sony's ps5 output.

I thought we were talking about AAA output, not PS5 only titles? Cross gen doesnt stop a game from being AAA.

sony continues to rely on chinese and korean games for its AAA output. it's a very odd strategy since most of these developers are unproven

Regarding your list:
I think my main issue are the words “continues to rely”.

Most games on that list are either:

  • not AAA
  • multiplatform
  • extremely niche projects or unknown
  • or havent even released yet

Saying Sony “relied” on these games when half of them dont even exist yet, feels like a stretch. Sony’s actual AAA output has been predominantly from their own studios, or established western/japanese partnerships.

Sony has always made exclusivity deals in the past like Deathloop, Final Fantasy 16, Kena, Ghostwire Tokyo, Forspoken, Nioh 3. Timed exclusivity doesnt mean reliance, it means they want to create variety in their lineup.

How is Sony “relying” on titles like Project Jinyiqei, Linxu: Return, Blood Message, The Grass of Genesis or Longevity Ying Yang? People hardly even know of these games

Not too mention that titles like Tides of Annihilation and Wuchang: Fallen Feathers are third party multiplatform releases, without any funding or exclusivity for Sony whatsoever.

And again regarding their China Hero, India and MENA Projects. I wouldnt say they rely on those projects for their AAA output. Those are mostly indie games, not meant to represent the main AAA output of Sony

Re: PS5 Action RPG The God Slayer Getting Full Support from Sony, First Gameplay Footage Is Jaw-Dropping

LogicStrikesAgain

@Porco

sony continues to rely on chinese and korean games for its AAA output. it's a very odd strategy since most of these developers are unproven

What do you mean? Sony has never relied on chinese and korean games for its AAA output.

The China Hero Project (like the MENA, and India Project) are actually there to help smaller studios in those countries with game development, publishing and marketing, this is not to rely on them for AAA games. It’s actually even mostly indie games that come out of it.

Sony relies mostly on either their own studios, and on partnerships with western or Japanese studios for their first party AAA games, not Chinese and Korean.

Demon Souls
Spider man: Miles Morales
Sackboy: A Big Adventure
Returnal
Ratchet and Clank: Rift Apart
God of War: Ragnarok
Gran Turismo 7
Horizon Forbidden West
Spider Man 2
Astro Bot
Concord
Helldivers 2
Rise of the Ronin
Stellar Blade
Death Stranding 2: On The Beach
Ghost of Yotei
Marathon
Marvel Tokon
Saros
Intergalactic
Wolverine

Just one of those is from a Korean studio

Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch

LogicStrikesAgain

@Rich33 I think a big part of it is the small percentage of people actually able to use these features, combined with the long development timelines games have nowadays.

While Sucker Punch might have added it in 2 months, a lot of that probably had to do with the game being so well optimized in the first place.

Many other games already launch with performance issues in the first place, so adding an uncapped option on top of it, which already requires a lot of testing on its own, could easily add another 4-6 months to the development if the game was poorly optimized in the first place. Also some games might just not have the headroom to warrant un uncapped option.

That’s probably why many studios dont even bother with it, especially with the small target market.

Regarding Astro Bot specifically, i think likely Sony looks at their data to decide whether it makes sense for them to implement options like uncapped fps. They probably look at sales numbers, and look if people that bought Astro Bot are using 120hz tv’s or Pro consoles, before putting teams to developcertain options.

Ofcourse, this is all just my speculation

Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch

LogicStrikesAgain

@Rich33 Yeah, the uncapped option itself is actually pretty mind blowing. Just seeing that much overhead when the game already runs a stable 60fps with RT is kinda crazy.

But yeah, even though i’m not sure how easy it actually is to implement, it does seem like a relatively easy thing to add.

Maybe their main priority was always just on creating a solid 60fps game, and this didnt come in to their development timeline until much later.

Still glad they decided to add it in anyway, as many games dont even have an option like this

Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch

LogicStrikesAgain

@Rich33 Also, i think if people are upset about games not being optimized or finished, they should definitely focus their frustrations towards other studios. Playstation studios is actually known for delivering polished, well optimized, finished games, with many graphical options like 40fps and vrr, something many studios dont even offer.

On the other hand, many other studios this gen have launched games in terrible states, full of bugs (sometimes unplayable), poor peformance, no 40fps options, no uncapped, and sometimes much need bug fixes take them months to a year post launch to adress.

If people really care about it, they should blame those games, not the studios that are doing it right.

This game, for launching so well optimized, and adding NG+ and uncapped options not even 2 months after release, should be the last game people voice their frustrations at, in my opinion.

(This was not directed at you btw, just some general thoughts of mine on this issue)

Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch

LogicStrikesAgain

@Rich33 I get what you’re saying. Personally, i dont know exactly how easy it is to add an uncapped option, so i cant really get into that.

But the main thing i was responding to were his claims that the game is “clearly not finished and optimized” because it lacked an uncapped option. If i had to guess, maybe 95% of console games dont even come with uncapped options. Saying these are all unfinished and unoptomized is just misunderstanding game development in my opinion.

Not only was this game (and most of Sony’s first party) praised for being so well optimized, i also consider it finished if a game was developed with 60fps RT in mind, and when they delivered that.

If studios decide to do something extra like patch in an uncapped option, or DLC, or NG+ for that matter, i consider all of that as extra bonus, and not as a sign that a game was not finished or not optimized

Re: Ghost of Yotei Gets 'Incredible' PS5 Pro Frame Rate Boost Thanks to New Patch

LogicStrikesAgain

@Neonix Adding a post launch patch doesnt mean the game wasnt finished. An uncapped option is not a requirement for a game to be considered “optimized”, it’s just an optional enhancement.

The game launched polished, bugfree and had a stable 60fps with RT at launch, which is what optimized means.

Only a few studios besides Sony’s first party even bother to add an uncapped version, so i dont know what youre getting so worked up about. And calling people sheep really doesnt add anything to the conversation

Re: Talking Point: Does PS5 Have a Sequel Problem?

LogicStrikesAgain

Also, can we acknowledge that these arent “just” sequels, some of these games are some of the best(selling) games of this gen, scoring very high on Metacritic:

  • God of War Ragnarok: 94
  • Spider man 2: 90
  • Horizon Forbidden West: 89
  • Gran Turismo 7: 87
  • Ratchet and Clank Rift Apart: 88
  • Helldivers 2: 82
  • Death Stranding 2: 90
  • Ghost of Yotei: 86

If you think some of those sequels played it safe, thats fine, but these are still all very good games, GOTY contenders even.

To call this a “problem” seems like a dumb take, when they’re as good as they are.

Also, Sony did publish 8 (semi)new IP’s like:

  • Returnal
  • Astro Bot
  • Destruction All Stars
  • Rise of the Ronin
  • Stellar Blade
  • Concord
  • Lost Soul Aside
  • Sackboy: A Big Adventure

Let’s compare that against the amount of new IP’s published by other publishers this gen:

  • Square Enix: 10
  • EA: 7
  • Xbox: 7
  • Ubisoft: 6
  • Take Two: 5 (only smaller indies)
  • Capcom: 1?
  • Activision Blizzard: 0? (Couldnt find any, too busy churning out yearly CoD’s to focus on new IP, i guess)
  • Nintendo: 0? (Not much data, but i couldnt find anything)

And we see that most big publishers haven’t published many new IP’s this gen as well. Heck, Sony published more new IP’s this gen rhan any other publisher except SE.

And again i say: Sony gets unjust heat for things every publisher does

Re: Talking Point: Does PS5 Have a Sequel Problem?

LogicStrikesAgain

Again i think Sony gets heat for something every publishers does.

To remind everyone how many (mainline) iterations some franchises from other publishers have:

  • Call of Duty: 24
  • Mario: 24
  • Zelda: 21
  • Halo: 8
  • GTA: 6
  • Borderlands: 4
  • Gears of War: 5
  • Forza Motorsport: 8
  • Forza Horizon: 6
  • Civilization: 7
  • Mafia: 4
  • Final Fantasy: 16
  • Dragon Quest: 11
  • Resident Evil: 9
  • Street Fighter: 6
  • Tekken 8
  • Mortal Kombat: 12
  • Assassins Creed: 14
  • Battlefield: 6
  • Far Cry: 6
  • Pokemon: 9
  • Sonic: ~15

And that’s just counting mainline titles, not spin offs etc, because some would be 100+ if we counted those.

Not to mention some publishers releasing their yearly sports or racing game, which are usually almost exactly the same game as the previous year like Madden and FIFA having 32+ entries!

And just to juxtapose those numbers against the games mentioned in this article:

  • God of War: 2, or depending how you count 5
  • Spider Man: 2
  • Ghost of Yotei: 2
  • Horizon: 2

Yeah, Sony has a sequel problem…..

Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?

LogicStrikesAgain

As a console its been pretty great! I especially love the loading times this generation. Everything, from games and general use is much faster then last gen. In terms of games i think its been pretty good as well, although i do notice it’s getting harder to be surprised by novel experiences.

I know many conflate the question of what do they think of PS5, with how they found Playstation Studios the last 5 years, so i’ll give my two cents on that as well i guess.

Even though i think their first party games have generally been pretty great, i do miss a few more gen defining titles. Their bad approach to live service has had a real negative impact on their output, and even if they’ve corrected course since then, unfortunately game development take so much time that that’s not going to be apparent immediately.

Having said that, i’m not gonna judge a whole generation while it’s still going. We have a few more years left, and the games they have announced i am actually very excited for, and i do realize that there are many more games that are yet to be announced. So i’m excitecly looking forward.

End of the day, PS5 and it’s full library of games have been pretty great for me

Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December

LogicStrikesAgain

@LikelySatan

you are at the reaction to the reaction part of the controversy cycle. You can just take someone's word for it when they answer your question.

I dont really get what you mean tbh. I do take someones word for it. If people hate it, then they hate it. I’m not silencing them, or saying they’re wrong. This is not about me not believing people. I dont care if people say it because they mean it, or because they just want to troll.

People can dislike what they want, but all this constant negativity and doomposting is getting a bit tiring that’s all.

But by all means, people continue doing what they want, i will continue finding it a bit over the top 😉

Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December

LogicStrikesAgain

@RoomWithaMoose Thats allright. Funnily enough if we were to go into the topic of how Sony approached live service, i really do agree with everything you said. I personally hve no interest in many live service titles out there, but i have no qualms with Sony trying to venture in to that space, especially if they can bring with them some of that Sony quality game making.

But alas, there approach was typical of a naive and inexperienced publisher in the space, and frankly was a pretty poor way of going about things. I do feel they have pivoted and made some correction, it just unfortunately take a bit of time to see them fully get back on their feet again.

But yeah, just to reiterate, this wasnt really about their dumb handling of it, but rather the people that just dont want them to do any type of live service period.

I respect their opinion, thats not what im arguing against. I’m just confused why they single Sony out, when the worst offenders of live services are some of these other predatory publishers, but somehow Sony usually gets the brunt of it.

Oh well, i’m all ranted out for today. I do appreciate the nuanced discussion 👍🏼

Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December

LogicStrikesAgain

@RoomWithaMoose I get all that, that’s why i said that their approach was bad. They did handle it very poorly. But thats unfortunately how things sometimes go in business, things dont always pan out, then you react and pivot.

But i was reacting to someone who said “Let it be the final nail in the coffin for the live service debacle”. That definitely reads like they dont want Sony to do any live service, and many feel the same way. Which is fine btw, i just dont understand the singling out of Sony, when literally every other publisher gets a pass.

My comment wasnt really geared toward you, you actually have a nuanced take, which i totally agree with. I was really just reacting to the crowd that just doesnt want Sony to do any live service at all

And i agree with everything you’ve said btw

Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December

LogicStrikesAgain

@dskatter

But hey, that's also just my opinion!

Good! And you’re entitled to it 👍🏼

Dont really know what to say, i’m sorry you dont like it. There’s many games i dont like. I just dont make a scene about it, like some people do literally everytime a Marathon article comes out.

To be clear, i dont care that you and others want this to fail. Personally, i’ma bit indifferent, but still curious. But some are excited about this game, so i just dont understand why people are so dramatic about constantly wanting this to flop. It’s literally every comment section, its a bit over the top and after a while all this doomposting just gets a bit tiring that’s all

Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December

LogicStrikesAgain

@nessisonett I dont understand why people dogpile on Sony doing live service. Sure they messed up their approach, but many seem to be averse about them doing any live service at all. Do people not realize that literally every other publisher has multiple live service titles?

Why single out the one publisher that hardly has any live service titles at all, and probably is one of the last publishers to even give it a real go?

Seems to me like people are piling up on the wrong publisher here, somehow Sony is the only one getting heat for this, when other publishers have been doing this for way longer, and are far more agressive and predatory with their live service approach

Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December

LogicStrikesAgain

Honestly, i find it pretty cringy to always see the same “I want this to flop so badly” comments every time there’s an article about Marathon. I dont understand it. If you don’t like it, why would you want it to flop? Maybe other people are excited about the game. So now other can’t play it, because you dont like it? Can’t people just ignore a game they don’t like? I do it all the time.

I’m not saying people can’t express themselves, but damn, it’s literally every comment section. Its so negative, pointless and childish.

But hey, that’s just my opinion

Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up

LogicStrikesAgain

@darylb24

so of course it sold the most

That’s what i’m wondering though. This article seems to imply that, but it looks like thats not what Shift Up is saying. It looks like Shift Up just means that they had the best single player launch, not that they sold the most copies on PC.

But i may be totally wrong here, and maybe i’m the one who is misinterpreting things

Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up

LogicStrikesAgain

@SeaDaVie Exactly, but the article kinda makes it seem as if Stellar Blade sold the best out of all Sony’s single player PC ports.

The article title says “Stellar Blade is Sony’s most succesfull single-player PC game to date, says Shift Up.”

But i dont think Shift Up is saying that at all. What i understand is that Shift Up is saying thay they had the best launch of all of Sony’s single player PC games. Not that they sold the most copies on PC. So it’s a bit of a stretch to call it the most succesfull single player PC game from Sony. Best launch perhaps, sure.

But maybe i’m just reading it wrong.

Anyway, it does make sense to me that they had a better launch, since Stellar Blade was a much newer game when it got ported to PC, compared to Sony’s other single player games. Some were already 5 years old, and the likelihood that many on PC had played them before was much higher.

And yeah, it also had a lot of attention around it for those other reasons 👀

Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up

LogicStrikesAgain

@Quintumply This is a bit confusing.

Push Square is saying Stellar Blade is Sony’s most succesful PC game to date.

But Shift Up is saying they had the most succesful launch.

Those are different things though.

So did it have the most succesful launch or did it sell the most to date? Shift Up says that sales were more than Sony’s own IP. But i think they’re only referring to the launch period, not lifetime sales.

Wasnt it estimated by Alinea that Horizon Zero Dawn sold around 4.5m copies on PC?

So did Stellar Blade sell more than that on PC? Or are they simply saying they sold the fastest during launch.

And they also show a slide of peak concurrent players when they’re talking about sales, which doesnt make sense. Communication wise, this is all a bit messy

Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off

LogicStrikesAgain

@Frmknst not so crazy if you consider they’ve release about 20 titles on pc already since 2020. If evenly spread out that would be around 1.5 million sales per game, but we know thats not the case since Helldivers 2 alone probably already sold like 13m copies on pc.

If we’re going by your 30m sales, my guess, besides Helldivers, the big ones like God of War and Horizon sold around 1.5-2m, and the rest sold anywhere from 500k-1m.

End of the day its respectable, but since their big games usually already sell 10m+ on console, this is just a little bonus

Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off

LogicStrikesAgain

I’d still advise them to seriously consider releasing their own pc launcher. Even if it’s initially met with resistance, the install base will grow. The revenue here is pretty negligble anyway, so it wont hurt that much. End of the day, people who really want to play Playstation games on pc will eventually download the launcher anyway. This gives them way more control, more revenue, and avoids their exclusives going to other consoles and making their own ecosystem less appealing

Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5

LogicStrikesAgain

@PuppetMaster You’re welcome my friend. I will say that prices might fluctuate and some times Steam prices might be cheaper overall, i dont know. But at least, if you take a snapshot, like today, it can apparently totally be the case that Playstation turns out way cheaper for a lot of games. And i agree, after hearing for years how much cheaper Steam is than the PS Store, i really did not expect this outcome

Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5

LogicStrikesAgain

@scottXedgar I get what you’re saying. There are many other places to buy from. But i wasnt comparing those. I was comparing current Steam store prices vs PS Store prices.

But if you’re hellbent on comparing prices from all sources, i actually had a little look on GG.deals, and here are a few comparisons to PS5 games from sources other than the PS Store (all prices in Euros):

DOOM: The Dark Ages: 38,09 on GG for PC, 35 second hand physical on Marktplaats.nl for PS5

Battlefield 6: 53,83 on GG for PC, 40 for second hand physical on Marktplaats.nl for PS5

Stellar Blade: 40,99 on GG for PC, 39,99 new physical at Mediamarkt.nl for PS5

Call of Duty Black Ops 7: 52,53 on GG for PC, 50 for second hand physical on Marktplaats.nl for PS5

I know this is just a random list of games, bu they are all notable and recent games. All PS5 games cheaper than the PC versions on GG.deals.

I added the websites, if you want to factcheck. For everyone’s info, Marktplaats is a popular second hand marketplace in my country btw, and those prices aren’t fixed, you can still haggle and make a lower bid.

Yes, i’d say GG has nice deals for pc. But looking around a bit, there are Playstation deals to be found as well.

But to be perfectly clear, i wasnt comparing all sources, i was only comparing Steam vs PS Store. They’re official storefronts, those key resellers aren’t. I just wanted to compare official pricing from Steam and PS Store, because Steam is the largest, most talked about, most popular and most used PC store in the world, and many claims have been made that Steam is much cheaper than PS Store. So i just wanted to see for myself that’s all

Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5

LogicStrikesAgain

@scottXedgar

If the Steam store was the only legitimate way to buy Steam games, some of these arguments might hold weight. But it isn't so they don't.

Well they hold weight in a Steam vs PS Store comparison 😉

I guess if we’re gonna compare every way to buy games on PC, like from CDkeys, we should also compare all the ways possible on Playstation, like buying second hand physical games.

Just as an example, i listed DOOM the Dark Ages above as going for 54,99 in the PS Store and 79,99 on Steam. But i can get a second hand physical copy for just 35 euros on an online second hand market place in my country (i just looked it up).

My point is, that Steam might not be the only place to get games for PC, but the PS Store is also not the only place to buy games for Playstation.

Anyway, my comparison was purely a Steam store vs PS Store comparison. I have been told many times that Steam is much cheaper, so i wanted to find out for myself.

But you are right, and i want to make it clear. It was not a comparison to the CDkeys store.

Edit: @Rich33

And the Sony store is not close to being the only place to buy PS5 games (which can also be bought physically), but the comparison of Sony vs Steam prices is still a very worthwhile comparison.

I didn’t even notice you already made this point 👍🏼

Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5

LogicStrikesAgain

@Rich33 You’re very welcome. I was genuinely suprised by the prices, as this was the first time i’ve ever checked game prices on Steam. Now i fully understand that this is just a snapshot in time, but still, with everything i heard about Steam being much cheaper, i didnt expect Playstation to come out cheaper overall.

And to be fair, some older games seem to be priced a bit lower, but even most of those are priced the same as PS. I just thought it’d be much cheaper, and i definitely didnt expect to see 80 euro games on there. I was led to believe that 80 euro games are only a thing on console.

But i do get that there are other ways to get games cheaper on pc. CDKeys is something i often read people saying. Now, im such a noob that i dont even know what that is. If its a legit site or some gray online market or whatever.

But anyhow to be fair, this was purely a comparison of PS Store vs Steam, and not a comparison to CDKeys or other marketplaces

Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5

LogicStrikesAgain

So i just compared game prices on Steam and the PS Store (both currently having sales), and i’m kinda shocked to be honest. For info, i compared new titles that released this year, and all prices are in Euros:

ARC raiders: both 39,99
Call of Duty Black Ops 7: both 79,99
Clair Obscur Expedition 33: 39,99 on PS, 47,99 on Steam
Split Fiction: both 39,99
The Outer Worlds 2: 55,99 on PS, 69,99 on Steam
Hollow knight: Silksong: 19,99 on PS, 19,50 on Steam
Kingdome Come Deliverance 2: 41,99 on PS, 59,99 on Steam
Inazuma Eleven: both 69,99
Anno Pax Romana: both 59,99
Satisfactory: 39,99 on PS, 38,99 on Steam
Ninja gaiden 4: both 55,99
Blue prince: both 29,99
Dispatch: 34,99 on PS, 28,99 on Steam
NBA2k6: 35,99 on PS, 31,49 on Steam
Silent Hill F: 55,99 on PS, 79,99 on Steam
FC26: 39,99 on PS, 34,99 on Steam
Battlefield 6: 67,99 on PS, 59,49 on Steam
Assassins creed shadows: 47,99 on PS, 69,99 on Steam
Monster Hunter Wilds: 79,99 on PS, 69,99 on Steam
DOOM: The Dark Ages: 54,99 on PS, 79,99 on Steam
Sword of the Sea: 24,99 on PS, 28,99 on Steam

I was led to believe because Playstation subsidized their consoles, and PC is more expensive, that games were much cheaper to buy on Steam. Only to find out that sure some are a bit cheaper on Steam, but most games are priced the same, and overall Playstations prices are way lower like Kingdome Come Deliverance 2, Silent Hill F, Clair Obscure Expedition 33, Assassins Creed Shadows, DOOM: The Dark Ages and the Outer Worlds 2.
Sure a few games on Steam are anywhere from 1-10 euros cheaper, but some Playstation games are up to 25 euros! cheaper.

Maybe older games are cheaper on PC, but apparently games that came out this year are mostly the same or even much cheaper on Playstation. I’ve never checked Steam prices before, because i always assumed it was gonna be way cheaper, so this is a total shock to me. This kind of negates the argument of Steam games being much cheaper than the PS store, unless you’re searching for older games i guess.

Edit: So apparently, if my calculations are correct, if you were to purchase all these games, you’d pay 80 euros less in total if you bought them all on PS Store in stead of on Steam. And sure it’s a random list, but they are some of the most notable and top games of this year. Constantly hearing how cheap Steam is compared to PS, only to find out that buying 21 of the latest most notable games is 80 euros cheaper on Playstation, i’m baffled

Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027

LogicStrikesAgain

I agree, 2026 is already a stacked year for Sony first party with Saros, Wolverine, MLB26, Marathon and Marvel Tokon. There’s also the possibility Guerilla’s Horizon Online and the rumoured God of War 2.5d releasing on top of those.

Not to mention third party Playstation console exclusives like Nioh 3, Phantom Blade Zero, Chronoscript, Zero Parades and Loulan: The Cursed Sand.

And thats just what we know of so far, definitely a great year for Playstation users. Although i would’ve liked to see Intergalactic release nxt year as well, but if it’s not ready then it’s not ready. Naughty Dog delivers some of the best games, who am i to rush them

Re: Ubisoft Is All In on Generative AI, Says It's as Big a Leap in Tech as the 'Shift to 3D'

LogicStrikesAgain

The problem with the economic system is that people that have immense wealth can create much more wealth, even without doing anything, by buying more and more assets. This mechanism will always create a powerful elite class that owns much of the world. Wealth was distributed more fairly after world war 2 due to more progressive wealth(inheritance) and income taxs, but now we’ve slowly seen the return of weath concentrating at the top, this is an inevitable outcome of a capitalist system if left unchecked

Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games

LogicStrikesAgain

@GeeEssEff Thanks for the levelheaded response, and fair points overall! I apreciate the explanation, and I do admit i’m not a pc player so i didn’t really know about the hassle of pc launchers.

My two cents though, is that if Sony ever launched one i’d bet it would be better than Ubisofts one, or other smaller launchers. Sony has better experience with creating and maintaining large ecosystems than those smaller publishers. Also, they would probably know that their launcher needs to work fawless to even entice pc players. So i think it would be different, but this is all speculation of course