@Leinad7 Every major publisher asks $70 for their AAA games. Maybe you should start charging Sony yourself. They probably owe you years of unpaid rent by now đ
Iâm really losing track of all the games releasing. Never heard of this game before. But good price point, iâm sure they knew it would be hard to compete this packed fall season if they went with $70. I just hope its not because they only value their game at $40
I didnt even realize this was from the barbarian and weapons director. Thats why the clips iâve seen looked so much more appealing than the average resi movie
I will play it eventually, but iâm gonna wait for a sale. All the reviews did sway me. Iâll be playing Marvel Tokon till GTA6 releases. Iâll also keep a closer eye on Silent Hill Townfall
Sony already knows PS6 wont sell as much, but thats mostly going to be due to price rather than anything else. But when people realize that Helix is more expensive, and PC way more expensive. Trust me, PS6 will still be the console of choice for the masses. But yeah, Sonys knows that 100M console sales per generation is probably not gonna happen anymore
Woohooo! This means weâre definitely still getting the Last of Us 2 Factions game from Sony. Right? Right?!
And on a more serious note: They are very well within their rights to do so, but still, d*ck move, Sony!
Edit: Just found out the modder was asking money for it, so it wasnt some free mod for the community. I guess that makes Sonyâs decision a lot more understandable
@AhmadSumadi Now thats where youâre wrong. They should absolutely keep it. People love live service games, especially Diablo 4, with their ludicrous $65 microtransactions, on top a $70 base game.
People just dont want Playstation dabbling in live service đ
@dskatter Yeah, i feel like if they were planning to, we would have probably heard about it already. Especially with all the backlash Sony is getting, it would be an easy win for Xbox. But their silence makes me think they are definitely on the same track as Sony. I mean, if they are continuing with physical, why not broadcast it? They should be shouting it from the rooftops by now lol.
Genuinely curious though. What if Helix will cost $1500? Not saying it will, but what if?
@dskatter I wonder if thereâll be a physical version at all. At this point i dont think Xbox will continue with physical either, because if they were going to, they would have certainly used the this perfect PR opportunity to acknowledge that fact by now. But hey, they might still surprise us
@SMJ I believe i read that Kojima needs to find a new engine to work with, since the Decima engine is Sonyâs. And Kojima was also using Sonyâs Columbia film studios for this project. Not too mention it was still very early in development. So i guess at least a chunk of the progress they had might need to be done again, which probably isnt that much since he already missed several deadlines
@PuppetMaster MGS was already a well established franchise. This is a new IP, and a very experimental one at that, involving film etc.
You really cant compare other games with this, or say its a bad decision, unless youâve seen what the project is. And know how much it is already costing, how much its projected to cost in total and projected to make.
Iâm not saying i wasnt pissed when i heard this btw, and this game might even be a huge succes. But Sony simply isnt confident enough in this project at the moment, or its expected ability to sell. Maybe theyâre seeing thats its too niche, maybe even more niche than Death Stranding, and that it might struggle to find a big enough audience for it to recoup their investment.
They make projections of these things, and if the numbers dont make sense anymore, it might not make sense to continue. Its a different story when you control development and the IP. But if youâre left to the whims of an auteur and his creative freedom, and finance is already ballooning over what they had agreep upon, then Sony is well in their right to discontinue the project. Remember this was also Sonyâs project, they were funding it. Not Kojima
i expected them to do one logical decision when comes to their close partnership with Kojima, one of legendary devs who gave huge contribution to Playstation popularity, and somehow Sony still failed to do it.
But again, i was wrong to expect something logical and good coming out from this arrogant and tone deaf Sony under Hermen and Nishino. Oh well, i learnt the lesson here.
You act like Sony didnt just finance two of its most weird and controversial games.
And how can you be so sure this wasnt a logical decision? We literally have no inside info. Kojima heavily involved Sony Pictures in this, so this is definitely not the same as other games. And perhaps costs were just going way past what they had agreed upon for this to make sense financially.
The only insider info we have is that the budget is already ballooning and that several deadlines have been missed. Thats a pretty huge risk, when you dont control the IP and the development of the game.
Sony already financed up two projects of Kojima and gave him his creative freedom, itâs not like they owe him something. This just wasnt working anymore, these things happen. And itâs not like we dont know that Kojima can get pretty crazy with development costs, because the same thing happened with him and Konami
Sony spent $400m on Concord, so why not spend the same on every project, especially one thats already missed deadlines and is overbudget? Yeah, these are the wise words of the business-savvy folks here at Push Square
@Questionable_Duck MS saying itâll release on Xbox and PC, doesnt mean it wont release on PS. Sony also didnt mention Xbox when they announced this, but today we found out that it wouldâve also released there.
Iâm guessing Kojima keeps the rights to the IP, so thats why Sony couldnt make it exclusive. And if he was planning to make it multiplatform, then thatâll likely stay the same. But youâre right, that is just my assumption.
I see so many comments about Sony having spent so much on Concord and Marathon, so why cant they do the same Physint?
A game that has missed deadlines and is already over budget? I thought people wanted Sony to learn from its mistakes đ
Heck, the game is going to be financed by another publisher, and itâll still release for Playstation. Might be the sanest decision theyâve made in a while
Itâs so funny how Sony is on a generational run for bad decisions but thereâs ALWAYS some fanboys who will try to justify every single decision they make even with the most outlandish arguments known to man
we now get âKojima wastes too much money on movie stars and Sony is only protecting its budgetâ without ANY basis
Well, tbf isnt assuming that its a bad decision, without having insight into what theyâre doing and what its costing also pretty dumb?
I mean, i find all the comments that seem to definitely know that this a bad decision, even funnier.
If you were working for Sony and had access to all the info, maybe you would even say that its better to cancel it. Unfortunately, in game development, the numbers need to make sense as well.
And guessing that this might be due to costing too much, seeing that itâs probably very ambitious with all the sony pictures involvement and all, isnt really that weird of a guess it seems to me.
Donât get me wrong, im kinda pissed at Sony for cancelling this. Actually even more so then all the other crap they did
@Dalamar The point is new IP are riskier, a large number of them bomb commercially. And when new IP do succeed, even when they happen to be the best game of the year and critically acclaimed like Clair Obscur, they usually still dont sell anywhere near established franiches.
Sure, there are some new IPs that do succeed, but its still a huge risk for a publisher. Imagine Sony announcing Spiderman 3, just by its immense popularity alone, itâll almost be a guaranteed succes. Now imagine them announcing a new sci fi âProject Echoesâ or something. Thereâs no guarantee people will show up fo it, so thats a huge risk for publishers.
And even if budgets were smaller and games were reduced in scope to mitigate risk, even then the the chances are that the lesser known IP would still sell less than the established IP, just because the latter already has an built in audience.
And to be clear, im not saying i agree with the situation. I would love new IP, and they should definitely invest in them. But i can also see why publishers are cautios, and that the current economics of development often leave little wiggle room for publishers to try out new things, unfortunately
I love how everyone wants Insomniac to make new IP, or that Sony needs to bring back old IP or make AA games.
But watch how many of these games actually get supported by people.
Example: Astro Bot, new IP(ish), something different from the AAA single player narrative. Game of the Year, 94 on Metacritic, 3rd highest rated playstation game this generation. Sold maybe 4m?
Clair Obscur, Game of the year, new IP, critically acclaimed. Maybe 8m?
While that is better for sure, it doesnt come close to established franchises like Assassins Creed, Spiderman, GTA, CoD, Fifa, etc. which usually sell in the tens of millions.
Not too mention the countless new IP that bombed this generation, from Imortalls of Aveum, Tales of Enzera, Wild Hearts, Atlas Fallen, The Medium, Forspoken, Babylons Fall, Foamstars, Redfall and many many more
Yeah, people talk a lot of game about them wanting these studios to bring new IP, but they dont seem to understand what risks it brings to the developers to release new IP compared to established franchises
I commented something similar the other day, but i just want to reiterate:
Iâve never really understood the argument that this generation is somehow a failure because Playstations first party output has not met some peoples expectations. I can understand if youâre disappointed with Sonys studios, but why does the value of someones console purchase fall on Sonyâs first party studios?
It feels like some people only bought a Playstation to play Sony studio games and nothing else. And sure, some people probably did, and thats fine. But considering the price of these console i imagine most people bought one because they just wanted to play games. And in that sense, Playstation has delivered pretty damn well.
Whether Sony has delivered enough firstparty games is subjective anyway. People seem to overestimate how many studios Sony actually has and what an realistic release cadence looks like. For their size, their output is actually pretty decent, even if there have obviously been some lulls.
Out of all the platforms, Playstation probably has the broadest overall console library. All the major third party games like GTA6, Control 2, RE9, Crimson, 007 First Light etc. all come to Playstation, many of which wont even be available on Switch. Weâre also getting a huge chunk of Xboxâ library on top of Sonys own exclusives like Wolverine, Saros, Ghost of Yotei, God of War Laufet, Until Dawn 2, Intergalactic etc.
On top of that we also get console exclusives like Marvel Tokon, Kena 2, Silent Hill Townfall, Phantom Blade 0, Death Stranding 2, Nioh 3 etc.
Sure, PC has the biggest library, but a large portion of that is made up of indies, older games, niche titles, etc. And most of the major (indie) games people actually talk about have already been ported to Playstation anyway. PC doesnât even have a GTA6 announcement at this point.
If we go back to PS 1, that generation didnt have even have many first party games. What made that generastion succesful was its sheer strength and variety of its third party library. Games like Final Fantasy, Metal Gear Solid, Resident Evil, Tekken, Crash, Tomb Raider, etc. were a huge part of its succes. Playstation was the platform where you go to play games, not necessarily a platform where the manufacturer has to make most of the games itself.
So I just dont understand the sentiment that Playstation gamers are somehow getting a bad deal this generation. If your personal reason specifically for buying a PS5 was âi only want want to play first party games,â then maybe you feel let down(subjective). But if you bought a console because you wanted to play a ***** load of great games, Playstation seems to be doin just fine.
Personally, i think Playstation gamers are eating pretty damn well.
I find it funny how some people are complaining about a lack of games. Meanwhile iâm here thinking, that out of all the platforms, Playstation gamers are eating pretty damn well.
We obviously get all the major third party bangers like GTA6, Control 2, RE9, Crimson, 007 etc. A lot of these games dont even make it to the Switch.
Weâre also getting Xbox games, on top of the Playstation exclusives like Wolverine, Saros, Ghost of Yotei, Until Dawn 2, God of War Laufey and Intergalactic.
And then you get console exclusives like Marvel Tokon, Kena 2, Death Stranding 2, Silent Hill Townfall, Phantom Blade 0 on top of that.
I mean sure, PC has the most games, but lets be honest, a lot of that is indies. Most if the AAA games that are actually worth playing have long been ported to PS already. And weâre getting GTA6, which still isnt even announced for PC.
I really dont understand why Playstation gamers are complaining about a lack games, when the dinner table is this lavish đ€€
I see lots of people complaining that Playstation âdoesnt have any gamesâ or theyâre out of touch, because of the lack of first party or exclusives at todays SoP. But i think people are overlooking the fact that some games (like Intergalactic), or even new announcements, might have simply been left out, because of other reasons. Such as timing, schedule, other events, to give enough breathing room to GTA6, or even because they might not want to risk the current negativity surrounding them to overshadow it.
For example, nothing was shown for God of War Laufey, but it still releases in February, so weâre obviously gonna hear more from them soon.
SoPâs are generally marketing agreements between third parties anyway. The fact that they havent shown much first party today doesnt necessarily mean that there wont be more games revealed for 2027 onward.
I also think people overestimate the amount of studios Playstation actually has. They actually have a decent release cadence for their size. Compare it to Xbox for example, which has more than double the amount of studios, but Playstation is still able to publish about the same amount of games as them this year.
And look at whats actually coming, Marvel Tokon just released, Wolverine releasing next week, then Silent Hill Townfall, Phantom Blade 0 next month, obviously november is GTA6 territory so noone really releases anything anyway, then Until Dawn 2 in january, God of War Laufey in february, and Kena 2 and Intergalactic are still due for 2027. And thatâs just what we know of.
Sure, some are console exclusives. But if youâre a Playstation gamers, i honestly think you are eating quite well these coming months.
The absence of games on a SoP doesnt suddenly mean that Playstation has no games.
@IllusiveMan I believe they co-own the rights to the films though.
But yeah that was my reaction in the chat as well, that it wasnt a good sign they started with a movie trailer. Although, i thought it was a cool scene!
It was okay. Personally, one of the worst one iâve seen though. Could of made use of one new announcement. But hey, if its not the right time yet then its not the right time đ€·đ»ââïž Thereâs already plenty coming up that iâm looking forward to like Wolverine, Until Dawn 2 and God of War Laufey.
where female characters are all deliberately made to be unattractive, heartless, crass, invincible, "independant", and stronger/smarter than everyone else around them all the time despite all logic even within the game's world.
Those are pretty broad and different criticisms though. Some are about appeaeance, some are about how a character is written, or how powerful she is.
So if we take this console gen for example, we have female protagonists in Returnal, HFW, Ghost of Yotei. I genuinely wonder, do you consider them all âinsuffarable girlbossesâ? I havent played any of the games, so i wouldnt know. But from what ive seen they dont come across as heartless or crass. Selene is constantly failing and dying, so she certainly doesnt fit the âinvincibleâ part of your description. Aloy is very compassionate and shows vulnerability, at least in Zero Dawn. And isnt the protagonist of GoY supposed to be all about honor and stuff.
Sure these characters may or may not be attractive to you, but why is attractiveness part of the criteria in the first place? Does that make someone less of an insuffarable girlboss? I dont understand how attractiveness has anything to do with whether the characters is well written or not.
Also, iâm curious, if a male protagonist is very powerful, heartless, crass, arrogant and seemingly invincible in games, would you have the same problem with that character? Or does that particular combination bother you more when its a female character?
It's kinda just Sony's entire brand now
I mean, there are still plenty of male characters in Sonyâs games like Kratos, Peter Parker/Miles Morales, Wolverine, Saros, Death Stranding 2 etc, so âSonyâs entire brandâ seems like a bit of an overstatement to me
@invictus4000 What exactly do you mean with insufferable girl boss? Do you mean you dislike the way these games portray their female protagonists? Or do you mean you dislike female protoganists in general?
Push Square needs to stop using that pic, though. It gets people riled up.
Relax everyone, itâs just a screenshot of a cutscene where the character is supposed to be acting smug, seeing as sheâs some space bounty hunter and ignoring advice from a talking head about a dangerous mission or whatever. Iâm sure she doesnt walk around the whole game making that face. Everybody needs to lighten up a bit, geez
Well, my assessment of your comment history is that its full of intelligent arguments coated in elegant literary turns of phrase, with a slight tinge of argumentativeness and an appreciation for the absurd
These funny and cynical replies miss the point. You know that itâs not a lack of demand for physical games, numerous articles showed the significant share for e.g. Resident Evil 9. Itâs the wish of Sony to remove retailers from the sales chain, so that Sony gets a higher share of the revenue and can better control the prices.
Sony doesnt control prices of 3rd party games in their store, the publishers themselves do. And retailers wont be removed from the sales chain. Retailers will still sell games, albeit not on disc.
I have had many more nuanced takes on the matter btw. My comment was just a little joke, thats true. But it wasnt cynical, its actually a fair, albeit simplified, analogy on how demand works in business
@AdamNovice youâre probably right about UD2. I forgot about the Ghost expansion, yeah thatâll definitely be there. Iâd love it if we got some gameplay for Intergalactic. I think they might still save it, but would be an awesome closer for sure!
My dude went after GungHo for putting him in a private gaming booth while a half naked lady watched him play videogames. Some people are impossible to please đ
Iâm not really a GTA guy, but this did look impressive. I always enjoy seeing how far weâve progressed in creating realistic worlds and characters in games. Knowing how R* are masters in creating immersive and detailed worlds, it looks like theyre going to set another benchmark here again! đ„
Dev groups right now arenât even building many games that can even hit 60 frames per second and itâs not because the current hardware canât do it. Simply put, devs arenât even making games that fully utilize PS5
Sorry, but i dont get this comment. First off, many games do offer 60 fps performance modes. But 60fps isnt a criteria of whether a game makes full use of its hardware. Games can be designed to be 30 fps and still make full use of its power. And iâd argue that most games today definitely make full use of its power. The PS5 has the gpu equivalent of a RTX2070 and can still handle modern games with ray tracing at 60fps. So i dont really know what more youâre expecting out of it.
Hell, all PS5 Pro owners got was a little logo on some games that say âPro Enhancedâ and you just have to take Sonys word that means anythingâŠ
The developers enhance the game, Sony isnt responsible for that. It gets an âenhanced logoâ if the dev put in the work. It definitely means something. Some games might have smaller improvements, but plenty of games improve a lot on the Pro. Games on the Pro usually take the â30 fps Graphics modeâ of the base PS5, and double the framerate to 60fps, while also adding new or better ray tracing and other improvements. That type of improvement, in the pc world, would sometimes take a whole new GPU to accomplish. There are channels that do detailed comparisons on base and pro versions like Digital Foundry if youâre interested
Comments 2,387
Re: With the 'Quality, Fidelity, and Play Time' of a $70 PS5 Game, Valor Mortis Asks for $40
@Leinad7 Every major publisher asks $70 for their AAA games. Maybe you should start charging Sony yourself. They probably owe you years of unpaid rent by now đ
Re: With the 'Quality, Fidelity, and Play Time' of a $70 PS5 Game, Valor Mortis Asks for $40
Iâm really losing track of all the games releasing. Never heard of this game before. But good price point, iâm sure they knew it would be hard to compete this packed fall season if they went with $70. I just hope its not because they only value their game at $40
Re: Movie Review: Resident Evil - The Best Resident Evil Film Ever
I didnt even realize this was from the barbarian and weapons director. Thats why the clips iâve seen looked so much more appealing than the average resi movie
Re: Rumour: Media Molecule's Next Game Is Out Next Year and Unlike Anything It's Made Before
This is exactly the type of game thats missing in Sonyâs portfolio. Excited to hear more from Mm
Re: Poll: Are You Playing Marvel's Wolverine on PS5?
I will play it eventually, but iâm gonna wait for a sale. All the reviews did sway me. Iâll be playing Marvel Tokon till GTA6 releases. Iâll also keep a closer eye on Silent Hill Townfall
Re: PS5 Blackout Protest Made 'No Significant Change at All' to Player Counts, Says US Data
Sony already knows PS6 wont sell as much, but thats mostly going to be due to price rather than anything else. But when people realize that Helix is more expensive, and PC way more expensive. Trust me, PS6 will still be the console of choice for the masses. But yeah, Sonys knows that 100M console sales per generation is probably not gonna happen anymore
Re: Sony Shuts Down The Last of Us 2 PC Multiplayer Fan Mod
Woohooo! This means weâre definitely still getting the Last of Us 2 Factions game from Sony. Right? Right?!
And on a more serious note: They are very well within their rights to do so, but still, d*ck move, Sony!
Edit: Just found out the modder was asking money for it, so it wasnt some free mod for the community. I guess that makes Sonyâs decision a lot more understandable
Re: Diablo 5 and a New Starcraft Game Revealed, But Will They Be on PS6?
@AhmadSumadi Now thats where youâre wrong. They should absolutely keep it. People love live service games, especially Diablo 4, with their ludicrous $65 microtransactions, on top a $70 base game.
People just dont want Playstation dabbling in live service đ
Re: Diablo 5 and a New Starcraft Game Revealed, But Will They Be on PS6?
@dskatter Yeah, i feel like if they were planning to, we would have probably heard about it already. Especially with all the backlash Sony is getting, it would be an easy win for Xbox. But their silence makes me think they are definitely on the same track as Sony. I mean, if they are continuing with physical, why not broadcast it? They should be shouting it from the rooftops by now lol.
Genuinely curious though. What if Helix will cost $1500? Not saying it will, but what if?
Re: Diablo 5 and a New Starcraft Game Revealed, But Will They Be on PS6?
@dskatter I wonder if thereâll be a physical version at all. At this point i dont think Xbox will continue with physical either, because if they were going to, they would have certainly used the this perfect PR opportunity to acknowledge that fact by now. But hey, they might still surprise us
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@SMJ I believe i read that Kojima needs to find a new engine to work with, since the Decima engine is Sonyâs. And Kojima was also using Sonyâs Columbia film studios for this project. Not too mention it was still very early in development. So i guess at least a chunk of the progress they had might need to be done again, which probably isnt that much since he already missed several deadlines
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@PuppetMaster MGS was already a well established franchise. This is a new IP, and a very experimental one at that, involving film etc.
You really cant compare other games with this, or say its a bad decision, unless youâve seen what the project is. And know how much it is already costing, how much its projected to cost in total and projected to make.
Iâm not saying i wasnt pissed when i heard this btw, and this game might even be a huge succes. But Sony simply isnt confident enough in this project at the moment, or its expected ability to sell. Maybe theyâre seeing thats its too niche, maybe even more niche than Death Stranding, and that it might struggle to find a big enough audience for it to recoup their investment.
They make projections of these things, and if the numbers dont make sense anymore, it might not make sense to continue. Its a different story when you control development and the IP. But if youâre left to the whims of an auteur and his creative freedom, and finance is already ballooning over what they had agreep upon, then Sony is well in their right to discontinue the project. Remember this was also Sonyâs project, they were funding it. Not Kojima
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@PuppetMaster
You act like Sony didnt just finance two of its most weird and controversial games.
And how can you be so sure this wasnt a logical decision? We literally have no inside info. Kojima heavily involved Sony Pictures in this, so this is definitely not the same as other games. And perhaps costs were just going way past what they had agreed upon for this to make sense financially.
The only insider info we have is that the budget is already ballooning and that several deadlines have been missed. Thats a pretty huge risk, when you dont control the IP and the development of the game.
Sony already financed up two projects of Kojima and gave him his creative freedom, itâs not like they owe him something. This just wasnt working anymore, these things happen. And itâs not like we dont know that Kojima can get pretty crazy with development costs, because the same thing happened with him and Konami
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
Sony spent $400m on Concord, so why not spend the same on every project, especially one thats already missed deadlines and is overbudget? Yeah, these are the wise words of the business-savvy folks here at Push Square
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@Questionable_Duck MS saying itâll release on Xbox and PC, doesnt mean it wont release on PS. Sony also didnt mention Xbox when they announced this, but today we found out that it wouldâve also released there.
Iâm guessing Kojima keeps the rights to the IP, so thats why Sony couldnt make it exclusive. And if he was planning to make it multiplatform, then thatâll likely stay the same. But youâre right, that is just my assumption.
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
@dskatter Arenât costs exactly what they should be worried about after Concord?
Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns
I see so many comments about Sony having spent so much on Concord and Marathon, so why cant they do the same Physint?
A game that has missed deadlines and is already over budget? I thought people wanted Sony to learn from its mistakes đ
Heck, the game is going to be financed by another publisher, and itâll still release for Playstation. Might be the sanest decision theyâve made in a while
Re: This PS5 Gameplay Trailer Is Our Best Look Yet at Fairgames
Yo, this doesnt look bad AT ALL!
Look at all the Playstation haters above đ€Šđ»ââïžđ
Re: Marvel's Wolverine (PS5) - The Ultimate Wolverine Simulator
Not a Day 1 for me anymore, but will still be getting it some day. I just wanna play as Wolverine!
Kundalinirising33 Burden of proof is on the one who is accusing or whatever the saying is
Re: Sony Cancels Physint Development, Xbox Picks Up Project
@IllusiveMan
Well, tbf isnt assuming that its a bad decision, without having insight into what theyâre doing and what its costing also pretty dumb?
I mean, i find all the comments that seem to definitely know that this a bad decision, even funnier.
If you were working for Sony and had access to all the info, maybe you would even say that its better to cancel it. Unfortunately, in game development, the numbers need to make sense as well.
And guessing that this might be due to costing too much, seeing that itâs probably very ambitious with all the sony pictures involvement and all, isnt really that weird of a guess it seems to me.
Donât get me wrong, im kinda pissed at Sony for cancelling this. Actually even more so then all the other crap they did
Re: Sony Cancels Physint Development, Xbox Picks Up Project
I can definitely imagine Microsoft being one of the few publishers with the pockets to finance the ambition Kojima probably has for this game.
But this is still some real **** news to wake up to
Re: You Can Now Play Your Physical PS3 Games on PC Straight from the Disc
Sony should just acquire them at this point. And pay them an appropriate huge bag of money, because they did what Sony wonât or canât do
Re: Rumour: Killzone Project in Early Development, Probably a Remake
@DrClayman I second this! đđŒ
Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge
@Dalamar The point is new IP are riskier, a large number of them bomb commercially. And when new IP do succeed, even when they happen to be the best game of the year and critically acclaimed like Clair Obscur, they usually still dont sell anywhere near established franiches.
Sure, there are some new IPs that do succeed, but its still a huge risk for a publisher. Imagine Sony announcing Spiderman 3, just by its immense popularity alone, itâll almost be a guaranteed succes. Now imagine them announcing a new sci fi âProject Echoesâ or something. Thereâs no guarantee people will show up fo it, so thats a huge risk for publishers.
And even if budgets were smaller and games were reduced in scope to mitigate risk, even then the the chances are that the lesser known IP would still sell less than the established IP, just because the latter already has an built in audience.
And to be clear, im not saying i agree with the situation. I would love new IP, and they should definitely invest in them. But i can also see why publishers are cautios, and that the current economics of development often leave little wiggle room for publishers to try out new things, unfortunately
Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge
I love how everyone wants Insomniac to make new IP, or that Sony needs to bring back old IP or make AA games.
But watch how many of these games actually get supported by people.
Example: Astro Bot, new IP(ish), something different from the AAA single player narrative. Game of the Year, 94 on Metacritic, 3rd highest rated playstation game this generation. Sold maybe 4m?
Clair Obscur, Game of the year, new IP, critically acclaimed. Maybe 8m?
While that is better for sure, it doesnt come close to established franchises like Assassins Creed, Spiderman, GTA, CoD, Fifa, etc. which usually sell in the tens of millions.
Not too mention the countless new IP that bombed this generation, from Imortalls of Aveum, Tales of Enzera, Wild Hearts, Atlas Fallen, The Medium, Forspoken, Babylons Fall, Foamstars, Redfall and many many more
Yeah, people talk a lot of game about them wanting these studios to bring new IP, but they dont seem to understand what risks it brings to the developers to release new IP compared to established franchises
Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge
@Flaming_Kaiser Actually R&C was also in the leaked roadmap
Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge
Venom!!! Wonder when theyâll announce it. Perhaps February or May â27 State of Play?
Re: After a Record Breaking State of Play in June, the Latest Edition Did Disappointing Numbers
I commented something similar the other day, but i just want to reiterate:
Iâve never really understood the argument that this generation is somehow a failure because Playstations first party output has not met some peoples expectations. I can understand if youâre disappointed with Sonys studios, but why does the value of someones console purchase fall on Sonyâs first party studios?
It feels like some people only bought a Playstation to play Sony studio games and nothing else. And sure, some people probably did, and thats fine. But considering the price of these console i imagine most people bought one because they just wanted to play games. And in that sense, Playstation has delivered pretty damn well.
Whether Sony has delivered enough firstparty games is subjective anyway. People seem to overestimate how many studios Sony actually has and what an realistic release cadence looks like. For their size, their output is actually pretty decent, even if there have obviously been some lulls.
Out of all the platforms, Playstation probably has the broadest overall console library. All the major third party games like GTA6, Control 2, RE9, Crimson, 007 First Light etc. all come to Playstation, many of which wont even be available on Switch. Weâre also getting a huge chunk of Xboxâ library on top of Sonys own exclusives like Wolverine, Saros, Ghost of Yotei, God of War Laufet, Until Dawn 2, Intergalactic etc.
On top of that we also get console exclusives like Marvel Tokon, Kena 2, Silent Hill Townfall, Phantom Blade 0, Death Stranding 2, Nioh 3 etc.
Sure, PC has the biggest library, but a large portion of that is made up of indies, older games, niche titles, etc. And most of the major (indie) games people actually talk about have already been ported to Playstation anyway. PC doesnât even have a GTA6 announcement at this point.
If we go back to PS 1, that generation didnt have even have many first party games. What made that generastion succesful was its sheer strength and variety of its third party library. Games like Final Fantasy, Metal Gear Solid, Resident Evil, Tekken, Crash, Tomb Raider, etc. were a huge part of its succes. Playstation was the platform where you go to play games, not necessarily a platform where the manufacturer has to make most of the games itself.
So I just dont understand the sentiment that Playstation gamers are somehow getting a bad deal this generation. If your personal reason specifically for buying a PS5 was âi only want want to play first party games,â then maybe you feel let down(subjective). But if you bought a console because you wanted to play a ***** load of great games, Playstation seems to be doin just fine.
Personally, i think Playstation gamers are eating pretty damn well.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for September 2026?
I find it funny how some people are complaining about a lack of games. Meanwhile iâm here thinking, that out of all the platforms, Playstation gamers are eating pretty damn well.
We obviously get all the major third party bangers like GTA6, Control 2, RE9, Crimson, 007 etc. A lot of these games dont even make it to the Switch.
Weâre also getting Xbox games, on top of the Playstation exclusives like Wolverine, Saros, Ghost of Yotei, Until Dawn 2, God of War Laufey and Intergalactic.
And then you get console exclusives like Marvel Tokon, Kena 2, Death Stranding 2, Silent Hill Townfall, Phantom Blade 0 on top of that.
I mean sure, PC has the most games, but lets be honest, a lot of that is indies. Most if the AAA games that are actually worth playing have long been ported to PS already. And weâre getting GTA6, which still isnt even announced for PC.
I really dont understand why Playstation gamers are complaining about a lack games, when the dinner table is this lavish đ€€
Re: Poll: How Would You Rate State of Play for September 2026?
I see lots of people complaining that Playstation âdoesnt have any gamesâ or theyâre out of touch, because of the lack of first party or exclusives at todays SoP. But i think people are overlooking the fact that some games (like Intergalactic), or even new announcements, might have simply been left out, because of other reasons. Such as timing, schedule, other events, to give enough breathing room to GTA6, or even because they might not want to risk the current negativity surrounding them to overshadow it.
For example, nothing was shown for God of War Laufey, but it still releases in February, so weâre obviously gonna hear more from them soon.
SoPâs are generally marketing agreements between third parties anyway. The fact that they havent shown much first party today doesnt necessarily mean that there wont be more games revealed for 2027 onward.
I also think people overestimate the amount of studios Playstation actually has. They actually have a decent release cadence for their size. Compare it to Xbox for example, which has more than double the amount of studios, but Playstation is still able to publish about the same amount of games as them this year.
And look at whats actually coming, Marvel Tokon just released, Wolverine releasing next week, then Silent Hill Townfall, Phantom Blade 0 next month, obviously november is GTA6 territory so noone really releases anything anyway, then Until Dawn 2 in january, God of War Laufey in february, and Kena 2 and Intergalactic are still due for 2027. And thatâs just what we know of.
Sure, some are console exclusives. But if youâre a Playstation gamers, i honestly think you are eating quite well these coming months.
The absence of games on a SoP doesnt suddenly mean that Playstation has no games.
Re: Poll: How Would You Rate State of Play for September 2026?
@IllusiveMan I believe they co-own the rights to the films though.
But yeah that was my reaction in the chat as well, that it wasnt a good sign they started with a movie trailer. Although, i thought it was a cool scene!
Re: Poll: How Would You Rate State of Play for September 2026?
It was okay. Personally, one of the worst one iâve seen though. Could of made use of one new announcement. But hey, if its not the right time yet then its not the right time đ€·đ»ââïž Thereâs already plenty coming up that iâm looking forward to like Wolverine, Until Dawn 2 and God of War Laufey.
Uncanyon also looked pretty cool!
Re: Marvel's Wolverine Offers Up One Last Trailer Before Launch on PS5
Still looks good to me!
Re: GTA 6 Limited Edition PS5 Controllers Revealed, Out 19th November
These look better than their usual controller designs!
Re: Until Dawn 2 Is Out Sooner Than You Think, January 2027 Date Confirmed
Didnt expect it to come so soon, pleasantly surprised! Love me some until dawn
Re: Double Fine Bringing Xbox, PC Game Keeper to PS5
Cool!
But i guess i need to keep off reddit gaming leaks and push square now, if i dont want the show spoiled
Re: 'Can't Wait to Show You': Intergalactic PS5 Wraps MoCap Days Before State of Play
Those are pretty broad and different criticisms though. Some are about appeaeance, some are about how a character is written, or how powerful she is.
So if we take this console gen for example, we have female protagonists in Returnal, HFW, Ghost of Yotei. I genuinely wonder, do you consider them all âinsuffarable girlbossesâ? I havent played any of the games, so i wouldnt know. But from what ive seen they dont come across as heartless or crass. Selene is constantly failing and dying, so she certainly doesnt fit the âinvincibleâ part of your description. Aloy is very compassionate and shows vulnerability, at least in Zero Dawn. And isnt the protagonist of GoY supposed to be all about honor and stuff.
Sure these characters may or may not be attractive to you, but why is attractiveness part of the criteria in the first place? Does that make someone less of an insuffarable girlboss? I dont understand how attractiveness has anything to do with whether the characters is well written or not.
Also, iâm curious, if a male protagonist is very powerful, heartless, crass, arrogant and seemingly invincible in games, would you have the same problem with that character? Or does that particular combination bother you more when its a female character?
I mean, there are still plenty of male characters in Sonyâs games like Kratos, Peter Parker/Miles Morales, Wolverine, Saros, Death Stranding 2 etc, so âSonyâs entire brandâ seems like a bit of an overstatement to me
Re: 'Can't Wait to Show You': Intergalactic PS5 Wraps MoCap Days Before State of Play
@invictus4000 What exactly do you mean with insufferable girl boss? Do you mean you dislike the way these games portray their female protagonists? Or do you mean you dislike female protoganists in general?
Re: 'Can't Wait to Show You': Intergalactic PS5 Wraps MoCap Days Before State of Play
Push Square needs to stop using that pic, though. It gets people riled up.
Relax everyone, itâs just a screenshot of a cutscene where the character is supposed to be acting smug, seeing as sheâs some space bounty hunter and ignoring advice from a talking head about a dangerous mission or whatever. Iâm sure she doesnt walk around the whole game making that face. Everybody needs to lighten up a bit, geez
Re: 'Can't Wait to Show You': Intergalactic PS5 Wraps MoCap Days Before State of Play
@RoomWithaMoose Dude âșïž blushes
Both of us do you? đ
Well, my assessment of your comment history is that its full of intelligent arguments coated in elegant literary turns of phrase, with a slight tinge of argumentativeness and an appreciation for the absurd
Re: 'Can't Wait to Show You': Intergalactic PS5 Wraps MoCap Days Before State of Play
@BonezKnowz Your comment intrigued me to do the same. Yikes! Shouldnt have done that
Re: 'Likely and Soon': Next State of Play Is Expected in the Coming Weeks
@Max_the_German
Sony doesnt control prices of 3rd party games in their store, the publishers themselves do. And retailers wont be removed from the sales chain. Retailers will still sell games, albeit not on disc.
I have had many more nuanced takes on the matter btw. My comment was just a little joke, thats true. But it wasnt cynical, its actually a fair, albeit simplified, analogy on how demand works in business
Re: 'Likely and Soon': Next State of Play Is Expected in the Coming Weeks
@AdamNovice youâre probably right about UD2. I forgot about the Ghost expansion, yeah thatâll definitely be there. Iâd love it if we got some gameplay for Intergalactic. I think they might still save it, but would be an awesome closer for sure!
Re: 'Likely and Soon': Next State of Play Is Expected in the Coming Weeks
@Balaam_ I want the Tendercrisp back at BK, unfortunately not enough people bought it when it was available
Re: 'Likely and Soon': Next State of Play Is Expected in the Coming Weeks
What i think is likely going to be in the show:
My end of show hopium announcements (any of these would be awesome):
Re: Sony Will Explore New Game Projects via $180m Stake in Japanese Publisher, But PlayStation Is Not Involved
My dude went after GungHo for putting him in a private gaming booth while a half naked lady watched him play videogames. Some people are impossible to please đ
Re: GTA 6 Netflix Extended Look Live Now - Here Are All the New Things We've Learned
@Exerion76 Those tv ads in the apartment show that the satire is still there, though.
But i definitely agree with you about the guys voice!
Re: GTA 6 Netflix Extended Look Live Now - Here Are All the New Things We've Learned
Iâm not really a GTA guy, but this did look impressive. I always enjoy seeing how far weâve progressed in creating realistic worlds and characters in games. Knowing how R* are masters in creating immersive and detailed worlds, it looks like theyre going to set another benchmark here again! đ„
Re: Next-Gen Xbox Prioritises 'Affordability' as Rumours of Stupidly Expensive PS6 Continue
@EvilBear
Yeah, Microsoft is probably the last company that gets to complain about AI induced RAM price increases
Re: Next-Gen Xbox Prioritises 'Affordability' as Rumours of Stupidly Expensive PS6 Continue
@For-Kier
Sorry, but i dont get this comment. First off, many games do offer 60 fps performance modes. But 60fps isnt a criteria of whether a game makes full use of its hardware. Games can be designed to be 30 fps and still make full use of its power. And iâd argue that most games today definitely make full use of its power. The PS5 has the gpu equivalent of a RTX2070 and can still handle modern games with ray tracing at 60fps. So i dont really know what more youâre expecting out of it.
The developers enhance the game, Sony isnt responsible for that. It gets an âenhanced logoâ if the dev put in the work. It definitely means something. Some games might have smaller improvements, but plenty of games improve a lot on the Pro. Games on the Pro usually take the â30 fps Graphics modeâ of the base PS5, and double the framerate to 60fps, while also adding new or better ray tracing and other improvements. That type of improvement, in the pc world, would sometimes take a whole new GPU to accomplish. There are channels that do detailed comparisons on base and pro versions like Digital Foundry if youâre interested
@twitchtvpat Hear hear! đđŒ