Comments 2,387

Re: Sony Shuts Down The Last of Us 2 PC Multiplayer Fan Mod

LogicStrikesAgain

Woohooo! This means we’re definitely still getting the Last of Us 2 Factions game from Sony. Right? Right?!

And on a more serious note: They are very well within their rights to do so, but still, d*ck move, Sony!

Edit: Just found out the modder was asking money for it, so it wasnt some free mod for the community. I guess that makes Sony’s decision a lot more understandable

Re: Diablo 5 and a New Starcraft Game Revealed, But Will They Be on PS6?

LogicStrikesAgain

@dskatter Yeah, i feel like if they were planning to, we would have probably heard about it already. Especially with all the backlash Sony is getting, it would be an easy win for Xbox. But their silence makes me think they are definitely on the same track as Sony. I mean, if they are continuing with physical, why not broadcast it? They should be shouting it from the rooftops by now lol.

Genuinely curious though. What if Helix will cost $1500? Not saying it will, but what if?

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

LogicStrikesAgain

@SMJ I believe i read that Kojima needs to find a new engine to work with, since the Decima engine is Sony’s. And Kojima was also using Sony’s Columbia film studios for this project. Not too mention it was still very early in development. So i guess at least a chunk of the progress they had might need to be done again, which probably isnt that much since he already missed several deadlines

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

LogicStrikesAgain

@PuppetMaster MGS was already a well established franchise. This is a new IP, and a very experimental one at that, involving film etc.
You really cant compare other games with this, or say its a bad decision, unless you’ve seen what the project is. And know how much it is already costing, how much its projected to cost in total and projected to make.

I’m not saying i wasnt pissed when i heard this btw, and this game might even be a huge succes. But Sony simply isnt confident enough in this project at the moment, or its expected ability to sell. Maybe they’re seeing thats its too niche, maybe even more niche than Death Stranding, and that it might struggle to find a big enough audience for it to recoup their investment.

They make projections of these things, and if the numbers dont make sense anymore, it might not make sense to continue. Its a different story when you control development and the IP. But if you’re left to the whims of an auteur and his creative freedom, and finance is already ballooning over what they had agreep upon, then Sony is well in their right to discontinue the project. Remember this was also Sony’s project, they were funding it. Not Kojima

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

LogicStrikesAgain

@PuppetMaster

i expected them to do one logical decision when comes to their close partnership with Kojima, one of legendary devs who gave huge contribution to Playstation popularity, and somehow Sony still failed to do it.

But again, i was wrong to expect something logical and good coming out from this arrogant and tone deaf Sony under Hermen and Nishino. Oh well, i learnt the lesson here.

You act like Sony didnt just finance two of its most weird and controversial games.

And how can you be so sure this wasnt a logical decision? We literally have no inside info. Kojima heavily involved Sony Pictures in this, so this is definitely not the same as other games. And perhaps costs were just going way past what they had agreed upon for this to make sense financially.

The only insider info we have is that the budget is already ballooning and that several deadlines have been missed. Thats a pretty huge risk, when you dont control the IP and the development of the game.

Sony already financed up two projects of Kojima and gave him his creative freedom, it’s not like they owe him something. This just wasnt working anymore, these things happen. And it’s not like we dont know that Kojima can get pretty crazy with development costs, because the same thing happened with him and Konami

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

LogicStrikesAgain

@Questionable_Duck MS saying it’ll release on Xbox and PC, doesnt mean it wont release on PS. Sony also didnt mention Xbox when they announced this, but today we found out that it would’ve also released there.

I’m guessing Kojima keeps the rights to the IP, so thats why Sony couldnt make it exclusive. And if he was planning to make it multiplatform, then that’ll likely stay the same. But you’re right, that is just my assumption.

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

LogicStrikesAgain

I see so many comments about Sony having spent so much on Concord and Marathon, so why cant they do the same Physint?
A game that has missed deadlines and is already over budget? I thought people wanted Sony to learn from its mistakes 😭

Heck, the game is going to be financed by another publisher, and it’ll still release for Playstation. Might be the sanest decision they’ve made in a while

Re: Sony Cancels Physint Development, Xbox Picks Up Project

LogicStrikesAgain

@IllusiveMan

It’s so funny how Sony is on a generational run for bad decisions but there’s ALWAYS some fanboys who will try to justify every single decision they make even with the most outlandish arguments known to man

we now get “Kojima wastes too much money on movie stars and Sony is only protecting its budget” without ANY basis

Well, tbf isnt assuming that its a bad decision, without having insight into what they’re doing and what its costing also pretty dumb?

I mean, i find all the comments that seem to definitely know that this a bad decision, even funnier.

If you were working for Sony and had access to all the info, maybe you would even say that its better to cancel it. Unfortunately, in game development, the numbers need to make sense as well.

And guessing that this might be due to costing too much, seeing that it’s probably very ambitious with all the sony pictures involvement and all, isnt really that weird of a guess it seems to me.

Don’t get me wrong, im kinda pissed at Sony for cancelling this. Actually even more so then all the other crap they did

Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge

LogicStrikesAgain

@Dalamar The point is new IP are riskier, a large number of them bomb commercially. And when new IP do succeed, even when they happen to be the best game of the year and critically acclaimed like Clair Obscur, they usually still dont sell anywhere near established franiches.

Sure, there are some new IPs that do succeed, but its still a huge risk for a publisher. Imagine Sony announcing Spiderman 3, just by its immense popularity alone, it’ll almost be a guaranteed succes. Now imagine them announcing a new sci fi “Project Echoes” or something. There’s no guarantee people will show up fo it, so thats a huge risk for publishers.

And even if budgets were smaller and games were reduced in scope to mitigate risk, even then the the chances are that the lesser known IP would still sell less than the established IP, just because the latter already has an built in audience.

And to be clear, im not saying i agree with the situation. I would love new IP, and they should definitely invest in them. But i can also see why publishers are cautios, and that the current economics of development often leave little wiggle room for publishers to try out new things, unfortunately

Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge

LogicStrikesAgain

I love how everyone wants Insomniac to make new IP, or that Sony needs to bring back old IP or make AA games.

But watch how many of these games actually get supported by people.

Example: Astro Bot, new IP(ish), something different from the AAA single player narrative. Game of the Year, 94 on Metacritic, 3rd highest rated playstation game this generation. Sold maybe 4m?

Clair Obscur, Game of the year, new IP, critically acclaimed. Maybe 8m?

While that is better for sure, it doesnt come close to established franchises like Assassins Creed, Spiderman, GTA, CoD, Fifa, etc. which usually sell in the tens of millions.

Not too mention the countless new IP that bombed this generation, from Imortalls of Aveum, Tales of Enzera, Wild Hearts, Atlas Fallen, The Medium, Forspoken, Babylons Fall, Foamstars, Redfall and many many more

Yeah, people talk a lot of game about them wanting these studios to bring new IP, but they dont seem to understand what risks it brings to the developers to release new IP compared to established franchises

Re: After a Record Breaking State of Play in June, the Latest Edition Did Disappointing Numbers

LogicStrikesAgain

I commented something similar the other day, but i just want to reiterate:

I’ve never really understood the argument that this generation is somehow a failure because Playstations first party output has not met some peoples expectations. I can understand if you’re disappointed with Sonys studios, but why does the value of someones console purchase fall on Sony’s first party studios?

It feels like some people only bought a Playstation to play Sony studio games and nothing else. And sure, some people probably did, and thats fine. But considering the price of these console i imagine most people bought one because they just wanted to play games. And in that sense, Playstation has delivered pretty damn well.

Whether Sony has delivered enough firstparty games is subjective anyway. People seem to overestimate how many studios Sony actually has and what an realistic release cadence looks like. For their size, their output is actually pretty decent, even if there have obviously been some lulls.

Out of all the platforms, Playstation probably has the broadest overall console library. All the major third party games like GTA6, Control 2, RE9, Crimson, 007 First Light etc. all come to Playstation, many of which wont even be available on Switch. We’re also getting a huge chunk of Xbox’ library on top of Sonys own exclusives like Wolverine, Saros, Ghost of Yotei, God of War Laufet, Until Dawn 2, Intergalactic etc.

On top of that we also get console exclusives like Marvel Tokon, Kena 2, Silent Hill Townfall, Phantom Blade 0, Death Stranding 2, Nioh 3 etc.

Sure, PC has the biggest library, but a large portion of that is made up of indies, older games, niche titles, etc. And most of the major (indie) games people actually talk about have already been ported to Playstation anyway. PC doesn’t even have a GTA6 announcement at this point.

If we go back to PS 1, that generation didnt have even have many first party games. What made that generastion succesful was its sheer strength and variety of its third party library. Games like Final Fantasy, Metal Gear Solid, Resident Evil, Tekken, Crash, Tomb Raider, etc. were a huge part of its succes. Playstation was the platform where you go to play games, not necessarily a platform where the manufacturer has to make most of the games itself.

So I just dont understand the sentiment that Playstation gamers are somehow getting a bad deal this generation. If your personal reason specifically for buying a PS5 was “i only want want to play first party games,” then maybe you feel let down(subjective). But if you bought a console because you wanted to play a ***** load of great games, Playstation seems to be doin just fine.

Personally, i think Playstation gamers are eating pretty damn well.

Re: Round Up: What Was Announced in Sony's State of Play Livestream for September 2026?

LogicStrikesAgain

I find it funny how some people are complaining about a lack of games. Meanwhile i’m here thinking, that out of all the platforms, Playstation gamers are eating pretty damn well.

We obviously get all the major third party bangers like GTA6, Control 2, RE9, Crimson, 007 etc. A lot of these games dont even make it to the Switch.

We’re also getting Xbox games, on top of the Playstation exclusives like Wolverine, Saros, Ghost of Yotei, Until Dawn 2, God of War Laufey and Intergalactic.

And then you get console exclusives like Marvel Tokon, Kena 2, Death Stranding 2, Silent Hill Townfall, Phantom Blade 0 on top of that.

I mean sure, PC has the most games, but lets be honest, a lot of that is indies. Most if the AAA games that are actually worth playing have long been ported to PS already. And we’re getting GTA6, which still isnt even announced for PC.

I really dont understand why Playstation gamers are complaining about a lack games, when the dinner table is this lavish đŸ€€

Re: Poll: How Would You Rate State of Play for September 2026?

LogicStrikesAgain

I see lots of people complaining that Playstation “doesnt have any games” or they’re out of touch, because of the lack of first party or exclusives at todays SoP. But i think people are overlooking the fact that some games (like Intergalactic), or even new announcements, might have simply been left out, because of other reasons. Such as timing, schedule, other events, to give enough breathing room to GTA6, or even because they might not want to risk the current negativity surrounding them to overshadow it.

For example, nothing was shown for God of War Laufey, but it still releases in February, so we’re obviously gonna hear more from them soon.

SoP’s are generally marketing agreements between third parties anyway. The fact that they havent shown much first party today doesnt necessarily mean that there wont be more games revealed for 2027 onward.

I also think people overestimate the amount of studios Playstation actually has. They actually have a decent release cadence for their size. Compare it to Xbox for example, which has more than double the amount of studios, but Playstation is still able to publish about the same amount of games as them this year.

And look at whats actually coming, Marvel Tokon just released, Wolverine releasing next week, then Silent Hill Townfall, Phantom Blade 0 next month, obviously november is GTA6 territory so noone really releases anything anyway, then Until Dawn 2 in january, God of War Laufey in february, and Kena 2 and Intergalactic are still due for 2027. And that’s just what we know of.

Sure, some are console exclusives. But if you’re a Playstation gamers, i honestly think you are eating quite well these coming months.

The absence of games on a SoP doesnt suddenly mean that Playstation has no games.

Re: Poll: How Would You Rate State of Play for September 2026?

LogicStrikesAgain

It was okay. Personally, one of the worst one i’ve seen though. Could of made use of one new announcement. But hey, if its not the right time yet then its not the right time đŸ€·đŸ»â€â™‚ïž There’s already plenty coming up that i’m looking forward to like Wolverine, Until Dawn 2 and God of War Laufey.

Uncanyon also looked pretty cool!

Re: 'Can't Wait to Show You': Intergalactic PS5 Wraps MoCap Days Before State of Play

LogicStrikesAgain

where female characters are all deliberately made to be unattractive, heartless, crass, invincible, "independant", and stronger/smarter than everyone else around them all the time despite all logic even within the game's world.

Those are pretty broad and different criticisms though. Some are about appeaeance, some are about how a character is written, or how powerful she is.

So if we take this console gen for example, we have female protagonists in Returnal, HFW, Ghost of Yotei. I genuinely wonder, do you consider them all “insuffarable girlbosses”? I havent played any of the games, so i wouldnt know. But from what ive seen they dont come across as heartless or crass. Selene is constantly failing and dying, so she certainly doesnt fit the “invincible” part of your description. Aloy is very compassionate and shows vulnerability, at least in Zero Dawn. And isnt the protagonist of GoY supposed to be all about honor and stuff.

Sure these characters may or may not be attractive to you, but why is attractiveness part of the criteria in the first place? Does that make someone less of an insuffarable girlboss? I dont understand how attractiveness has anything to do with whether the characters is well written or not.

Also, i’m curious, if a male protagonist is very powerful, heartless, crass, arrogant and seemingly invincible in games, would you have the same problem with that character? Or does that particular combination bother you more when its a female character?

It's kinda just Sony's entire brand now

I mean, there are still plenty of male characters in Sony’s games like Kratos, Peter Parker/Miles Morales, Wolverine, Saros, Death Stranding 2 etc, so “Sony’s entire brand” seems like a bit of an overstatement to me

Re: 'Can't Wait to Show You': Intergalactic PS5 Wraps MoCap Days Before State of Play

LogicStrikesAgain

Push Square needs to stop using that pic, though. It gets people riled up.

Relax everyone, it’s just a screenshot of a cutscene where the character is supposed to be acting smug, seeing as she’s some space bounty hunter and ignoring advice from a talking head about a dangerous mission or whatever. I’m sure she doesnt walk around the whole game making that face. Everybody needs to lighten up a bit, geez

Re: 'Likely and Soon': Next State of Play Is Expected in the Coming Weeks

LogicStrikesAgain

@Max_the_German

These funny and cynical replies miss the point. You know that it’s not a lack of demand for physical games, numerous articles showed the significant share for e.g. Resident Evil 9. It’s the wish of Sony to remove retailers from the sales chain, so that Sony gets a higher share of the revenue and can better control the prices.

Sony doesnt control prices of 3rd party games in their store, the publishers themselves do. And retailers wont be removed from the sales chain. Retailers will still sell games, albeit not on disc.

I have had many more nuanced takes on the matter btw. My comment was just a little joke, thats true. But it wasnt cynical, its actually a fair, albeit simplified, analogy on how demand works in business

Re: 'Likely and Soon': Next State of Play Is Expected in the Coming Weeks

LogicStrikesAgain

What i think is likely going to be in the show:

  • Until Dawn 2 - release date perhaps
  • Wolverine - either a launch trailer or an accolade trailer depending on when the SoP is
  • Marathon - new PVE mode
  • TeamLFG’s new IP
  • Kena 2 - release date
  • Marvel Tokon - new characters, stage etc.
  • God of War Laufey - or it might get its own SoP
  • Fairgames/Break In - seeing as they haven’t cancelled it, perhaps now is the time to show us what they’ve got
  • A whole bunch of 3rd party games
  • PS+ announcements

My end of show hopium announcements (any of these would be awesome):

  • Astro Kart
  • Any new IP
  • Motorstorm IP revival
  • Bloodborne 2

Re: Next-Gen Xbox Prioritises 'Affordability' as Rumours of Stupidly Expensive PS6 Continue

LogicStrikesAgain

@For-Kier

Dev groups right now aren’t even building many games that can even hit 60 frames per second and it’s not because the current hardware can’t do it. Simply put, devs aren’t even making games that fully utilize PS5

Sorry, but i dont get this comment. First off, many games do offer 60 fps performance modes. But 60fps isnt a criteria of whether a game makes full use of its hardware. Games can be designed to be 30 fps and still make full use of its power. And i’d argue that most games today definitely make full use of its power. The PS5 has the gpu equivalent of a RTX2070 and can still handle modern games with ray tracing at 60fps. So i dont really know what more you’re expecting out of it.

Hell, all PS5 Pro owners got was a little logo on some games that say “Pro Enhanced” and you just have to take Sonys word that means anything


The developers enhance the game, Sony isnt responsible for that. It gets an ‘enhanced logo’ if the dev put in the work. It definitely means something. Some games might have smaller improvements, but plenty of games improve a lot on the Pro. Games on the Pro usually take the ‘30 fps Graphics mode’ of the base PS5, and double the framerate to 60fps, while also adding new or better ray tracing and other improvements. That type of improvement, in the pc world, would sometimes take a whole new GPU to accomplish. There are channels that do detailed comparisons on base and pro versions like Digital Foundry if you’re interested

@twitchtvpat Hear hear! đŸ‘đŸŒ