Comments 567

Re: Wow, This New Unreal Engine Tech Is Mind Blowing

KippDynamite

Remember this video the next time someone preaches about the necessity of microtransactions because of rising development costs. Developers have been getting tech like this for trees, etc. for years, and it streamlines certain aspects of development and actually makes it cheaper.

Also, I've still yet to see a digital human smile in a way that didn't look slightly weird. Are animators aware of this? Why is this one facial expression so difficult to pull off?

Re: Ubisoft Enjoys Strongest Quarter in Company History, Assassin's Creed Valhalla Leads the Charge

KippDynamite

The leadership of Ubisoft is absolutely disgusting. It is an admitted fact that they shielded sexual predators who committed acts as heinous as rape on their employees. They acknowledge they shielded the predators because they led teams that produced money. Some of the people who committed those acts are the ones profiting the most from this news. I think the internal struggles of a company can sometimes be kept separate from customers, but with Ubisoft it's just way too severe. It's a shame blogs and news outlets usually do little more than regurgitate their press releases.

Re: E3 Wants Digital Event This Summer, But It Has to Convince Publishers First

KippDynamite

It made sense in the pre-internet, pre-free-video-hosting days, but there isn't much point to it now and, unfortunately for the ESA, virtually all the publishers and developers now realize it. Why pay someone millions of dollars only to be overshadowed by someone bigger than you? Why spend 3-6 months creating an E3 demo when you could just work on the game instead?

Re: PS Now Competitor Google Stadia Ceases Internal Game Development

KippDynamite

A shame for the devs involved, especially Jade Raymond and more especially Shannon Studstill.

Less than a year ago even the big players like Sony and Microsoft were hedging their bets with game streaming. It's now obvious, once again, that this isn't the future. For those of you keeping track, this is not the first game streaming service to collapse. There are issues inherent to the business model that seemingly can't be solved - specifically lag, inferior performance, and offering the service at a profitable price that is also appealing to customers.

Re: PS Plus Looks Like a Steal When Compared to New Xbox Live Gold Prices

KippDynamite

@BAMozzy
You have some good points and you could be right. Perhaps it will take pressure off the studios and the quality will increase. However, Microsoft has so much money that Xbox studios have essentially already been in that position, and their exclusive offerings are not nearly as good as the competition (in my opinion). My bias is that Microsoft will still push for games to come out and that quality will not improve, because that's how they've been. They also need to attract subscribers with new games. But I could be wrong and I'd be happy to be wrong about that.

Generally speaking, I think almost no new "innovative" business practices will work out for customers. They are dreamed up in order to serve the business - not the customer. Everyone goes to Vegas thinking they'll come out on top, but they don't realize there's a reason why all of the buildings are so fancy - the house always wins.

Re: PS Plus Looks Like a Steal When Compared to New Xbox Live Gold Prices

KippDynamite

I'm glad I'm not bought into the Xbox ecosystem because this price hike would really make me angry. There a good chance I'd just stop paying and/or switch to PlayStation. And online gaming is free on PC!

If this is about promoting Game Pass then I think we'll see more of this type of thing as the subscription model becomes more and more unsustainable. There are very few industries where subscription models work.

Netflix is (barely) sustainable because it costs $10 to buy a 2 hour movie, but $12 for access to near limitless movies per month. That's a good deal to the customer, and since the movies are mostly bad they don't cost a lot for Netflix to license. A game cost $60 but can often be found for $20, but they also take sometimes more than a month to play. Why pay a subscription for that? The savings is marginal for most people, and it costs a lot of money for Microsoft to get those games (for example, 7.5 billion from one publisher). There are also way fewer games on Game Pass than there are shows on Netflix.

Re: PS Plus Looks Like a Steal When Compared to New Xbox Live Gold Prices

KippDynamite

@BAMozzy
If studios know that it doesn't matter if anyone buys their game, the quality will nosedive. Why make a quality game when the income happens regardless?

You are also describing the machinations of a private company, not a publicly traded one. Microsoft doesn't need "money" so much as it needs "more money than last quarter" - that's the only thing investors care about. The money from subscriptions is funding stockholder dividends, not new studios or games.

If that $150,000,000 per month figure is accurate then that's pretty good. However, consider that they just spent $7,500,000,000 buying Zenimax. It will take them more than 4 years just to break even from that purchase. Not only that, they are giving away all of the games those developers produce as part of the subscription, i.e., they will make no additional money from them. So they'll have to fund those studios for several years and effectively won't make money from them because they are effectively still paying off the "debt" of purchasing them.

Also, they are giving something like 10% of profits to GameStop if customers bought the console there.

I honestly don't know how the Xbox brand can turn a profit with this business model. They would need to have a drastically higher income base from subscriptions. If they can't get more subscribers, they will need to raise the price.

Regardless of all of that, since they always need more money than last quarter they will likely need to make regular cost increases to Game Pass.

Re: The Evolution of Agent 47's Face Makes for Nightmare Fuel

KippDynamite

@nessisonett
Generally speaking, people who become very preoccupied with violence are the same people who have experienced a lot of violence themselves or have been exposed to lots of violence (seeing their mom beat up, etc.). Essentially they have been traumatized and their mind is trying to process what happened.

I think there is actually a decent argument that playing a game is a more socially appropriate way of experiencing/processing violence than any real-life exercise.

Re: The Evolution of Agent 47's Face Makes for Nightmare Fuel

KippDynamite

@nessisonett
I assume you are now a mass murderer since you played Hitman as a child?

I don't know how young I was, but probably 7 or 8 when I played Doom and Doom 2. I don't even remember thinking it was intense. It was obvious to me that it was pretend. Same with Mortal Kombat.

Actually, research shows that such games don't tend to affect people much (though I'm personally a strong advocate for game ratings). What does increase aggression, though, is real life competition. So multiplayer Mario Kart is far more likely to lead to aggression than Hitman!

For my job I routinely talk with actual murderers and almost none of them have ever even played video games. They all had really crappy childhoods, though.

Re: Poll: When Do You Think Sony's Next State of Play Will Be?

KippDynamite

Destruction All Stars doesn't warrant a State of Play - they are releasing it for free at release, which indicates they don't have faith that it will stand on it's own feet. It'd be bizarre to champion a game they don't believe in.

The start of March gives them time to remind everyone of the upcoming games (Returnal, etc.), and they'll show a few updates for big hitters to get some headlines.

Re: Dying Light 2 Writer Leaves Techland After 22 Years of Service

KippDynamite

God help Push Square whenever one of their staff quits. By it's own logic, it could mean anything from serious issues with their products all the way up to a complete shutdown of the website. It always seems the least likely conclusion here is "someone thought about their life and decided they wanted to do something a bit different for 40 hours a week."

Re: Soapbox: I Can't Keep Up with Service Games

KippDynamite

@Enigk "Playing indefinitely until I lose the will to live"

Exactly! Think about how much time and effort goes into crafting a story for a movie or a game. A good ending can have many features, but essentially they bring everything together in a way that is satisfying. Then it ends, and you are left with the whole story.

The experience of leaving a live service game is that you're exhausted by it, sick of it, or even hate it - not a great way to leave something. Certainly not how an artist would want someone to leave their work. This thread has several people saying things like "I stopped and it's the best decision I ever made."

Re: Soapbox: I Can't Keep Up with Service Games

KippDynamite

For those of you who jump between games all the time - do you finish any? I only have one friend who plays several games at once, and he almost never finishes anything. My play style is I start a game, finish it, never play it again, and move on to the next one.

Re: Game of the Year: Sammy's Top 5 PS5, PS4 Games of 2020

KippDynamite

@Rob_230
If you lock on (R3) and hold up your shield, they can't get you. Just take your time and notice their attack pattern, and then swing when there is an opening.

The game is all about stamina management - you need stamina to deal damage, but also to avoid damage. When you attack, make sure you have enough stamina left over to avoid whatever damage will come at you right after your attack.

If you make it to the top of the tower, there is a shortcut you open so you don't have to do the tower again. You also get a ring that gives you 75% health instead of 50%.

Re: Soapbox: Did You Enjoy Astro's Playroom? Don't Skip Astro Bot Rescue Mission

KippDynamite

I think it's actually better than Astro's Playroom, by quite a margin. Astro's Playroom is heavy on nostalgia, but Rescue Mission is all about the gameplay. I think saying it's as big a revolution as Mario 64 is not hyperbole - in my opinion Mario 64 was a big deal, and VR is the only thing that has wow-ed me to the same degree. Astro Bot is the full realization of VR platforming.

And the music is better, too!

Re: Soapbox: I'm Really Enjoying Cyberpunk 2077

KippDynamite

I almost never buy games on release and this was no exception. Because the game has so many problems I've thought "Bummer. I guess it will take longer for it to be ready for me." And that's pretty much it. I am confident that when I eventually play it I will love it and consider it a special game. Until then, the internet will have it's fit until the next big news story rolls around.

Re: Ubisoft Shoves XP Boosting Microtransaction into Assassin's Creed Valhalla a Month After Launch

KippDynamite

@Hopewell
I think different people have different opinions of what grinding is. I don't mind grinding in, say, Dragon's Dogma because I like the gameplay that is considered "grind." I like the gameplay in FF15 that's considered grind, ergo I don't mind it or consider it grinding.

I think, at the end of the day, if the moment-to-moment gameplay is fun then people won't consider it grinding and there would be no need or desire to skip portions of the game. This is true of long or short games - I've played 2 hour games that seemed tedious because the gameplay was bland. I've also played 100 hour games where I enjoyed almost every minute.

Re: Reaction: How Does It Keep Going Wrong for Big Game Launches?

KippDynamite

The games are released before they are finished because, ultimately, they need to meet a deadline that has been publicly announced. You can only delay so many times before the public is cautious. The solution is to not announce the games so early. Don't announce them at all until it is fully working and will be released in less than a year, and there is almost no predictable chance of a delay.

With Cyberpunk, I can only assume various employees in various positions all knew the game wouldn't be released on time. Some developers and publishers might struggle with this financially, but almost all of the examples mentioned in the article have sufficient funding and could have had more time.