Comments 567

Re: PS5, PS4 Horror Shooter Quantum Error Returns with 4 Minute Gameplay Trailer

KippDynamite

It looks rough around the edges in a AA way, but I like that there are at least some interesting ideas. Currently I don't know that I'd get this but it's definitely on my radar more than the next Assassin's Creed or Call of Duty. If we want something other than generic AAA games then we need to be forgiving of some of the shortcomings of huge AA and indie games.

Re: Soapbox: PS5 Has Turned Me Into a Total 60FPS Snob

KippDynamite

It's very noticeable if you toggle between 30 and 60, but if I play a game at 30 fps for a while I get completely used to it. 60 is obviously superior but there's a balance between fps, resolution, polygons, effects, AI, etc. This is why there will always be games that run at 30.

Re: Soapbox: Why Do You Replay Games?

KippDynamite

I have pretty much the same experience as you, Liam. I think trophies have something to do with it - I'm used to getting rewards and there are none for a second playthrough. When I'm "done"with most games, I'm done with them (though I do like to collect physical copies).

However, I recently replayed Demon's Souls because I was excited for the remake, and I'm currently replaying Horizon: Zero Dawn. Horizon has some good DLC I've never played, but I'm still playing the whole thing. As far as I can tell, these two games have one major thing in common - the second-to-second combat gameplay is extremely engaging and organic. They're just fun to play!

Games with relatively bland combat/gameplay would not be appealing to replay. I can't imagine replaying an Assassin's Creed, for example, because I might as well play a newer one if I wanted that gameplay experience.

Re: Reaction: What Next for PlayStation?

KippDynamite

It's not the responsibility of Sony to provide news articles for blogs and other websites such as this one. Are you annoyed because Sony is underperforming, or because you need to do something more than publish press releases in order to get traffic? Is this article simply borne of you looking at the latest stats that Google emailed you, and you realising that numbers are down?

Though Microsoft bought Bethesda and that genuinely changes things, Xbox STILL doesn't have any exclusive games on its new platform. Also, GamePass is looking increasingly unsustainable - how are they supposed to make money when they spend $7,500,000,000 on IP, and then give away the games? Until those factors change Sony isn't going to feel enough pressure to do anything different.

Re: Interview: How Astro's Playroom Composer Kenny Young Built a Soundtrack on PlayStation's Legacy

KippDynamite

For about 20 years video game music has been almost entirely forgettable. Kenny has made some of the most catchy, memorable, and fun music for generations!

I found it interesting that he said that, unlike most modern games, they wanted to use "strong, catchy melodies, bold chord progressions, simplistic musical forms, and repetition." This is exactly what's missing from modern game music! Good on them for taking a chance, because I think it paid off. There's a reason people say that Astro's Playroom and Rescue Mission makes them smile as if they are little kids!

Re: Housemarque on Returnal's Price: We're Doing Our Half of the Value Proposition

KippDynamite

@MrDoug91
In 2015 new games in the US cost about $68 with tax. At the same time, new games in the UK were about £40. By taking into account nothing but the exchange rate, new games in the UK should be £58. If US prices increase to $70 (about $79 with tax), then new games in the UK would be £68.

Honestly, I think the high price in the UK is due solely to the plummeting value of the £. Wages haven't increased, and the money is worth a lot less than it used to be.

Re: Interview: Returnal PS5 Developer Housemarque Talks Story, Replayability, and Value

KippDynamite

Housemarque have earned my trust in the gameplay department and I am confident Returnal will deliver. They also have my trust in the power-up department. Though this is their first rogue-like, arcade games are basically rogue-likes in that you start anew each time. I wonder how they will do with regard to the story. I think tying the dynamics of a rogue-like with certain psychological concepts like repeating life mistakes could be interesting.

And, simply put, I'm excited to have a PS5 game that actually takes advantage of the hardware! Other than Demon's Souls this is the only other game that can reasonably make that claim. And new IPs are exciting! I've already played enough Assassin's Creed and Call of Duty to last a lifetime!

Re: Interview: Returnal PS5 Developer Housemarque Talks Story, Replayability, and Value

KippDynamite

@LiamCroft To be fair, a lot of the concern about the price of this game was highlighted by PushSquare itself in past articles.

With regard to price, one thing people may be forgetting is that since the Brexit vote the value of the £ has dropped dramatically. Though your wages may be the same, global corporations will likely make price adjustments to account for the lost value. Not fair to the common person, but that's probably a significant factor.

Re: State of Play Livestream Confirmed for Thursday, Focuses on 10 PS5, PS4 Games

KippDynamite

I want to stress that you should get your hopes up EXTREMELY HIGH. If they show anything less than "God of War 2 released May 2021, Metal Gear Remake by Bluepoint which is now owned by Sony, Bloodborne 60 FPS patch, Bloodborne 2, 10 new games made exclusively by Japanese Studios, 3 total surprises by AAA devs, Kena out now, and and PS Vita 2" then you should be OUTRAGED! Anything less means Jim Ryan has destroyed Sony! If you don't see EXACTLY what you expect, then it is your duty as a gamer to ENDLESSLY COMPLAIN and THREATEN DEVELOPERS!!!

Seriously, expect nothing and you'll be happier.

Re: Days Gone Is Coming to PC

KippDynamite

If your product is not differentiated from your competitors then there is no reason to buy your product. The reason people buy PlayStations is because of the games. If those games are available elsewhere then there is less reason to buy the product. I think this is a short-sighted and dumb business move.

Re: Soapbox: The State of Play Branding Seems Confused

KippDynamite

Honestly, I don't really get your concern. The purpose of a State of Play is to update players about the state of PlayStation games. Sometimes that's trailers, sometimes it's gameplay, sometimes it's UI info - whatever it is they've been working on. I'm not sure why there is confusion or consternation about this.

Re: Control - Remedy's Return to PlayStation Is Worth the Wait

KippDynamite

I would honestly give it a 5 or 6. The story was like Lost - intriguing events and setting, but with ultimately no explanation or resolution. No metaphor or symbolism - just random stuff happening for the sake of being cool. If there is no deeper meaning or anything to glean from the story, these supernatural events just seem meaningless to me. To me the story was as gripping as those crappy reality shows where the premise is "people keeping seeing a ghost at this old ranch. What's going on!?"

The gun was cool and fun to use, but I thought the combat overall was broken. About 15% of the way through the game, I upgraded the "throw" ability to the point where it's all I ever needed to do for the rest of the game. Just hold R1, look in the general direction of a group of enemies, and release R1. This is all I did for hours and hours - I found it extremely bland.

The setting was okay but overall I thought the level design was absolutely atrocious. Everything had to be spelled out explicitly to the player, with seemingly little thought about how to subtly or organically guide the player to their next objective. I had to constantly consult the map even the first time through an area, and I was lost constantly while backtracking. Some areas were pretty good, though.

There were some good parts of the game and obviously competent people worked on it, but I'm honestly surprised the game has decent scores and is beloved by many.

Re: Warner Bros Plotting New AAA Free-to-Play Project

KippDynamite

@NEStalgia
Indeed. EA uses (but says they don't) an algorithm for their multiplayer games where they match you with people with desirable DLC and in matches which they predict you'll lose, all so you will be tempted to buy the DLC. After you buy it, they make sure to put you in a match you'll win. Their multiplayer games are essentially rigged. EA, Ubisoft, Activision, WB, 2K, all the big publishers have major dirt.

Re: Talking Point: What Content Do You Want from Push Square?

KippDynamite

It's a big ask, but investigative journalism. A lot of "news" is just repeating what you've read or been told - and that's probably how most articles here will always be.

However, generating new and interesting content via investigative journalism is extremely engaging. If the article is about crunch, don't just point us to tweets - contact some developers first hand and get original information.

If a highly anticipated game sucks, make some calls and find out why - if you can't get ahold of people super close to the topic then at least speak to someone who's an expert on the topic.

If you theorize that PlayStation is abandoning Japan, don't just cite the Bloomberg article - get some of your own first-hand information.

It would take time and effort to do this, but you'd truly be able to offer something that people can rarely find elsewhere.