Black Myth was maybe the first of these "too good to be true" looking games, coming out of Asia. Wouldn't surprise me if people were quicker to jump on it for wanting proof. Now we all know that good games are getting made, but I suspect a few people are waiting for the physical release (myself included).
Sad news. I thought this looked ace in the trailers, and it would've been cool to get a standalone Yakuza style game, without 6 or so episodes of history to have to get through.
All the better to admire the shadows of your swinging d*ck! 😅
For what it is, I don't think it looked too bad to begin with, but I got tired of the survival mechanics. Would have just rather a straightforward, multiplayer, action rpg!
@IntrepidWombat I think the secret to playing this well is actually to be VERY aggressive, rather than purely reactive. You can parry out of almost any attack animation, and on new game +, if you're spending half a boss fight waiting, they're gonna take forever.
I also enjoyed how easy the mobs were to kill. Keeps things flowing quickly, and they offer a chance to perfect the techniques that will see you through harder fights with relatively less risk. A lot of the enemies have somewhat similar attacks to certain bosses, so it's a great way to practice issen timing, amongst other things!
@Rich33 Agreed on the main open area feeling a bit bloated, yeah. I'd say also that, generally, all the bosses felt pretty easily surmountable in 1 or 2 tries, but agreed, a few of the final ones took a bit longer. The last boss, certainly took a few swings.
But, by time I got through them on carnage, everything seemed to click a little better for me, and I actually feel they were 'easier', because I knew how to respond to the given tells better. With the final boss, it was practically a flawless run, but I won't pretend it didn't take 20 odd tries to get there. (As you say, because 1 or 2 hits can completely ruin an attempt!)
Edit: Well, there technically are combos, but it's all free-flowing and feels very fluid. Square x 3 is a combo. Triangle x 2 is a combo. You can square square triangle (for example) to start a quick combo and end it with a hard strike, etc.
It's all pretty intuitive, and feels and looks good, but no need to remember how to pull of certain combos or special moves.
@Rich33 I'd largely agree. The masked boss (as you called em!) I thought of as just a palette cleanser afyer the admittedly harder challenge, and I feel that's intentional. Would have been a slog going back to back to back doing the 3 hardest bosses, so a break between was a good idea.
The final hurdle was a pain, but actually, inevitably, I enjoyed the test, in the end. Played on carnage; beat the boss challenges on carnage, and got my platinum trophy. By the end, after 2 playthroughs, I was going back to fight harder bosses again with my heightened skills and wiping the floor with them, so actually, I think it all came together very well!
@MFTWrecks I actually also really enjoyed Wukong. I'm a big action game fan, and also played Stellar Blade. Have the platinum trophy for both, too! I'd say SB does play very well, but they're really very different games. Sure, Wukong might suffer from some design elements, but I still enjoyed learning to master its combat system, and the overall spectacle of the boss fights.
If you can, make sure to find and beat every secret area, before arriving at the last chapter. The secret boss fight for the alternate ending is unlike anything else! Essentially turns into Final Fantasy XVI
Recently got the plat for Onimusha. Initially thought the final few combat challenges would be a bit of a chore, but actually had such a blast, I went back a few more times to perfect them, post trophy! Such satisfying gameplay!
Surprising... looks every bit like a mobile/ gacha spin-off title, and I don't imagine the story will hold up to the mainline titles (not that the 7 remake series has been anything to write home about in that front!).
Would have rather had Beta Ray Bill, but given he's in Cosmic Invasion, I'd have taken frog Thor instead. Venom's a bit played out by this point, so not much excited by his addition, and while Jubilee's a fun choice (even if her power sucks), I would have rather had Nightcrawler or Gambit.
That's a shame. As a series fan, I think it looks very cool, and has some nice ideas. With a few tweaks and patches, maybe it'll be a better experience to play!
@PsBoxSwitchOwner A friend of mine, who is by no means a 'high profile' celebrity or online personality, did in fact recently have his whole psn account hacked and sold off. Think he was a victim of a data breach, and foolishly had shared account names and passwords, so they got his psn and several other personal bits of info, including email address.
He went to a lot of pains to get his account back, and it still seemed someone else was playing, and trying to download, games from his account. He's had to completely remove all card details, change his info, and essentially keep his psn offline.
@Wiceheid Bingo! Part 2 was already full of terrible sides characters and constantly slowing the plot with filler. It's not just about the quantity of the side activity, but the quality - and yes, it's optional, but most people who buy a game like to see everything it has to offer. That doesn't contradict wanting your time to also be respected.
Read Dead 2 is the kind of game that can be played infinitely; side content is open and discoverable, but doesn't add or detract from enjoying the main experience. FF7 remakes are not the same type of game as RDR2.
Ni No Kuni (WotWW) is one of the few titles that genuinely compete with Pokemon in an interesting way. I'd have loved for them to stuck to the 'creature taming/ raising' part and just fine-tuned combat. It was a bit tricky, with resource management being as important as time management as important as positioning.... all a bit much.
@BonezKnowz I agree, but to play contrarian, we're literally talking about the artistry of film, as a more mature medium, on a thread about a guy who is having trouble escaping/ shooting lots of zombies, haha. And for every 'artless' game (that may still be fun!), cinema gives us an Anaconda, Transformers, or Sharknado.
Certainly, I think most games appeal to the market of just fun, but there's definitely some solid and thought provoking games in the mix, too! The opening of The Last of Us is straight out of cinema, and Disco Elysium is really something else, too!
Picked up Jedi Survivor not long ago, and the sort-of flimsy, whimsy, 'locked in an animation' combat took me some time to get used to, after playing fast paced action games more regularly. It actually made me better at lightning quick parry timing, because of how janky it felt to play, that other, harder, games felt easier in comparison.
Point is, if Witcher 3 can improve on the fluidity of combat, and revamp the rpg systems, it might very well feel like a whole new game; more like a sequel, in an old suit. Makes Witcher 4 an even more exciting prospect, if they can nail it.
@QuantumCipher_69 If you didn't get on with Nioh, I don't imagine you'd be so into this. It's the same team, and a very similar style of game, but with a bit more free-form combat and tied to Chinese, rather than Japanese, mythology.
@QuantumCipher_69 contrary to previous comment, I'd say it more-so is. More action combat oriented, than slower paced, but it is pretty tricky and you lose currency on death. Levelling up isn't as important as gear/ equipment, mind and there are ways to raise your power level in each stage (at least, in the 1st there was.) But it's still very much a masocore game that will throw all manner of tricky level design, traps and b*stard enemies your way to end you.
@ShadowRJ Absolutely. Sounds like they had such a popular IP, they were more worried about getting it comfortably into as many hands as possible, rather than making the core experience an actually good, and nuanced, one. Having deeper combat, with greater technicality and variety; more interesting level design, and so on. A combat heavy game needs the underlying foundation to be solid, and to grow as the game progresses, which it sounds like this does not.
I still think they should disable trophies, if/ when used. Seems ridiculous that so many people pined for the plat, that they couldn't get through legit means, and then 'cheated' their way to an easy victory, that others earned. Not like cheese strats didn't exist, for those that needed them, to beat the harder challenges, either!
I can say I got my plat, and after 200 hours, I worked damn hard for it!
It sounds, predictably, that it's going to be filled with just as much, if not more, of the open world bloat that partly impeded the pace of the sequel. As mentioned, Ubisoft seem to get flack for that design choice, but the FF remakes seem to get a pass? Not from me.
Half the games coming out these days have some degree of gore, or dismemberment, or otherwise. Most people aren't that fussed by fake violence, when the real world is actively engaged in genocide in various countries, as we speak.
I'm not trying to be rude, but... c'mon. If you can't put up with red pixels in a videogame, perhaps spend less time online.
@CutchuSlow I'd assume you probably don't hold all 3 buttons, but rather, hold circle, and then either L1 to block a left sided attack, or R1 to block to the right. Might be why Sammy couldn't get to grips with it?
@GirlVersusGame I mostly played Magic Archer in the first, but haven't played DD 2.
If I remember rightly, the levelling system was a bit weird, and you'd get stats for whatever class you're at, as you level up. So, I started as a mage, (to level up my magic), changed to a dex class for a bit, (for crits and dagger damage increase), then went back to sorcerer to (level up magic again). By time I went back to magic archer, I was doing mad damage pretty regularly, and it became a very strong class.
Sadly, don't think that's been incorporated this time, and stats change to whatever class you play as, which is a shame!
When I watched the GTA trailer, I thought "damn, they're good at this". But watching the gameplay here, I couldn't help but think they looked a bit more amateur; missing shots, getting hit and hardly any use of cover! 😅
Not so sure about the blue man group, either. Haha
Ooh yes. I was putting off a new playthrough, after jumping into new game + midway and realising I hadn't a clue what I was doing. A fresh start, with a fresh coat, and double dlc sounds a good time.
If the magic system works well to really offer a lot of freedom in how you approach situations, rather than just the illusion of freedom, it could be pretty special. I like the idea of playing as a bit of a spell-sword.
@RoomWithaMoose I was wondering myself what PS sales figured were looking like... somehow, I feel it's been a bit of a commercial flop. Doesn't look great for Sony's long term live-service plans at all.
@symmetrian I'm with you on this! I loved Tekken Tag, because I could team up with a friend. So many tag fighters, yet none ever let you team up cooperatively. It's a damn shame.
I jumped in and launch, and I have to say... it didn't feel great to play. Compared to Tokon, and the flawless work that arcsystem put into animation, 2XKO felt like it was missing half the frames, and it looked and felt jittery to play, in my opinion. Not ideal for a fighter.
Being free, it's a shame, because there were some cool ideas, but it never seemed to have the love needed to make it really pop.
Comments 1,831
Re: Dragon's Dogma 2 Is Getting Anime Crossover Updates Now, So Start Praying for Berserk
@somnambulance Dragon's Crown? 👀
Re: Phantom Blade Zero Is an Instant Hit with 4 Million Sales on PS5, PC
Black Myth was maybe the first of these "too good to be true" looking games, coming out of Asia. Wouldn't surprise me if people were quicker to jump on it for wanting proof. Now we all know that good games are getting made, but I suspect a few people are waiting for the physical release (myself included).
Re: Yakuza Creator's Gang of Dragon PS5 Game and New Studio Officially Dead
Sad news. I thought this looked ace in the trailers, and it would've been cool to get a standalone Yakuza style game, without 6 or so episodes of history to have to get through.
Re: Virtua Fighter's 'Cocky Kid' Lionel Rafale Returns in Crossroads on PS5
My main in VF back in the day! Not so sold on the character design, but he looks as much a b*stard as ever, both in and out of the fisticuffs.
Re: 'It Hasn't Made Any Difference': Gears of War PS5 Cancellation Fails to Boost Xbox
But I thought it was all an issue about the consoles selling so fast, that the demand had outgrown supply! 🙄
Re: Conan Exiles Enhanced Is a Major Visual Upgrade for PS5, Free for Existing Players
All the better to admire the shadows of your swinging d*ck! 😅
For what it is, I don't think it looked too bad to begin with, but I got tired of the survival mechanics. Would have just rather a straightforward, multiplayer, action rpg!
Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It
@IntrepidWombat I think the secret to playing this well is actually to be VERY aggressive, rather than purely reactive. You can parry out of almost any attack animation, and on new game +, if you're spending half a boss fight waiting, they're gonna take forever.
I also enjoyed how easy the mobs were to kill. Keeps things flowing quickly, and they offer a chance to perfect the techniques that will see you through harder fights with relatively less risk. A lot of the enemies have somewhat similar attacks to certain bosses, so it's a great way to practice issen timing, amongst other things!
Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It
@Rich33 Agreed on the main open area feeling a bit bloated, yeah. I'd say also that, generally, all the bosses felt pretty easily surmountable in 1 or 2 tries, but agreed, a few of the final ones took a bit longer. The last boss, certainly took a few swings.
But, by time I got through them on carnage, everything seemed to click a little better for me, and I actually feel they were 'easier', because I knew how to respond to the given tells better. With the final boss, it was practically a flawless run, but I won't pretend it didn't take 20 odd tries to get there. (As you say, because 1 or 2 hits can completely ruin an attempt!)
Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It
@Fiendish-Beaver the latter option!
Edit: Well, there technically are combos, but it's all free-flowing and feels very fluid. Square x 3 is a combo. Triangle x 2 is a combo. You can square square triangle (for example) to start a quick combo and end it with a hard strike, etc.
It's all pretty intuitive, and feels and looks good, but no need to remember how to pull of certain combos or special moves.
Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It
@Rich33 I'd largely agree. The masked boss (as you called em!) I thought of as just a palette cleanser afyer the admittedly harder challenge, and I feel that's intentional. Would have been a slog going back to back to back doing the 3 hardest bosses, so a break between was a good idea.
The final hurdle was a pain, but actually, inevitably, I enjoyed the test, in the end. Played on carnage; beat the boss challenges on carnage, and got my platinum trophy. By the end, after 2 playthroughs, I was going back to fight harder bosses again with my heightened skills and wiping the floor with them, so actually, I think it all came together very well!
Re: Phantom Blade Zero (PS5) - One of the Generation's Greatest Action Experiences
@MFTWrecks I actually also really enjoyed Wukong. I'm a big action game fan, and also played Stellar Blade. Have the platinum trophy for both, too! I'd say SB does play very well, but they're really very different games. Sure, Wukong might suffer from some design elements, but I still enjoyed learning to master its combat system, and the overall spectacle of the boss fights.
If you can, make sure to find and beat every secret area, before arriving at the last chapter. The secret boss fight for the alternate ending is unlike anything else! Essentially turns into Final Fantasy XVI
Re: PS5's Release Schedule Is Insane Next Week, and It's Just Added Another Must-Play
Had my eye on this for a while, but now it's coming to PS5, might just be a good time to get it!
Re: Phantom Blade Zero Physical Version Set for 2027, 3 PS5 Editions Revealed
All those suckers saying a physical edition wouldn't happen... FOOLS ON YOU! 😉
Re: Game of the Month: Onimusha: Way of the Sword (September 2026)
Recently got the plat for Onimusha. Initially thought the final few combat challenges would be a bit of a chore, but actually had such a blast, I went back a few more times to perfect them, post trophy! Such satisfying gameplay!
Re: First Final Fantasy Resonance PS5 Review Released, Rough Campaign Length Revealed
Surprising... looks every bit like a mobile/ gacha spin-off title, and I don't imagine the story will hold up to the mainline titles (not that the 7 remake series has been anything to write home about in that front!).
Re: Tekken 8's Reina Officially Announced as Fatal Fury PS5's Next Challenger
Why does her voice sound like that? 😂
I only ever heard the Japanese dub from T8, so it feels strangely out of whack...
Re: Jane Foster, Venom, Jubilee Join Marvel Tokon in Year 1 on PS5
Would have rather had Beta Ray Bill, but given he's in Cosmic Invasion, I'd have taken frog Thor instead. Venom's a bit played out by this point, so not much excited by his addition, and while Jubilee's a fun choice (even if her power sucks), I would have rather had Nightcrawler or Gambit.
Re: Phantom Blade Zero Is the Next Truly Essential PS5 Game
@trestan Wukong got a physical release. I literally bought it on disc, and have lent it to a friend...
Re: Hellraiser: Revival (PS5) - Faithful Adaptation Let Down by Severe Gameplay Woes
That's a shame. As a series fan, I think it looks very cool, and has some nice ideas. With a few tweaks and patches, maybe it'll be a better experience to play!
Re: 'This Needs to Change': PS5 Influencer Regains Access to Account, But Admits 'Not Many Have My Reach'
@PsBoxSwitchOwner A friend of mine, who is by no means a 'high profile' celebrity or online personality, did in fact recently have his whole psn account hacked and sold off. Think he was a victim of a data breach, and foolishly had shared account names and passwords, so they got his psn and several other personal bits of info, including email address.
He went to a lot of pains to get his account back, and it still seemed someone else was playing, and trying to download, games from his account. He's had to completely remove all card details, change his info, and essentially keep his psn offline.
Re: October 2026 PS Plus Essential Games Available to Download Now
You could, but do you really want to? 😉
Re: Rumour: New Uncharted Game in the Works at Naughty Dog, Nathan Drake Not the Lead Character
@Glider8 Like GoW: Laufey?
Or more like TLoU?
I hear Spiderman 3 is gonna replace Peter and Miles with Gwen, too! 😉
Re: 'People Are Very Happy Using PS5': Former Sony Exec Shuhei Yoshida Thinks PS6 Can Wait
Sony need to put that man back in charge
Re: Final Fantasy 7 Revelation Will Offer Automatic Level Ups If You Ignore Side Stuff
@Wiceheid Bingo! Part 2 was already full of terrible sides characters and constantly slowing the plot with filler. It's not just about the quantity of the side activity, but the quality - and yes, it's optional, but most people who buy a game like to see everything it has to offer. That doesn't contradict wanting your time to also be respected.
Read Dead 2 is the kind of game that can be played infinitely; side content is open and discoverable, but doesn't add or detract from enjoying the main experience. FF7 remakes are not the same type of game as RDR2.
Re: Silent Hill: Townfall (PS5) - Dated Bite-Sized Horror... in a Good Way
@lindos I wouldn't have even thought of that, fair point!
Re: The Last of Us Game Director Apologises for Dragging God of War Laufey into 'Boring' AAA Game Discussion
He ain't wrong. Most exciting thing about Laufey is apparently a talking cube... 🤢
(And a jump button)
Re: Final Fantasy 7 Revelation on PS5 Will Be a Mammoth 200GB, Director Says
And that's 200gb of fantastic, non-filler, content, right? Right?!
Yeah, this guy clearly did not get, or did not understand, when people said Rebirth was full of pointless chaff.
Re: There's a New Ni no Kuni Game, Kind of, and It's Now Confirmed for PS5
Ni No Kuni (WotWW) is one of the few titles that genuinely compete with Pokemon in an interesting way. I'd have loved for them to stuck to the 'creature taming/ raising' part and just fine-tuned combat. It was a bit tricky, with resource management being as important as time management as important as positioning.... all a bit much.
Re: Movie Review: Resident Evil - The Best Resident Evil Film Ever
@BonezKnowz I agree, but to play contrarian, we're literally talking about the artistry of film, as a more mature medium, on a thread about a guy who is having trouble escaping/ shooting lots of zombies, haha. And for every 'artless' game (that may still be fun!), cinema gives us an Anaconda, Transformers, or Sharknado.
Certainly, I think most games appeal to the market of just fun, but there's definitely some solid and thought provoking games in the mix, too! The opening of The Last of Us is straight out of cinema, and Disco Elysium is really something else, too!
Re: 'It's Hard to Go Back': CDPR Says The Witcher 3 Remastered Should Feel Like a Current Release
Picked up Jedi Survivor not long ago, and the sort-of flimsy, whimsy, 'locked in an animation' combat took me some time to get used to, after playing fast paced action games more regularly. It actually made me better at lightning quick parry timing, because of how janky it felt to play, that other, harder, games felt easier in comparison.
Point is, if Witcher 3 can improve on the fluidity of combat, and revamp the rpg systems, it might very well feel like a whole new game; more like a sequel, in an old suit. Makes Witcher 4 an even more exciting prospect, if they can nail it.
Re: Try Team Ninja's Next PS5 Action RPG, Wo Long 2, Six Months Early with New Playable Demo
@QuantumCipher_69 If you didn't get on with Nioh, I don't imagine you'd be so into this. It's the same team, and a very similar style of game, but with a bit more free-form combat and tied to Chinese, rather than Japanese, mythology.
Re: Try Team Ninja's Next PS5 Action RPG, Wo Long 2, Six Months Early with New Playable Demo
@QuantumCipher_69 contrary to previous comment, I'd say it more-so is. More action combat oriented, than slower paced, but it is pretty tricky and you lose currency on death. Levelling up isn't as important as gear/ equipment, mind and there are ways to raise your power level in each stage (at least, in the 1st there was.) But it's still very much a masocore game that will throw all manner of tricky level design, traps and b*stard enemies your way to end you.
Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms
@ShadowRJ Absolutely. Sounds like they had such a popular IP, they were more worried about getting it comfortably into as many hands as possible, rather than making the core experience an actually good, and nuanced, one. Having deeper combat, with greater technicality and variety; more interesting level design, and so on. A combat heavy game needs the underlying foundation to be solid, and to grow as the game progresses, which it sounds like this does not.
Re: Final Fantasy 7 Revelation Won't Have Remake and Rebirth's 'Cheats' at Launch
I still think they should disable trophies, if/ when used. Seems ridiculous that so many people pined for the plat, that they couldn't get through legit means, and then 'cheated' their way to an easy victory, that others earned. Not like cheese strats didn't exist, for those that needed them, to beat the harder challenges, either!
I can say I got my plat, and after 200 hours, I worked damn hard for it!
Re: Final Fantasy 7 Revelation on PS5 Is So Huge I Got Lost in Its Demo
It sounds, predictably, that it's going to be filled with just as much, if not more, of the open world bloat that partly impeded the pace of the sequel. As mentioned, Ubisoft seem to get flack for that design choice, but the FF remakes seem to get a pass? Not from me.
Re: Sony Set the Mood for Its Latest State of Play by Starting with the New Resident Evil Movie
@Citrus_Architect How old are you, may I ask?
Half the games coming out these days have some degree of gore, or dismemberment, or otherwise. Most people aren't that fussed by fake violence, when the real world is actively engaged in genocide in various countries, as we speak.
I'm not trying to be rude, but... c'mon. If you can't put up with red pixels in a videogame, perhaps spend less time online.
Re: Sony Set the Mood for Its Latest State of Play by Starting with the New Resident Evil Movie
Might look good (looks like an average horror to me), but it doesn't look like "Resident Evil"
Re: Stranger Than Heaven Kicked My Ass, and I'm Not Proud
@CutchuSlow I'd assume you probably don't hold all 3 buttons, but rather, hold circle, and then either L1 to block a left sided attack, or R1 to block to the right. Might be why Sammy couldn't get to grips with it?
Re: Onimusha: Way of the Sword (PS5) - Capcom Delivers a Masterclass in Samurai Action
Had no doubts that this was gonna be a great release!
Re: Dragon's Dogma 2's Game-Changing PS5 Patch Dated, But Slightly Delayed
@GirlVersusGame I mostly played Magic Archer in the first, but haven't played DD 2.
If I remember rightly, the levelling system was a bit weird, and you'd get stats for whatever class you're at, as you level up. So, I started as a mage, (to level up my magic), changed to a dex class for a bit, (for crits and dagger damage increase), then went back to sorcerer to (level up magic again). By time I went back to magic archer, I was doing mad damage pretty regularly, and it became a very strong class.
Sadly, don't think that's been incorporated this time, and stats change to whatever class you play as, which is a shame!
Re: The Battle of the Mass Effect-Likes Continues, as The Expanse: Osiris Reborn Drops New Gameplay
When I watched the GTA trailer, I thought "damn, they're good at this". But watching the gameplay here, I couldn't help but think they looked a bit more amateur; missing shots, getting hit and hardly any use of cover! 😅
Not so sure about the blue man group, either. Haha
Re: The Witcher 3 Remastered Reveals Huge List of Improvements, Including PS5 Pro Support
Ooh yes. I was putting off a new playthrough, after jumping into new game + midway and realising I hadn't a clue what I was doing.
A fresh start, with a fresh coat, and double dlc sounds a good time.
Re: PS5 Action RPG Warlock: Dungeons & Dragons Is All Swords and Sorcery in Debut Gameplay
If the magic system works well to really offer a lot of freedom in how you approach situations, rather than just the illusion of freedom, it could be pretty special. I like the idea of playing as a bit of a spell-sword.
Re: The Weapons Star in Fresh Look at Final Fantasy 7 Revelation, Still Set for Spring 2027 on PS5
@ShogunRok FFXV did pretty well with their secret boss fight against the adamantoise! 😂
But it was also an hour long battle (at least!) And Noctis could fly, so...
Re: 'It Will Not Be Easy': Marvel Tokon Producer Talks Winning Back Burned PC Players
@RoomWithaMoose I was wondering myself what PS sales figured were looking like... somehow, I feel it's been a bit of a commercial flop. Doesn't look great for Sony's long term live-service plans at all.
Re: PS Plus Essential Games for September 2026 Leaked Early
Chained echoes has been on my wishlist for a little while, so pretty pleased with that!
Re: PS5 Console Exclusive Phantom Blade Zero Poised for Gargantuan Launch
Woah, it's almost like... wait for it... the gamers who buy games actually enjoy solid, single player, and offline experiences? Who would have known!
Re: PS5 Fighting Game 2XKO Throws in the Towel, Just Can't Get Enough Players
@symmetrian I'm with you on this! I loved Tekken Tag, because I could team up with a friend. So many tag fighters, yet none ever let you team up cooperatively. It's a damn shame.
Re: PS5 Fighting Game 2XKO Throws in the Towel, Just Can't Get Enough Players
I jumped in and launch, and I have to say... it didn't feel great to play. Compared to Tokon, and the flawless work that arcsystem put into animation, 2XKO felt like it was missing half the frames, and it looked and felt jittery to play, in my opinion. Not ideal for a fighter.
Being free, it's a shame, because there were some cool ideas, but it never seemed to have the love needed to make it really pop.
Re: Black Myth: Wukong's Follow-Up, Zhong Kui, Looks Absolutely Stunning in New Gameplay
@Can-You-Believe-Sith Sounds a bit like what GoW Laufey is gonna be doing... much prefer the overall tone of this, however!