Comments 1,831

Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It

J2theEzzo

@IntrepidWombat I think the secret to playing this well is actually to be VERY aggressive, rather than purely reactive. You can parry out of almost any attack animation, and on new game +, if you're spending half a boss fight waiting, they're gonna take forever.

I also enjoyed how easy the mobs were to kill. Keeps things flowing quickly, and they offer a chance to perfect the techniques that will see you through harder fights with relatively less risk. A lot of the enemies have somewhat similar attacks to certain bosses, so it's a great way to practice issen timing, amongst other things!

Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It

J2theEzzo

@Rich33 Agreed on the main open area feeling a bit bloated, yeah. I'd say also that, generally, all the bosses felt pretty easily surmountable in 1 or 2 tries, but agreed, a few of the final ones took a bit longer. The last boss, certainly took a few swings.

But, by time I got through them on carnage, everything seemed to click a little better for me, and I actually feel they were 'easier', because I knew how to respond to the given tells better. With the final boss, it was practically a flawless run, but I won't pretend it didn't take 20 odd tries to get there. (As you say, because 1 or 2 hits can completely ruin an attempt!)

Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It

J2theEzzo

@Fiendish-Beaver the latter option!

Edit: Well, there technically are combos, but it's all free-flowing and feels very fluid. Square x 3 is a combo. Triangle x 2 is a combo. You can square square triangle (for example) to start a quick combo and end it with a hard strike, etc.

It's all pretty intuitive, and feels and looks good, but no need to remember how to pull of certain combos or special moves.

Re: Capcom Says Onimusha: Way of the Sword Isn't Too Easy, and the Player Data Proves It

J2theEzzo

@Rich33 I'd largely agree. The masked boss (as you called em!) I thought of as just a palette cleanser afyer the admittedly harder challenge, and I feel that's intentional. Would have been a slog going back to back to back doing the 3 hardest bosses, so a break between was a good idea.

The final hurdle was a pain, but actually, inevitably, I enjoyed the test, in the end. Played on carnage; beat the boss challenges on carnage, and got my platinum trophy. By the end, after 2 playthroughs, I was going back to fight harder bosses again with my heightened skills and wiping the floor with them, so actually, I think it all came together very well!

Re: Phantom Blade Zero (PS5) - One of the Generation's Greatest Action Experiences

J2theEzzo

@MFTWrecks I actually also really enjoyed Wukong. I'm a big action game fan, and also played Stellar Blade. Have the platinum trophy for both, too! I'd say SB does play very well, but they're really very different games. Sure, Wukong might suffer from some design elements, but I still enjoyed learning to master its combat system, and the overall spectacle of the boss fights.

If you can, make sure to find and beat every secret area, before arriving at the last chapter. The secret boss fight for the alternate ending is unlike anything else! Essentially turns into Final Fantasy XVI

Re: Jane Foster, Venom, Jubilee Join Marvel Tokon in Year 1 on PS5

J2theEzzo

Would have rather had Beta Ray Bill, but given he's in Cosmic Invasion, I'd have taken frog Thor instead. Venom's a bit played out by this point, so not much excited by his addition, and while Jubilee's a fun choice (even if her power sucks), I would have rather had Nightcrawler or Gambit.

Re: 'This Needs to Change': PS5 Influencer Regains Access to Account, But Admits 'Not Many Have My Reach'

J2theEzzo

@PsBoxSwitchOwner A friend of mine, who is by no means a 'high profile' celebrity or online personality, did in fact recently have his whole psn account hacked and sold off. Think he was a victim of a data breach, and foolishly had shared account names and passwords, so they got his psn and several other personal bits of info, including email address.

He went to a lot of pains to get his account back, and it still seemed someone else was playing, and trying to download, games from his account. He's had to completely remove all card details, change his info, and essentially keep his psn offline.

Re: Final Fantasy 7 Revelation Will Offer Automatic Level Ups If You Ignore Side Stuff

J2theEzzo

@Wiceheid Bingo! Part 2 was already full of terrible sides characters and constantly slowing the plot with filler. It's not just about the quantity of the side activity, but the quality - and yes, it's optional, but most people who buy a game like to see everything it has to offer. That doesn't contradict wanting your time to also be respected.

Read Dead 2 is the kind of game that can be played infinitely; side content is open and discoverable, but doesn't add or detract from enjoying the main experience. FF7 remakes are not the same type of game as RDR2.

Re: There's a New Ni no Kuni Game, Kind of, and It's Now Confirmed for PS5

J2theEzzo

Ni No Kuni (WotWW) is one of the few titles that genuinely compete with Pokemon in an interesting way. I'd have loved for them to stuck to the 'creature taming/ raising' part and just fine-tuned combat. It was a bit tricky, with resource management being as important as time management as important as positioning.... all a bit much.

Re: Movie Review: Resident Evil - The Best Resident Evil Film Ever

J2theEzzo

@BonezKnowz I agree, but to play contrarian, we're literally talking about the artistry of film, as a more mature medium, on a thread about a guy who is having trouble escaping/ shooting lots of zombies, haha. And for every 'artless' game (that may still be fun!), cinema gives us an Anaconda, Transformers, or Sharknado.

Certainly, I think most games appeal to the market of just fun, but there's definitely some solid and thought provoking games in the mix, too! The opening of The Last of Us is straight out of cinema, and Disco Elysium is really something else, too!

Re: 'It's Hard to Go Back': CDPR Says The Witcher 3 Remastered Should Feel Like a Current Release

J2theEzzo

Picked up Jedi Survivor not long ago, and the sort-of flimsy, whimsy, 'locked in an animation' combat took me some time to get used to, after playing fast paced action games more regularly. It actually made me better at lightning quick parry timing, because of how janky it felt to play, that other, harder, games felt easier in comparison.

Point is, if Witcher 3 can improve on the fluidity of combat, and revamp the rpg systems, it might very well feel like a whole new game; more like a sequel, in an old suit. Makes Witcher 4 an even more exciting prospect, if they can nail it.

Re: Try Team Ninja's Next PS5 Action RPG, Wo Long 2, Six Months Early with New Playable Demo

J2theEzzo

@QuantumCipher_69 contrary to previous comment, I'd say it more-so is. More action combat oriented, than slower paced, but it is pretty tricky and you lose currency on death. Levelling up isn't as important as gear/ equipment, mind and there are ways to raise your power level in each stage (at least, in the 1st there was.) But it's still very much a masocore game that will throw all manner of tricky level design, traps and b*stard enemies your way to end you.

Re: 'We've Been 100% Listening': Insomniac Already Acting on Marvel's Wolverine Criticisms

J2theEzzo

@ShadowRJ Absolutely. Sounds like they had such a popular IP, they were more worried about getting it comfortably into as many hands as possible, rather than making the core experience an actually good, and nuanced, one. Having deeper combat, with greater technicality and variety; more interesting level design, and so on. A combat heavy game needs the underlying foundation to be solid, and to grow as the game progresses, which it sounds like this does not.

Re: Final Fantasy 7 Revelation Won't Have Remake and Rebirth's 'Cheats' at Launch

J2theEzzo

I still think they should disable trophies, if/ when used. Seems ridiculous that so many people pined for the plat, that they couldn't get through legit means, and then 'cheated' their way to an easy victory, that others earned. Not like cheese strats didn't exist, for those that needed them, to beat the harder challenges, either!

I can say I got my plat, and after 200 hours, I worked damn hard for it!

Re: Sony Set the Mood for Its Latest State of Play by Starting with the New Resident Evil Movie

J2theEzzo

@Citrus_Architect How old are you, may I ask?

Half the games coming out these days have some degree of gore, or dismemberment, or otherwise. Most people aren't that fussed by fake violence, when the real world is actively engaged in genocide in various countries, as we speak.

I'm not trying to be rude, but... c'mon. If you can't put up with red pixels in a videogame, perhaps spend less time online.

Re: Dragon's Dogma 2's Game-Changing PS5 Patch Dated, But Slightly Delayed

J2theEzzo

@GirlVersusGame I mostly played Magic Archer in the first, but haven't played DD 2.

If I remember rightly, the levelling system was a bit weird, and you'd get stats for whatever class you're at, as you level up. So, I started as a mage, (to level up my magic), changed to a dex class for a bit, (for crits and dagger damage increase), then went back to sorcerer to (level up magic again). By time I went back to magic archer, I was doing mad damage pretty regularly, and it became a very strong class.

Sadly, don't think that's been incorporated this time, and stats change to whatever class you play as, which is a shame!

Re: PS5 Fighting Game 2XKO Throws in the Towel, Just Can't Get Enough Players

J2theEzzo

I jumped in and launch, and I have to say... it didn't feel great to play. Compared to Tokon, and the flawless work that arcsystem put into animation, 2XKO felt like it was missing half the frames, and it looked and felt jittery to play, in my opinion. Not ideal for a fighter.

Being free, it's a shame, because there were some cool ideas, but it never seemed to have the love needed to make it really pop.