Comments 1,668

Re: Have Faith, Space Marine 2 Isn't Being Abandoned Just Yet

J2theEzzo

I never expected this to deliver a 'games as a service' type model, and between playing the campaign 3 times (with 2 other friends), and then hopping into the missions with them to level up a few classes, I've had a good time. Some more enemy variety, or a few new additions would help to keep things fresh, but I think it's a solid game to come back to every now and then, and I still havent tried the pvp mode yet.

People are just used to rinsing always online multiplayers, putting in hundreds of hours, and are expecting this to have the same longevity as a live-service title, which it isn't.

Re: Poll: What Review Score Would You Give Split Fiction?

J2theEzzo

Yeah, it's alright. Haven't completed it, yet, but I really haven't been as blown away as the reviews suggested. It's fun, and there's been some amusing parts, but the gameplay is also quite shallow at points, and the storyline really doesn't interest me much- though I'm certainly glad to be rid of a certain, obnoxious, talking book. I give it a 7. Not something I would usually pay full price for, but would've given a higher score if it were cheaper/ a ps plus game.

Re: Monster Hunter Wilds Breaks Records within Hours of Releasing

J2theEzzo

@Kidfunkadelic83 Unfortunately, I think coop is still locked off behind cutscenes and story beats? Might be easier to jump into someone else's hunt, but not to make a kind of coop lobby and start hunts together, etc. (Haven't played it yet, just from what I've read elsewhere! Also my biggest gripe with the game...)

Re: PS5 Prepares for a Massive Month in Japan with Montage Video

J2theEzzo

Problem is, all the Japanese devs insisted that the Western market was the one they needed to crack, and started making games purely to attract that scope of audience. (Im looking at you square enix!) Now they're surprised that their software isn't shifting in the home country, because... you guys pretty much decided you didn't want it to!

Nintendo have never really changed their approach, or style. Plus marketing a console as also being a handheld makes it easier for the commuters to enjoy. But they certainly never said "we need to appeal to audience X more, so we'll start doing things differently".

Re: 1,500 PS5, PS4 Games Discounted in Latest Huge PS Store Sale

J2theEzzo

@MFTWrecks I was playing Stranger of Paradise yesterday, and after platting FF16, I immediately felt the combat was off. Took me a second to realise, it was because there was no 'jump' button! It's like playing Elden Ring for the first time again, after other souls games, and realising how much of a difference being able to jump away/ over/ towards things really adds to your sense of freedom in combat!

Re: PS5 Remake Ninja Gaiden 2 Black to Get Even Better Next Month

J2theEzzo

They need to bring the experience closer to the original NG 2! And then fix the camera... πŸ˜‰

Keep the good extra content from sigma but make the enemies more aggressive and more numerous, but with less health!

The game was all about mastering technique and risk/ reward. Every enemy should be absolutely lethal- but so are you! Ryu has incredible speed and skills, so why should it take 5 minutes to batter a grunt? (Exaggeration)

I feel like the new GoW games have this issue, where enemies are so spongey, it doesn't make sense, and makes Kratos look weak in comparison...

I want my screen full of dismembered corpses, and to feel like every combat scenario requires the full application of your ninja skills!

Re: Rumour: MultiVersus Season 5 Could Be the End for Free-to-Play Fighter

J2theEzzo

They dropped the ball so many times with this. At launch, it had hardly any local multiplayer options, and is still missing a good deal of stuff for offline play. The UI is a terrible mess, and the screens are horrendous to navigate. The coop mode was really pretty shallow, although they did do well with introducing the seasons. But ultimately, it being such a grind for characters, (and I know a few people who said they lost half their unlocks across the reboot!) And it constantly feeling like a half-baked work in progress, (constant matchmaking issues, rarely feeling balanced etc.) really ruined what had real potential to be a fun game.

Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5

J2theEzzo

@Hyena_socks The haptic feedback and the variable tension of the triggers are 2 of the things I was most hyped about the ps5, along with the increased load speed. And yeah, hardly anyone utilises it well! Such a shame. Ps3 had me hyped with the gyroscope, and beyond using the digital keyboard, I can only think of maybe 1 or 2 games that ever implemented it. Again, such a shame!

So much good and fun tech on the ps5, and all the devs seem to be doing is chasing instability through attention to details and graphics, rather than innovation with the hardware.

I dont need to see every snowflake in crisp 4k detail, with ray tracing... but I'd like a steady framerate and games that feel novel and interesting.