Comments 607

Re: Street Fighter 6's New PS5, PS4 Battle Pass Paves the Way for Rashid

DrClayman

@Cashews Yeah, it's not terrible or anything, I actually quite like the setup/idea of it, I just think it's a bit too long, only want to finish it now because I'm close to the end and want the trophy lol, but would have preferred if it was closer to 8-10 hours instead of 20, it's overstayed its welcome just a little bit.

Yeah wouldn't mind it being a month for the battle pass, and would also be nice to get other daily challenge kudos, like ranked for example, seems to always be Battle Hub wins.

Minor gripes though, I've only played for an hour or two most nights since launch and still managed to get through it in good time.

Re: Bloodborne Fans Think They've Found Further Evidence of a PC Port

DrClayman

@Th3solution I disagree, I think a Bloodborne would do insane numbers on PC, wouldn't be surprised if it outsold every other Sony first party release so far. There's a huge FromSoft community, and Bloodborne is regularly brought up as the company's best game. Esp now after Elden Ring got such a reception.

PS5 as well, I've put probably 300 hours in the original? I'd still buy it day one, whether it was full price or upgrade, port or remake. And as you say, PS5 customer base is much bigger now than when DS remake launched.

It's still mad to me that Sony is just sitting on that property doing nothing with it. We've not seen any signs about a PC Port, PS5 remake or a sequel happen. Not saying that all of these should/will happen, but you'd think at least one of those would be in motion by now.

Re: Capcom Fans Split Over What Classic Game Should Be Remade Next

DrClayman

I absolutely love Code Veronica and it's hands down my choice from that list. It's the true sequel to RE2, the story is important for the greater series (far more than 3 and 4 I'd argue), and it's such a great setting, would look amazing with modern visuals.

I'd also like to see a few more fighting collections from Capcom, one with all the versus series from Children of the Atom up to MVC2, and one with their 3D fighters (SF EX, Rival Schools, Power Stone etc).

Re: Despite Scrapping PS4, Gotham Knights Is Just 30fps on PS5

DrClayman

@Olmaz Not gonna lie, a lot of this is going over my head lol, but what I think you mean is that the hardware is capable of using VRR at lower than 48fps, but it's a software limit on the PS5 that doesn't allow it?

Appreciate you explaining though regardless of me being a bit thick lol

Re: Console Players Will Need to Learn How to Shoot as Overwatch 2 Disables Aim Assist in Crossplay

DrClayman

@Deityjester @banacheck "forced" "having to play". Has anyone in these comments played a single game of Overwatch?? You don't have to play against PC players, crossplay with PC is off by default, and you can't even choose to, on most occasions. Literally the only time you'll end up in a PC lobby, is when you actively choose to, willingly, team up with a PC player in your group. Which is fair play tbh, how is that not getting through to anyone?

Re: Console Players Will Need to Learn How to Shoot as Overwatch 2 Disables Aim Assist in Crossplay

DrClayman

Man this is being made to be such a bigger deal than it actually is.

First off, this is not new, pretty sure it was implemented ever since Overwatch 1 got crossplay.

Second, it only ever comes into effect if you willingly team up with a PC player in your group, in all other cases console players only play with console players and PC with PC.

Lastly, the advantages/disadvantages of aim assist are not as clear cut as people here make it out to be. Go check some footage from Daltoosh in Apex and see how he wrecks on controller vs kb/m players and how much of an advantage aim assist can be if you know how to use it.

I'm not taking a side just to be clear, personally couldn't care less, but just want to point out it's not as easy to make a decision on how to tackle it, some companies will do it one way, and some another. It is an issue, and there never will be a perfect solution.