Modder, streamer, and fellow Aussie battler Lance McDonald has confirmed what we all know in our hearts to be true, even if it doesn't quite take the form we'd like; that somewhere, iconic PS4-exclusive Bloodborne is playable on PC.
McDonald made a discovery that has been sitting out in the open for years. Marcos Domenech, an environment artist at FromSoftware (who worked on Elden Ring and the upcoming Armored Core VI: Fires of Rubicon), apparently contributed an image to the Bloodborne Fandom Wiki, specifically, the Oil Urn Pot.
Using technical abilities far beyond our own comprehension, McDonald determined that this screenshot was taken on a retail build of the game, not the build used to develop it. He describes this process, stating:
"Most artist[s] used the PC build of Bloodborne for their work, but Marcos' screenshots are taken using the actual full retail version of the game running on Windows, not at early 'project beast' era build (you can tell by the loading icon in the corner)."
You can check the rest of McDonald's workings for yourself in the Tweet above; it's pretty compelling stuff. Famously, McDonald previously managed to get Kojima's unplayable horror experience, P.T., running on an unmodified PS5, and even got Bloodborne running at 60fps on a modded PS4, amongst other various feats of technical mastery.
What do you think of Mcdonald's latest find? Let us know in the comments section below.
[source twitter.com, via eurogamer.net]
Yawn, so tired of this rumor. If it shows up it shows up if not you’ll still have the amazing original game.
Sony could just unlock the framerate of Bloodborne and I'll be super ok with it.
@KaijuKaiser Same opinion here, I'll believe it when I see an official announcement/trailer.
If Bloodborne hits PC then at the very least the PS4 version better get a 60fps patch for PS5.
Lance also mentioned in comment section that this is several years old information, he just noticed it yesterday. Sony doesn't release old games. They release technicaly advanced titles that could be selled on PC. PC gamers take care particulary about graphics
@Ashina @KaijuKaiser agree 100% on both points. If the ps4 version of bloodborne had a ps5 patch to make it run @60fps that would be enough to make me torment myself with it again. Bloodborne and sekiro are the only 2 from games i've not finished because they are just too much of a challenge for me..i just cant git gud enuff...
@Darth_Stofi not really true..days gone,spiderman etc whilst technicaly advanced are considered old games to us that have had them knocking around for years..
@Ashina So tired reading comments like this tbh. From Software explained since pretty much on launchday that you can't simply "up the framerate" because all animations and combat is tied to a locked 30 fps! So if you double the framerate, easy peasy, but when the game looks and plays like it's on fastforward.
So, to make the game 60fps or higher they need to "un-tie" the framerate from the rest of the game by redesigning the ENTIRE game from scratch. That's why it''s not been done yet. And that probably why Sony is trying to reboot the game sometime in the future. (Hopefully). So everyone, please stop with comments like '"I hope they release a 60 fps patch" - it's just not that simple if you want to have a playable game too... And this has been stated several times by From Software, so ignoring that is pretty much trolling at this stage...
@Zeke68 yeah the whole game becomes broken if you change the frame rate. Dodge rolls become useless and the frame time delivery is abysmal.
All reasons why From Soft should hopefully move to a more modern engine and not release games that are so brilliant yet riddled with technical issues
@theMEGAniggle Yeah, it's weird that with all the money the have been making for the last 10 years they just refuse to spend it on a new gameengine more suited for their needs. But hopefully the success with Elden Ring make them realise their games would greatly improve with a new 60fps gameengine with even better physics.
@Zeke68 How will enemies hit me through walls when I'm trying to hide to heal then?
@EEZY541 🤣🤣 Yeah, that is the question. 😉
Personally I think they should work with Sony to use the Decima engine, just imagine, a Dark Souls-like game from From Software, looking like Death Stranding in terms of graphics and with fluid 60pfs combat. That would be like an electrical nerdgasm to be honest!!! And the physics would make for pretty cool bossfights too.
I came for the tag line. Nice.
A game made on pc has a build that runs on pc? WOW THE DISCOVERY!!! BREAKING NEWS GUYS!!!
Lance McDonald has previously stated that only one line of code would need to altered to provide PS4 and PS5 users with a 60fps version of Bloodborne. Why Sony don’t release it, is baffling.
I would even pay for it, no questions asked.
But at the end of the day it’s easily the best Sony exclusive game ever, even at 30fps.
@theMEGAniggle Not true at all. McDonald has previously shown the game running perfectly at 60fps.
Dark Souls 2 had some issues with animation speed when they released the SOTFS version but it was quickly patched. There’s no reason a simple patch couldn’t be implemented if, for whatever reason this occurred with BB.
@Zeke68 Sorry but this isn’t true, and hasn’t been an issue since the SOTFS version of Dark Souls 2 for PS4. The animations vs framerate fallacy in FROMSOFT games has been thoroughly addressed and debunked.
Lance has already stated (and demonstrated) that Bloodborne runs seamlessly at 60fps by altering a single line of code. He used a jailbroken PS4.
@Arnna And it was also proven that the game broke when he did it. He even twitted about it, "a great first step - but not something From would release before ironing out the bugs".
Just check the cape animations on his "jailbreak". Looked like an alphabuild of any AAA game...
@Zeke68 Exactly! I'm sure they've weighed it up more times than people on the internet have, it probably has been in the works or they didn't feel it was the right time to, or maybe they just don't have the size or expertise necessary.
@Arnna It is true though. You are basing your argument off that click-baity comment "only one line of code would need to altered to provide PS4 and PS5 users with a 60fps version of Bloodborne"
That statement is simply not true. When that line of code is altered, yes the game runs at 60fps but most of the games mechanics are broken. I mentioned the dodge rolls, frame times but other things such as the animations being out of sync are also a problem.
Therefore, you can get it 'working' by changing one line of code but to get it working properly, many many other lines of code need to be changed and at that point, it's probably better to fix the other issues with the game and release a remaster or remake or sequel.
@Zeke68 Oh I must have missed that part. I stand corrected.
@theMEGAniggle Ok sure, sounds like my information was incorrect. I can admit when I’m wrong! I must have seen only parts of an edited clip which I obviously didn’t study very hard.
I still believe Sony could do it if they wanted to. They are wilfully not releasing a working 60fps version for whatever obtuse (or greedy) reason.
BB rumours hit different
Don't get my hopes up, not again, I can't take the heartache.
If this has save state il be all over it. Save state don't fix it if it's not broke which is why the elder scrolls is so successful. I'm hoping il get save state mods for fallen order and survivor on PC
Just played Bloodborne the other day, and yeah I finally see why it needs a 60fps patch, 30fps is not a dealbreaker for me, but I see why there's a demand for this 60fps. I'll happily pay for a Bloodborne Remaster or Bloodborne Remake, Bloodborne is just such an incredible game, that I'll never have a problem supporting it in any way, shape or form.
I actually wonder how well a Bloodborne PC port would sell. Or a PS5 port for that matter. I fear it wouldn’t sell as well as we’d like and that may be why this has taken so long to become a reality.
I think BB sales were only ever said to have gone “over 2 million” in 2016 and no updates from Sony since, which usually means it didn’t hit another milestone since then.
As a barometer, Demon’s Souls Remake sold 1.4 million at the last update almost two years ago. Granted, sales were probably falsely restricted by number of PS5’s available at launch.
These numbers are adequate and profitable but are hardly compelling enough to put tons of resources into when you compare God of War, Spider-Man, Horizon, and The Last of Us numbers. And from FromSoft’s perspective, I think all their other properties have outsold Bloodborne, including Dark Souls 2.
I’d love to see Bloodborne revisted, whether through a remake, a sequel, or simply an upgrade patch, but it’s not likely to be high in Sony’s priorities after Demon’s Souls underwhelming financial reception.
@Arnna I think a remake or sequel is the most likely route. The game just has a lot of technical issues so wholesale fixes are more preferable and those are very time consuming so would make sense to put those efforts into new content or a remake
@Th3solution I disagree, I think a Bloodborne would do insane numbers on PC, wouldn't be surprised if it outsold every other Sony first party release so far. There's a huge FromSoft community, and Bloodborne is regularly brought up as the company's best game. Esp now after Elden Ring got such a reception.
PS5 as well, I've put probably 300 hours in the original? I'd still buy it day one, whether it was full price or upgrade, port or remake. And as you say, PS5 customer base is much bigger now than when DS remake launched.
It's still mad to me that Sony is just sitting on that property doing nothing with it. We've not seen any signs about a PC Port, PS5 remake or a sequel happen. Not saying that all of these should/will happen, but you'd think at least one of those would be in motion by now.
@DrClayman I suppose it’s possible that a PC port will outsell or get close to the original PS4 release numbers, although that hasn’t happened yet with any other Sony PC ports, that I know of. Sony are very spotty about sharing sales data, especially if they aren’t impressive. Based on Horizon and GoW, it seems like PC ports are selling at roughly a 10-20% clip of their original console sales, which would put BB at an estimated 300-400K sales. That sounds like a really low estimate, but I don’t know, that’s what the data appear so far.
Dark Souls 2 sold 2.5 million across all platforms including PC. If a third of sales are PC, that’s like 800K maybe on PC. BB is more highly regarded than DS2, for sure, despite similar sales numbers, but I’m just saying it’s not like a remake and PC release is going to do Elden Ring numbers. There’s profit to be made, for sure, and I’m just pulling numbers from the air mostly, but I’m just wondering if this is the hesitation for Sony.
@Zeke68 in that case they should just give it to Bluepoint to remake the whole damn thing and be done with it.
If they thought it was worthwhile to do that with Demon's Souls, I see no reason to not do it here.
@Th3solution DS2 SOTFS sold another 3.3 million copies on Steam alone.
EDIT: source of this was wrong. That's 2 and SOTFS total.
@zgillet That’s more than I saw reported, so that’s much better and would suggest Bloodborne could sell at least that much. Where did that report come from?
I don’t think even God of War + Horizon Zero Dawn combined reached much more than 3 million on PC.
(I’m not saying you’re wrong, but I just can’t seem to find good data. And usually when it’s not openly reported by the publisher, it means the numbers are underwhelming.)
@Th3solution I think my source was wrong - I think that is 2 AND SOTFS total on all platforms.
@zgillet It’s still nice numbers for a game widely considered the weakest of the bunch (debatable, I know). But yeah, divided by 3 (although I suspect less than a third of the sales are PC) then maybe the PC sales are around 1 million.
I do think Bloodborne could garner a better PC capture rate than say GoW or Horizon, but it’s still a semi-niche community. Having a BB PC port potentially sell 1 million copies (50% of its PS4 sales) should make them a nice profit, even with the higher cost of porting an older game that needs a lot of work to get up to scratch. I just think us PS gamers are probably overestimating how well it would do, but maybe I’m wrong.
@Th3solution I think the difference now is the focus FromSoft received from Elden Ring. People kind of knew about the Souls games, but EVERYONE knows about Elden Ring.
I think this puts a BB release in a different head space for consumers, now that more people have at least tried this genre. I mean, the Demon's Souls remake has sold 1.4 million copies on a console not many people could even get for a while.
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