Comments 135

Re: Talking Point: Does Death Stranding's Non-Exclusivity Matter?

snakemake

@Pete_Stooge For Nintendo it's their own IPs that create like 85% of revenue, while for Microsoft and Sony it's the other way around, because they mostly profit of third party sales margins. They need to convince people to come to their platform with exclusives, because they are basically living from someone else's works and those third party sales can easly move elsewhere.

Re: Death Stranding Will Come to PC In 2020, Kojima Productions Confirms

snakemake

@Neolit Well, Nintendo surely as hell isn't paying Bandai Namco for all the peiceived losses of Super Smash Bros Ultimate potential sales on PS4, Xbox and PC, because they (Nintendo) own the game and all those IPs and this is enough for it. Same with Astral Chain or Kirby games, which were all developed by third party entities and are only owned by Nintendo as an intelectual property. Truth is this is a common practice used in this industry (and similar others) for decades and that Sony owns Death Stranding in the same vein as Nintendo owns those games mentioned above.

Re: Talking Point: Does Death Stranding's Non-Exclusivity Matter?

snakemake

@Nintyfan THIS, exactly this. If Sony releases their systemsellers (which today are first parties) on concurrent platforms they will shrink their installbase and thus have smaller budged and won't fund risky and unique projects like Death Stranding or Dreams anymore. Why would you push those while being third party, when you can gain much more using the same amount time and money with appealing to the lowest common denominator? Look at EA or Ubisoft.

Re: Talking Point: Does Death Stranding's Non-Exclusivity Matter?

snakemake

@Flaming_Kaiser Because Minecraft started as multiplatform game in the first place and were already released on concurrent platforms before their buyout anyway. Forcingly making it xbox/microsoft store exclusive would made a gigantic backlash that could damage already gained brand. And there were still millions of physical copies on the market.

Re: Activision Looking into Possibly Making New Crash and Spyro Content, More Retro Remakes

snakemake

@Porco Nope, it was very complicated with Tenchu IP. First two games were (still are??) owned by Sony... Music Japan, then IP was sold to Activision (but don't know if it contained first two games) with third game and From Software was only publisher (not owner) in Japan. And then something has happened and From owned the franchise in 2007 and started developing it themselves. Good material for a story I think.

Re: Feature: 7 Ways Crash Team Racing Nitro-Fueled Needs to Improve Its Online Multiplayer

snakemake

Agreed with most of the ideas. But the most basic thing needed for this game are dedicated servers. Most of these online glitches and bugs occurs because of laggy P2P connection between 8 different players. Dedicated servers would drastically improve collisions, thus allowing us to have 12-player or no weapon matches. About ranking system - I agree it is much needed and should be very complex for efficient matchmaking. But I wouldn't like it to be public and thus allowing for perma whining about each other's "power-level". Should just work in the background, seasonal Grand Prixes are for strut.

Fistful of additional improvements:
1. Custom cups
2. Custom weapon setting in private lobbies (allowing for private no weapon matches)
3. Custom leagues
4. Team racing in the sense of every place getting specific number of points contributting to team score like it is in real life F1 etc.; customisable size of team - 2, 3, 4 and 5 or 6 players in the team if 12-player races added
5. Ability to disable specific skin's miniature on local display - seriously, it's really confusing when you don't know or remember how every skin looks like and thus can't easly tell the class of your opponent. This is especially true with trophy girls looking very similar to each others.

Re: Sony Looking to Buy Up New Game Development Studios as PS5 Looms

snakemake

@leucocyte "multiple games in production at the same time"

Lol, no. It was proven a thousand times that sony's management is incapable of running two projects with single studio at the same time. No matter how big you grow a single studio, they are gonna always work on a single game. You need separate studios for separate games.

Re: Sony Establishes New Unit to Adapt Games for Film and TV

snakemake

@get2sammyb How is it not pulling resources away from what they're already doing? Wouldn't those movies be financed from PlayStation division budget and not from Sony Pictures one? That would be very wrong for "the players", because many actual games could be developed with this money. Not to speak about limiting potential new IPs by creating them only with TV and movies in mind. You already have some of that kind of artistic butchery with "first, best or must" ridiculousness.

Re: Reaction: Sony's Surprise PS5 Reveal Was a Stroke of Genius

snakemake

I don't think it was the stroke of genius kind of reveal. I would say it was more the modest one and from the marketing point of view they could have easly done better.
As about the gimmick buzzwords like '3D Audio' - is it even possible on the current standard of consumer TVs, headphones, speakers etc.?? I don't think so. It's like with 8K - nobody has the necessary hardware (and won't have for a long time), so it will be completely meaningless for more than 95% of consumers.